mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00
631 lines
29 KiB
Python
631 lines
29 KiB
Python
# Python standard libraries
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import asyncio
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import json
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import logging
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import os
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import subprocess
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import sys
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from asyncio import Task
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from datetime import datetime
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from logging import Logger
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from typing import Awaitable
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# Misc imports
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import colorama
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import pymem
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from pymem.exception import ProcessNotFound
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# Archipelago imports
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import ModuleUpdate
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import Utils
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from CommonClient import ClientCommandProcessor, CommonContext, server_loop, gui_enabled
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from NetUtils import ClientStatus
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# Jak imports
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from .game_id import jak1_name
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from .options import EnableOrbsanity
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from .agents.memory_reader import JakAndDaxterMemoryReader
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from .agents.repl_client import JakAndDaxterReplClient
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from . import JakAndDaxterWorld
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ModuleUpdate.update()
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logger = logging.getLogger("JakClient")
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all_tasks: set[Task] = set()
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def create_task_log_exception(awaitable: Awaitable) -> asyncio.Task:
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async def _log_exception(a):
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try:
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return await a
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except Exception as e:
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logger.exception(e)
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finally:
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all_tasks.remove(task)
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task = asyncio.create_task(_log_exception(awaitable))
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all_tasks.add(task)
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return task
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class JakAndDaxterClientCommandProcessor(ClientCommandProcessor):
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ctx: "JakAndDaxterContext"
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# The command processor is not async so long-running operations like the /repl connect command
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# (which takes 10-15 seconds to compile the game) have to be requested with user-initiated flags.
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# The flags are checked by the agents every main_tick.
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def _cmd_repl(self, *arguments: str):
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"""Sends a command to the OpenGOAL REPL. Arguments:
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- connect : connect the client to the REPL (goalc).
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- status : check internal status of the REPL."""
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if arguments:
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if arguments[0] == "connect":
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self.ctx.on_log_info(logger, "This may take a bit... Wait for the success audio cue before continuing!")
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self.ctx.repl.initiated_connect = True
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if arguments[0] == "status":
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create_task_log_exception(self.ctx.repl.print_status())
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def _cmd_memr(self, *arguments: str):
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"""Sends a command to the Memory Reader. Arguments:
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- connect : connect the memory reader to the game process (gk).
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- status : check the internal status of the Memory Reader."""
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if arguments:
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if arguments[0] == "connect":
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self.ctx.memr.initiated_connect = True
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if arguments[0] == "status":
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create_task_log_exception(self.ctx.memr.print_status())
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class JakAndDaxterContext(CommonContext):
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game = jak1_name
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items_handling = 0b111 # Full item handling
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command_processor = JakAndDaxterClientCommandProcessor
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# We'll need two agents working in tandem to handle two-way communication with the game.
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# The REPL Client will handle the server->game direction by issuing commands directly to the running game.
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# But the REPL cannot send information back to us, it only ingests information we send it.
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# Luckily OpenGOAL sets up memory addresses to write to, that AutoSplit can read from, for speedrunning.
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# We'll piggyback off this system with a Memory Reader, and that will handle the game->server direction.
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repl: JakAndDaxterReplClient
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memr: JakAndDaxterMemoryReader
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# And two associated tasks, so we have handles on them.
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repl_task: asyncio.Task
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memr_task: asyncio.Task
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# Storing some information for writing save slot identifiers.
