from Options import PerGameCommonOptions, Range, Choice, Toggle, DeathLink, DefaultOnToggle, StartInventoryPool from dataclasses import dataclass class Goal(Choice): """ Choose the main goal. complete_all_levels: All levels of the selected episodes complete_boss_levels: Boss levels (E#M8) of selected episodes """ display_name = "Goal" option_complete_all_levels = 0 option_complete_boss_levels = 1 default = 0 class Difficulty(Choice): """ Choose the game difficulty. These options match DOOM's skill levels. baby (I'm too young to die.) Same as easy, with double ammo pickups and half damage taken. easy (Hey, not too rough.) Less monsters or strength. medium (Hurt me plenty.) Default. hard (Ultra-Violence.) More monsters or strength. nightmare (Nightmare!) Monsters attack more rapidly and respawn. """ display_name = "Difficulty" option_baby = 0 option_easy = 1 option_medium = 2 option_hard = 3 option_nightmare = 4 alias_itytd = 0 alias_hntr = 1 alias_hmp = 2 alias_uv = 3 alias_nm = 4 default = 2 class RandomMonsters(Choice): """ Choose how monsters are randomized. vanilla: No randomization shuffle: Monsters are shuffled within the level random_balanced: Monsters are completely randomized, but balanced based on existing ratio in the level. (Small monsters vs medium vs big) random_chaotic: Monsters are completely randomized, but balanced based on existing ratio in the entire game. """ display_name = "Random Monsters" option_vanilla = 0 option_shuffle = 1 option_random_balanced = 2 option_random_chaotic = 3 default = 1 class RandomPickups(Choice): """ Choose how pickups are randomized. vanilla: No randomization shuffle: Pickups are shuffled within the level random_balanced: Pickups are completely randomized, but balanced based on existing ratio in the level. (Small pickups vs Big) """ display_name = "Random Pickups" option_vanilla = 0 option_shuffle = 1 option_random_balanced = 2 default = 1 class RandomMusic(Choice): """ Level musics will be randomized. vanilla: No randomization shuffle_selected: Selected episodes' levels will be shuffled shuffle_game: All the music will be shuffled """ display_name = "Random Music" option_vanilla = 0 option_shuffle_selected = 1 option_shuffle_game = 2 default = 0 class FlipLevels(Choice): """ Flip levels on one axis. vanilla: No flipping flipped: All levels are flipped randomly_flipped: Random levels are flipped """ display_name = "Flip Levels" option_vanilla = 0 option_flipped = 1 option_randomly_flipped = 2 default = 0 class AllowDeathLogic(Toggle): """Some locations require a timed puzzle that can only be tried once. After which, if the player failed to get it, the location cannot be checked anymore. By default, no progression items are placed here. There is a way, hovewer, to still get them: Get killed in the current map. The map will reset, you can now attempt the puzzle again.""" display_name = "Allow Death Logic" class Pro(Toggle): """Include difficult tricks into rules. Mostly employed by speed runners. i.e.: Leaps across to a locked area, trigger a switch behind a window at the right angle, etc.""" display_name = "Pro Doom" class StartWithComputerAreaMaps(Toggle): """Give the player all Computer Area Map items from the start.""" display_name = "Start With Computer Area Maps" class ResetLevelOnDeath(DefaultOnToggle): """When dying, levels are reset and monsters respawned. But inventory and checks are kept. Turning this setting off is considered easy mode. Good for new players that don't know the levels well.""" display_name = "Reset Level on Death" class Episode1(DefaultOnToggle): """Knee-Deep in the Dead. If none of the episodes are chosen, Episode 1 will be chosen by default.""" display_name = "Episode 1" class Episode2(DefaultOnToggle): """The Shores of Hell. If none of the episodes are chosen, Episode 1 will be chosen by default.""" display_name = "Episode 2" class Episode3(DefaultOnToggle): """Inferno. If none of the episodes are chosen, Episode 1 will be chosen by default.""" display_name = "Episode 3" class Episode4(Toggle): """Thy Flesh Consumed. If none of the episodes are chosen, Episode 1 will be chosen by default.""" display_name = "Episode 4" class SplitBackpack(Toggle): """Split the Backpack into four individual items, each one increasing ammo capacity for one type of weapon only.""" display_name = "Split Backpack" class BackpackCount(Range): """How many Backpacks will be available. If Split Backpack is set, this will be the number of each capacity upgrade available.""" display_name = "Backpack Count" range_start = 0 range_end = 10 default = 1 class MaxAmmoBullets(Range): """Set the starting ammo capacity for bullets.""" display_name = "Max Ammo - Bullets" range_start = 200 range_end = 999 default = 200 class MaxAmmoShells(Range): """Set the starting ammo capacity for shotgun shells.""" display_name = "Max Ammo - Shells" range_start = 50 range_end = 999 default = 50 class MaxAmmoRockets(Range): """Set the starting ammo capacity for rockets.""" display_name = "Max Ammo - Rockets" range_start = 50 range_end = 999 default = 50 class MaxAmmoEnergyCells(Range): """Set the starting ammo capacity for energy cells.""" display_name = "Max Ammo - Energy Cells" range_start = 300 range_end = 999 default = 300 class AddedAmmoBullets(Range): """Set the amount of bullet capacity added when collecting a backpack or capacity upgrade.""" display_name = "Added Ammo - Bullets" range_start = 20 range_end = 999 default = 200 class AddedAmmoShells(Range): """Set the amount of shotgun shell capacity added when collecting a backpack or capacity upgrade.""" display_name = "Added Ammo - Shells" range_start = 5 range_end = 999 default = 50 class AddedAmmoRockets(Range): """Set the amount of rocket capacity added when collecting a backpack or capacity upgrade.""" display_name = "Added Ammo - Rockets" range_start = 5 range_end = 999 default = 50 class AddedAmmoEnergyCells(Range): """Set the amount of energy cell capacity added when collecting a backpack or capacity upgrade.""" display_name = "Added Ammo - Energy Cells" range_start = 30 range_end = 999 default = 300 @dataclass class DOOM1993Options(PerGameCommonOptions): start_inventory_from_pool: StartInventoryPool goal: Goal difficulty: Difficulty random_monsters: RandomMonsters random_pickups: RandomPickups random_music: RandomMusic flip_levels: FlipLevels allow_death_logic: AllowDeathLogic pro: Pro start_with_computer_area_maps: StartWithComputerAreaMaps death_link: DeathLink reset_level_on_death: ResetLevelOnDeath episode1: Episode1 episode2: Episode2 episode3: Episode3 episode4: Episode4 split_backpack: SplitBackpack backpack_count: BackpackCount max_ammo_bullets: MaxAmmoBullets max_ammo_shells: MaxAmmoShells max_ammo_rockets: MaxAmmoRockets max_ammo_energy_cells: MaxAmmoEnergyCells added_ammo_bullets: AddedAmmoBullets added_ammo_shells: AddedAmmoShells added_ammo_rockets: AddedAmmoRockets added_ammo_energy_cells: AddedAmmoEnergyCells