Files
Grinch-AP/worlds/ladx/LADXR
threeandthreee 19839399e5 LADX: stealing logic option (#3965)
* implement StealingInLogic option

* fix ladxr setting

* adjust docs

* option to disable stealing

* indicate disabled stealing with shopkeeper dialog

* merge upstream/main

* Revert "merge upstream/main"

This reverts commit c91d2d6b292d95cf93b091121f56c94b55ac8fd0.

* fix

* stealing in patch

* logic reorder and fix

sword to front for readability, but also can_farm condition was missing
2025-10-23 22:11:41 +02:00
..
2025-10-23 22:11:41 +02:00
2025-07-26 22:16:00 +02:00
2023-11-22 08:29:33 -06:00
2025-07-26 22:16:00 +02:00

Legend Of Zelda: Link's Awakening DX: Randomizer

Or, LADXR for short.

What is this?

See https://daid.github.io/LADXR/

Usage

The only requirements are: to use python3, and the English v1.0 ROM for Links Awakening DX.

The proper SHA-1 for the rom is d90ac17e9bf17b6c61624ad9f05447bdb5efc01a.

Basic usage: python3 main.py zelda.gbc

The script will generate a new rom with item locations shuffled. There are many options, see -h on the script for details.

Development

This is still in the early stage of development. Important bits are:

  • randomizer.py: Contains the actual logic to randomize the rom, and checks to make sure it can be solved.
  • logic/*.py: Contains the logic definitions of what connects to what in the world and what it requires to access that part.
  • locations/*.py: Contains definitions of location types, and what items can be there. As well as the code on how to place an item there. For example the Chest class has a list of all items that can be in a chest. And the needed rom patch to put that an item in a specific chest.
  • patches/*.py: Various patches on the code that are not directly related to a specific location. But more general fixes