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slot_seed: str
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def __init__(self, server_address: str | None, password: str | None) -> None:
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self.repl = JakAndDaxterReplClient(self.on_log_error,
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self.on_log_warn,
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self.on_log_success,
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self.on_log_info)
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self.memr = JakAndDaxterMemoryReader(self.on_location_check,
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self.on_finish_check,
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self.on_deathlink_check,
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self.on_deathlink_toggle,
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self.on_orb_trade,
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self.on_log_error,
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self.on_log_warn,
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self.on_log_success,
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self.on_log_info)
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# self.repl.load_data()
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# self.memr.load_data()
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super().__init__(server_address, password)
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def run_gui(self):
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from kvui import GameManager
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class JakAndDaxterManager(GameManager):
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logging_pairs = [
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("Client", "Archipelago")
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]
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base_title = "Jak and Daxter ArchipelaGOAL Client"
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self.ui = JakAndDaxterManager(self)
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self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
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async def server_auth(self, password_requested: bool = False):
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if password_requested and not self.password:
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await super(JakAndDaxterContext, self).server_auth(password_requested)
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await self.get_username()
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self.tags = set()
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await self.send_connect()
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def on_package(self, cmd: str, args: dict):
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if cmd == "RoomInfo":
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self.slot_seed = args["seed_name"]
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if cmd == "Connected":
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slot_data = args["slot_data"]
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orbsanity_option = slot_data["enable_orbsanity"]
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if orbsanity_option == EnableOrbsanity.option_per_level:
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orbsanity_bundle = slot_data["level_orbsanity_bundle_size"]
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elif orbsanity_option == EnableOrbsanity.option_global:
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orbsanity_bundle = slot_data["global_orbsanity_bundle_size"]
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else:
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orbsanity_bundle = 1
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# Connected packet is unaware of starting inventory or if player is returning to an existing game.
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# Set initial_item_count to 0, see below comments for more info.
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if not self.repl.received_initial_items and self.repl.initial_item_count < 0:
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self.repl.initial_item_count = 0
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create_task_log_exception(
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self.repl.setup_options(orbsanity_option,
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orbsanity_bundle,
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slot_data["fire_canyon_cell_count"],
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slot_data["mountain_pass_cell_count"],
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slot_data["lava_tube_cell_count"],
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slot_data["citizen_orb_trade_amount"],
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slot_data["oracle_orb_trade_amount"],
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slot_data["trap_effect_duration"],
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slot_data["jak_completion_condition"],
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self.auth[:16], # The slot name
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self.slot_seed[:8]))
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# Because Orbsanity and the orb traders in the game are intrinsically linked, we need the server
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# to track our trades at all times to support async play. "Retrieved" will tell us the orbs we lost,
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# while "ReceivedItems" will tell us the orbs we gained. This will give us the correct balance.
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if orbsanity_option in [EnableOrbsanity.option_per_level, EnableOrbsanity.option_global]:
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async def get_orb_balance():
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await self.send_msgs([{"cmd": "Get", "keys": [f"jakanddaxter_{self.auth}_orbs_paid"]}])
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create_task_log_exception(get_orb_balance())
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# Tell the server if Deathlink is enabled or disabled in the in-game options.
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# This allows us to "remember" the user's choice.
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self.on_deathlink_toggle()
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if cmd == "Retrieved":
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if f"jakanddaxter_{self.auth}_orbs_paid" in args["keys"]:
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orbs_traded = args["keys"][f"jakanddaxter_{self.auth}_orbs_paid"]
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orbs_traded = orbs_traded if orbs_traded is not None else 0
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create_task_log_exception(self.repl.subtract_traded_orbs(orbs_traded))
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if cmd == "ReceivedItems":
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# If you have a starting inventory or are returning to a game where you have items, a ReceivedItems will be
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# in the same network packet as Connected. This guarantees it is the first of any ReceivedItems we process.
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# In this case, we should set the initial_item_count to > 0, even if already set to 0 by Connected, as well
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# as the received_initial_items flag. Finally, use send_connection_status to tell the player to wait while
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# we process the initial items. However, we will skip all this if there was no initial ReceivedItems and
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# the REPL indicates it already handled any initial items (0 or otherwise).
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if not self.repl.received_initial_items and not self.repl.processed_initial_items:
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self.repl.received_initial_items = True
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self.repl.initial_item_count = len(args["items"])
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create_task_log_exception(self.repl.send_connection_status("wait"))
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# This enumeration should run on every ReceivedItems packet,
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# regardless of it being on initial connection or midway through a game.
