# flake8: noqa from collections.abc import Callable from typing import TYPE_CHECKING from BaseClasses import MultiWorld from worlds.AutoWorld import LogicMixin from worlds.generic.Rules import set_rule from .Macros import * if TYPE_CHECKING: from . import TWWWorld class TWWLogic(LogicMixin): """ This class implements some of the game logic for The Wind Waker. This class's methods reference the world's options. All methods defined in this class should be prefixed with "_tww." """ multiworld: MultiWorld def _tww_has_chart_for_island(self, player: int, island_number: int) -> bool: chart_item_name = self.multiworld.worlds[player].charts.island_number_to_chart_name[island_number] if "Triforce Chart" in chart_item_name: return self.has(chart_item_name, player) and has_any_wallet_upgrade(self, player) else: return self.has(chart_item_name, player) def _tww_can_defeat_all_required_bosses(self, player: int) -> bool: required_boss_item_locations = self.multiworld.worlds[player].boss_reqs.required_boss_item_locations for loc in required_boss_item_locations: if not self.can_reach_location(loc, player): return False return True def _tww_rematch_bosses_skipped(self, player: int) -> bool: return self.multiworld.worlds[player].logic_rematch_bosses_skipped def _tww_in_swordless_mode(self, player: int) -> bool: return self.multiworld.worlds[player].logic_in_swordless_mode def _tww_outside_swordless_mode(self, player: int) -> bool: return not self.multiworld.worlds[player].logic_in_swordless_mode def _tww_in_required_bosses_mode(self, player: int) -> bool: return self.multiworld.worlds[player].logic_in_required_bosses_mode def _tww_outside_required_bosses_mode(self, player: int) -> bool: return not self.multiworld.worlds[player].logic_in_required_bosses_mode def _tww_obscure_1(self, player: int) -> bool: return self.multiworld.worlds[player].logic_obscure_1 def _tww_obscure_2(self, player: int) -> bool: return self.multiworld.worlds[player].logic_obscure_2 def _tww_obscure_3(self, player: int) -> bool: return self.multiworld.worlds[player].logic_obscure_3 def _tww_precise_1(self, player: int) -> bool: return self.multiworld.worlds[player].logic_precise_1 def _tww_precise_2(self, player: int) -> bool: return self.multiworld.worlds[player].logic_precise_2 def _tww_precise_3(self, player: int) -> bool: return self.multiworld.worlds[player].logic_precise_3 def _tww_tuner_logic_enabled(self, player: int) -> bool: return self.multiworld.worlds[player].logic_tuner_logic_enabled def set_rules(world: "TWWWorld") -> None: # noqa: F405 """ Define the logic rules for locations in The Wind Waker. Rules are only set for locations if they are present in the world. :param world: The Wind Waker game world. """ def set_rule_if_exists(location_name: str, rule: Callable[[CollectionState], bool]) -> None: if location_name in world.progress_locations: set_rule(world.get_location(location_name), rule) player = world.player # Outset Island set_rule_if_exists("Outset Island - Underneath Link's House", lambda state: True) set_rule_if_exists("Outset Island - Mesa the Grasscutter's House", lambda state: True) set_rule_if_exists( "Outset Island - Orca - Give 10 Knight's Crests", lambda state: state.has("Spoils Bag", player) and can_sword_fight_with_orca(state, player) and has_magic_meter(state, player) and can_farm_knights_crests(state, player), ) # set_rule_if_exists("Outset Island - Orca - Hit 500 Times", lambda state: can_sword_fight_with_orca(state, player)) set_rule_if_exists( "Outset Island - Great Fairy", lambda state: state.can_reach_region("Outset Fairy Fountain", player) ) set_rule_if_exists("Outset Island - Jabun's Cave", lambda state: state.has("Bombs", player)) set_rule_if_exists( "Outset Island - Dig up Black Soil", lambda state: state.has_all(["Bait Bag", "Power Bracelets"], player) ) set_rule_if_exists( "Outset Island - Savage Labyrinth - Floor 30", lambda state: can_defeat_keese(state, player) and can_defeat_miniblins(state, player) and can_defeat_red_chuchus(state, player) and can_defeat_magtails(state, player) and can_defeat_fire_keese(state, player) and can_defeat_peahats(state, player) and can_defeat_green_chuchus(state, player) and can_defeat_boko_babas(state, player) and can_defeat_mothulas(state, player) and can_defeat_winged_mothulas(state, player) and can_defeat_wizzrobes(state, player) and can_defeat_armos(state, player) and can_defeat_yellow_chuchus(state, player) and can_defeat_red_bubbles(state, player) and can_defeat_darknuts(state, player) and can_play_winds_requiem(state, player) and (state.has_any(["Grappling Hook", "Skull Hammer"], player) or has_heros_sword(state, player)), ) set_rule_if_exists( "Outset Island - Savage Labyrinth - Floor 50", lambda state: can_defeat_keese(state, player) and can_defeat_miniblins(state, player) and can_defeat_red_chuchus(state, player) and can_defeat_magtails(state, player) and can_defeat_fire_keese(state, player) and can_defeat_peahats(state, player) and can_defeat_green_chuchus(state, player) and can_defeat_boko_babas(state, player) and can_defeat_mothulas(state, player) and can_defeat_winged_mothulas(state, player) and can_defeat_wizzrobes(state, player) and can_defeat_armos(state, player) and can_defeat_yellow_chuchus(state, player) and can_defeat_red_bubbles(state, player) and can_defeat_darknuts(state, player) and can_play_winds_requiem(state, player) and (state.has_any(["Grappling Hook", "Skull Hammer"], player) or has_heros_sword(state, player)) and can_aim_mirror_shield(state, player) and can_defeat_redeads(state, player) and can_defeat_blue_bubbles(state, player) and can_defeat_stalfos(state, player) and state.has("Skull Hammer", player), ) # Windfall Island set_rule_if_exists("Windfall Island - Jail - Tingle - First Gift", lambda state: True) set_rule_if_exists("Windfall Island - Jail - Tingle - Second Gift", lambda state: True) set_rule_if_exists("Windfall Island - Jail - Maze Chest", lambda state: True) set_rule_if_exists( "Windfall Island - Chu Jelly Juice Shop - Give 15 Green Chu Jelly", lambda state: can_farm_green_chu_jelly(state, player), ) set_rule_if_exists( "Windfall Island - Chu Jelly Juice Shop - Give 15 Blue Chu Jelly", lambda state: can_obtain_15_blue_chu_jelly(state, player), ) set_rule_if_exists("Windfall Island - Ivan - Catch Killer Bees", lambda state: True) set_rule_if_exists("Windfall Island - Mrs. Marie - Catch Killer Bees", lambda state: True) set_rule_if_exists( "Windfall Island - Mrs. Marie - Give 1 Joy