from typing import TYPE_CHECKING from BaseClasses import Entrance, Region from entrance_rando import EntranceType, randomize_entrances from .connections import RANDOMIZED_CONNECTIONS, TRANSITIONS from .options import ShuffleTransitions, TransitionPlando if TYPE_CHECKING: from . import MessengerWorld def disconnect_entrances(world: "MessengerWorld") -> None: def disconnect_entrance() -> None: child = entrance.connected_region.name child_region = entrance.connected_region child_region.entrances.remove(entrance) entrance.connected_region = None er_type = EntranceType.ONE_WAY if child == "Glacial Peak - Left" else \ EntranceType.TWO_WAY if child in RANDOMIZED_CONNECTIONS else EntranceType.ONE_WAY if er_type == EntranceType.TWO_WAY: mock_entrance = entrance.parent_region.create_er_target(entrance.name) else: mock_entrance = child_region.create_er_target(child) entrance.randomization_type = er_type mock_entrance.randomization_type = er_type for parent, child in RANDOMIZED_CONNECTIONS.items(): if child == "Corrupted Future": entrance = world.get_entrance("Artificer's Portal") elif child == "Tower of Time - Left": entrance = world.get_entrance("Artificer's Challenge") else: entrance = world.get_entrance(f"{parent} -> {child}") disconnect_entrance() def connect_plando(world: "MessengerWorld", plando_connections: TransitionPlando) -> None: def remove_dangling_exit(region: Region) -> None: # find the disconnected exit and remove references to it for _exit in region.exits: if not _exit.connected_region: break else: raise ValueError(f"Unable to find randomized transition for {plando_connection}") region.exits.remove(_exit) def remove_dangling_entrance(region: Region) -> None: # find the disconnected entrance and remove references to it for _entrance in region.entrances: if not _entrance.parent_region: break else: raise ValueError(f"Invalid target region for {plando_connection}") region.entrances.remove(_entrance) for plando_connection in plando_connections: # get the connecting regions # need to handle these special because the names are unique but have the same parent region if plando_connection.entrance in ("Artificer", "Tower HQ"): reg1 = world.get_region("Tower HQ") if plando_connection.entrance == "Artificer": dangling_exit = world.get_entrance("Artificer's Portal") else: dangling_exit = world.get_entrance("Artificer's Challenge") reg1.exits.remove(dangling_exit) else: reg1 = world.get_region(plando_connection.entrance) remove_dangling_exit(reg1) reg2 = world.get_region(plando_connection.exit) remove_dangling_entrance(reg2) # connect the regions reg1.connect(reg2) # pretend the user set the plando direction as "both" regardless of what they actually put on coupled if ((world.options.shuffle_transitions == ShuffleTransitions.option_coupled or plando_connection.direction == "both") and plando_connection.exit in RANDOMIZED_CONNECTIONS): remove_dangling_exit(reg2) remove_dangling_entrance(reg1) reg2.connect(reg1) def shuffle_transitions(world: "MessengerWorld") -> None: coupled = world.options.shuffle_transitions == ShuffleTransitions.option_coupled plando = world.options.plando_connections if plando: connect_plando(world, plando) result = randomize_entrances(world, coupled, {0: [0]}) world.transitions = sorted(result.placements, key=lambda entrance: TRANSITIONS.index(entrance.parent_region.name)) for transition in world.transitions: if "->" not in transition.name: continue transition.parent_region.exits.remove(transition) transition.name = f"{transition.parent_region.name} -> {transition.connected_region.name}" transition.parent_region.exits.append(transition)