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for index, item in enumerate(args["items"], start=args["index"]):
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logger.debug(f"index: {str(index)}, item: {str(item)}")
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self.repl.item_inbox[index] = item
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async def json_to_game_text(self, args: dict):
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if "type" in args and args["type"] in {"ItemSend"}:
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my_item_name: str | None = None
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my_item_finder: str | None = None
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their_item_name: str | None = None
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their_item_owner: str | None = None
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item = args["item"]
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recipient = args["receiving"]
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# Receiving an item from the server.
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if self.slot_concerns_self(recipient):
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my_item_name = self.item_names.lookup_in_game(item.item)
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# Did we find it, or did someone else?
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if self.slot_concerns_self(item.player):
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my_item_finder = "MYSELF"
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else:
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my_item_finder = self.player_names[item.player]
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# Sending an item to the server.
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if self.slot_concerns_self(item.player):
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their_item_name = self.item_names.lookup_in_slot(item.item, recipient)
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# Does it belong to us, or to someone else?
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if self.slot_concerns_self(recipient):
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their_item_owner = "MYSELF"
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else:
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their_item_owner = self.player_names[recipient]
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# Write to game display.
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self.repl.queue_game_text(my_item_name, my_item_finder, their_item_name, their_item_owner)
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# Even though N items come in as 1 ReceivedItems packet, there are still N PrintJson packets to process,
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# and they all arrive before the ReceivedItems packet does. Defer processing of these packets as
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# async tasks to speed up large releases of items.
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def on_print_json(self, args: dict) -> None:
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create_task_log_exception(self.json_to_game_text(args))
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super(JakAndDaxterContext, self).on_print_json(args)
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# We need to do a little more than just use CommonClient's on_deathlink.
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def on_deathlink(self, data: dict):
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if self.memr.deathlink_enabled:
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self.repl.received_deathlink = True
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super().on_deathlink(data)
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# We don't need an ap_inform function because check_locations solves that need.
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def on_location_check(self, location_ids: list[int]):
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create_task_log_exception(self.check_locations(location_ids))
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# CommonClient has no finished_game function, so we will have to craft our own. TODO - Update if that changes.
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async def ap_inform_finished_game(self):
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if not self.finished_game and self.memr.finished_game:
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message = [{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}]
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await self.send_msgs(message)
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self.finished_game = True
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def on_finish_check(self):
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create_task_log_exception(self.ap_inform_finished_game())
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# We need to do a little more than just use CommonClient's send_death.
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async def ap_inform_deathlink(self):
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if self.memr.deathlink_enabled:
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player = self.player_names[self.slot] if self.slot is not None else "Jak"
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death_text = self.memr.cause_of_death.replace("Jak", player)
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await self.send_death(death_text)
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self.on_log_warn(logger, death_text)
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# Reset all flags, but leave the death count alone.
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self.memr.send_deathlink = False
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self.memr.cause_of_death = ""
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def on_deathlink_check(self):
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create_task_log_exception(self.ap_inform_deathlink())
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# We don't need an ap_inform function because update_death_link solves that need.
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def on_deathlink_toggle(self):
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create_task_log_exception(self.update_death_link(self.memr.deathlink_enabled))
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# Orb trades are situations unique to Jak, so we have to craft our own function.
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async def ap_inform_orb_trade(self, orbs_changed: int):
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if self.memr.orbsanity_enabled:
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await self.send_msgs([{"cmd": "Set",
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"key": f"jakanddaxter_{self.auth}_orbs_paid",
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"default": 0,
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"want_reply": False,
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"operations": [{"operation": "add", "value": orbs_changed}]
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}])
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def on_orb_trade(self, orbs_changed: int):
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create_task_log_exception(self.ap_inform_orb_trade(orbs_changed))
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def _markup_panels(self, msg: str, c: str = None):
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color = self.jsontotextparser.color_codes[c] if c else None
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message = f"[color={color}]{msg}[/color]" if c else msg
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self.ui.log_panels["Archipelago"].on_message_markup(message)
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self.ui.log_panels["All"].on_message_markup(message)
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def on_log_error(self, lg: Logger, message: str):
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lg.error(message)
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if self.ui:
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self._markup_panels(message, "red")
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def on_log_warn(self, lg: Logger, message: str):
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lg.warning(message)
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if self.ui:
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self._markup_panels(message, "orange")
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def on_log_success(self, lg: Logger, message: str):
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lg.info(message)
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if self.ui:
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self._markup_panels(message, "green")
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def on_log_info(self, lg: Logger, message: str):
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lg.info(message)
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if self.ui:
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self._markup_panels(message)
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async def run_repl_loop(self):
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while True:
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await self.repl.main_tick()
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await asyncio.sleep(0.1)
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async def run_memr_loop(self):
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while True:
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await self.memr.main_tick()
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await asyncio.sleep(0.1)
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def find_root_directory(ctx: JakAndDaxterContext):
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# The path to this file is platform-dependent.