Pendant", # In Archipelago, the non-randomized Joy Pendant on Windfall is not obtainable, so require the player to have # a way to collect Joy Pendants. lambda state: state.has("Spoils Bag", player) and can_farm_joy_pendants(state, player), ) set_rule_if_exists( "Windfall Island - Mrs. Marie - Give 21 Joy Pendants", lambda state: state.has("Spoils Bag", player) and can_farm_joy_pendants(state, player), ) set_rule_if_exists( "Windfall Island - Mrs. Marie - Give 40 Joy Pendants", lambda state: state.has("Spoils Bag", player) and can_farm_joy_pendants(state, player), ) set_rule_if_exists( "Windfall Island - Lenzo's House - Left Chest", lambda state: can_play_winds_requiem(state, player) and has_picto_box(state, player), ) set_rule_if_exists( "Windfall Island - Lenzo's House - Right Chest", lambda state: can_play_winds_requiem(state, player) and has_picto_box(state, player), ) set_rule_if_exists( "Windfall Island - Lenzo's House - Become Lenzo's Assistant", lambda state: has_picto_box(state, player) ) set_rule_if_exists( "Windfall Island - Lenzo's House - Bring Forest Firefly", lambda state: has_picto_box(state, player) and state.has("Empty Bottle", player) and can_access_forest_haven(state, player), ) set_rule_if_exists("Windfall Island - House of Wealth Chest", lambda state: True) set_rule_if_exists( "Windfall Island - Maggie's Father - Give 20 Skull Necklaces", lambda state: state.has("Spoils Bag", player) and can_farm_skull_necklaces(state, player), ) set_rule_if_exists("Windfall Island - Maggie - Free Item", lambda state: True) set_rule_if_exists( "Windfall Island - Maggie - Delivery Reward", lambda state: state.has_all(["Delivery Bag", "Moblin's Letter"], player), ) set_rule_if_exists( "Windfall Island - Cafe Bar - Postman", lambda state: state.has_all(["Delivery Bag", "Maggie's Letter"], player) ) set_rule_if_exists( "Windfall Island - Kreeb - Light Up Lighthouse", lambda state: can_play_winds_requiem(state, player) and has_fire_arrows(state, player), ) set_rule_if_exists( "Windfall Island - Transparent Chest", lambda state: can_play_winds_requiem(state, player) and has_fire_arrows(state, player) and (can_fly_with_deku_leaf_outdoors(state, player) or state.has("Hookshot", player)), ) set_rule_if_exists("Windfall Island - Tott - Teach Rhythm", lambda state: state.has("Wind Waker", player)) set_rule_if_exists("Windfall Island - Pirate Ship", lambda state: True) set_rule_if_exists("Windfall Island - 5 Rupee Auction", lambda state: True) set_rule_if_exists("Windfall Island - 40 Rupee Auction", lambda state: True) set_rule_if_exists("Windfall Island - 60 Rupee Auction", lambda state: True) set_rule_if_exists("Windfall Island - 80 Rupee Auction", lambda state: True) set_rule_if_exists( "Windfall Island - Zunari - Stock Exotic Flower in Zunari's Shop", lambda state: state.has("Delivery Bag", player), ) set_rule_if_exists("Windfall Island - Sam - Decorate the Town", lambda state: state.has("Delivery Bag", player)) # set_rule_if_exists( # "Windfall Island - Kane - Place Shop Guru Statue on Gate", lambda state: state.has("Delivery Bag", player) # ) # set_rule_if_exists( # "Windfall Island - Kane - Place Postman Statue on Gate", lambda state: state.has("Delivery Bag", player) # ) # set_rule_if_exists( # "Windfall Island - Kane - Place Six Flags on Gate", lambda state: state.has("Delivery Bag", player) # ) # set_rule_if_exists( # "Windfall Island - Kane - Place Six Idols on Gate", lambda state: state.has("Delivery Bag", player) # ) set_rule_if_exists("Windfall Island - Mila - Follow the Thief", lambda state: True) set_rule_if_exists("Windfall Island - Battlesquid - First Prize", lambda state: True) set_rule_if_exists("Windfall Island - Battlesquid - Second Prize", lambda state: True) set_rule_if_exists("Windfall Island - Battlesquid - Under 20 Shots Prize", lambda state: True) set_rule_if_exists( "Windfall Island - Pompie and Vera - Secret Meeting Photo", lambda state: can_play_winds_requiem(state, player) and has_picto_box(state, player), ) set_rule_if_exists( "Windfall Island - Kamo - Full Moon Photo", lambda state: has_deluxe_picto_box(state, player) and can_play_song_of_passing(state, player), ) set_rule_if_exists( "Windfall Island - Minenco - Miss Windfall Photo", lambda state: has_deluxe_picto_box(state, player) ) set_rule_if_exists( "Windfall Island - Linda and Anton", lambda state: has_deluxe_picto_box(state, player) and can_play_song_of_passing(state, player), ) # Dragon Roost Island set_rule_if_exists("Dragon Roost Island - Wind Shrine", lambda state: state.has("Wind Waker", player)) set_rule_if_exists( "Dragon Roost Island - Rito Aerie - Give Hoskit 20 Golden Feathers", lambda state: state.has("Spoils Bag", player) and can_farm_golden_feathers(state, player), ) set_rule_if_exists( "Dragon Roost Island - Chest on Top of Boulder", lambda state: state.has_any(["Boomerang", "Bombs", "Bait Bag"], player) or has_heros_bow(state, player), ) set_rule_if_exists( "Dragon Roost Island - Fly Across Platforms Around Island", lambda state: can_fly_with_deku_leaf_outdoors(state, player) and (can_cut_grass(state, player) or has_magic_meter_upgrade(state, player)), ) set_rule_if_exists("Dragon Roost Island - Rito Aerie - Mail Sorting", lambda state: True) set_rule_if_exists( "Dragon Roost Island - Secret Cave", lambda state: can_defeat_keese(state, player) and can_defeat_red_chuchus(state, player), ) # Dragon Roost Cavern set_rule_if_exists("Dragon Roost Cavern - First Room", lambda state: True) set_rule_if_exists( "Dragon Roost Cavern - Alcove With Water Jugs", lambda state: state.has("DRC Small Key", player, 1) ) set_rule_if_exists( "Dragon Roost Cavern - Water Jug on Upper Shelf", lambda state: state.has("DRC Small Key", player, 1) ) set_rule_if_exists("Dragon Roost Cavern - Boarded Up Chest", lambda state: state.has("DRC Small Key", player, 1)) set_rule_if_exists( "Dragon Roost Cavern - Chest Across Lava Pit", lambda state: state.has("DRC Small Key", player, 2) and ( state.has("Grappling Hook", player) or can_fly_with_deku_leaf_indoors(state, player) or (state.has("Hookshot", player) and state._tww_obscure_1(player)) ), ) set_rule_if_exists("Dragon Roost Cavern - Rat Room", lambda state: state.has("DRC Small Key", player, 2)) set_rule_if_exists( "Dragon Roost Cavern - Rat Room Boarded Up Chest", lambda state: state.has("DRC Small Key", player, 2) ) set_rule_if_exists("Dragon Roost Cavern - Bird's Nest", lambda state: state.has("DRC Small Key", player, 3)) set_rule_if_exists("Dragon