import typing from ..generic.Rules import add_rule from .Regions import connect_regions, v6areas area_connections = {} def _has_trinket_range(state,player,start,end) -> bool: for i in range(start,end): if (not state.has("Trinket " + str(i+1).zfill(2), player)): return False return True def set_rules(world,player,area_connections): areashuffle = list(range(len(v6areas))) if (world.AreaRandomizer[player].value): world.random.shuffle(areashuffle) area_connections.update({(index+1): (value+1) for index, value in enumerate(areashuffle)}) area_connections.update({0:0}) connect_regions(world, player, "Menu", v6areas[area_connections[1]-1], lambda state: _has_trinket_range(state,player,0,world.DoorCost[player].value)) connect_regions(world, player, "Menu", v6areas[area_connections[2]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value,world.DoorCost[player].value*2)) connect_regions(world, player, "Menu", v6areas[area_connections[3]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*2,world.DoorCost[player].value*3)) connect_regions(world, player, "Menu", v6areas[area_connections[4]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*3,world.DoorCost[player].value*4)) #Special Rule for V add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) and state.can_reach("The Tower",'Region',player) and state.can_reach("Space Station 2",'Region',player) and state.can_reach("Warp Zone",'Region',player)) #Special Rule for NPC Trinket add_rule(world.get_location("NPC Trinket",player), lambda state: state.can_reach("Laboratory",'Region',player) or state.can_reach("Space Station 2",'Region',player)) world.completion_condition[player] = lambda state: state.can_reach("V",'Location',player)