from typing import NamedTuple, Optional from .RamHandler import GrinchRamData from BaseClasses import Item from BaseClasses import ItemClassification as IC #IC can be any name, saves having to type the whole word in code class GrinchItemData(NamedTuple): item_group: str #arbituary that can be whatever it can be, basically the field/property for item groups id: Optional[int] classification: IC update_ram_addr: list[GrinchRamData] second_item_group: Optional[str] = None class GrinchItem(Item): game: str = "The Grinch" #Tells server what item id it is @staticmethod def get_apid(id: int): #If you give me an input id, I will return the Grinch equivalent server/ap id base_id: int = 42069 return base_id + id if id is not None else None def __init__(self, name: str, player: int, data: GrinchItemData): super(GrinchItem, self).__init__(name,data.classification, GrinchItem.get_apid(data.id), player) self.type = data.item_group self.item_id = data.id #allows hinting of items via category def get_item_names_per_category() -> dict[str, set[str]]: categories: dict[str, set[str]] = {} for name, data in ALL_ITEMS_TABLE.items(): categories.setdefault(data.item_group, set()).add(name) return categories #Gadgets #All gadgets require at least 4 different blueprints to be unlocked in the computer in Mount Crumpit. GADGETS_TABLE: dict[str, GrinchItemData] = { "Binoculars": GrinchItemData("Gadgets", 100, IC.useful, [GrinchRamData(0x0102B6, value=0x40), GrinchRamData(0x0102B7, value=0x41), GrinchRamData(0x0102B8, value=0x44), GrinchRamData(0x0102B9, value=0x45), # GrinchRamData(0x0100BC, binary_bit_pos=0) ]), "Rotten Egg Launcher": GrinchItemData("Gadgets", 101, IC.progression, [GrinchRamData(0x0102BA, value=0x40), GrinchRamData(0x0102BB, value=0x41), GrinchRamData(0x0102BC, value=0x44), GrinchRamData(0x0102BD, value=0x45), # GrinchRamData(0x0100BC, binary_bit_pos=1) ]), "Rocket Spring": GrinchItemData("Gadgets", 102, IC.progression, [GrinchRamData(0x0102BE, value=0x40), GrinchRamData(0x0102BF, value=0x41), GrinchRamData(0x0102C0, value=0x42), GrinchRamData(0x0102C1, value=0x44), GrinchRamData(0x0102C2, value=0x45), GrinchRamData(0x0102C3, value=0x46), GrinchRamData(0x0102C4, value=0x48), GrinchRamData(0x0102C5, value=0x49), GrinchRamData(0x0102C6, value=0x4A), # GrinchRamData(0x0100BC, binary_bit_pos=2) ]), "Slime Shooter": GrinchItemData("Gadgets", 103, IC.progression, [GrinchRamData(0x0102C7, value=0x40), GrinchRamData(0x0102C8, value=0x41), GrinchRamData(0x0102C9, value=0x42), GrinchRamData(0x0102CA, value=0x44), GrinchRamData(0x0102CB, value=0x45), GrinchRamData(0x0102CC, value=0x46), GrinchRamData(0x0102CD, value=0x48), GrinchRamData(0x0102CE, value=0x49), GrinchRamData(0x0102CF, value=0x4A), # GrinchRamData(0x0100BC, binary_bit_pos=3) ]), "Octopus Climbing Device": GrinchItemData("Gadgets", 104, IC.progression, [GrinchRamData(0x0102D0, value=0x40), GrinchRamData(0x0102D1, value=0x41), GrinchRamData(0x0102D2, value=0x42), GrinchRamData(0x0102D3, value=0x44), GrinchRamData(0x0102D4, value=0x45), GrinchRamData(0x0102D5, value=0x46), GrinchRamData(0x0102D6, value=0x48), GrinchRamData(0x0102D7, value=0x49), GrinchRamData(0x0102D8, value=0x4A), # GrinchRamData(0x0100BC, binary_bit_pos=4) ]), "Marine Mobile": GrinchItemData("Gadgets", 