Roost Cavern - Dark Room", lambda state: state.has("DRC Small Key", player, 4)) set_rule_if_exists( "Dragon Roost Cavern - Tingle Chest in Hub Room", lambda state: state.has("DRC Small Key", player, 4) and has_tingle_bombs(state, player), ) set_rule_if_exists( "Dragon Roost Cavern - Pot on Upper Shelf in Pot Room", lambda state: state.has("DRC Small Key", player, 4) ) set_rule_if_exists("Dragon Roost Cavern - Pot Room Chest", lambda state: state.has("DRC Small Key", player, 4)) set_rule_if_exists("Dragon Roost Cavern - Miniboss", lambda state: state.has("DRC Small Key", player, 4)) set_rule_if_exists( "Dragon Roost Cavern - Under Rope Bridge", lambda state: state.has("DRC Small Key", player, 4) and (state.has("Grappling Hook", player) or can_fly_with_deku_leaf_outdoors(state, player)), ) set_rule_if_exists( "Dragon Roost Cavern - Tingle Statue Chest", lambda state: can_reach_dragon_roost_cavern_gaping_maw(state, player) and state.has("Grappling Hook", player) and has_tingle_bombs(state, player), ) set_rule_if_exists( "Dragon Roost Cavern - Big Key Chest", lambda state: can_reach_dragon_roost_cavern_gaping_maw(state, player) and state.has("Grappling Hook", player) and can_stun_magtails(state, player), ) set_rule_if_exists( "Dragon Roost Cavern - Boss Stairs Right Chest", lambda state: can_reach_dragon_roost_cavern_boss_stairs(state, player), ) set_rule_if_exists( "Dragon Roost Cavern - Boss Stairs Left Chest", lambda state: can_reach_dragon_roost_cavern_boss_stairs(state, player), ) set_rule_if_exists( "Dragon Roost Cavern - Boss Stairs Right Pot", lambda state: can_reach_dragon_roost_cavern_boss_stairs(state, player), ) set_rule_if_exists("Dragon Roost Cavern - Gohma Heart Container", lambda state: can_defeat_gohma(state, player)) # Forest Haven set_rule_if_exists( "Forest Haven - On Tree Branch", lambda state: can_access_forest_haven(state, player) and ( state.has("Grappling Hook", player) or ( can_fly_with_deku_leaf_indoors(state, player) and can_fly_with_deku_leaf_outdoors(state, player) and state._tww_obscure_1(player) and ( (can_cut_grass(state, player) and state._tww_precise_1(player)) or (has_magic_meter_upgrade(state, player) and state._tww_precise_2(player)) ) ) ), ) set_rule_if_exists( "Forest Haven - Small Island Chest", lambda state: can_access_forest_haven(state, player) and ( state.has("Grappling Hook", player) or ( can_fly_with_deku_leaf_indoors(state, player) and can_fly_with_deku_leaf_outdoors(state, player) and state._tww_obscure_1(player) and ( (can_cut_grass(state, player) and state._tww_precise_1(player)) or (has_magic_meter_upgrade(state, player) and state._tww_precise_2(player)) ) ) ) and can_fly_with_deku_leaf_outdoors(state, player) and (can_cut_grass(state, player) or has_magic_meter_upgrade(state, player)), ) # Forbidden Woods set_rule_if_exists("Forbidden Woods - First Room", lambda state: True) set_rule_if_exists( "Forbidden Woods - Inside Hollow Tree's Mouth", lambda state: (can_defeat_door_flowers(state, player) or can_defeat_boko_babas(state, player)), ) set_rule_if_exists( "Forbidden Woods - Climb to Top Using Boko Baba Bulbs", lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_door_flowers(state, player), ) set_rule_if_exists( "Forbidden Woods - Pot High Above Hollow Tree", lambda state: can_fly_with_deku_leaf_indoors(state, player) ) set_rule_if_exists( "Forbidden Woods - Hole in Tree", lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_boko_babas(state, player), ) set_rule_if_exists( "Forbidden Woods - Morth Pit", lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_boko_babas(state, player) and state.has("Grappling Hook", player), ) set_rule_if_exists( "Forbidden Woods - Vine Maze Left Chest", lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_boko_babas(state, player) and state.has("Grappling Hook", player), ) set_rule_if_exists( "Forbidden Woods - Vine Maze Right Chest", lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_boko_babas(state, player) and state.has("Grappling Hook", player), ) set_rule_if_exists( "Forbidden Woods - Highest Pot in Vine Maze", lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_boko_babas(state, player) and state.has("Grappling Hook", player), ) set_rule_if_exists( "Forbidden Woods - Tall Room Before Miniboss", lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_boko_babas(state, player) and state.has_all(["Grappling Hook", "FW Small Key"], player) and (can_defeat_peahats(state, player) or state._tww_precise_2(player)), ) set_rule_if_exists( "Forbidden Woods - Mothula Miniboss Room", lambda state: can_defeat_winged_mothulas(state, player) ) set_rule_if_exists( "Forbidden Woods - Past Seeds Hanging by Vines", lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_boko_babas(state, player) and state.has_all(["Grappling Hook", "FW Small Key"], player) and can_defeat_door_flowers(state, player) and (can_destroy_seeds_hanging_by_vines(state, player) or state._tww_precise_1(player)), ) set_rule_if_exists( "Forbidden Woods - Chest Across Red Hanging Flower", lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_boko_babas(state, player) and state.has_all(["Grappling Hook", "Boomerang"], player), ) set_rule_if_exists( "Forbidden Woods - Tingle Statue Chest", lambda state: can_fly_with_deku_leaf_indoors(state, player) and state.has_all(["Grappling Hook", "Boomerang"], player), ) set_rule_if_exists( "Forbidden Woods - Chest in Locked Tree Trunk", lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_boko_babas(state, player) and state.has_all(["Grappling Hook", "Boomerang"], player), ) set_rule_if_exists( "Forbidden Woods - Big Key Chest", lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_boko_babas(state, player) and state.has_all(["Grappling Hook", "Boomerang"], player), ) set_rule_if_exists( "Forbidden Woods - Double Mothula Room", lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_boko_babas(state, player) and (can_defeat_door_flowers(state, player) or state.has("Grappling Hook", player)) and can_defeat_mothulas(state, player), ) set_rule_if_exists( "Forbidden Woods - Kalle Demos Heart Container", lambda state: can_defeat_kalle_demos(state, player) ) # Greatfish Isle set_rule_if_exists("Greatfish Isle - Hidden Chest", lambda state: can_fly_with_deku_leaf_outdoors(state, player)) # Tower of the Gods set_rule_if_exists("Tower of the Gods - Chest Behind Bombable Walls", lambda state: state.has("Bombs", player)) set_rule_if_exists("Tower of the Gods - Pot