import unittest from argparse import Namespace from BaseClasses import MultiWorld, CollectionState, ItemClassification from worlds import AutoWorldRegister from ..Items import item_factory class TestBase(unittest.TestCase): multiworld: MultiWorld _state_cache = {} def get_state(self, items): if (self.multiworld, tuple(items)) in self._state_cache: return self._state_cache[self.multiworld, tuple(items)] state = CollectionState(self.multiworld) for item in items: item.classification = ItemClassification.progression state.collect(item, prevent_sweep=True) state.sweep_for_advancements() state.update_reachable_regions(1) self._state_cache[self.multiworld, tuple(items)] = state return state def get_path(self, state, region): def flist_to_iter(node): while node: value, node = node yield value from itertools import zip_longest reversed_path_as_flist = state.path.get(region, (region, None)) string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist)))) # Now we combine the flat string list into (region, exit) pairs pathsiter = iter(string_path_flat) pathpairs = zip_longest(pathsiter, pathsiter) return list(pathpairs) def run_location_tests(self, access_pool): for i, (location, access, *item_pool) in enumerate(access_pool): items = item_pool[0] all_except = item_pool[1] if len(item_pool) > 1 else None state = self._get_items(item_pool, all_except) path = self.get_path(state, self.multiworld.get_location(location, 1).parent_region) with self.subTest(msg="Reach Location", location=location, access=access, items=items, all_except=all_except, path=path, entry=i): self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access, f"failed {self.multiworld.get_location(location, 1)} with: {item_pool}") # check for partial solution if not all_except and access: # we are not supposed to be able to reach location with partial inventory for missing_item in item_pool[0]: with self.subTest(msg="Location reachable without required item", location=location, items=item_pool[0], missing_item=missing_item, entry=i): state = self._get_items_partial(item_pool, missing_item) self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), False, f"failed {self.multiworld.get_location(location, 1)}: succeeded with " f"{missing_item} removed from: {item_pool}") def run_entrance_tests(self, access_pool): for i, (entrance, access, *item_pool) in enumerate(access_pool): items = item_pool[0] all_except = item_pool[1] if len(item_pool) > 1 else None state = self._get_items(item_pool, all_except) path = self.get_path(state, self.multiworld.get_entrance(entrance, 1).parent_region) with self.subTest(msg="Reach Entrance", entrance=entrance, access=access, items=items, all_except=all_except, path=path, entry=i): self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), access) # check for partial solution if not all_except and access: # we are not supposed to be able to reach location with partial inventory for missing_item in item_pool[0]: with self.subTest(msg="Entrance reachable without required item", entrance=entrance, items=item_pool[0], missing_item=missing_item, entry=i): state = self._get_items_partial(item_pool, missing_item) self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), False, f"failed {self.multiworld.get_entrance(entrance, 1)} with: {item_pool}") def _get_items(self, item_pool, all_except): if all_except and len(all_except) > 0: items = self.multiworld.itempool[:] items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)] items.extend(item_factory(item_pool[0], self.multiworld.worlds[1])) else: items = item_factory(item_pool[0], self.multiworld.worlds[1]) return self.get_state(items) def _get_items_partial(self, item_pool, missing_item): new_items = item_pool[0].copy() new_items.remove(missing_item) items = item_factory(new_items, self.multiworld.worlds[1]) return self.get_state(items) class LTTPTestBase(unittest.TestCase): def world_setup(self): from worlds.alttp.Options import Medallion self.multiworld = MultiWorld(1) self.multiworld.game[1] = "A Link to the Past" self.multiworld.set_seed(None) args = Namespace() for name, option in AutoWorldRegister.world_types["A Link to the Past"].options_dataclass.type_hints.items(): setattr(args, name, {1: option.from_any(getattr(option, "default"))}) self.multiworld.set_options(args) self.multiworld.state = CollectionState(self.multiworld) self.world = self.multiworld.worlds[1] # by default medallion access is randomized, for unittests we set it to vanilla self.world.options.misery_mire_medallion.value = Medallion.option_ether self.world.options.turtle_rock_medallion.value = Medallion.option_quake