from typing import NamedTuple, Optional from .RamHandler import GrinchRamData from BaseClasses import Item from BaseClasses import ItemClassification as IC #IC can be any name, saves having to type the whole word in code class GrinchItemData(NamedTuple): item_group: list[str] #arbituary that can be whatever it can be, basically the field/property for item groups id: Optional[int] classification: IC update_ram_addr: list[GrinchRamData] class GrinchItem(Item): game: str = "The Grinch" #Tells server what item id it is @staticmethod def get_apid(id: int): #If you give me an input id, I will return the Grinch equivalent server/ap id base_id: int = 42069 return base_id + id if id is not None else None def __init__(self, name: str, player: int, data: GrinchItemData): super(GrinchItem, self).__init__(name,data.classification, GrinchItem.get_apid(data.id), player) self.type = data.item_group self.item_id = data.id #allows hinting of items via category def get_item_names_per_category() -> dict[str, set[str]]: categories: dict[str, set[str]] = {} for name, data in ALL_ITEMS_TABLE.items(): for group in data.item_group: # iterate over each category categories.setdefault(group, set()).add(name) return categories REL: str = "Rotten Egg Launcher" RS: str = "Rocket Spring" SS: str = "Slime Shooter" OCD: str = "Octopus Climbing Device" MM: str = "Marine Mobile" GC: str = "Grinch Copter" WV: str = "Whoville Vacuum Tube" WF: str = "Who Forest Vacuum Tube" WD: str = "Who Dump Vacuum Tube" WL: str = "Who Lake Vacuum Tube" VT: str = "Progressive Vacuum Tube" PC: str = "Pancake" SR: str = "Sleigh Room Key" BB: str = "Bad Breath" SE: str = "Seize" MX: str = "Max" SN: str = "Sneak" WC: str = "Who Cloak" PB: str = "Painting Bucket" SC: str = "Scissors" GB: str = "Glue Bucket" CCAC: str = "Cable Car Access Card" DRL: str = "Drill" RP: str = "Rope" HK: str = "Hook" ST: str = "Sculpting Tools" HMR: str = "Hammer" SCL: str = "Scout Clothes" #Gadgets #All gadgets require at least 4 different blueprints to be unlocked in the computer in Mount Crumpit. GADGETS_TABLE: dict[str, GrinchItemData] = { "Binoculars": GrinchItemData(["Gadgets"], 100, IC.useful, [GrinchRamData(0x0102B6, value=0x40), GrinchRamData(0x0102B7, value=0x41), GrinchRamData(0x0102B8, value=0x44), GrinchRamData(0x0102B9, value=0x45), # GrinchRamData(0x0100BC, binary_bit_pos=0) ]), "Rotten Egg Launcher": GrinchItemData(["Gadgets"], 101, IC.progression, [GrinchRamData(0x0102BA, value=0x40), GrinchRamData(0x0102BB, value=0x41), GrinchRamData(0x0102BC, value=0x44), GrinchRamData(0x0102BD, value=0x45), # GrinchRamData(0x0100BC, binary_bit_pos=1) ]), "Rocket Spring": GrinchItemData(["Gadgets"], 102, IC.progression, [GrinchRamData(0x0102BE, value=0x40), GrinchRamData(0x0102BF, value=0x41), GrinchRamData(0x0102C0, value=0x42), GrinchRamData(0x0102C1, value=0x44), GrinchRamData(0x0102C2, value=0x45), GrinchRamData(0x0102C3, value=0x46), GrinchRamData(0x0102C4, value=0x48), GrinchRamData(0x0102C5, value=0x49), GrinchRamData(0x0102C6, value=0x4A), # GrinchRamData(0x0100BC, binary_bit_pos=2) ]), "Slime Shooter": GrinchItemData(["Gadgets", "Slime Gun"], 103, IC.progression, [GrinchRamData(0x0102C7, value=0x40), GrinchRamData(0x0102C8, value=0x41), GrinchRamData(0x0102C9, value=0x42), GrinchRamData(0x0102CA, value=0x44), GrinchRamData(0x0102CB, value=0x45), GrinchRamData(0x0102CC, value=0x46), GrinchRamData(0x0102CD, value=0x48), GrinchRamData(0x0102CE, value=0x49), GrinchRamData(0x0102CF, value=0x4A), # GrinchRamData(0x0100BC, binary_bit_pos=3) ]), "Octopus