Behind Bombable Walls", lambda state: state.has("Bombs", player)) set_rule_if_exists("Tower of the Gods - Hop Across Floating Boxes", lambda state: True) set_rule_if_exists("Tower of the Gods - Light Two Torches", lambda state: state.has("Bombs", player)) set_rule_if_exists("Tower of the Gods - Skulls Room Chest", lambda state: state.has("Bombs", player)) set_rule_if_exists( "Tower of the Gods - Shoot Eye Above Skulls Room Chest", lambda state: state.has("Bombs", player) and has_heros_bow(state, player), ) set_rule_if_exists( "Tower of the Gods - Tingle Statue Chest", lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and has_tingle_bombs(state, player), ) set_rule_if_exists( "Tower of the Gods - First Chest Guarded by Armos Knights", lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and has_heros_bow(state, player), ) set_rule_if_exists( "Tower of the Gods - Stone Tablet", lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and state.has("Wind Waker", player), ) set_rule_if_exists("Tower of the Gods - Darknut Miniboss Room", lambda state: can_defeat_darknuts(state, player)) set_rule_if_exists( "Tower of the Gods - Second Chest Guarded by Armos Knights", lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and state.has("Bombs", player) and can_play_winds_requiem(state, player), ) set_rule_if_exists( "Tower of the Gods - Floating Platforms Room", lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and ( has_heros_bow(state, player) or (can_fly_with_deku_leaf_indoors(state, player) and state._tww_precise_1(player)) or (state.has("Hookshot", player) and state._tww_obscure_1(player)) ), ) set_rule_if_exists( "Tower of the Gods - Top of Floating Platforms Room", lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and has_heros_bow(state, player), ) set_rule_if_exists( "Tower of the Gods - Eastern Pot in Big Key Chest Room", lambda state: can_reach_tower_of_the_gods_third_floor(state, player), ) set_rule_if_exists( "Tower of the Gods - Big Key Chest", lambda state: can_reach_tower_of_the_gods_third_floor(state, player) ) set_rule_if_exists("Tower of the Gods - Gohdan Heart Container", lambda state: can_defeat_gohdan(state, player)) # Hyrule set_rule_if_exists("Hyrule - Master Sword Chamber", lambda state: can_defeat_mighty_darknuts(state, player)) # Forsaken Fortress set_rule_if_exists( "Forsaken Fortress - Phantom Ganon", lambda state: can_reach_and_defeat_phantom_ganon(state, player) ) set_rule_if_exists( "Forsaken Fortress - Chest Outside Upper Jail Cell", lambda state: can_get_inside_forsaken_fortress(state, player) and ( can_fly_with_deku_leaf_indoors(state, player) or state.has("Hookshot", player) or state._tww_obscure_1(player) ), ) set_rule_if_exists( "Forsaken Fortress - Chest Inside Lower Jail Cell", lambda state: can_get_inside_forsaken_fortress(state, player), ) set_rule_if_exists( "Forsaken Fortress - Chest Guarded By Bokoblin", lambda state: can_get_inside_forsaken_fortress(state, player) ) set_rule_if_exists( "Forsaken Fortress - Chest on Bed", lambda state: can_get_inside_forsaken_fortress(state, player) ) set_rule_if_exists( "Forsaken Fortress - Helmaroc King Heart Container", lambda state: can_defeat_helmaroc_king(state, player) ) # Mother and Child Isles set_rule_if_exists( "Mother and Child Isles - Inside Mother Isle", lambda state: can_play_ballad_of_gales(state, player) ) # Fire Mountain set_rule_if_exists("Fire Mountain - Cave - Chest", lambda state: can_defeat_magtails(state, player)) set_rule_if_exists("Fire Mountain - Lookout Platform Chest", lambda state: True) set_rule_if_exists( "Fire Mountain - Lookout Platform - Destroy the Cannons", lambda state: can_destroy_cannons(state, player) ) set_rule_if_exists( "Fire Mountain - Big Octo", lambda state: can_defeat_big_octos(state, player) and state.has("Grappling Hook", player), ) # Ice Ring Isle set_rule_if_exists("Ice Ring Isle - Frozen Chest", lambda state: has_fire_arrows(state, player)) set_rule_if_exists("Ice Ring Isle - Cave - Chest", lambda state: True) set_rule_if_exists("Ice Ring Isle - Inner Cave - Chest", lambda state: has_fire_arrows(state, player)) # Headstone Island set_rule_if_exists("Headstone Island - Top of the Island", lambda state: state.has("Bait Bag", player)) set_rule_if_exists("Headstone Island - Submarine", lambda state: can_defeat_bombchus(state, player)) # Earth Temple set_rule_if_exists( "Earth Temple - Transparent Chest In Warp Pot Room", lambda state: can_play_command_melody(state, player) ) set_rule_if_exists( "Earth Temple - Behind Curtain In Warp Pot Room", lambda state: can_play_command_melody(state, player) and has_fire_arrows(state, player) and state.has_any(["Boomerang", "Hookshot"], player), ) set_rule_if_exists( "Earth Temple - Transparent Chest in First Crypt", lambda state: can_reach_earth_temple_right_path(state, player) and state.has("Power Bracelets", player) and (can_play_command_melody(state, player) or has_mirror_shield(state, player)), ) set_rule_if_exists( "Earth Temple - Chest Behind Destructible Walls", lambda state: can_reach_earth_temple_right_path(state, player) and has_mirror_shield(state, player), ) set_rule_if_exists( "Earth Temple - Chest In Three Blocks Room", lambda state: can_reach_earth_temple_left_path(state, player) and has_fire_arrows(state, player) and state.has("Power Bracelets", player) and can_defeat_floormasters(state, player) and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player)), ) set_rule_if_exists( "Earth Temple - Chest Behind Statues", lambda state: can_reach_earth_temple_moblins_and_poes_room(state, player) and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player)), ) set_rule_if_exists( "Earth Temple - Casket in Second Crypt", lambda state: can_reach_earth_temple_moblins_and_poes_room(state, player), ) set_rule_if_exists( "Earth Temple - Stalfos Miniboss Room", lambda state: can_defeat_stalfos(state, player) or state.has("Hookshot", player), ) set_rule_if_exists( "Earth Temple - Tingle Statue Chest", lambda state: can_reach_earth_temple_basement(state, player) and has_tingle_bombs(state, player), ) set_rule_if_exists( "Earth Temple - End of Foggy Room With Floormasters", lambda state: can_reach_earth_temple_redead_hub_room(state, player) and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player)), ) set_rule_if_exists( "Earth Temple - Kill All Floormasters in Foggy Room", lambda state: can_reach_earth_temple_redead_hub_room(state, player) and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player)) and