105, IC.progression, [GrinchRamData(0x0102D9, value=0x40), GrinchRamData(0x0102DA, value=0x41), GrinchRamData(0x0102DB, value=0x42), GrinchRamData(0x0102DC, value=0x43), GrinchRamData(0x0102DD, value=0x44), GrinchRamData(0x0102DE, value=0x45), GrinchRamData(0x0102DF, value=0x46), GrinchRamData(0x0102E0, value=0x47), GrinchRamData(0x0102E1, value=0x48), GrinchRamData(0x0102E2, value=0x49), GrinchRamData(0x0102E3, value=0x4A), GrinchRamData(0x0102E4, value=0x4B), GrinchRamData(0x0102E5, value=0x4C), GrinchRamData(0x0102E6, value=0x4D), GrinchRamData(0x0102E7, value=0x4E), GrinchRamData(0x0102E8, value=0x4F), # GrinchRamData(0x0100BC, binary_bit_pos=5) ]), "Grinch Copter": GrinchItemData("Gadgets", 106, IC.progression, [GrinchRamData(0x0102E9, value=0x40), GrinchRamData(0x0102EA, value=0x41), GrinchRamData(0x0102EB, value=0x42), GrinchRamData(0x0102EC, value=0x43), GrinchRamData(0x0102ED, value=0x44), GrinchRamData(0x0102EE, value=0x45), GrinchRamData(0x0102EF, value=0x46), GrinchRamData(0x0102F0, value=0x47), GrinchRamData(0x0102F1, value=0x48), GrinchRamData(0x0102F2, value=0x49), GrinchRamData(0x0102F3, value=0x4A), GrinchRamData(0x0102F4, value=0x4B), GrinchRamData(0x0102F5, value=0x4C), GrinchRamData(0x0102F6, value=0x4D), GrinchRamData(0x0102F7, value=0x4E), GrinchRamData(0x0102F8, value=0x4F), # GrinchRamData(0x0100BC, binary_bit_pos=6) ]) } #Mission Specific Items MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = { "Who Cloak": GrinchItemData("Mission Specific Items", 200, IC.progression, [GrinchRamData(0x0101F9, binary_bit_pos=0)], second_item_group="Useful Items"), "Painting Bucket": GrinchItemData("Mission Specific Items", 201, IC.progression_deprioritized, [GrinchRamData(0x0101F9, binary_bit_pos=1)], second_item_group="Useful Items"), "Scissors": GrinchItemData("Mission Specific Items", 202, IC.progression_deprioritized, [GrinchRamData(0x0101F9, binary_bit_pos=6), GrinchRamData(0x0100C2, binary_bit_pos=1)], second_item_group="Useful Items"), "Glue Bucket": GrinchItemData("Mission Specific Items", 203, IC.progression_deprioritized, [GrinchRamData(0x0101F9, binary_bit_pos=4)], second_item_group="Useful Items"), "Cable Car Access Card": GrinchItemData("Mission Specific Items", 204, IC.progression, [GrinchRamData(0x0101F9, binary_bit_pos=5)], second_item_group="Useful Items"), "Drill": GrinchItemData("Mission Specific Items", 205, IC.progression_deprioritized, [GrinchRamData(0x0101FA, binary_bit_pos=2)], second_item_group="Useful Items"), "Rope": GrinchItemData("Mission Specific Items", 206, IC.progression_deprioritized, [GrinchRamData(0x0101FA, binary_bit_pos=1)], second_item_group="Useful Items"), "Hook": GrinchItemData("Mission Specific Items", 207, IC.progression_deprioritized, [GrinchRamData(0x0101FA, binary_bit_pos=0)], second_item_group="Useful Items"), "Sculpting Tools": GrinchItemData("Mission Specific Items", 208, IC.progression_deprioritized, [GrinchRamData(0x0101F9, binary_bit_pos=2)], second_item_group="Useful Items"), "Hammer": GrinchItemData("Mission Specific Items", 209, IC.progression_deprioritized, [GrinchRamData(0x0101F9, binary_bit_pos=3)], second_item_group="Useful Items"), "Scout Clothes": GrinchItemData("Mission Specific Items", 210, IC.progression, [GrinchRamData(0x0101F9, binary_bit_pos=7)], second_item_group="Useful