import typing from BaseClasses import CollectionState from Options import OptionError from .options import (EnableOrbsanity, GlobalOrbsanityBundleSize, PerLevelOrbsanityBundleSize, FireCanyonCellCount, MountainPassCellCount, LavaTubeCellCount, CitizenOrbTradeAmount, OracleOrbTradeAmount) from .locs import cell_locations as cells from .locations import location_table from .levels import level_table if typing.TYPE_CHECKING: from . import JakAndDaxterWorld def set_orb_trade_rule(world: "JakAndDaxterWorld"): options = world.options player = world.player if options.enable_orbsanity == EnableOrbsanity.option_off: world.can_trade = lambda state, required_orbs, required_previous_trade: ( can_trade_vanilla(state, player, world, required_orbs, required_previous_trade)) else: world.can_trade = lambda state, required_orbs, required_previous_trade: ( can_trade_orbsanity(state, player, world, required_orbs, required_previous_trade)) def recalculate_reachable_orbs(state: CollectionState, player: int, world: "JakAndDaxterWorld") -> None: # Recalculate every level, every time the cache is stale, because you don't know # when a specific bundle of orbs in one level may unlock access to another. accessible_total_orbs = 0 for level in level_table: accessible_level_orbs = count_reachable_orbs_level(state, world, level) accessible_total_orbs += accessible_level_orbs state.prog_items[player][f"{level} Reachable Orbs".lstrip()] = accessible_level_orbs # Also recalculate the global count, still used even when Orbsanity is Off. state.prog_items[player]["Reachable Orbs"] = accessible_total_orbs state.prog_items[player]["Reachable Orbs Fresh"] = True def count_reachable_orbs_global(state: CollectionState, world: "JakAndDaxterWorld") -> int: accessible_orbs = 0 for level_regions in world.level_to_orb_regions.values(): for region in level_regions: if region.can_reach(state): accessible_orbs += region.orb_count return accessible_orbs def count_reachable_orbs_level(state: CollectionState, world: "JakAndDaxterWorld", level_name: str = "") -> int: accessible_orbs = 0 for region in world.level_to_orb_regions[level_name]: if region.can_reach(state): accessible_orbs += region.orb_count return accessible_orbs def can_reach_orbs_global(state: CollectionState, player: int, world: "JakAndDaxterWorld", orb_amount: int) -> bool: if not state.prog_items[player]["Reachable Orbs Fresh"]: recalculate_reachable_orbs(state, player, world) return state.has("Reachable Orbs", player, orb_amount) def can_reach_orbs_level(state: CollectionState, player: int, world: "JakAndDaxterWorld", level_name: str, orb_amount: int) -> bool: if not state.prog_items[player]["Reachable Orbs Fresh"]: recalculate_reachable_orbs(state, player, world) return state.has(f"{level_name} Reachable Orbs", player, orb_amount) def can_trade_vanilla(state: CollectionState, player: int, world: "JakAndDaxterWorld", required_orbs: int, required_previous_trade: typing.Optional[int] = None) -> bool: # With Orbsanity Off, Reachable Orbs are in fact Tradeable Orbs. if not state.prog_items[player]["Reachable Orbs Fresh"]: recalculate_reachable_orbs(state, player, world) if required_previous_trade: name_of_previous_trade = location_table[cells.to_ap_id(required_previous_trade)] return (state.has("Reachable Orbs", player, required_orbs) and state.can_reach_location(name_of_previous_trade, player=player)) return state.has("Reachable Orbs", player, required_orbs) def can_trade_orbsanity(state: CollectionState, player: int, world: "JakAndDaxterWorld", required_orbs: int, required_previous_trade: typing.Optional[int] = None) -> bool: # Yes, even Orbsanity trades may unlock access to new Reachable Orbs. if not state.prog_items[player]["Reachable Orbs Fresh"]: recalculate_reachable_orbs(state, player, world) if required_previous_trade: name_of_previous_trade = location_table[cells.to_ap_id(required_previous_trade)] return (state.has("Tradeable Orbs", player, required_orbs) and state.can_reach_location(name_of_previous_trade, player=player)) return state.has("Tradeable Orbs", player, required_orbs) def can_free_scout_flies(state: CollectionState, player: int) -> bool: return state.has("Jump Dive", player) or state.has_all({"Crouch", "Crouch Uppercut"}, player) def can_fight(state: CollectionState, player: int) -> bool: return state.has_any(("Jump Dive", "Jump Kick", "Punch", "Kick"), player) def enforce_multiplayer_limits(world: "JakAndDaxterWorld"): options = world.options friendly_message = "" if (options.enable_orbsanity == EnableOrbsanity.option_global and (options.global_orbsanity_bundle_size.value < GlobalOrbsanityBundleSize.friendly_minimum or options.global_orbsanity_bundle_size.value > GlobalOrbsanityBundleSize.friendly_maximum)): friendly_message += (f" " f"{options.global_orbsanity_bundle_size.display_name} must be no less than " f"{GlobalOrbsanityBundleSize.friendly_minimum} and no greater than " f"{GlobalOrbsanityBundleSize.friendly_maximum} (currently " f"{options.global_orbsanity_bundle_size.value}).