can_defeat_floormasters(state, player), ) set_rule_if_exists( "Earth Temple - Behind Curtain Next to Hammer Button", lambda state: can_reach_earth_temple_redead_hub_room(state, player) and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player)) and has_fire_arrows(state, player) and state.has_any(["Boomerang", "Hookshot"], player), ) set_rule_if_exists( "Earth Temple - Chest in Third Crypt", lambda state: can_reach_earth_temple_third_crypt(state, player) ) set_rule_if_exists( "Earth Temple - Many Mirrors Room Right Chest", lambda state: can_reach_earth_temple_many_mirrors_room(state, player) and can_play_command_melody(state, player), ) set_rule_if_exists( "Earth Temple - Many Mirrors Room Left Chest", lambda state: can_reach_earth_temple_many_mirrors_room(state, player) and state.has("Power Bracelets", player) and can_play_command_melody(state, player) and can_aim_mirror_shield(state, player), ) set_rule_if_exists( "Earth Temple - Stalfos Crypt Room", lambda state: can_reach_earth_temple_many_mirrors_room(state, player) and can_defeat_stalfos(state, player), ) set_rule_if_exists( "Earth Temple - Big Key Chest", lambda state: can_reach_earth_temple_many_mirrors_room(state, player) and state.has("Power Bracelets", player) and can_play_command_melody(state, player) and can_aim_mirror_shield(state, player) and ( can_defeat_blue_bubbles(state, player) or (has_heros_bow(state, player) and state._tww_obscure_1(player)) or ( ( has_heros_sword(state, player) or has_any_master_sword(state, player) or state.has("Skull Hammer", player) ) and state._tww_obscure_1(player) and state._tww_precise_1(player) ) ) and can_defeat_darknuts(state, player), ) set_rule_if_exists("Earth Temple - Jalhalla Heart Container", lambda state: can_defeat_jalhalla(state, player)) # Wind Temple set_rule_if_exists( "Wind Temple - Chest Between Two Dirt Patches", lambda state: can_play_command_melody(state, player) ) set_rule_if_exists( "Wind Temple - Behind Stone Head in Hidden Upper Room", lambda state: can_play_command_melody(state, player) and state.has_all(["Iron Boots", "Hookshot"], player) and can_fly_with_deku_leaf_indoors(state, player), ) set_rule_if_exists( "Wind Temple - Tingle Statue Chest", lambda state: can_reach_wind_temple_kidnapping_room(state, player) and has_tingle_bombs(state, player), ) set_rule_if_exists( "Wind Temple - Chest Behind Stone Head", lambda state: can_reach_wind_temple_kidnapping_room(state, player) and state.has_all(["Iron Boots", "Hookshot"], player), ) set_rule_if_exists( "Wind Temple - Chest in Left Alcove", lambda state: can_reach_wind_temple_kidnapping_room(state, player) and state.has("Iron Boots", player) and can_fan_with_deku_leaf(state, player), ) set_rule_if_exists( "Wind Temple - Big Key Chest", lambda state: can_reach_wind_temple_kidnapping_room(state, player) and state.has("Iron Boots", player) and can_fan_with_deku_leaf(state, player) and can_play_wind_gods_aria(state, player) and can_defeat_darknuts(state, player), ) set_rule_if_exists( "Wind Temple - Chest In Many Cyclones Room", lambda state: can_reach_wind_temple_kidnapping_room(state, player) and ( ( state.has("Iron Boots", player) and can_fan_with_deku_leaf(state, player) and can_fly_with_deku_leaf_indoors(state, player) and (can_cut_grass(state, player) or has_magic_meter_upgrade(state, player)) ) or ( state.has("Hookshot", player) and can_defeat_blue_bubbles(state, player) and can_fly_with_deku_leaf_indoors(state, player) ) or ( state.has("Hookshot", player) and can_fly_with_deku_leaf_indoors(state, player) and state._tww_obscure_1(player) and state._tww_precise_2(player) ) ), ) set_rule_if_exists( "Wind Temple - Behind Stone Head in Many Cyclones Room", lambda state: can_reach_end_of_wind_temple_many_cyclones_room(state, player) and state.has("Hookshot", player), ) set_rule_if_exists( "Wind Temple - Chest In Middle Of Hub Room", lambda state: can_open_wind_temple_upper_giant_grate(state, player) ) set_rule_if_exists( "Wind Temple - Spike Wall Room - First Chest", lambda state: can_open_wind_temple_upper_giant_grate(state, player) and state.has("Iron Boots", player), ) set_rule_if_exists( "Wind Temple - Spike Wall Room - Destroy All Cracked Floors", lambda state: can_open_wind_temple_upper_giant_grate(state, player) and state.has("Iron Boots", player), ) set_rule_if_exists( "Wind Temple - Wizzrobe Miniboss Room", lambda state: can_defeat_darknuts(state, player) and can_remove_peahat_armor(state, player), ) set_rule_if_exists( "Wind Temple - Chest at Top of Hub Room", lambda state: can_activate_wind_temple_giant_fan(state, player) ) set_rule_if_exists( "Wind Temple - Chest Behind Seven Armos", lambda state: can_activate_wind_temple_giant_fan(state, player) and can_defeat_armos(state, player), ) set_rule_if_exists( "Wind Temple - Kill All Enemies in Tall Basement Room", lambda state: can_reach_wind_temple_tall_basement_room(state, player) and can_defeat_stalfos(state, player) and can_defeat_wizzrobes(state, player) and can_defeat_morths(state, player), ) set_rule_if_exists("Wind Temple - Molgera Heart Container", lambda state: can_defeat_molgera(state, player)) # Ganon's Tower set_rule_if_exists( "Ganon's Tower - Maze Chest", lambda state: can_reach_ganons_tower_phantom_ganon_room(state, player) and can_defeat_phantom_ganon(state, player), ) # Mailbox set_rule_if_exists( "Mailbox - Letter from Hoskit's Girlfriend", lambda state: state.has("Spoils Bag", player) and can_farm_golden_feathers(state, player) and can_play_song_of_passing(state, player), ) set_rule_if_exists( "Mailbox - Letter from Baito's Mother", lambda state: state.has_all(["Delivery Bag", "Note to Mom"], player) and can_play_song_of_passing(state, player), ) set_rule_if_exists( "Mailbox - Letter from Baito", lambda state: state.has_all(["Delivery Bag", "Note to Mom"], player) and state.can_reach_region("Jalhalla Boss Arena", player) and can_defeat_jalhalla(state, player), ) set_rule_if_exists("Mailbox - Letter from Komali's Father", lambda state: state.has("Farore's Pearl", player)) set_rule_if_exists("Mailbox - Letter Advertising Bombs in Beedle's Shop", lambda state: state.has("Bombs", player)) set_rule_if_exists( "Mailbox - Letter Advertising Rock Spire Shop Ship", lambda state: has_any_wallet_upgrade(state, player) ) # set_rule_if_exists( # "Mailbox - Beedle's Silver Membership Reward", # lambda state: (state.has_any(["Bait Bag", "Bombs", "Empty Bottle"], player) or has_heros_bow(state, player)) # and