Climbing Device": GrinchItemData(["Gadgets"], 104, IC.progression, [GrinchRamData(0x0102D0, value=0x40), GrinchRamData(0x0102D1, value=0x41), GrinchRamData(0x0102D2, value=0x42), GrinchRamData(0x0102D3, value=0x44), GrinchRamData(0x0102D4, value=0x45), GrinchRamData(0x0102D5, value=0x46), GrinchRamData(0x0102D6, value=0x48), GrinchRamData(0x0102D7, value=0x49), GrinchRamData(0x0102D8, value=0x4A), # GrinchRamData(0x0100BC, binary_bit_pos=4) ]), "Marine Mobile": GrinchItemData(["Gadgets"], 105, IC.progression, [GrinchRamData(0x0102D9, value=0x40), GrinchRamData(0x0102DA, value=0x41), GrinchRamData(0x0102DB, value=0x42), GrinchRamData(0x0102DC, value=0x43), GrinchRamData(0x0102DD, value=0x44), GrinchRamData(0x0102DE, value=0x45), GrinchRamData(0x0102DF, value=0x46), GrinchRamData(0x0102E0, value=0x47), GrinchRamData(0x0102E1, value=0x48), GrinchRamData(0x0102E2, value=0x49), GrinchRamData(0x0102E3, value=0x4A), GrinchRamData(0x0102E4, value=0x4B), GrinchRamData(0x0102E5, value=0x4C), GrinchRamData(0x0102E6, value=0x4D), GrinchRamData(0x0102E7, value=0x4E), GrinchRamData(0x0102E8, value=0x4F), # GrinchRamData(0x0100BC, binary_bit_pos=5) ]), "Grinch Copter": GrinchItemData(["Gadgets"], 106, IC.progression, [GrinchRamData(0x0102E9, value=0x40), GrinchRamData(0x0102EA, value=0x41), GrinchRamData(0x0102EB, value=0x42), GrinchRamData(0x0102EC, value=0x43), GrinchRamData(0x0102ED, value=0x44), GrinchRamData(0x0102EE, value=0x45), GrinchRamData(0x0102EF, value=0x46), GrinchRamData(0x0102F0, value=0x47), GrinchRamData(0x0102F1, value=0x48), GrinchRamData(0x0102F2, value=0x49), GrinchRamData(0x0102F3, value=0x4A), GrinchRamData(0x0102F4, value=0x4B), GrinchRamData(0x0102F5, value=0x4C), GrinchRamData(0x0102F6, value=0x4D), GrinchRamData(0x0102F7, value=0x4E), GrinchRamData(0x0102F8, value=0x4F), # GrinchRamData(0x0100BC, binary_bit_pos=6) ]) } #Mission Specific Items MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = { "Who Cloak": GrinchItemData(["Mission Specific Items", "Useful Items"], 200, IC.progression, [GrinchRamData(0x0101F9, binary_bit_pos=0)]), "Painting Bucket": GrinchItemData(["Mission Specific Items", "Useful Items"], 201, IC.progression_deprioritized, [GrinchRamData(0x0101F9, binary_bit_pos=1)]), "Scissors": GrinchItemData(["Mission Specific Items", "Useful Items"], 202, IC.progression_deprioritized, [GrinchRamData(0x0101F9, binary_bit_pos=6), GrinchRamData(0x0100C2, binary_bit_pos=1)]), "Glue Bucket": GrinchItemData(["Mission Specific Items", "Useful Items"], 203, IC.progression_deprioritized, [GrinchRamData(0x0101F9, binary_bit_pos=4)]), "Cable Car Access Card": GrinchItemData(["Mission Specific Items", "Useful Items"], 204, IC.progression, [GrinchRamData(0x0101F9, binary_bit_pos=5)]), "Drill": GrinchItemData(["Mission Specific Items", "Useful Items"], 205, IC.progression_deprioritized, [GrinchRamData(0x0101FA, binary_bit_pos=2)]), "Rope": GrinchItemData(["Mission Specific Items", "Useful Items"], 206, IC.progression_deprioritized, [GrinchRamData(0x0101FA, binary_bit_pos=1)]), "Hook": GrinchItemData(["Mission Specific Items", "Useful Items"], 207, IC.progression_deprioritized, [GrinchRamData(0x0101FA, binary_bit_pos=0)]), "Sculpting Tools": GrinchItemData(["Mission Specific Items", "Useful Items"], 208, IC.progression_deprioritized, [GrinchRamData(0x0101F9, binary_bit_pos=2)]), "Hammer": GrinchItemData(["Mission Specific Items", "Useful Items"], 