\n") if (options.enable_orbsanity == EnableOrbsanity.option_per_level and options.level_orbsanity_bundle_size.value < PerLevelOrbsanityBundleSize.friendly_minimum): friendly_message += (f" " f"{options.level_orbsanity_bundle_size.display_name} must be no less than " f"{PerLevelOrbsanityBundleSize.friendly_minimum} (currently " f"{options.level_orbsanity_bundle_size.value}).\n") if options.fire_canyon_cell_count.value > FireCanyonCellCount.friendly_maximum: friendly_message += (f" " f"{options.fire_canyon_cell_count.display_name} must be no greater than " f"{FireCanyonCellCount.friendly_maximum} (currently " f"{options.fire_canyon_cell_count.value}).\n") if options.mountain_pass_cell_count.value > MountainPassCellCount.friendly_maximum: friendly_message += (f" " f"{options.mountain_pass_cell_count.display_name} must be no greater than " f"{MountainPassCellCount.friendly_maximum} (currently " f"{options.mountain_pass_cell_count.value}).\n") if options.lava_tube_cell_count.value > LavaTubeCellCount.friendly_maximum: friendly_message += (f" " f"{options.lava_tube_cell_count.display_name} must be no greater than " f"{LavaTubeCellCount.friendly_maximum} (currently " f"{options.lava_tube_cell_count.value}).\n") if options.citizen_orb_trade_amount.value > CitizenOrbTradeAmount.friendly_maximum: friendly_message += (f" " f"{options.citizen_orb_trade_amount.display_name} must be no greater than " f"{CitizenOrbTradeAmount.friendly_maximum} (currently " f"{options.citizen_orb_trade_amount.value}).\n") if options.oracle_orb_trade_amount.value > OracleOrbTradeAmount.friendly_maximum: friendly_message += (f" " f"{options.oracle_orb_trade_amount.display_name} must be no greater than " f"{OracleOrbTradeAmount.friendly_maximum} (currently " f"{options.oracle_orb_trade_amount.value}).\n") if friendly_message != "": raise OptionError(f"{world.player_name}: The options you have chosen may disrupt the multiworld. \n" f"Please adjust the following Options for a multiplayer game. \n" f"{friendly_message}" f"Or use 'random-range-x-y' instead of 'random' in your player yaml.\n" f"Or set 'enforce_friendly_options' in the seed generator's host.yaml to false. " f"(Use at your own risk!)") def enforce_singleplayer_limits(world: "JakAndDaxterWorld"): options = world.options friendly_message = "" if options.fire_canyon_cell_count.value > FireCanyonCellCount.friendly_maximum: friendly_message += (f" " f"{options.fire_canyon_cell_count.display_name} must be no greater than " f"{FireCanyonCellCount.friendly_maximum} (currently " f"{options.fire_canyon_cell_count.value}).\n") if options.mountain_pass_cell_count.value > MountainPassCellCount.friendly_maximum: friendly_message += (f" " f"{options.mountain_pass_cell_count.display_name} must be no greater than " f"{MountainPassCellCount.friendly_maximum} (currently " f"{options.mountain_pass_cell_count.value}).\n") if options.lava_tube_cell_count.value > LavaTubeCellCount.friendly_maximum: friendly_message += (f" " f"{options.lava_tube_cell_count.display_name} must be no greater than " f"{LavaTubeCellCount.friendly_maximum} (currently " f"{options.lava_tube_cell_count.value}).\n") if friendly_message != "": raise OptionError(f"The options you have chosen may result in seed generation failures. \n" f"Please adjust the following Options for a singleplayer game. \n" f"{friendly_message}" f"Or use 'random-range-x-y' instead of 'random' in your player yaml.\n" f"Or set 'enforce_friendly_options' in your host.yaml to false. " f"(Use at your own risk!)") def verify_orb_trade_amounts(world: "JakAndDaxterWorld"): if world.total_trade_orbs > 2000: raise OptionError(f"{world.player_name}: Required number of orbs for all trades ({world.total_trade_orbs}) " f"is more than all the orbs in the game (2000). Reduce the value of either " f"{world.options.citizen_orb_trade_amount.display_name} " f"or {world.options.oracle_orb_trade_amount.display_name}.")