can_play_song_of_passing(state, player), # ) # set_rule_if_exists( # "Mailbox - Beedle's Gold Membership Reward", # lambda state: (state.has_any(["Bait Bag", "Bombs", "Empty Bottle"], player) or has_heros_bow(state, player)) # and can_play_song_of_passing(state, player), # ) set_rule_if_exists( "Mailbox - Letter from Orca", lambda state: state.can_reach_region("Kalle Demos Boss Arena", player) and can_defeat_kalle_demos(state, player), ) set_rule_if_exists( "Mailbox - Letter from Grandma", lambda state: state.has("Empty Bottle", player) and can_play_song_of_passing(state, player), ) set_rule_if_exists( "Mailbox - Letter from Aryll", lambda state: state.can_reach_region("Helmaroc King Boss Arena", player) and can_defeat_helmaroc_king(state, player) and can_play_song_of_passing(state, player), ) set_rule_if_exists( "Mailbox - Letter from Tingle", lambda state: has_any_wallet_upgrade(state, player) and state.can_reach_region("Helmaroc King Boss Arena", player) and can_defeat_helmaroc_king(state, player) and can_play_song_of_passing(state, player), ) # The Great Sea set_rule_if_exists("The Great Sea - Beedle's Shop Ship - 20 Rupee Item", lambda state: True) set_rule_if_exists("The Great Sea - Salvage Corp Gift", lambda state: True) set_rule_if_exists("The Great Sea - Cyclos", lambda state: has_heros_bow(state, player)) set_rule_if_exists("The Great Sea - Goron Trading Reward", lambda state: state.has("Delivery Bag", player)) set_rule_if_exists( "The Great Sea - Withered Trees", lambda state: can_access_forest_haven(state, player) and state.has("Empty Bottle", player) and can_play_ballad_of_gales(state, player) and state.can_reach_region("Cliff Plateau Isles Inner Cave", player), ) set_rule_if_exists( "The Great Sea - Ghost Ship", lambda state: state.has("Ghost Ship Chart", player) and can_play_ballad_of_gales(state, player) and can_defeat_wizzrobes(state, player) and can_defeat_redeads(state, player) and can_defeat_stalfos(state, player), ) # Private Oasis set_rule_if_exists( "Private Oasis - Chest at Top of Waterfall", lambda state: state.has("Hookshot", player) or can_fly_with_deku_leaf_outdoors(state, player), ) set_rule_if_exists( "Private Oasis - Cabana Labyrinth - Lower Floor Chest", lambda state: state.has("Skull Hammer", player) ) set_rule_if_exists( "Private Oasis - Cabana Labyrinth - Upper Floor Chest", lambda state: state.has("Skull Hammer", player) and can_play_winds_requiem(state, player), ) set_rule_if_exists( "Private Oasis - Big Octo", lambda state: can_defeat_big_octos(state, player) and state.has("Grappling Hook", player), ) # Spectacle Island set_rule_if_exists("Spectacle Island - Barrel Shooting - First Prize", lambda state: True) set_rule_if_exists("Spectacle Island - Barrel Shooting - Second Prize", lambda state: True) # Needle Rock Isle set_rule_if_exists("Needle Rock Isle - Chest", lambda state: state.has("Bait Bag", player)) set_rule_if_exists("Needle Rock Isle - Cave", lambda state: has_fire_arrows(state, player)) set_rule_if_exists( "Needle Rock Isle - Golden Gunboat", lambda state: state.has_all(["Bombs", "Grappling Hook"], player) ) # Angular Isles set_rule_if_exists("Angular Isles - Peak", lambda state: True) set_rule_if_exists( "Angular Isles - Cave", lambda state: can_aim_mirror_shield(state, player) and (can_fly_with_deku_leaf_indoors(state, player) or state.has("Hookshot", player)), ) # Boating Course set_rule_if_exists("Boating Course - Raft", lambda state: True) set_rule_if_exists( "Boating Course - Cave", lambda state: can_hit_diamond_switches_at_range(state, player) and (can_defeat_miniblins_easily(state, player) or state._tww_precise_2(player)), ) # Stone Watcher Island set_rule_if_exists( "Stone Watcher Island - Cave", lambda state: can_defeat_armos(state, player) and can_defeat_wizzrobes(state, player) and can_defeat_darknuts(state, player) and can_play_winds_requiem(state, player), ) set_rule_if_exists("Stone Watcher Island - Lookout Platform Chest", lambda state: True) set_rule_if_exists( "Stone Watcher Island - Lookout Platform - Destroy the Cannons", lambda state: can_destroy_cannons(state, player), ) # Islet of Steel set_rule_if_exists( "Islet of Steel - Interior", lambda state: state.has("Bombs", player) and can_play_winds_requiem(state, player) ) set_rule_if_exists( "Islet of Steel - Lookout Platform - Defeat the Enemies", lambda state: can_defeat_wizzrobes_at_range(state, player), ) # Overlook Island set_rule_if_exists( "Overlook Island - Cave", lambda state: can_defeat_stalfos(state, player) and can_defeat_wizzrobes(state, player) and can_defeat_red_chuchus(state, player) and can_defeat_green_chuchus(state, player) and can_defeat_keese(state, player) and can_defeat_fire_keese(state, player) and can_defeat_morths(state, player) and can_defeat_kargarocs(state, player) and can_defeat_darknuts(state, player) and can_play_winds_requiem(state, player), ) # Bird's Peak Rock set_rule_if_exists("Bird's Peak Rock - Cave", lambda state: can_play_winds_requiem(state, player)) # Pawprint Isle set_rule_if_exists("Pawprint Isle - Chuchu Cave - Chest", lambda state: True) set_rule_if_exists( "Pawprint Isle - Chuchu Cave - Behind Left Boulder", lambda state: can_move_boulders(state, player) ) set_rule_if_exists( "Pawprint Isle - Chuchu Cave - Behind Right Boulder", lambda state: can_move_boulders(state, player) ) set_rule_if_exists( "Pawprint Isle - Chuchu Cave - Scale the Wall", lambda state: state.has("Grappling Hook", player) ) set_rule_if_exists( "Pawprint Isle - Wizzrobe Cave", lambda state: can_defeat_wizzrobes_at_range(state, player) and can_defeat_fire_keese(state, player) and can_defeat_magtails(state, player) and can_defeat_red_chuchus(state, player) and can_defeat_green_chuchus(state, player) and can_defeat_yellow_chuchus(state, player) and can_defeat_red_bubbles(state, player) and can_remove_peahat_armor(state, player), ) set_rule_if_exists("Pawprint Isle - Lookout Platform - Defeat the Enemies", lambda state: True) # Thorned Fairy Island set_rule_if_exists("Thorned Fairy Island - Great Fairy", lambda state: True) set_rule_if_exists( "Thorned Fairy Island - Northeastern Lookout Platform - Destroy the Cannons", lambda state: can_destroy_cannons(state, player), ) set_rule_if_exists( "Thorned Fairy Island - Southwestern Lookout Platform - Defeat the Enemies", lambda state: can_fly_with_deku_leaf_outdoors(state, player), ) # Eastern Fairy Island set_rule_if_exists("Eastern Fairy Island - Great Fairy", lambda