from Utils import cache_self1 from .base_logic import BaseLogicMixin, BaseLogic from .. import options from ..data.craftable_data import CraftingRecipe from ..data.recipe_source import CutsceneSource, ShopTradeSource, ArchipelagoSource, LogicSource, SpecialOrderSource, \ FestivalShopSource, QuestSource, StarterSource, ShopSource, SkillSource, MasterySource, FriendshipSource, SkillCraftsanitySource from ..options import Craftsanity, SpecialOrderLocations from ..stardew_rule import StardewRule, True_, False_ from ..strings.region_names import Region class CraftingLogicMixin(BaseLogicMixin): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.crafting = CraftingLogic(*args, **kwargs) class CraftingLogic(BaseLogic): @cache_self1 def can_craft(self, recipe: CraftingRecipe = None) -> StardewRule: if recipe is None: return True_() learn_rule = self.logic.crafting.knows_recipe(recipe) ingredients_rule = self.logic.has_all(*recipe.ingredients) return learn_rule & ingredients_rule @cache_self1 def knows_recipe(self, recipe: CraftingRecipe) -> StardewRule: if isinstance(recipe.source, ArchipelagoSource): return self.logic.received_all(*recipe.source.ap_item) if isinstance(recipe.source, FestivalShopSource): if self.options.festival_locations == options.FestivalLocations.option_disabled: return self.logic.crafting.can_learn_recipe(recipe) else: return self.logic.crafting.received_recipe(recipe.item) if isinstance(recipe.source, QuestSource): if self.options.quest_locations.has_no_story_quests(): return self.logic.crafting.can_learn_recipe(recipe) else: return self.logic.crafting.received_recipe(recipe.item) if self.options.craftsanity == Craftsanity.option_none: return self.logic.crafting.can_learn_recipe(recipe) if isinstance(recipe.source, (StarterSource, ShopTradeSource, ShopSource, SkillCraftsanitySource)): return self.logic.crafting.received_recipe(recipe.item) if isinstance(recipe.source, SpecialOrderSource) and self.options.special_order_locations & SpecialOrderLocations.option_board: return self.logic.crafting.received_recipe(recipe.item) return self.logic.crafting.can_learn_recipe(recipe) @cache_self1 def can_learn_recipe(self, recipe: CraftingRecipe) -> StardewRule: if isinstance(recipe.source, StarterSource): return True_() if isinstance(recipe.source, ArchipelagoSource): return self.logic.received_all(*recipe.source.ap_item) if isinstance(recipe.source, ShopTradeSource): return self.logic.money.can_trade_at(recipe.source.region, recipe.source.currency, recipe.source.price) if isinstance(recipe.source, ShopSource): return self.logic.money.can_spend_at(recipe.source.region, recipe.source.price) if isinstance(recipe.source, SkillCraftsanitySource): return self.logic.skill.has_level(recipe.source.skill, recipe.source.level) & self.logic.skill.can_earn_level(recipe.source.skill, recipe.source.level) if isinstance(recipe.source, SkillSource): return self.logic.skill.has_level(recipe.source.skill, recipe.source.level) if isinstance(recipe.source, MasterySource): return self.logic.skill.has_mastery(recipe.source.skill) if isinstance(recipe.source, CutsceneSource): return self.logic.region.can_reach(recipe.source.region) & self.logic.relationship.has_hearts(recipe.source.friend, recipe.source.hearts) if isinstance(recipe.source, FriendshipSource): return self.logic.relationship.has_hearts(recipe.source.friend, recipe.source.hearts) if isinstance(recipe.source, QuestSource): return self.logic.quest.can_complete_quest(recipe.source.quest) if isinstance(recipe.source, SpecialOrderSource): if self.options.special_order_locations & SpecialOrderLocations.option_board: return self.logic.crafting.received_recipe(recipe.item) return self.logic.special_order.can_complete_special_order(recipe.source.special_order) if isinstance(recipe.source, LogicSource): if recipe.source.logic_rule == "Cellar": return self.logic.region.can_reach(Region.cellar) return False_() @cache_self1 def received_recipe(self, item_name: str): return self.logic.received(f"{item_name} Recipe")