from dataclasses import dataclass from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, TextChoice, Range, NamedRange, OptionList, \ PerGameCommonOptions class ProgressiveVacuum(DefaultOnToggle): """ Determines whether you get access to main areas progressively Enabled: Whoville > Who Forest > Who Dump > Who Lake """ display_name = "Progressive Vacuum Access" class Missionsanity(Choice): """ How mission checks are randomized in the pool None: Does not add mission checks Completion: Only completing the mission gives you a check Individual: Individual tasks for one mission, such as individual snowmen squashed, are checks. Both: Both individual tasks and mission completion are randomized. """ display_name = "Mission Locations" option_none = 0 option_completion = 1 option_individual = 2 option_both = 3 default = 1 # class StartingArea(Choice): # """ # Here, you can select which area you'll start the game with. Whichever one you pick is the region you'll have access to at the start of the Multiworld. # """ # option_whoville = 0 # option_who_forest = 1 # option_who_dump = 2 # option_who_lake = 3 # display_name = "Starting Area" # class Supadow(Toggle): # """Enables completing minigames through the Supadows in Mount Crumpit as checks. (9 locations)""" # display_name = "Supadow Minigame Locations"# # class Gifts(Toggle): # """Missions that require you to squash every present in a level. (4 locations)""" # display_name = "Gift Collection Locations" # class Movesanity(Toggle): # """Randomizes Grinch's moveset along with randomizing max into the pool. (Currently randomizes Max)""" # display_name = "Movesanity" class UnlimitedRottenEggs(Toggle): """Determine whether or not you run out of rotten eggs when you utilize your gadgets.""" display_name = "Unlimited Rotten Eggs" @dataclass class GrinchOptions(PerGameCommonOptions):#DeathLinkMixin progressive_vacuum: ProgressiveVacuum unlimited_rotten_eggs: UnlimitedRottenEggs missionsanity: Missionsanity