state: True) set_rule_if_exists( "Eastern Fairy Island - Lookout Platform - Defeat the Cannons and Enemies", lambda state: can_destroy_cannons(state, player), ) # Western Fairy Island set_rule_if_exists("Western Fairy Island - Great Fairy", lambda state: True) set_rule_if_exists("Western Fairy Island - Lookout Platform", lambda state: True) # Southern Fairy Island set_rule_if_exists("Southern Fairy Island - Great Fairy", lambda state: True) set_rule_if_exists( "Southern Fairy Island - Lookout Platform - Destroy the Northwest Cannons", lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player), ) set_rule_if_exists( "Southern Fairy Island - Lookout Platform - Destroy the Southeast Cannons", lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player), ) # Northern Fairy Island set_rule_if_exists("Northern Fairy Island - Great Fairy", lambda state: True) set_rule_if_exists("Northern Fairy Island - Submarine", lambda state: True) # Tingle Island set_rule_if_exists( "Tingle Island - Ankle - Reward for All Tingle Statues", lambda state: state.has_group_unique("Tingle Statues", player, 5), ) set_rule_if_exists( "Tingle Island - Big Octo", lambda state: can_defeat_12_eye_big_octos(state, player) and state.has("Grappling Hook", player), ) # Diamond Steppe Island set_rule_if_exists("Diamond Steppe Island - Warp Maze Cave - First Chest", lambda state: True) set_rule_if_exists("Diamond Steppe Island - Warp Maze Cave - Second Chest", lambda state: True) set_rule_if_exists( "Diamond Steppe Island - Big Octo", lambda state: can_defeat_big_octos(state, player) and state.has("Grappling Hook", player), ) # Bomb Island set_rule_if_exists("Bomb Island - Cave", lambda state: can_stun_magtails(state, player)) set_rule_if_exists("Bomb Island - Lookout Platform - Defeat the Enemies", lambda state: True) set_rule_if_exists("Bomb Island - Submarine", lambda state: True) # Rock Spire Isle set_rule_if_exists("Rock Spire Isle - Cave", lambda state: True) set_rule_if_exists( "Rock Spire Isle - Beedle's Special Shop Ship - 500 Rupee Item", lambda state: has_any_wallet_upgrade(state, player), ) set_rule_if_exists( "Rock Spire Isle - Beedle's Special Shop Ship - 950 Rupee Item", lambda state: has_any_wallet_upgrade(state, player), ) set_rule_if_exists( "Rock Spire Isle - Beedle's Special Shop Ship - 900 Rupee Item", lambda state: has_any_wallet_upgrade(state, player), ) set_rule_if_exists( "Rock Spire Isle - Western Lookout Platform - Destroy the Cannons", lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player), ) set_rule_if_exists( "Rock Spire Isle - Eastern Lookout Platform - Destroy the Cannons", lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player), ) set_rule_if_exists("Rock Spire Isle - Center Lookout Platform", lambda state: True) set_rule_if_exists( "Rock Spire Isle - Southeast Gunboat", lambda state: state.has_all(["Bombs", "Grappling Hook"], player) ) # Shark Island set_rule_if_exists("Shark Island - Cave", lambda state: can_defeat_miniblins(state, player)) # Cliff Plateau Isles set_rule_if_exists( "Cliff Plateau Isles - Cave", lambda state: can_defeat_boko_babas(state, player) or (state.has("Grappling Hook", player) and state._tww_obscure_1(player) and state._tww_precise_1(player)), ) set_rule_if_exists("Cliff Plateau Isles - Highest Isle", lambda state: True) set_rule_if_exists("Cliff Plateau Isles - Lookout Platform", lambda state: True) # Crescent Moon Island set_rule_if_exists("Crescent Moon Island - Chest", lambda state: True) set_rule_if_exists("Crescent Moon Island - Submarine", lambda state: can_defeat_miniblins(state, player)) # Horseshoe Island set_rule_if_exists( "Horseshoe Island - Play Golf", lambda state: can_fan_with_deku_leaf(state, player) and (can_fly_with_deku_leaf_outdoors(state, player) or state.has("Hookshot", player)), ) set_rule_if_exists( "Horseshoe Island - Cave", lambda state: can_defeat_mothulas(state, player) and can_defeat_winged_mothulas(state, player), ) set_rule_if_exists("Horseshoe Island - Northwestern Lookout Platform", lambda state: True) set_rule_if_exists("Horseshoe Island - Southeastern Lookout Platform", lambda state: True) # Flight Control Platform set_rule_if_exists( "Flight Control Platform - Bird-Man Contest - First Prize", lambda state: can_fly_with_deku_leaf_outdoors(state, player) and has_magic_meter_upgrade(state, player), ) set_rule_if_exists( "Flight Control Platform - Submarine", lambda state: can_defeat_wizzrobes(state, player) and can_defeat_red_chuchus(state, player) and can_defeat_green_chuchus(state, player) and can_defeat_miniblins(state, player) and can_defeat_wizzrobes_at_range(state, player), ) # Star Island set_rule_if_exists("Star Island - Cave", lambda state: can_defeat_magtails(state, player)) set_rule_if_exists("Star Island - Lookout Platform", lambda state: True) # Star Belt Archipelago set_rule_if_exists("Star Belt Archipelago - Lookout Platform", lambda state: True) # Five-Star Isles set_rule_if_exists( "Five-Star Isles - Lookout Platform - Destroy the Cannons", lambda state: can_destroy_cannons(state, player) ) set_rule_if_exists("Five-Star Isles - Raft", lambda state: True) set_rule_if_exists("Five-Star Isles - Submarine", lambda state: True) # Seven-Star Isles set_rule_if_exists("Seven-Star Isles - Center Lookout Platform", lambda state: True) set_rule_if_exists("Seven-Star Isles - Northern Lookout Platform", lambda state: True) set_rule_if_exists( "Seven-Star Isles - Southern Lookout Platform", lambda state: can_defeat_wizzrobes_at_range(state, player) ) set_rule_if_exists( "Seven-Star Isles - Big Octo", lambda state: can_defeat_12_eye_big_octos(state, player) and state.has("Grappling Hook", player), ) # Cyclops Reef set_rule_if_exists( "Cyclops Reef - Destroy the Cannons and Gunboats", lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player), ) set_rule_if_exists("Cyclops Reef - Lookout Platform - Defeat the Enemies", lambda state: True) # Two-Eye Reef set_rule_if_exists( "Two-Eye Reef - Destroy the Cannons and Gunboats", lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player), ) set_rule_if_exists("Two-Eye Reef - Lookout Platform", lambda state: True) set_rule_if_exists("Two-Eye Reef - Big Octo Great Fairy", lambda state: can_defeat_big_octos(state, player)) # Three-Eye Reef set_rule_if_exists( "Three-Eye Reef - Destroy the Cannons and Gunboats", lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player), ) # Four-Eye Reef set_rule_if_exists( "Four-Eye Reef - Destroy