209, IC.progression_deprioritized, [GrinchRamData(0x0101F9, binary_bit_pos=3)]), "Scout Clothes": GrinchItemData(["Mission Specific Items", "Useful Items"], 210, IC.progression, [GrinchRamData(0x0101F9, binary_bit_pos=7)]) } #Sleigh Parts # SLEIGH_PARTS_TABLE: dict[str, GrinchItemData] = { # "Exhaust Pipes": GrinchItemData(["Sleigh Parts"], 300, IC.progression_skip_balancing, # [GrinchRamData(0x0101FB, binary_bit_pos=2)]), # "GPS": GrinchItemData(["Sleigh Parts"], 301, IC.useful, # [GrinchRamData(0x0101FB, binary_bit_pos=5)]), # "Tires": GrinchItemData(["Sleigh Parts"], 302, IC.progression_skip_balancing, # [GrinchRamData(0x0101FB, binary_bit_pos=4)]), # "Skis": GrinchItemData(["Sleigh Parts"], 303, IC.progression_skip_balancing, # [GrinchRamData(0x0101FB, binary_bit_pos=3)]), # "Twin-End Tuba": GrinchItemData(["Sleigh Parts"], 304, IC.progression_skip_balancing, # [GrinchRamData(0x0101FB, binary_bit_pos=6)]) # } #Access Keys KEYS_TABLE: dict[str, GrinchItemData] = { "Whoville Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 400, IC.progression, [GrinchRamData(0x010200, binary_bit_pos=1)]), "Who Forest Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 401, IC.progression, [GrinchRamData(0x0100AA, binary_bit_pos=2)]), "Who Dump Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 402, IC.progression, [GrinchRamData(0x0100AA, binary_bit_pos=3)]), "Who Lake Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 403, IC.progression, [GrinchRamData(0x0100AA, binary_bit_pos=4)]), # "Progressive Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 404, IC.progression, # [GrinchRamData()]), # "Spin N' Win Door Unlock": GrinchItemData(["Supadow Door Unlocks"], 405, IC.progression, # [GrinchRamData()]), # "Dankamania Door Unlock": GrinchItemData(["Supadow Door Unlocks"], 406, IC.progression, # [GrinchRamData()]), # "The Copter Race Contest Door Unlock": GrinchItemData("Supadow Door Unlocks", 407, IC.progression, # [GrinchRamData()]), # "Progressive Supadow Door Unlock": GrinchItemData("Supadow Door Unlocks", 408, IC.progression, # [GrinchRamData()]), # "Bike Race Access": GrinchItemData(["Supadow Door Unlocks", 409, IC.progression, # [GrinchRamData()]) "Sleigh Room Key": GrinchItemData(["Sleigh Room"], 410, IC.progression, [GrinchRamData(0x010200, binary_bit_pos=6), GrinchRamData(0x0100AA, binary_bit_pos=5)]) } #Misc Items MISC_ITEMS_TABLE: dict[str, GrinchItemData] = { # This item may not function properly if you receive it during a loading screen or in Mount Crumpit # "Fully Healed Grinch": GrinchItemData(["Health Items", "Filler"], 500, IC.filler, # [GrinchRamData(0x0E8FDC, value=120)]), "5 Rotten Eggs": GrinchItemData(["Rotten Egg Bundles", "Filler"], 502, IC.filler, [GrinchRamData(0x010058, value=5, update_existing_value=True, max_count=200, bit_size=2)]), "10 Rotten Eggs": GrinchItemData(["Rotten Egg Bundles", "Filler"], 503, IC.filler, [GrinchRamData(0x010058, value=10, update_existing_value=True, max_count=200, bit_size=2)]), "20 Rotten Eggs": GrinchItemData(["Rotten Egg Bundles", "Filler"], 504, IC.filler, [GrinchRamData(0x010058, value=20, update_existing_value=True, max_count=200, bit_size=2)]) } USEFUL_IC_TABLE: dict[str, GrinchItemData] = { "Heart of Stone": GrinchItemData(["Health Items"], 501, IC.useful, [GrinchRamData(0x0100ED, value=1, update_existing_value=True, max_count=4)]) } #Traps TRAPS_TABLE: dict[str, GrinchItemData] = { # alias to Ice Trap for traplink # "Freeze Trap": GrinchItemData(["Traps"], 