from .mod_data import ModNames from ..content.mods.sve import SVE_GINGER_ISLAND_PACK from ..regions.model import RegionData, ConnectionData, MergeFlag, RandomizationFlag, ModRegionsData from ..strings.entrance_names import Entrance, DeepWoodsEntrance, EugeneEntrance, LaceyEntrance, BoardingHouseEntrance, \ JasperEntrance, AlecEntrance, YobaEntrance, JunaEntrance, MagicEntrance, AyeishaEntrance, RileyEntrance, SVEEntrance, AlectoEntrance from ..strings.region_names import Region, DeepWoodsRegion, EugeneRegion, JasperRegion, BoardingHouseRegion, \ AlecRegion, YobaRegion, JunaRegion, MagicRegion, AyeishaRegion, RileyRegion, SVERegion, AlectoRegion, LaceyRegion deep_woods_regions = [ RegionData(Region.farm, (DeepWoodsEntrance.use_woods_obelisk,)), RegionData(DeepWoodsRegion.woods_obelisk_menu, (DeepWoodsEntrance.deep_woods_depth_1, DeepWoodsEntrance.deep_woods_depth_10, DeepWoodsEntrance.deep_woods_depth_20, DeepWoodsEntrance.deep_woods_depth_30, DeepWoodsEntrance.deep_woods_depth_40, DeepWoodsEntrance.deep_woods_depth_50, DeepWoodsEntrance.deep_woods_depth_60, DeepWoodsEntrance.deep_woods_depth_70, DeepWoodsEntrance.deep_woods_depth_80, DeepWoodsEntrance.deep_woods_depth_90, DeepWoodsEntrance.deep_woods_depth_100)), RegionData(Region.secret_woods, (DeepWoodsEntrance.secret_woods_to_deep_woods,)), RegionData(DeepWoodsRegion.main_lichtung, (DeepWoodsEntrance.deep_woods_house,)), RegionData(DeepWoodsRegion.abandoned_home), RegionData(DeepWoodsRegion.floor_10), RegionData(DeepWoodsRegion.floor_20), RegionData(DeepWoodsRegion.floor_30), RegionData(DeepWoodsRegion.floor_40), RegionData(DeepWoodsRegion.floor_50), RegionData(DeepWoodsRegion.floor_60), RegionData(DeepWoodsRegion.floor_70), RegionData(DeepWoodsRegion.floor_80), RegionData(DeepWoodsRegion.floor_90), RegionData(DeepWoodsRegion.floor_100), ] deep_woods_entrances = [ ConnectionData(DeepWoodsEntrance.use_woods_obelisk, DeepWoodsRegion.woods_obelisk_menu), ConnectionData(DeepWoodsEntrance.secret_woods_to_deep_woods, DeepWoodsRegion.main_lichtung), ConnectionData(DeepWoodsEntrance.deep_woods_house, DeepWoodsRegion.abandoned_home, flag=RandomizationFlag.BUILDINGS), ConnectionData(DeepWoodsEntrance.deep_woods_depth_1, DeepWoodsRegion.main_lichtung), ConnectionData(DeepWoodsEntrance.deep_woods_depth_10, DeepWoodsRegion.floor_10), ConnectionData(DeepWoodsEntrance.deep_woods_depth_20, DeepWoodsRegion.floor_20), ConnectionData(DeepWoodsEntrance.deep_woods_depth_30, DeepWoodsRegion.floor_30), ConnectionData(DeepWoodsEntrance.deep_woods_depth_40, DeepWoodsRegion.floor_40), ConnectionData(DeepWoodsEntrance.deep_woods_depth_50, DeepWoodsRegion.floor_50), ConnectionData(DeepWoodsEntrance.deep_woods_depth_60, DeepWoodsRegion.floor_60), ConnectionData(DeepWoodsEntrance.deep_woods_depth_70, DeepWoodsRegion.floor_70), ConnectionData(DeepWoodsEntrance.deep_woods_depth_80, DeepWoodsRegion.floor_80), ConnectionData(DeepWoodsEntrance.deep_woods_depth_90, DeepWoodsRegion.floor_90), ConnectionData(DeepWoodsEntrance.deep_woods_depth_100, DeepWoodsRegion.floor_100), ] eugene_regions = [ RegionData(Region.forest, (EugeneEntrance.forest_to_garden,)), RegionData(EugeneRegion.eugene_garden, (EugeneEntrance.garden_to_bedroom,)), RegionData(EugeneRegion.eugene_bedroom), ] eugene_entrances = [ ConnectionData(EugeneEntrance.forest_to_garden, EugeneRegion.eugene_garden, flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA), ConnectionData(EugeneEntrance.garden_to_bedroom, EugeneRegion.eugene_bedroom, flag=RandomizationFlag.BUILDINGS), ] magic_regions = [ RegionData(Region.pierre_store, (MagicEntrance.store_to_altar,)), RegionData(MagicRegion.altar), ] magic_entrances = [ ConnectionData(MagicEntrance.store_to_altar, MagicRegion.altar, flag=RandomizationFlag.NOT_RANDOMIZED), ] jasper_regions = [ RegionData(Region.museum, (JasperEntrance.museum_to_bedroom,)), RegionData(JasperRegion.jasper_bedroom), ] jasper_entrances = [ ConnectionData(JasperEntrance.museum_to_bedroom, JasperRegion.jasper_bedroom, flag=RandomizationFlag.BUILDINGS), ] alec_regions = [ RegionData(Region.forest, (AlecEntrance.forest_to_petshop,)), RegionData(AlecRegion.pet_store, (AlecEntrance.petshop_to_bedroom,)), RegionData(AlecRegion.alec_bedroom), ] alec_entrances = [ ConnectionData(AlecEntrance.forest_to_petshop, AlecRegion.pet_store, flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA), ConnectionData(AlecEntrance.petshop_to_bedroom, AlecRegion.alec_bedroom, flag=RandomizationFlag.BUILDINGS), ] yoba_regions = [ RegionData(Region.secret_woods, (YobaEntrance.secret_woods_to_clearing,)), RegionData(YobaRegion.yoba_clearing), ] yoba_entrances = [ ConnectionData(YobaEntrance.secret_woods_to_clearing, YobaRegion.yoba_clearing, flag=RandomizationFlag.BUILDINGS), ] juna_regions = [ RegionData(Region.forest, (JunaEntrance.forest_to_juna_cave,)), RegionData(JunaRegion.juna_cave), ] juna_entrances = [ ConnectionData(JunaEntrance.forest_to_juna_cave, JunaRegion.juna_cave, flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA), ] ayeisha_regions = [ RegionData(Region.bus_stop, (AyeishaEntrance.bus_stop_to_mail_van,)), RegionData(AyeishaRegion.mail_van), ] ayeisha_entrances = [ ConnectionData(AyeishaEntrance.bus_stop_to_mail_van, AyeishaRegion.mail_van, flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA), ] riley_regions = [ RegionData(Region.town, (RileyEntrance.town_to_riley,)), RegionData(RileyRegion.riley_house), ] riley_entrances = [ ConnectionData(RileyEntrance.town_to_riley, RileyRegion.riley_house, flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA), ] sve_main_land_regions = [ RegionData(Region.backwoods, (SVEEntrance.backwoods_to_grove,)), RegionData(SVERegion.enchanted_grove, (SVEEntrance.grove_to_outpost_warp, SVEEntrance.grove_to_wizard_warp, SVEEntrance.grove_to_farm_warp, SVEEntrance.grove_to_guild_warp, SVEEntrance.grove_to_junimo_warp, SVEEntrance.grove_to_spring_warp, SVEEntrance.grove_to_aurora_warp)), RegionData(SVERegion.grove_farm_warp, (SVEEntrance.farm_warp_to_farm,)), RegionData(SVERegion.grove_aurora_warp, (SVEEntrance.aurora_warp_to_aurora,)), RegionData(SVERegion.grove_guild_warp, (SVEEntrance.guild_warp_to_guild,)), RegionData(SVERegion.grove_junimo_warp, (SVEEntrance.junimo_warp_to_junimo,)), RegionData(SVERegion.grove_spring_warp, (SVEEntrance.spring_warp_to_spring,)), RegionData(SVERegion.grove_outpost_warp, (SVEEntrance.outpost_warp_to_outpost,)), RegionData(SVERegion.grove_wizard_warp, (SVEEntrance.wizard_warp_to_wizard,)), RegionData(SVERegion.galmoran_outpost, (SVEEntrance.outpost_to_badlands_entrance, SVEEntrance.use_alesia_shop, SVEEntrance.use_isaac_shop)), RegionData(SVERegion.badlands_entrance, (SVEEntrance.badlands_entrance_to_badlands,)), RegionData(SVERegion.crimson_badlands, (SVEEntrance.badlands_to_cave,)), RegionData(SVERegion.badlands_cave), RegionData(Region.bus_stop