from dataclasses import dataclass from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, TextChoice, Range, NamedRange, OptionList, \ PerGameCommonOptions, OptionSet class StartingArea(Choice): """ Here, you can select which area you'll start the game with. [NOT IMPLEMENTED] Whichever one you pick is the region you'll have access to at the start of the Multiworld. """ option_whoville = 0 option_who_forest = 1 option_who_dump = 2 option_who_lake = 3 default = 0 display_name = "Starting Area" class ProgressiveVacuum(Toggle):#DefaultOnToggle """ Determines whether you get access to main areas progressively [NOT IMPLEMENTED] Enabled: Whoville > Who Forest > Who Dump > Who Lake """ display_name = "Progressive Vacuum Tubes" class Missionsanity(Choice): """ How mission checks are randomized in the pool [NOT IMPLEMENTED] None: Does not add mission checks Completion: Only completing the mission gives you a check Individual: Individual tasks for one mission, such as individual snowmen squashed, are checks. Both: Both individual tasks and mission completion are randomized. """ display_name = "Mission Locations" option_none = 0 option_completion = 1 option_individual = 2 option_both = 3 default = 1 class ExcludeEnvironments(OptionSet): """ Allows entire environments to be an excluded location to ensure you are not logically required to enter the environment along with any and all checks that are in that environment too. WARNING: Excluding too many environments may cause generation to fail. [NOT IMPLEMENTED] Valid keys: "Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Clock Tower", "City Hall", "Ski Resort", "Civic Center", "Minefield", "Power Plant", "Generator Building", "Scout's Hut", "North Shore", "Mayor's Villa", "Sleigh Ride" """ display_name = "Exclude Environments" valid_keys = {"Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Clock Tower", "City Hall", "Ski Resort", "Civic Center", "Minefield", "Power Plant", "Generator Building", "Scout's Hut", "North Shore", "Mayor's Villa", "Sleigh Ride"} class ProgressiveGadget(Toggle):#DefaultOnToggle """ Determines whether you get access to a gadget as individual blueprint count. [NOT IMPLEMENTED] """ display_name = "Progressive Gadgets" class Supadow(Toggle): """Enables completing minigames through the Supadows in Mount Crumpit as checks. NOT IMPLEMENTED]""" display_name = "Supadow Minigames" class Gifts(Range): """ Considers how many gifts must be squashed per check. Enabling this will also enable squashing all gifts in a region mission along side this. [NOT IMPLEMENTED] """ display_name = "Gifts Squashed per Check" range_start = 0 range_end = 300 default = 0 class Moverando(Toggle): """Randomizes Grinch's moveset along with randomizing max into the pool. [NOT IMPLEMENTED] """ display_name = "Moves Randomized" class UnlimitedEggs(Toggle): """Determine whether or not you run out of rotten eggs when you utilize your gadgets.""" display_name = "Unlimited Rotten Eggs" class RingLinkOption(Toggle): """Whenever this is toggled, your ammo is linked with other ringlink-compatible games that also have this enabled.""" display_name = "Ring Link" class TrapLinkOption(Toggle): """If a trap is sent from Grinch, traps that are compatible with other games are triggered as well. [NOT IMPLEMENTED]""" display_name = "Trap Link" @dataclass class GrinchOptions(PerGameCommonOptions):#DeathLinkMixin starting_area: StartingArea progressive_vacuum: ProgressiveVacuum missionsanity: Missionsanity exclude_environments: ExcludeEnvironments progressive_gadget: ProgressiveGadget supadow_minigames: Supadow giftsanity: Gifts move_rando: Moverando unlimited_eggs: UnlimitedEggs ring_link: RingLinkOption trap_link: TrapLinkOption