import math from .base_logic import BaseLogicMixin, BaseLogic from ..content.feature.friendsanity import pet_heart_item_name from ..stardew_rule import StardewRule, True_ from ..strings.region_names import Region class PetLogicMixin(BaseLogicMixin): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.pet = PetLogic(*args, **kwargs) class PetLogic(BaseLogic): def has_pet_hearts(self, hearts: int = 1) -> StardewRule: assert hearts >= 0, "You can't have negative hearts with a pet." if hearts == 0: return True_() if self.content.features.friendsanity.is_pet_randomized: return self.received_pet_hearts(hearts) return self.can_befriend_pet(hearts) def received_pet_hearts(self, hearts: int) -> StardewRule: return self.logic.received(pet_heart_item_name, math.ceil(hearts / self.content.features.friendsanity.heart_size)) def can_befriend_pet(self, hearts: int) -> StardewRule: assert hearts >= 0, "You can't have negative hearts with a pet." if hearts == 0: return True_() points = hearts * 200 points_per_month = 12 * 14 points_per_water_month = 18 * 14 farm_rule = self.logic.region.can_reach(Region.farm) time_with_water_rule = self.logic.tool.can_water(0) & self.logic.time.has_lived_months(points // points_per_water_month) time_without_water_rule = self.logic.time.has_lived_months(points // points_per_month) time_rule = time_with_water_rule | time_without_water_rule return farm_rule & time_rule