Items") } #Sleigh Parts # SLEIGH_PARTS_TABLE: dict[str, GrinchItemData] = { # "Exhaust Pipes": GrinchItemData("Sleigh Parts", 300, IC.progression_skip_balancing, # [GrinchRamData(0x0101FB, binary_bit_pos=2)]), # "GPS": GrinchItemData("Sleigh Parts", 301, IC.useful, # [GrinchRamData(0x0101FB, binary_bit_pos=5)]), # "Tires": GrinchItemData("Sleigh Parts", 302, IC.progression_skip_balancing, # [GrinchRamData(0x0101FB, binary_bit_pos=4)]), # "Skis": GrinchItemData("Sleigh Parts", 303, IC.progression_skip_balancing, # [GrinchRamData(0x0101FB, binary_bit_pos=3)]), # "Twin-End Tuba": GrinchItemData("Sleigh Parts", 304, IC.progression_skip_balancing, # [GrinchRamData(0x0101FB, binary_bit_pos=6)]) # } #Access Keys KEYS_TABLE: dict[str, GrinchItemData] = { # "Whoville Vacuum Access": GrinchItemData("Vacuum Access", 400, IC.progression, # [GrinchRamData()]), "Who Forest Vacuum Access": GrinchItemData("Vacuum Access", 401, IC.progression, [GrinchRamData(0x0100AA, binary_bit_pos=2)]), "Who Dump Vacuum Access": GrinchItemData("Vacuum Access", 402, IC.progression, [GrinchRamData(0x0100AA, binary_bit_pos=3)]), "Who Lake Vacuum Access": GrinchItemData("Vacuum Access", 403, IC.progression, [GrinchRamData(0x0100AA, binary_bit_pos=4)]), # "Progressive Vacuum Access": GrinchItemData("Vacuum Access", 404, IC.progression, # [GrinchRamData()]), # "Spin N' Win Door Unlock": GrinchItemData("Supadow Door Unlocks", 405, IC.progression, # [GrinchRamData()]), # "Dankamania Door Unlock": GrinchItemData("Supadow Door Unlocks", 406, IC.progression, # [GrinchRamData()]), # "The Copter Race Contest Door Unlock": GrinchItemData("Supadow Door Unlocks", 407, IC.progression, # [GrinchRamData()]), # "Progressive Supadow Door Unlock": GrinchItemData("Supadow Door Unlocks", 408, IC.progression, # [GrinchRamData()]), # "Bike Race Access": GrinchItemData("Supadow Door Unlocks", 409, IC.progression, # [GrinchRamData()]) "Sleigh Room Key": GrinchItemData("Sleigh Room", 410, IC.progression, [GrinchRamData(0x010200, binary_bit_pos=6), GrinchRamData(0x0100AA, binary_bit_pos=5)]) } #Misc Items MISC_ITEMS_TABLE: dict[str, GrinchItemData] = { # This item may not function properly if you receive it during a loading screen or in Mount Crumpit # "Fully Healed Grinch": GrinchItemData("Health Items", 500, IC.filler, # [GrinchRamData(0x0E8FDC, value=120)]), "5 Rotten Eggs": GrinchItemData("Rotten Egg Bundles", 502, IC.filler, [GrinchRamData(0x010058, value=5, update_existing_value=True, max_count=200, bit_size=2)]), "10 Rotten Eggs": GrinchItemData("Rotten Egg Bundles", 503, IC.filler, [GrinchRamData(0x010058, value=10, update_existing_value=True, max_count=200, bit_size=2)]), "20 Rotten Eggs": GrinchItemData("Rotten Egg Bundles", 504, IC.filler, [GrinchRamData(0x010058, value=20, update_existing_value=True, max_count=200, bit_size=2)]) } USEFUL_IC_TABLE: dict[str, GrinchItemData] = { "Heart of Stone": GrinchItemData("Health Items", 501, IC.useful, [GrinchRamData(0x0100ED, value=1, update_existing_value=True, max_count=4)]) } #Traps TRAPS_TABLE: dict[str, GrinchItemData] = { # alias to Ice Trap for traplink # "Freeze Trap": GrinchItemData("Traps", 600, IC.trap, [GrinchRamData()]), # "Bee Trap": GrinchItemData("Traps", 601, IC.trap, [GrinchRamData()]), # "Electrocution