600, IC.trap, [GrinchRamData()]), # "Bee Trap": GrinchItemData(["Traps"], 601, IC.trap, [GrinchRamData()]), # "Electrocution Trap": GrinchItemData(["Traps"], 602, IC.trap, [GrinchRamData()]), # alias to Slowness Trap for traplink # "Tip Toe Trap": GrinchItemData(["Traps"], 603, IC.trap, [GrinchRamData()]), # This item may not function properly if you receive it during a loading screen or in Mount Crumpit # alias to Exhaustion Trap # "Damage Trap": GrinchItemData(["Traps"], 604, IC.trap, [GrinchRamData(0x0E8FDC, value=-20, update_existing_value=True)]), "Depletion Trap": GrinchItemData(["Traps"], 605, IC.trap, [GrinchRamData(0x010058, value=0, bit_size=2)]), "Dump it to Crumpit": GrinchItemData(["Traps"], 606, IC.trap, #Alias to Home Trap for traplink [GrinchRamData(0x010000, value=0x05), GrinchRamData(0x08FB94, value=1), GrinchRamData(0x0100B4, value=0)]), #alias to Spring Trap for traplink # "Rocket Spring Trap": GrinchItemData(["Traps"], 607, IC.trap, [GrinchRamData()]), #alias to Home Trap for traplink "Who sent me back?": GrinchItemData(["Traps"], 608, IC.trap, [GrinchRamData(0x08FB94, value=1)]), # "Cutscene Trap": GrinchItemData(["Traps"], 609, IC.trap, [GrinchRamData()]), # "No Vac Trap": GrinchItemData(["Traps"], 610, IC.trap, [GrinchRamData(0x0102DA, value=0]), # "Invisible Trap": GrinchItemData(["Traps"], 611, IC.trap, [GrinchRamData(0x0102DA, value=0, bit_size=4)]) # "Child Trap": GrinchItemData(["Traps"], 612, IC.trap,[GrinchRamData()]) # "Disable Jump Trap": GrinchItemData(["Traps"], 613, IC.trap,[GrinchRamData(0x010026, binary_bit_pos=6)]) } #Movesets # MOVES_TABLE: dict[str, GrinchItemData] = { # "Bad Breath": GrinchItemData(["Movesets"], 700, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=1)]), # "Pancake": GrinchItemData(["Movesets"], 701, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=2)]), # "Push & Pull": GrinchItemData(["Movesets"], 702, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=3)]), # "Max": GrinchItemData(["Movesets"], 703, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=4)]), # "Tip Toe": GrinchItemData(["Movesets"], 704, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=5)]) # } #Double star combines all dictionaries from each individual list together ALL_ITEMS_TABLE: dict[str, GrinchItemData] = { **GADGETS_TABLE, **MISSION_ITEMS_TABLE, **KEYS_TABLE, **MISC_ITEMS_TABLE, **TRAPS_TABLE, **USEFUL_IC_TABLE, # **SLEIGH_PARTS_TABLE, # **MOVES_TABLE, } # Psuedocoding traplink table # BEE_TRAP_EQUIV = ["Army Trap", "Buyon Trap", "Ghost", "Gooey Bag", "OmoTrap", "Police Trap"] # ICE_TRAP_EQUIV = ["Chaos Control Trap", "Freeze Trap", "Frozen Trap", "Honey Trap", "Paralyze Trap", "Stun Trap", "Bubble Trap"] # DAMAGE_TRAP_EQUIV = ["Banana Trap", "Bomb", "Bonk Trap", "Fire Trap", "Laughter Trap", "Nut Trap", "Push Trap", # "Squash Trap", "Thwimp Trap", "TNT Barrel Trap", "Meteor Trap", "Double Damage", "Spike Ball Trap"] # SPRING_TRAP_EQUIV = ["Eject Ability", "Hiccup Trap", "Jump Trap", "Jumping Jacks Trap", "Whoops! Trap"] # HOME_TRAP_EQUIV = ["Blue Balls Curse", "Instant Death Trap", "Get Out Trap"] # SLOWNESS_TRAP_EQUIV = ["Iron Boots Trap", "Slow Trap", "Sticky Floor Trap"] # CUTSCENE_TRAP_EQUIV = ["Phone Trap"] # ELEC_TRAP_EQUIV = [] # DEPL_TRAP_EQUIV = ["Dry Trap"] def grinch_items_to_id() -> dict[str, int]: item_mappings: dict[str, int] = {} for ItemName, ItemData in ALL_ITEMS_TABLE.items(): item_mappings.update({ItemName: GrinchItem.get_apid(ItemData.id)}) return item_mappings