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if Utils.is_windows:
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appdata = os.getenv("APPDATA")
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settings_path = os.path.normpath(f"{appdata}/OpenGOAL-Launcher/settings.json")
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elif Utils.is_linux:
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home = os.path.expanduser("~")
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settings_path = os.path.normpath(f"{home}/.config/OpenGOAL-Launcher/settings.json")
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elif Utils.is_macos:
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home = os.path.expanduser("~")
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settings_path = os.path.normpath(f"{home}/Library/Application Support/OpenGOAL-Launcher/settings.json")
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else:
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ctx.on_log_error(logger, f"Unknown operating system: {sys.platform}!")
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return
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# Boilerplate messages that all error messages in this function should have.
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err_title = "Unable to locate the ArchipelaGOAL install directory"
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alt_instructions = (f"Please verify that OpenGOAL and ArchipelaGOAL are installed properly. "
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f"If the problem persists, follow these steps:\n"
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f" Run the OpenGOAL Launcher, click Jak and Daxter > Features > Mods > ArchipelaGOAL.\n"
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f" Then click Advanced > Open Game Data Folder.\n"
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f" Go up one folder, then copy this path.\n"
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f" Run the Archipelago Launcher, click Open host.yaml.\n"
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f" Set the value of 'jakanddaxter_options > root_directory' to this path.\n"
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f" Replace all backslashes in the path with forward slashes.\n"
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f" Set the value of 'jakanddaxter_options > auto_detect_root_directory' to false, "
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f"then save and close the host.yaml file.\n"
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f" Close all launchers, games, clients, and console windows, then restart Archipelago.")
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if not os.path.exists(settings_path):
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msg = (f"{err_title}: The OpenGOAL settings file does not exist.\n"
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f"{alt_instructions}")
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ctx.on_log_error(logger, msg)
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return
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with open(settings_path, "r") as f:
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load = json.load(f)
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# This settings file has changed format once before, and may do so again in the future.
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# Guard against future incompatibilities by checking the file version first, and use that to determine
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# what JSON keys to look for next.
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try:
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settings_version = load["version"]
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logger.debug(f"OpenGOAL settings file version: {settings_version}")
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except KeyError:
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msg = (f"{err_title}: The OpenGOAL settings file has no version number!\n"
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f"{alt_instructions}")
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ctx.on_log_error(logger, msg)
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return
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try:
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if settings_version == "2.0":
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jak1_installed = load["games"]["Jak 1"]["isInstalled"]
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mod_sources = load["games"]["Jak 1"]["modsInstalledVersion"]
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elif settings_version == "3.0":
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jak1_installed = load["games"]["jak1"]["isInstalled"]
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mod_sources = load["games"]["jak1"]["mods"]
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else:
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msg = (f"{err_title}: The OpenGOAL settings file has an unknown version number ({settings_version}).\n"
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f"{alt_instructions}")
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ctx.on_log_error(logger, msg)
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return
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except KeyError as e:
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msg = (f"{err_title}: The OpenGOAL settings file does not contain key entry {e}!\n"
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f"{alt_instructions}")
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ctx.on_log_error(logger, msg)
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return
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if not jak1_installed:
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msg = (f"{err_title}: The OpenGOAL Launcher is missing a normal install of Jak 1!\n"
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f"{alt_instructions}")
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ctx.on_log_error(logger, msg)
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return
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if mod_sources is None:
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msg = (f"{err_title}: No mod sources have been configured in the OpenGOAL Launcher!\n"
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f"{alt_instructions}")
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ctx.on_log_error(logger, msg)
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return
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# Mods can come from multiple user-defined sources.