, (SVEEntrance.bus_stop_to_shed,)), RegionData(SVERegion.grandpas_shed, (SVEEntrance.grandpa_shed_to_interior, SVEEntrance.grandpa_shed_to_town)), RegionData(SVERegion.grandpas_shed_interior, (SVEEntrance.grandpa_interior_to_upstairs,)), RegionData(SVERegion.grandpas_shed_upstairs), RegionData(Region.forest, (SVEEntrance.forest_to_fairhaven, SVEEntrance.forest_to_west, SVEEntrance.forest_to_lost_woods, SVEEntrance.forest_to_bmv, SVEEntrance.forest_to_marnie_shed)), RegionData(SVERegion.marnies_shed), RegionData(SVERegion.fairhaven_farm), RegionData(Region.town, (SVEEntrance.town_to_bmv, SVEEntrance.town_to_jenkins, SVEEntrance.town_to_bridge, SVEEntrance.town_to_plot)), RegionData(SVERegion.blue_moon_vineyard, (SVEEntrance.bmv_to_sophia, SVEEntrance.bmv_to_beach)), RegionData(SVERegion.sophias_house), RegionData(SVERegion.jenkins_residence, (SVEEntrance.jenkins_to_cellar,)), RegionData(SVERegion.jenkins_cellar), RegionData(SVERegion.unclaimed_plot, (SVEEntrance.plot_to_bridge,)), RegionData(SVERegion.shearwater), RegionData(Region.museum, (SVEEntrance.museum_to_gunther_bedroom,)), RegionData(SVERegion.gunther_bedroom), RegionData(Region.fish_shop, (SVEEntrance.fish_shop_to_willy_bedroom,)), RegionData(SVERegion.willy_bedroom), RegionData(Region.mountain, (SVEEntrance.mountain_to_guild_summit,)), # These entrances are removed from the mountain region when SVE is enabled RegionData(Region.mountain, (Entrance.mountain_to_adventurer_guild, Entrance.mountain_to_the_mines), flag=MergeFlag.REMOVE_EXITS), RegionData(SVERegion.guild_summit, (SVEEntrance.guild_to_interior, SVEEntrance.guild_to_mines)), RegionData(Region.railroad, (SVEEntrance.to_susan_house, SVEEntrance.enter_summit, SVEEntrance.railroad_to_grampleton_station)), RegionData(SVERegion.grampleton_station, (SVEEntrance.grampleton_station_to_grampleton_suburbs,)), RegionData(SVERegion.grampleton_suburbs, (SVEEntrance.grampleton_suburbs_to_scarlett_house,)), RegionData(SVERegion.scarlett_house), RegionData(SVERegion.forest_west, (SVEEntrance.forest_west_to_spring, SVEEntrance.west_to_aurora, SVEEntrance.use_bear_shop,)), RegionData(SVERegion.aurora_vineyard, (SVEEntrance.to_aurora_basement,)), RegionData(SVERegion.aurora_vineyard_basement), RegionData(Region.secret_woods, (SVEEntrance.secret_woods_to_west,)), RegionData(SVERegion.bear_shop), RegionData(SVERegion.sprite_spring, (SVEEntrance.sprite_spring_to_cave,)), RegionData(SVERegion.sprite_spring_cave), RegionData(SVERegion.lost_woods, (SVEEntrance.lost_woods_to_junimo_woods,)), RegionData(SVERegion.junimo_woods, (SVEEntrance.use_purple_junimo,)), RegionData(SVERegion.purple_junimo_shop), RegionData(SVERegion.alesia_shop), RegionData(SVERegion.isaac_shop), RegionData(SVERegion.summit), RegionData(SVERegion.susans_house), ] sve_ginger_island_regions = [ RegionData(Region.wizard_basement, (SVEEntrance.wizard_to_fable_reef,)), RegionData(SVERegion.fable_reef, (SVEEntrance.fable_reef_to_guild,)), RegionData(SVERegion.first_slash_guild, (SVEEntrance.first_slash_guild_to_hallway,)), RegionData(SVERegion.first_slash_hallway, (SVEEntrance.first_slash_hallway_to_room,)), RegionData(SVERegion.first_slash_spare_room), RegionData(SVERegion.guild_summit, (SVEEntrance.summit_to_highlands,)), RegionData(SVERegion.highlands_outside, (SVEEntrance.highlands_to_lance, SVEEntrance.highlands_to_cave, SVEEntrance.highlands_to_pond), ), RegionData(SVERegion.highlands_pond), RegionData(SVERegion.highlands_cavern, (SVEEntrance.to_dwarf_prison,)), RegionData(SVERegion.dwarf_prison), RegionData(SVERegion.lances_house, (SVEEntrance.lance_to_ladder,)), RegionData(SVERegion.lances_ladder, (SVEEntrance.lance_ladder_to_highlands,)), ] sve_main_land_connections = [ ConnectionData(SVEEntrance.town_to_jenkins, SVERegion.jenkins_residence, flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA), ConnectionData(SVEEntrance.jenkins_to_cellar, SVERegion.jenkins_cellar, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.forest_to_bmv, SVERegion.blue_moon_vineyard), ConnectionData(SVEEntrance.bmv_to_beach, Region.beach), ConnectionData(SVEEntrance.town_to_plot, SVERegion.unclaimed_plot), ConnectionData(SVEEntrance.town_to_bmv, SVERegion.blue_moon_vineyard), ConnectionData(SVEEntrance.town_to_bridge, SVERegion.shearwater), ConnectionData(SVEEntrance.plot_to_bridge, SVERegion.shearwater), ConnectionData(SVEEntrance.bus_stop_to_shed, SVERegion.grandpas_shed), ConnectionData(SVEEntrance.grandpa_shed_to_interior, SVERegion.grandpas_shed_interior, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA), ConnectionData(SVEEntrance.grandpa_interior_to_upstairs, SVERegion.grandpas_shed_upstairs, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.grandpa_shed_to_town, Region.town), ConnectionData(SVEEntrance.bmv_to_sophia, SVERegion.sophias_house, flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA), ConnectionData(SVEEntrance.summit_to_highlands, SVERegion.highlands_outside), ConnectionData(SVEEntrance.guild_to_interior, Region.adventurer_guild, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.backwoods_to_grove, SVERegion.enchanted_grove, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA), ConnectionData(SVEEntrance.grove_to_outpost_warp, SVERegion.grove_outpost_warp), ConnectionData(SVEEntrance.outpost_warp_to_outpost, SVERegion.galmoran_outpost, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.grove_to_wizard_warp, SVERegion.grove_wizard_warp), ConnectionData(SVEEntrance.wizard_warp_to_wizard, Region.wizard_basement, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.grove_to_aurora_warp, SVERegion.grove_aurora_warp), ConnectionData(SVEEntrance.aurora_warp_to_aurora, SVERegion.aurora_vineyard_basement, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.grove_to_farm_warp, SVERegion.grove_farm_warp), ConnectionData(SVEEntrance.to_aurora_basement, SVERegion.aurora_vineyard_basement, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.farm_warp_to_farm, Region.farm), ConnectionData(SVEEntrance.grove_to_guild_warp, SVERegion.grove_guild_warp), ConnectionData(SVEEntrance.guild_warp_to_guild, Region.adventurer_guild, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.grove_to_junimo_warp, SVERegion.grove_junimo_warp), ConnectionData(SVEEntrance.junimo_warp_to_junimo, SVERegion.junimo_woods, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.use_purple_junimo, SVERegion.purple_junimo_shop), ConnectionData(SVEEntrance.grove_to_spring_warp, SVERegion.grove_spring_warp), ConnectionData(SVEEntrance.spring_warp_to_spring, SVERegion.sprite_spring, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.outpost_to_badlands_entrance, SVERegion.badlands_entrance, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.badlands_entrance_to_badlands, SVERegion.crimson_badlands, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.badlands_to_