from .region_base import JakAndDaxterRegion from ..options import EnableOrbsanity from typing import TYPE_CHECKING if TYPE_CHECKING: from .. import JakAndDaxterWorld from ..rules import can_reach_orbs_level from ..locs import cell_locations as cells, scout_locations as scouts def build_regions(level_name: str, world: "JakAndDaxterWorld") -> JakAndDaxterRegion: multiworld = world.multiworld options = world.options player = world.player main_area = JakAndDaxterRegion("Main Area", player, multiworld, level_name, 50) # Everything is accessible by making contact with the zoomer. main_area.add_cell_locations(cells.locLT_cellTable.keys()) main_area.add_fly_locations(scouts.locLT_scoutTable.keys()) world.level_to_regions[level_name].append(main_area) # If Per-Level Orbsanity is enabled, build the special Orbsanity Region. This is a virtual region always # accessible to Main Area. The Locations within are automatically checked when you collect enough orbs. if options.enable_orbsanity == EnableOrbsanity.option_per_level: orbs = JakAndDaxterRegion("Orbsanity", player, multiworld, level_name) bundle_count = 50 // world.orb_bundle_size for bundle_index in range(bundle_count): amount = world.orb_bundle_size * (bundle_index + 1) orbs.add_orb_locations(14, bundle_index, access_rule=lambda state, level=level_name, orb_amount=amount: can_reach_orbs_level(state, player, world, level, orb_amount)) multiworld.regions.append(orbs) main_area.connect(orbs) return main_area