from . import content_packs from .feature import cropsanity, friendsanity, fishsanity, booksanity, building_progression, skill_progression, tool_progression from .game_content import ContentPack, StardewContent, StardewFeatures from .unpacking import unpack_content from .. import options from ..strings.building_names import Building def create_content(player_options: options.StardewValleyOptions) -> StardewContent: active_packs = choose_content_packs(player_options) features = choose_features(player_options) return unpack_content(features, active_packs) def choose_content_packs(player_options: options.StardewValleyOptions): active_packs = [content_packs.pelican_town, content_packs.the_desert, content_packs.the_farm, content_packs.the_mines] if player_options.exclude_ginger_island == options.ExcludeGingerIsland.option_false: active_packs.append(content_packs.ginger_island_content_pack) if player_options.special_order_locations & options.SpecialOrderLocations.value_qi: active_packs.append(content_packs.qi_board_content_pack) for mod in sorted(player_options.mods.value): active_packs.append(content_packs.by_mod[mod]) return active_packs def choose_features(player_options: options.StardewValleyOptions) -> StardewFeatures: return StardewFeatures( choose_booksanity(player_options.booksanity), choose_building_progression(player_options.building_progression, player_options.farm_type), choose_cropsanity(player_options.cropsanity), choose_fishsanity(player_options.fishsanity), choose_friendsanity(player_options.friendsanity, player_options.friendsanity_heart_size), choose_skill_progression(player_options.skill_progression), choose_tool_progression(player_options.tool_progression, player_options.skill_progression), ) booksanity_by_option = { options.Booksanity.option_none: booksanity.BooksanityDisabled(), options.Booksanity.option_power: booksanity.BooksanityPower(), options.Booksanity.option_power_skill: booksanity.BooksanityPowerSkill(), options.Booksanity.option_all: booksanity.BooksanityAll(), } def choose_booksanity(booksanity_option: options.Booksanity) -> booksanity.BooksanityFeature: booksanity_feature = booksanity_by_option.get(booksanity_option) if booksanity_feature is None: raise ValueError(f"No booksanity feature mapped to {str(booksanity_option.value)}") return booksanity_feature cropsanity_by_option = { options.Cropsanity.option_disabled: cropsanity.CropsanityDisabled(), options.Cropsanity.option_enabled: cropsanity.CropsanityEnabled(), } def choose_cropsanity(cropsanity_option: options.Cropsanity) -> cropsanity.CropsanityFeature: cropsanity_feature = cropsanity_by_option.get(cropsanity_option) if cropsanity_feature is None: raise ValueError(f"No cropsanity feature mapped to {str(cropsanity_option.value)}") return cropsanity_feature fishsanity_by_option = { options.Fishsanity.option_none: fishsanity.FishsanityNone(), options.Fishsanity.option_legendaries: fishsanity.FishsanityLegendaries(), options.Fishsanity.option_special: fishsanity.FishsanitySpecial(), options.Fishsanity.option_randomized: fishsanity.FishsanityAll(randomization_ratio=0.4), options.Fishsanity.option_all: fishsanity.FishsanityAll(), options.Fishsanity.option_exclude_legendaries: fishsanity.FishsanityExcludeLegendaries(), options.Fishsanity.option_exclude_hard_fish: fishsanity.FishsanityExcludeHardFish(), options.Fishsanity.option_only_easy_fish: fishsanity.FishsanityOnlyEasyFish(), } def choose_fishsanity(fishsanity_option: options.Fishsanity) -> fishsanity.FishsanityFeature: fishsanity_feature = fishsanity_by_option.get(fishsanity_option) if fishsanity_feature is None: raise ValueError(f"No fishsanity feature mapped to {str(fishsanity_option.value)}") return fishsanity_feature def choose_friendsanity(friendsanity_option: options.Friendsanity, heart_size: options.FriendsanityHeartSize) -> friendsanity.FriendsanityFeature: if friendsanity_option == options.Friendsanity.option_none: return friendsanity.FriendsanityNone() if friendsanity_option == options.Friendsanity.option_bachelors: return friendsanity.FriendsanityBachelors(heart_size.value) if friendsanity_option == options.Friendsanity.option_starting_npcs: return friendsanity.FriendsanityStartingNpc(heart_size.value) if friendsanity_option == options.Friendsanity.option_all: return friendsanity.FriendsanityAll(heart_size.value) if friendsanity_option == options.Friendsanity.option_all_with_marriage: return friendsanity.FriendsanityAllWithMarriage(heart_size.value) raise ValueError(f"No friendsanity feature mapped to {str(friendsanity_option.value)}") def choose_building_progression(building_option: options.BuildingProgression, farm_type_option: options.FarmType) -> building_progression.BuildingProgressionFeature: starting_buildings = {Building.farm_house, Building.pet_bowl, Building.shipping_bin} if farm_type_option == options.FarmType.option_meadowlands: starting_buildings.add(Building.coop) if (building_option == options.BuildingProgression.option_vanilla or building_option == options.BuildingProgression.option_vanilla_cheap or building_option == options.BuildingProgression.option_vanilla_very_cheap): return building_progression.BuildingProgressionVanilla( starting_buildings=starting_buildings, ) starting_buildings.remove(Building.shipping_bin) if (building_option == options.BuildingProgression.option_progressive or building_option == options.BuildingProgression.option_progressive_cheap or building_option == options.BuildingProgression.option_progressive_very_cheap): return building_progression.BuildingProgressionProgressive( starting_buildings=starting_buildings, ) raise ValueError(f"No building progression feature mapped to {str(building_option.value)}") skill_progression_by_option = { options.SkillProgression.option_vanilla: skill_progression.SkillProgressionVanilla(), options.SkillProgression.option_progressive: skill_progression.SkillProgressionProgressive(), options.SkillProgression.option_progressive_with_masteries: skill_progression.SkillProgressionProgressiveWithMasteries(), } def choose_skill_progression(skill_progression_option: options.SkillProgression) -> skill_progression.SkillProgressionFeature: skill_progression_feature = skill_progression_by_option.get(skill_progression_option) if skill_progression_feature is None: raise ValueError(f"No skill progression feature mapped to {str(skill_progression_option.value)}") return skill_progression_feature def choose_tool_progression(tool_option: options.ToolProgression, skill_option: options.SkillProgression) -> tool_progression.ToolProgressionFeature: if tool_option.is_vanilla: return tool_progression.ToolProgressionVanilla() tools_distribution = tool_progression.get_tools_distribution( progressive_tools_enabled=True, skill_masteries_enabled=skill_option == options.SkillProgression.option_progressive_with_masteries, ) if tool_option.is_progressive: return tool_progression.ToolProgressionProgressive(tools_distribution) raise ValueError(f"No tool progression feature mapped to {str(tool_option.value)}")