import math from BaseClasses import Region, Item, ItemClassification from .Locations import grinch_locations_to_id, grinch_locations, GrinchLocation, get_location_names_per_category from .Items import ( grinch_items_to_id, GrinchItem, ALL_ITEMS_TABLE, MISC_ITEMS_TABLE, get_item_names_per_category, TRAPS_TABLE, ) from .Regions import connect_regions from .Rules import set_location_rules from .Client import * from typing import ClassVar from worlds.AutoWorld import World from Options import OptionError from .Options import GrinchOptions from .Rules import access_rules_dict class GrinchWorld(World): game: ClassVar[str] = "The Grinch" options_dataclass = Options.GrinchOptions options: Options.GrinchOptions topology_present = True # not an open world game, very linear item_name_to_id: ClassVar[dict[str, int]] = grinch_items_to_id() location_name_to_id: ClassVar[dict[str, int]] = grinch_locations_to_id() required_client_version = (0, 6, 3) item_name_groups = get_item_names_per_category() location_name_groups = get_location_names_per_category() def __init__(self, *args, **kwargs): # Pulls __init__ function and takes control from there in BaseClasses.py self.origin_region_name: str = "Mount Crumpit" super(GrinchWorld, self).__init__(*args, **kwargs) def generate_early(self) -> None: # Special conditions changed before generation occurs if self.options.ring_link == 1 and self.options.unlimited_eggs == 1: raise OptionError( "Cannot enable both unlimited rotten eggs and ring links. You can only enable one of these at a time." + f"The following player's YAML needs to be fixed: {self.player_name}" ) def create_regions(self): # Generates all regions for the multiworld for region_name in access_rules_dict.keys(): self.multiworld.regions.append(Region(region_name, self.player, self.multiworld)) self.multiworld.regions.append(Region("Mount Crumpit", self.player, self.multiworld)) for location, data in grinch_locations.items(): region = self.get_region(data.region) entry = GrinchLocation(self.player, location, region, data) if location == "MC - Sleigh Ride - Neutralizing Santa": entry.place_locked_item(Item("Goal", ItemClassification.progression, None, self.player)) region.locations.append(entry) connect_regions(self) def create_item(self, item: str) -> GrinchItem: # Creates specific items on demand if item in ALL_ITEMS_TABLE.keys(): return GrinchItem(item, self.player, ALL_ITEMS_TABLE[item]) raise Exception(f"Invalid item name: {item}") def create_items(self): # Generates all items for the multiworld self_itempool: list[GrinchItem] = [] for item, data in ALL_ITEMS_TABLE.items(): self_itempool.append(self.create_item(item)) if item == "Heart of Stone": for _ in range(3): self_itempool.append(self.create_item(item)) # Get number of current unfilled locations unfilled_locations: int = ( len(self.multiworld.get_unfilled_locations(self.player)) - len(ALL_ITEMS_TABLE.keys()) - 3 ) filler_locations: int = math.floor(unfilled_locations * (1 - (self.options.trap_percentage / 100))) trap_locations: int = math.floor(unfilled_locations * (self.options.trap_percentage / 100)) # This catches the extra 1 or 2 unfilled_locations that come up from the math.floor() extra_locations = unfilled_locations - (filler_locations + trap_locations) filler_locations != extra_locations # Total available weight sum total_fillerweights = sum(self.options.filler_weight[filler] for filler in MISC_ITEMS_TABLE) # Fill remaining locations according to weight ratio for filler in MISC_ITEMS_TABLE: # This ratio is a decimal between 0 and 1, and when multiplied by 100 is the % of that filler # item in the available unfilled locations filler_weight_ratio = self.options.filler_weight[filler] / total_fillerweights filler_count = round(filler_locations * filler_weight_ratio) for _ in range(filler_count): self_itempool.append(self.create_item(filler)) # # Make sure we don't underfill (in case of rounding losses) # while len(self_itempool) < unfilled_locations: # self_itempool.append(self.create_item(self.get_other_filler_item(list(MISC_ITEMS_TABLE.keys())))) # Total available weight sum if self.options.trap_percentage > 0: total_trapweights = sum(self.options.trap_weight[trap] for trap in TRAPS_TABLE) if self.options.trap_percentage > 0 && total_trapweights <= 0: raise Exception("ERROR: Traps are enabled, but all trap weights are zero or undefined") for trap in TRAPS_TABLE: trap_weight_ratio = self.options.trap_weight[trap] / total_trapweights trap_count = round(trap_locations * trap_weight_ratio) for _ in range(trap_count): self_itempool.append(self.create_item(trap)) self.multiworld.itempool += self_itempool def set_rules(self): self.multiworld.completion_condition[self.player] = lambda state: state.has("Goal", self.player) set_location_rules(self) def get_other_filler_item(self, other_filler: list[str]) -> str: return self.random.choices(other_filler)[0] def fill_slot_data(self): return { "give_unlimited_eggs": self.options.unlimited_eggs.value, "ring_link": self.options.ring_link.value, } def generate_output(self, output_directory: str) -> None: # print("") pass