the Cannons and Gunboats", lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player), ) # Five-Eye Reef set_rule_if_exists( "Five-Eye Reef - Destroy the Cannons", lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player), ) set_rule_if_exists("Five-Eye Reef - Lookout Platform", lambda state: True) # Six-Eye Reef set_rule_if_exists( "Six-Eye Reef - Destroy the Cannons and Gunboats", lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player), ) set_rule_if_exists( "Six-Eye Reef - Lookout Platform - Destroy the Cannons", lambda state: can_destroy_cannons(state, player) ) set_rule_if_exists("Six-Eye Reef - Submarine", lambda state: True) # Sunken Treasure set_rule_if_exists( "Forsaken Fortress Sector - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 1), ) set_rule_if_exists( "Star Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 2), ) set_rule_if_exists( "Northern Fairy Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 3), ) set_rule_if_exists( "Gale Isle - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 4), ) set_rule_if_exists( "Crescent Moon Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 5), ) set_rule_if_exists( "Seven-Star Isles - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 6) and (state.has("Bombs", player) or state._tww_precise_1(player)), ) set_rule_if_exists( "Overlook Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 7), ) set_rule_if_exists( "Four-Eye Reef - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 8) and ( state.has("Bombs", player) or state._tww_precise_1(player) or (can_use_magic_armor(state, player) and state._tww_obscure_1(player)) ), ) set_rule_if_exists( "Mother and Child Isles - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 9), ) set_rule_if_exists( "Spectacle Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 10), ) set_rule_if_exists( "Windfall Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 11), ) set_rule_if_exists( "Pawprint Isle - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 12), ) set_rule_if_exists( "Dragon Roost Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 13), ) set_rule_if_exists( "Flight Control Platform - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 14), ) set_rule_if_exists( "Western Fairy Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 15), ) set_rule_if_exists( "Rock Spire Isle - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 16), ) set_rule_if_exists( "Tingle Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 17), ) set_rule_if_exists( "Northern Triangle Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 18), ) set_rule_if_exists( "Eastern Fairy Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 19), ) set_rule_if_exists( "Fire Mountain - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 20), ) set_rule_if_exists( "Star Belt Archipelago - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 21), ) set_rule_if_exists( "Three-Eye Reef - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 22) and ( state.has("Bombs", player) or state._tww_precise_1(player) or (can_use_magic_armor(state, player) and state._tww_obscure_1(player)) ), ) set_rule_if_exists( "Greatfish Isle - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 23), ) set_rule_if_exists( "Cyclops Reef - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 24) and ( state.has("Bombs", player) or state._tww_precise_1(player) or (can_use_magic_armor(state, player) and state._tww_obscure_1(player)) ), ) set_rule_if_exists( "Six-Eye Reef - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 25) and ( state.has("Bombs", player) or state._tww_precise_1(player) or (can_use_magic_armor(state, player) and state._tww_obscure_1(player)) ), ) set_rule_if_exists( "Tower of the Gods Sector - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 26), ) set_rule_if_exists( "Eastern Triangle Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 27), ) set_rule_if_exists( "Thorned Fairy Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 28), ) set_rule_if_exists( "Needle Rock Isle - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 29), ) set_rule_if_exists( "Islet of Steel - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 30), ) set_rule_if_exists( "Stone Watcher Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 31), ) set_rule_if_exists( "Southern Triangle Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 32) and (can_defeat_seahats(state, player) or state._tww_precise_1(player)), ) set_rule_if_exists( "Private Oasis - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 33), ) set_rule_if_exists( "Bomb Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 34), ) set_rule_if_exists( "Bird's Peak Rock - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 35), ) set_rule_if_exists( "Diamond Steppe Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 36), ) set_rule_if_exists( "Five-Eye Reef - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 37) and can_destroy_cannons(state, player), ) set_rule_if_exists( "Shark Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 38), ) set_rule_if_exists( "Southern Fairy Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 39), ) set_rule_if_exists( "Ice Ring Isle - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 40), ) set_rule_if_exists( "Forest Haven - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 41), ) set_rule_if_exists( "Cliff Plateau Isles - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 42), ) set_rule_if_exists( "Horseshoe Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 43), ) set_rule_if_exists( "Outset Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 44), ) set_rule_if_exists( "Headstone Island - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 45), ) set_rule_if_exists( "Two-Eye Reef - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 46) and ( state.has("Bombs", player) or state._tww_precise_1(player) or (can_use_magic_armor(state, player) and state._tww_obscure_1(player)) ), ) set_rule_if_exists( "Angular Isles - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 47), ) set_rule_if_exists( "Boating Course - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 48), ) set_rule_if_exists( "Five-Star Isles - Sunken Treasure", lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 49), ) set_rule_if_exists("Defeat Ganondorf", lambda state: can_reach_and_defeat_ganondorf(state, player)) world.multiworld.completion_condition[player] = lambda state: state.has("Victory", player)