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* bumpstik: initial commit * bumpstik: fix game name in location obj * bumpstik: specified offset * bumpstik: forgot to call create_regions * bumpstik: fix entrance generation * bumpstik: fix completion definition * bumpstik: treasure bumper, LttP text * bumpstik: add more score-based locations * bumpstik: adjust regions * bumpstik: fill with Treasure Bumpers * bumpstik: force Treasure Bumper on last location * bumpstik: don't require Hazard Bumpers for level 4 * bumpstik: treasure bumper locations * bumpstik: formatting * bumpstik: refactor to 0.3.5 * bumpstik: Treasure bumpers are now progression * bumpstik: complete reimplementation of locations * bumpstik: implement Nothing as item * bumpstik: level 3 and 4 locations * bumpstik: correct a goal value * bumpstik: region defs need one extra treasure * bumpstik: add more starting paint cans * bumpstik: toned down final score goal * bumpstik: changing items, Hazards no longer traps * bumpstik: remove item groups * bumpstik: update self.world to self.multiworld * bumpstik: clean up item types and classes * bumpstik: add options also add traps to item pool * bumpstik: update docs * bumpstik: oops * bumpstik: add to master game list on readme * bumpstik: renaming Task Skip to Task Advance because "Task Skip" is surprisingly hard to say * bumpstik: fill with score on item gen instead of nothing (nothing is still the default filler) * bumpstik: add 18 checks * bumpstik: bump ap ver * bumpstik: add item groups * bumpstik: make helper items and traps configurable * bumpstik: make Hazard Bumper progression * bumpstik: tone final score goal down to 50K * bumpstik: 0.4.0 region update * bumpstik: clean up docs also final goal is now 50K or your score + 5000, whichever is higher * bumpstik: take datapackage out of testing mode * bumpstik: Apply suggestions from code review code changes for .apworld support Co-authored-by: Zach Parks <zach@alliware.com> --------- Co-authored-by: Zach Parks <zach@alliware.com>
50 lines
1.7 KiB
Python
50 lines
1.7 KiB
Python
# Copyright (c) 2022 FelicitusNeko
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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from BaseClasses import Location
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class BumpStikLocation(Location):
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game = "Bumper Stickers"
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offset = 595_000
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level1_locs = [f"{(i + 1) * 250} Points" for i in range(4)] + \
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[f"{(i + 1) * 500} Level Points" for i in range(4)] + \
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[f"{(i + 1) * 25} Level Bumpers" for i in range(3)] + \
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["Combo 5"]
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level2_locs = [f"{(i + 1) * 500} Points" for i in range(4)] + \
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[f"{(i + 1) * 1000} Level Points" for i in range(4)] + \
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[f"{(i + 1) * 25} Level Bumpers" for i in range(4)] + \
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["Combo 5"] + ["Chain x2"]
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level3_locs = [f"{(i + 1) * 800} Points" for i in range(4)] + \
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[f"{(i + 1) * 2000} Level Points" for i in range(4)] + \
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[f"{(i + 1) * 25} Level Bumpers" for i in range(5)] + \
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["Combo 5", "Combo 7"] + ["Chain x2"] + \
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["All Clear, 3 colors"]
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level4_locs = [f"{(i + 1) * 1500} Points" for i in range(4)] + \
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[f"{(i + 1) * 3000} Level Points" for i in range(4)] + \
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[f"{(i + 1) * 25} Level Bumpers" for i in range(6)] + \
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["Combo 5", "Combo 7"] + ["Chain x2", "Chain x3"]
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level5_locs = ["50,000+ Total Points", "Cleared all Hazards"]
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for x, loc_list in enumerate([level1_locs, level2_locs, level3_locs, level4_locs, level5_locs]):
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for y, loc in enumerate(loc_list):
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loc_list[y] = f"Level {x + 1} - {loc}"
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extra_locs = [f"Bonus Booster {i+1}" for i in range(5)] + \
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[f"Treasure Bumper {i+1}" for i in range(32)]
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all_locs = level1_locs + level2_locs + level3_locs + level4_locs + level5_locs + extra_locs
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location_table = {
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loc: offset + i for i, loc in enumerate(all_locs)
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}
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