import typing from .base_logic import BaseLogicMixin, BaseLogic from ..stardew_rule import StardewRule from ..strings.building_names import Building from ..strings.forageable_names import Forageable from ..strings.machine_names import Machine class AnimalLogicMixin(BaseLogicMixin): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.animal = AnimalLogic(*args, **kwargs) class AnimalLogic(BaseLogic): def can_incubate(self, egg_item: str) -> StardewRule: return self.logic.building.has_building(Building.coop) & self.logic.has(egg_item) def can_ostrich_incubate(self, egg_item: str) -> StardewRule: return self.logic.building.has_building(Building.barn) & self.logic.has(Machine.ostrich_incubator) & self.logic.has(egg_item) def has_animal(self, animal_name: str) -> StardewRule: animal = self.content.animals.get(animal_name) assert animal is not None, f"Animal {animal_name} not found." return self.logic.source.has_access_to_any(animal.sources) & self.logic.building.has_building(animal.required_building) def has_happy_animal(self, animal_name: str) -> StardewRule: return self.logic.animal.has_animal(animal_name) & self.logic.has(Forageable.hay)