Trap": GrinchItemData("Traps", 602, IC.trap, [GrinchRamData()]), # alias to Slowness Trap for traplink # "Tip Toe Trap": GrinchItemData("Traps", 603, IC.trap, [GrinchRamData()]), # This item may not function properly if you receive it during a loading screen or in Mount Crumpit # "Damage Trap": GrinchItemData("Traps", 604, IC.trap, [GrinchRamData(0x0E8FDC, value=-20, update_existing_value=True)]), "Depletion Trap": GrinchItemData("Traps", 605, IC.trap, [GrinchRamData(0x010058, value=0, bit_size=2)]), "Dump it to Crumpit": GrinchItemData("Traps", 606, IC.trap, #Alias to Home Trap for traplink [GrinchRamData(0x010000, value=0x05), GrinchRamData(0x08FB94, value=1)]), #alias to Spring Trap for traplink # "Rocket Spring Trap": GrinchItemData("Traps", 607, IC.trap, [GrinchRamData()]), #alias to Home Trap for traplink "Who sent me back?": GrinchItemData("Traps", 608, IC.trap, [GrinchRamData(0x08FB94, value=1)]), # "Cutscene Trap": GrinchItemData("Traps", 609, IC.trap, [GrinchRamData()]), # "No Vac Trap": GrinchItemData("Traps", 610, IC.trap, [GrinchRamData(0x0102DA, value=0]), # "Invisible Trap": GrinchItemData("Traps", 611, IC.trap, [GrinchRamData(0x0102DA, value=0, bit_size=4)]) # "Child Trap": GrinchItemData("Traps", 612, IC.trap,[GrinchRamData()]) # "Disable Jump Trap": GrinchItemData("Traps", 613, IC.trap,[GrinchRamData(0x010026, binary_bit_pos=6)]) } #Movesets # MOVES_TABLE: dict[str, GrinchItemData] = { # "Bad Breath": GrinchItemData("Movesets", 700, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=1)]), # "Pancake": GrinchItemData("Movesets", 701, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=2)]), # "Push & Pull": GrinchItemData("Movesets", 702, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=3)]), # "Max": GrinchItemData("Movesets", 703, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=4)]), # "Tip Toe": GrinchItemData("Movesets", 704, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=5)]) # } #Double star combines all dictionaries from each individual list together ALL_ITEMS_TABLE: dict[str, GrinchItemData] = { **GADGETS_TABLE, **MISSION_ITEMS_TABLE, **KEYS_TABLE, **MISC_ITEMS_TABLE, **TRAPS_TABLE, **USEFUL_IC_TABLE, # **SLEIGH_PARTS_TABLE, # **MOVES_TABLE, } # Psuedocoding traplink table # BEE_TRAP_EQUIV = ["Army Trap", "Buyon Trap", "Ghost", "Gooey Bag", "OmoTrap", "Police Trap"] # ICE_TRAP_EQUIV = ["Chaos Control Trap", "Freeze Trap", "Frozen Trap", "Honey Trap", "Paralyze Trap", "Stun Trap", "Bubble Trap"] # DAMAGE_TRAP_EQUIV = ["Banana Trap", "Bomb", "Bonk Trap", "Fire Trap", "Laughter Trap", "Nut Trap", "Push Trap", # "Squash Trap", "Thwimp Trap", "TNT Barrel Trap", "Meteor Trap", "Double Damage", "Spike Ball Trap"] # SPRING_TRAP_EQUIV = ["Eject Ability", "Hiccup Trap", "Jump Trap", "Jumping Jacks Trap", "Whoops! Trap"] # HOME_TRAP_EQUIV = ["Blue Balls Curse", "Instant Death Trap", "Get Out Trap"] # SLOWNESS_TRAP_EQUIV = ["Iron Boots Trap", "Slow Trap", "Sticky Floor Trap"] # CUTSCENE_TRAP_EQUIV = ["Phone Trap"] # ELEC_TRAP_EQUIV = [] # DEPL_TRAP_EQUIV = ["Dry Trap"] def grinch_items_to_id() -> dict[str, int]: item_mappings: dict[str, int] = {} for ItemName, ItemData in ALL_ITEMS_TABLE.items(): item_mappings.update({ItemName: GrinchItem.get_apid(ItemData.id)}) return item_mappings