import random from typing import ClassVar from BaseClasses import get_seed from test.param import classvar_matrix from .. import SVTestBase, SVTestCase, solo_multiworld from ..TestGeneration import get_all_permanent_progression_items from ..assertion import ModAssertMixin, WorldAssertMixin from ..options.presets import allsanity_mods_6_x_x from ..options.utils import fill_dataclass_with_default from ... import options, Group, create_content from ...mods.mod_data import ModNames from ...options.options import all_mods from ...regions import RandomizationFlag, randomize_connections, create_final_connections_and_regions class TestCanGenerateAllsanityWithMods(WorldAssertMixin, ModAssertMixin, SVTestCase): def test_allsanity_all_mods_when_generate_then_basic_checks(self): with solo_multiworld(allsanity_mods_6_x_x()) as (multi_world, _): self.assert_basic_checks(multi_world) def test_allsanity_all_mods_exclude_island_when_generate_then_basic_checks(self): world_options = allsanity_mods_6_x_x() world_options.update({options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true}) with solo_multiworld(world_options) as (multi_world, _): self.assert_basic_checks(multi_world) @classvar_matrix(mod=all_mods) class TestCanGenerateWithEachMod(WorldAssertMixin, ModAssertMixin, SVTestCase): mod: ClassVar[str] def test_given_single_mods_when_generate_then_basic_checks(self): world_options = { options.Mods: self.mod, options.ExcludeGingerIsland: options.ExcludeGingerIsland.option_false } with solo_multiworld(world_options) as (multi_world, _): self.assert_basic_checks(multi_world) self.assert_stray_mod_items(self.mod, multi_world) @classvar_matrix(mod=all_mods.difference([ ModNames.ginger, ModNames.distant_lands, ModNames.skull_cavern_elevator, ModNames.wellwick, ModNames.magic, ModNames.binning_skill, ModNames.big_backpack, ModNames.luck_skill, ModNames.tractor, ModNames.shiko, ModNames.archaeology, ModNames.delores, ModNames.socializing_skill, ModNames.cooking_skill ])) class TestCanGenerateEachModWithEntranceRandomizationBuildings(WorldAssertMixin, SVTestCase): """The following tests validate that ER still generates winnable and logically-sane games with given mods. Mods that do not interact with entrances are skipped Not all ER settings are tested, because 'buildings' is, essentially, a superset of all others """ mod: ClassVar[str] def test_given_mod_when_generate_then_basic_checks(self) -> None: world_options = { options.EntranceRandomization: options.EntranceRandomization.option_buildings, options.Mods: self.mod, options.ExcludeGingerIsland: options.ExcludeGingerIsland.option_false } with solo_multiworld(world_options, world_caching=False) as (multi_world, _): self.assert_basic_checks(multi_world) class TestBaseLocationDependencies(SVTestBase): options = { options.Mods.internal_name: frozenset(options.Mods.valid_keys), options.ToolProgression.internal_name: options.ToolProgression.option_progressive, options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized } class TestBaseItemGeneration(SVTestBase): options = { options.SeasonRandomization.internal_name: options.SeasonRandomization.option_progressive, options.SkillProgression.internal_name: options.SkillProgression.option_progressive_with_masteries, options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false, options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board_qi, options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage, options.Shipsanity.internal_name: options.Shipsanity.option_everything, options.Chefsanity.internal_name: options.Chefsanity.option_all, options.Craftsanity.internal_name: options.Craftsanity.option_all, options.Booksanity.internal_name: options.Booksanity.option_all, options.Walnutsanity.internal_name: options.Walnutsanity.preset_all, options.Mods.internal_name: frozenset(options.Mods.valid_keys) } def test_all_progression_items_are_added_to_the_pool(self): all_created_items = self.get_all_created_items() progression_items = get_all_permanent_progression_items() for progression_item in progression_items: with self.subTest(f"{progression_item.name}"): self.assertIn(progression_item.name, all_created_items) class TestNoGingerIslandModItemGeneration(SVTestBase): options = { options.SeasonRandomization.internal_name: options.SeasonRandomization.option_progressive, options.SkillProgression.internal_name: options.SkillProgression.option_progressive_with_masteries, options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage, options.Shipsanity.internal_name: options.Shipsanity.option_everything, options.Chefsanity.internal_name: options.Chefsanity.option_all, options.Craftsanity.internal_name: options.Craftsanity.option_all, options.Booksanity.internal_name: options.Booksanity.option_all, options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true, options.Mods.internal_name: frozenset(options.Mods.valid_keys) } def test_all_progression_items_except_island_are_added_to_the_pool(self): all_created_items = self.get_all_created_items() progression_items = get_all_permanent_progression_items() for progression_item in progression_items: with self.subTest(f"{progression_item.name}"): if Group.GINGER_ISLAND in progression_item.groups: self.assertNotIn(progression_item.name, all_created_items) else: self.assertIn(progression_item.name, all_created_items) class TestModEntranceRando(SVTestCase): def test_mod_entrance_randomization(self): for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN), (options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION), (options.EntranceRandomization.option_buildings_without_house, RandomizationFlag.BUILDINGS), (options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]: sv_options = fill_dataclass_with_default({ options.EntranceRandomization.internal_name: option, options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false, options.SkillProgression.internal_name: options.SkillProgression.option_progressive_with_masteries, options.Mods.internal_name: frozenset(options.Mods.valid_keys) }) content = create_content(sv_options) seed = get_seed() rand = random.Random(seed) with self.subTest(option=option, flag=flag, seed=seed): final_connections, final_regions = create_final_connections_and_regions(sv_options) _, randomized_connections = randomize_connections(rand, sv_options, content, final_regions, final_connections) for connection_name in final_connections: connection = final_connections[connection_name] if flag in connection.flag: connection_in_randomized = connection_name in randomized_connections reverse_in_randomized = connection.reverse in randomized_connections self.assertTrue(connection_in_randomized, f"Connection {connection_name} should be randomized but it is not in the output") self.assertTrue(reverse_in_randomized, f"Connection {connection.reverse} should be randomized but it is not in the output.") self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()), f"Connections are duplicated in randomization.") class TestVanillaLogicAlternativeWhenQuestsAreNotRandomized(WorldAssertMixin, SVTestBase): """We often forget to add an alternative rule that works when quests are not randomized. When this happens, some Location are not reachable because they depend on items that are only added to the pool when quests are randomized. """ options = allsanity_mods_6_x_x() | { options.QuestLocations.internal_name: options.QuestLocations.special_range_names["none"], options.Goal.internal_name: options.Goal.option_perfection, } def test_given_no_quest_all_mods_when_generate_then_can_reach_everything(self): self.collect_everything() self.assert_can_reach_everything(self.multiworld)