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* Init * remove submodule * Init * Update docs * Fix tests * Update to use apcivvi * Update Readme and codeowners * Minor changes * Remove .value from options (except starting hint) * Minor updates * remove unnecessary property * Cleanup Rules and Region * Fix output file generation * Implement feedback * Remove 'AP' tag and fix issue with format strings and using same quotes * Update worlds/civ_6/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Minor docs changes * minor updates * Small rework of create items * Minor updates * Remove unused variable * Move client to Launcher Components with rest of similar clients * Revert "Move client to Launcher Components with rest of similar clients" This reverts commit f9fd5df9fdf19eaf4f1de54e21e3c33a74f02364. * modify component * Fix generation issues * Fix tests * Minor change * Add improvement and test case * Minor options changes * . * Preliminary Review * Fix failing test due to slot data serialization * Format json * Remove exclude missable boosts * Update options (update goody hut text, make research multiplier a range) * Update docs punctuation and slot data init * Move priority/excluded locations into options * Implement docs PR feedback * PR Feedback for options * PR feedback misc * Update location classification and fix client type * Fix typings * Update research cost multiplier * Remove unnecessary location priority code * Remove extrenous use of items() * WIP PR Feedback * WIP PR Feedback * Add victory event * Add option set for death link effect * PR improvements * Update post fill hint to support items with multiple classifications * remove unnecessary len * Move location exclusion logic * Update test to use set instead of accidental dict * Update docs around progressive eras and boost locations * Update docs for options to be more readable * Fix issue with filler items and prehints * Update filler_data to be static * Update links in docs * Minor updates and PR feedback * Update boosts data * Update era required items * Update existing techs * Update existing techs * move boost data class * Update reward data * Update prereq data * Update new items and progressive districts * Remove unused code * Make filler item name func more efficient * Update death link text * Move Civ6 to the end of readme * Fix bug with hidden locations and location.name * Partial PR Feedback Implementation * Format changes * Minor review feedback * Modify access rules to use list created in generate_early * Modify boost rules to precalculate requirements * Remove option checks from access rules * Fix issue with pre initialized dicts * Add inno setup for civ6 client * Update inno_setup.iss --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
120 lines
4.9 KiB
Python
120 lines
4.9 KiB
Python
from enum import Enum
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from logging import Logger
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from typing import List, Optional
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from .Items import CivVIItemData
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from .TunerClient import TunerClient, TunerConnectionException, TunerTimeoutException
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class ConnectionState(Enum):
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DISCONNECTED = 0
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IN_GAME = 1
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IN_MENU = 2
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class CivVIInterface:
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logger: Logger
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tuner: TunerClient
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last_error: Optional[str] = None
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def __init__(self, logger: Logger):
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self.logger = logger
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self.tuner = TunerClient(logger)
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async def is_in_game(self) -> ConnectionState:
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command = "IsInGame()"
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try:
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result = await self.tuner.send_game_command(command)
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if result == "false":
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return ConnectionState.IN_MENU
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self.last_error = None
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return ConnectionState.IN_GAME
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except TunerTimeoutException:
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self.print_connection_error(
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"Not connected to game, waiting for connection to be available")
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return ConnectionState.DISCONNECTED
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except TunerConnectionException as e:
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if "The remote computer refused the network connection" in str(e):
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self.print_connection_error(
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"Unable to connect to game. Verify that the tuner is enabled. Attempting to reconnect")
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else:
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self.print_connection_error(
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"Not connected to game, waiting for connection to be available")
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return ConnectionState.DISCONNECTED
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except Exception as e:
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if "attempt to index a nil valuestack traceback" in str(e) \
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or ".. is not supported for string .. nilstack traceback" in str(e):
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return ConnectionState.IN_MENU
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return ConnectionState.DISCONNECTED
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def print_connection_error(self, error: str) -> None:
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if error != self.last_error:
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self.last_error = error
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self.logger.info(error)
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async def give_item_to_player(self, item: CivVIItemData, sender: str = "", amount: int = 1, game_id_override: Optional[str] = None) -> None:
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if game_id_override:
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item_id = f'"{game_id_override}"'
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else:
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item_id = item.civ_vi_id
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command = f"HandleReceiveItem({item_id}, \"{item.name}\", \"{item.item_type.value}\", \"{sender}\", {amount})"
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await self.tuner.send_game_command(command)
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async def resync(self) -> None:
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"""Has the client resend all the checked locations"""
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command = "Resync()"
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await self.tuner.send_game_command(command)
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async def check_victory(self) -> bool:
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command = "ClientGetVictory()"
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result = await self.tuner.send_game_command(command)
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return result == "true"
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async def get_checked_locations(self) -> List[str]:
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command = "GetUnsentCheckedLocations()"
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result = await self.tuner.send_game_command(command, 2048 * 4)
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return result.split(",")
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async def get_deathlink(self) -> str:
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"""returns either "false" or the name of the unit that killed the player's unit"""
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command = "ClientGetDeathLink()"
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result = await self.tuner.send_game_command(command)
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return result
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async def kill_unit(self, message: str) -> None:
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command = f"KillUnit(\"{message}\")"
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await self.tuner.send_game_command(command)
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async def get_last_received_index(self) -> int:
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command = "ClientGetLastReceivedIndex()"
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result = await self.tuner.send_game_command(command)
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return int(result)
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async def send_notification(self, item: CivVIItemData, sender: str = "someone") -> None:
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command = f"GameCore.NotificationManager:SendNotification(GameCore.NotificationTypes.USER_DEFINED_2, \"{item.name} Received\", \"You have received {item.name} from \" .. \"{sender}\", 0, {item.civ_vi_id})"
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await self.tuner.send_command(command)
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async def decrease_gold_by_percent(self, percent: int, message: str) -> None:
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command = f"DecreaseGoldByPercent({percent}, \"{message}\")"
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await self.tuner.send_game_command(command)
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async def decrease_faith_by_percent(self, percent: int, message: str) -> None:
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command = f"DecreaseFaithByPercent({percent}, \"{message}\")"
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await self.tuner.send_game_command(command)
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async def decrease_era_score_by_amount(self, amount: int, message: str) -> None:
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command = f"DecreaseEraScoreByAmount({amount}, \"{message}\")"
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await self.tuner.send_game_command(command)
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async def set_max_allowed_era(self, count: int) -> None:
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command = f"SetMaxAllowedEra(\"{count}\")"
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await self.tuner.send_game_command(command)
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async def get_max_allowed_era(self) -> int:
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command = "ClientGetMaxAllowedEra()"
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result = await self.tuner.send_game_command(command)
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if result == "":
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return -1
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return int(result)
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