cave, SVERegion.badlands_cave, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.guild_to_mines, Region.mines, flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA), ConnectionData(SVEEntrance.mountain_to_guild_summit, SVERegion.guild_summit), ConnectionData(SVEEntrance.forest_to_west, SVERegion.forest_west), ConnectionData(SVEEntrance.secret_woods_to_west, SVERegion.forest_west), ConnectionData(SVEEntrance.west_to_aurora, SVERegion.aurora_vineyard, flag=RandomizationFlag.NON_PROGRESSION), ConnectionData(SVEEntrance.forest_to_lost_woods, SVERegion.lost_woods), ConnectionData(SVEEntrance.lost_woods_to_junimo_woods, SVERegion.junimo_woods), ConnectionData(SVEEntrance.forest_to_marnie_shed, SVERegion.marnies_shed, flag=RandomizationFlag.NON_PROGRESSION), ConnectionData(SVEEntrance.forest_west_to_spring, SVERegion.sprite_spring, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.to_susan_house, SVERegion.susans_house, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.enter_summit, SVERegion.summit, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.forest_to_fairhaven, SVERegion.fairhaven_farm, flag=RandomizationFlag.NON_PROGRESSION), ConnectionData(SVEEntrance.use_bear_shop, SVERegion.bear_shop), ConnectionData(SVEEntrance.use_purple_junimo, SVERegion.purple_junimo_shop), ConnectionData(SVEEntrance.use_alesia_shop, SVERegion.alesia_shop), ConnectionData(SVEEntrance.use_isaac_shop, SVERegion.isaac_shop), ConnectionData(SVEEntrance.railroad_to_grampleton_station, SVERegion.grampleton_station), ConnectionData(SVEEntrance.grampleton_station_to_grampleton_suburbs, SVERegion.grampleton_suburbs), ConnectionData(SVEEntrance.grampleton_suburbs_to_scarlett_house, SVERegion.scarlett_house, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.sprite_spring_to_cave, SVERegion.sprite_spring_cave, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.fish_shop_to_willy_bedroom, SVERegion.willy_bedroom, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.museum_to_gunther_bedroom, SVERegion.gunther_bedroom, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.highlands_to_pond, SVERegion.highlands_pond), ] sve_ginger_island_connections = [ ConnectionData(SVEEntrance.wizard_to_fable_reef, SVERegion.fable_reef, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.fable_reef_to_guild, SVERegion.first_slash_guild, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.highlands_to_lance, SVERegion.lances_house, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.lance_to_ladder, SVERegion.lances_ladder), ConnectionData(SVEEntrance.lance_ladder_to_highlands, SVERegion.highlands_outside, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.highlands_to_cave, SVERegion.highlands_cavern, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.to_dwarf_prison, SVERegion.dwarf_prison, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.first_slash_guild_to_hallway, SVERegion.first_slash_hallway, flag=RandomizationFlag.BUILDINGS), ConnectionData(SVEEntrance.first_slash_hallway_to_room, SVERegion.first_slash_spare_room, flag=RandomizationFlag.BUILDINGS), ] alecto_regions = [ RegionData(Region.witch_hut, (AlectoEntrance.witch_hut_to_witch_attic,)), RegionData(AlectoRegion.witch_attic), ] alecto_entrances = [ ConnectionData(AlectoEntrance.witch_hut_to_witch_attic, AlectoRegion.witch_attic, flag=RandomizationFlag.BUILDINGS), ] lacey_regions = [ RegionData(Region.forest, (LaceyEntrance.forest_to_hat_house,)), RegionData(LaceyRegion.hat_house), ] lacey_entrances = [ ConnectionData(LaceyEntrance.forest_to_hat_house, LaceyRegion.hat_house, flag=RandomizationFlag.BUILDINGS), ] boarding_house_regions = [ RegionData(Region.bus_stop, (BoardingHouseEntrance.bus_stop_to_boarding_house_plateau,)), RegionData(BoardingHouseRegion.boarding_house_plateau, (BoardingHouseEntrance.boarding_house_plateau_to_boarding_house_first, BoardingHouseEntrance.boarding_house_plateau_to_buffalo_ranch, BoardingHouseEntrance.boarding_house_plateau_to_abandoned_mines_entrance)), RegionData(BoardingHouseRegion.boarding_house_first, (BoardingHouseEntrance.boarding_house_first_to_boarding_house_second,)), RegionData(BoardingHouseRegion.boarding_house_second), RegionData(BoardingHouseRegion.buffalo_ranch), RegionData(BoardingHouseRegion.abandoned_mines_entrance, (BoardingHouseEntrance.abandoned_mines_entrance_to_abandoned_mines_1a, BoardingHouseEntrance.abandoned_mines_entrance_to_the_lost_valley)), RegionData(BoardingHouseRegion.abandoned_mines_1a, (BoardingHouseEntrance.abandoned_mines_1a_to_abandoned_mines_1b,)), RegionData(BoardingHouseRegion.abandoned_mines_1b, (BoardingHouseEntrance.abandoned_mines_1b_to_abandoned_mines_2a,)), RegionData(BoardingHouseRegion.abandoned_mines_2a, (BoardingHouseEntrance.abandoned_mines_2a_to_abandoned_mines_2b,)), RegionData(BoardingHouseRegion.abandoned_mines_2b, (BoardingHouseEntrance.abandoned_mines_2b_to_abandoned_mines_3,)), RegionData(BoardingHouseRegion.abandoned_mines_3, (BoardingHouseEntrance.abandoned_mines_3_to_abandoned_mines_4,)), RegionData(BoardingHouseRegion.abandoned_mines_4, (BoardingHouseEntrance.abandoned_mines_4_to_abandoned_mines_5,)), RegionData(BoardingHouseRegion.abandoned_mines_5, (BoardingHouseEntrance.abandoned_mines_5_to_the_lost_valley,)), RegionData(BoardingHouseRegion.the_lost_valley, (BoardingHouseEntrance.the_lost_valley_to_gregory_tent, BoardingHouseEntrance.lost_valley_to_lost_valley_minecart, BoardingHouseEntrance.the_lost_valley_to_lost_valley_ruins)), RegionData(BoardingHouseRegion.gregory_tent), RegionData(BoardingHouseRegion.lost_valley_ruins, (BoardingHouseEntrance.lost_valley_ruins_to_lost_valley_house_1, BoardingHouseEntrance.lost_valley_ruins_to_lost_valley_house_2)), RegionData(BoardingHouseRegion.lost_valley_minecart), RegionData(BoardingHouseRegion.lost_valley_house_1), RegionData(BoardingHouseRegion.lost_valley_house_2), ] boarding_house_entrances = [ ConnectionData(BoardingHouseEntrance.bus_stop_to_boarding_house_plateau, BoardingHouseRegion.boarding_house_plateau), ConnectionData(BoardingHouseEntrance.boarding_house_plateau_to_boarding_house_first, BoardingHouseRegion.boarding_house_first, flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA), ConnectionData(BoardingHouseEntrance.boarding_house_first_to_boarding_house_second, BoardingHouseRegion.boarding_house_second, flag=RandomizationFlag.BUILDINGS), ConnectionData(BoardingHouseEntrance.boarding_house_plateau_to_buffalo_ranch, BoardingHouseRegion.buffalo_ranch, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA), ConnectionData(BoardingHouseEntrance.boarding_house_plateau_to_abandoned_mines_entrance, BoardingHouseRegion.abandoned_mines_entrance, flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA), ConnectionData(BoardingHouseEntrance.abandoned_mines_entrance_to_the_lost_valley, BoardingHouseRegion.lost_valley_minecart, flag=RandomizationFlag.BUILDINGS), ConnectionData(BoardingHouseEntrance.abandoned_mines_entrance_to_abandoned_mines_1a, BoardingHouseRegion.abandoned_mines_1a, flag=RandomizationFlag.BUILDINGS), ConnectionData(BoardingHouseEntrance.abandoned_mines_1a_to_abandoned_mines_1b, BoardingHouseRegion.abandoned_mines_1b, flag=RandomizationFlag.BUILDINGS), ConnectionData(BoardingHouseEntrance.abandoned_mines_1b_to_abandoned_mines_2a, BoardingHouseRegion.abandoned_mines_2a, flag=RandomizationFlag.BUILDINGS), ConnectionData(BoardingHouseEntrance.abandoned_mines_2a_to_abandoned_mines_2b, BoardingHouseRegion.abandoned_mines_2b, flag=RandomizationFlag.BUILDINGS), ConnectionData(BoardingHouseEntrance.abandoned_mines_2b_to_abandoned_mines_3, BoardingHouseRegion.abandoned_mines_3, flag=RandomizationFlag.BUILDINGS), ConnectionData(BoardingHouseEntrance.abandoned_mines_3_to_abandoned_mines_4, BoardingHouseRegion.abandoned_mines_4, flag=RandomizationFlag.BUILDINGS), ConnectionData(BoardingHouseEntrance.abandoned_mines_4_to_abandoned_mines_5, BoardingHouseRegion.abandoned_mines_5, flag=RandomizationFlag.BUILDINGS), ConnectionData(BoardingHouseEntrance.abandoned_mines_5_to_the_lost_valley, BoardingHouseRegion.the_lost_valley, flag=RandomizationFlag.BUILDINGS), ConnectionData(BoardingHouseEntrance.the_lost_valley_to_gregory_tent, BoardingHouseRegion.gregory_tent, flag=RandomizationFlag.BUILDINGS), ConnectionData(BoardingHouseEntrance.lost_valley_to_lost_valley_minecart, BoardingHouseRegion.lost_valley_minecart), ConnectionData(BoardingHouseEntrance.the_lost_valley_to_lost_valley_ruins, BoardingHouseRegion.lost_valley_ruins, flag=RandomizationFlag.BUILDINGS), ConnectionData(BoardingHouseEntrance.lost_valley_ruins_to_lost_valley_house_1, BoardingHouseRegion.lost_valley_house_1, flag=RandomizationFlag.BUILDINGS), ConnectionData(BoardingHouseEntrance.lost_valley_ruins_to_lost_valley_house_2, BoardingHouseRegion.lost_valley_house_2, flag=RandomizationFlag.BUILDINGS), ] vanilla_connections_to_remove_by_content_pack: dict[str, tuple[str, ...]] = { ModNames.sve: ( Entrance.mountain_to_the_mines, Entrance.mountain_to_adventurer_guild, ) } region_data_by_content_pack = { ModNames.deepwoods: ModRegionsData(ModNames.deepwoods, deep_woods_regions, deep_woods_entrances), ModNames.eugene: ModRegionsData(ModNames.eugene, eugene_regions, eugene_entrances), ModNames.jasper: ModRegionsData(ModNames.jasper, jasper_regions, jasper_entrances), ModNames.alec: ModRegionsData(ModNames.alec, alec_regions, alec_entrances), ModNames.yoba: ModRegionsData(ModNames.yoba, yoba_regions, yoba_entrances), ModNames.juna: ModRegionsData(ModNames.juna, juna_regions, juna_entrances), ModNames.magic: ModRegionsData(ModNames.magic, magic_regions, magic_entrances), ModNames.ayeisha: ModRegionsData(ModNames.ayeisha, ayeisha_regions, ayeisha_entrances), ModNames.riley: ModRegionsData(ModNames.riley, riley_regions, riley_entrances), ModNames.sve: ModRegionsData(ModNames.sve, sve_main_land_regions, sve_main_land_connections), SVE_GINGER_ISLAND_PACK: ModRegionsData(SVE_GINGER_ISLAND_PACK, sve_ginger_island_regions, sve_ginger_island_connections), ModNames.alecto: ModRegionsData(ModNames.alecto, alecto_regions, alecto_entrances), ModNames.lacey: ModRegionsData(ModNames.lacey, lacey_regions, lacey_entrances), ModNames.boarding_house: ModRegionsData(ModNames.boarding_house, boarding_house_regions, boarding_house_entrances), }