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# Make no assumptions about where ArchipelaGOAL comes from, we should find it ourselves.
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archipelagoal_source = None
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for src in mod_sources:
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for mod in mod_sources[src].keys():
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if mod == "archipelagoal":
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archipelagoal_source = src
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# Using this file, we could verify the right version is installed, but we don't need to.
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if archipelagoal_source is None:
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msg = (f"{err_title}: The ArchipelaGOAL mod is not installed in the OpenGOAL Launcher!\n"
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f"{alt_instructions}")
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ctx.on_log_error(logger, msg)
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return
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# This is just the base OpenGOAL directory, we need to go deeper.
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base_path = load["installationDir"]
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mod_relative_path = f"features/jak1/mods/{archipelagoal_source}/archipelagoal"
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mod_path = os.path.normpath(
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os.path.join(
|
|
os.path.normpath(base_path),
|
|
os.path.normpath(mod_relative_path)))
|
|
|
|
return mod_path
|
|
|
|
|
|
async def run_game(ctx: JakAndDaxterContext):
|
|
|
|
# These may already be running. If they are not running, try to start them.
|
|
# TODO - Support other OS's. 1: Pymem is Windows-only. 2: on Linux, there's no ".exe."
|
|
gk_running = False
|
|
try:
|
|
pymem.Pymem("gk.exe") # The GOAL Kernel
|
|
gk_running = True
|
|
except ProcessNotFound:
|
|
ctx.on_log_warn(logger, "Game not running, attempting to start.")
|
|
|
|
goalc_running = False
|
|
try:
|
|
pymem.Pymem("goalc.exe") # The GOAL Compiler and REPL
|
|
goalc_running = True
|
|
except ProcessNotFound:
|
|
ctx.on_log_warn(logger, "Compiler not running, attempting to start.")
|
|
|
|
try:
|
|
auto_detect_root_directory = JakAndDaxterWorld.settings.auto_detect_root_directory
|
|
if auto_detect_root_directory:
|
|
root_path = find_root_directory(ctx)
|
|
else:
|
|
root_path = JakAndDaxterWorld.settings.root_directory
|
|
|
|
# Always trust your instincts... the user may not have entered their root_directory properly.
|
|
# We don't have to do this check if the root directory was auto-detected.
|
|
if "/" not in root_path:
|
|
msg = (f"The ArchipelaGOAL root directory contains no path. (Are you missing forward slashes?)\n"
|
|
f"Please check your host.yaml file.\n"
|
|
f"Verify the value of 'jakanddaxter_options > root_directory' is a valid existing path, "
|
|
f"and all backslashes have been replaced with forward slashes.")
|
|
ctx.on_log_error(logger, msg)
|
|
return
|
|
|
|
# Start by checking the existence of the root directory provided in the host.yaml file (or found automatically).
|
|
root_path = os.path.normpath(root_path)
|
|
if not os.path.exists(root_path):
|
|
msg = (f"The ArchipelaGOAL root directory does not exist, unable to locate the Game and Compiler.\n"
|
|
f"Please check your host.yaml file.\n"
|
|
f"If the value of 'jakanddaxter_options > auto_detect_root_directory' is true, verify that OpenGOAL "
|
|
f"is installed properly.\n"
|
|
f"If it is false, check the value of 'jakanddaxter_options > root_directory'. "
|
|
f"Verify it is a valid existing path, and all backslashes have been replaced with forward slashes.")
|
|
ctx.on_log_error(logger, msg)
|
|
return
|
|
|
|
# Now double-check the existence of the two executables we need.
|
|
gk_path = os.path.join(root_path, "gk.exe")
|
|
goalc_path = os.path.join(root_path, "goalc.exe")
|
|
if not os.path.exists(gk_path) or not os.path.exists(goalc_path):
|
|
msg = (f"The Game and Compiler could not be found in the ArchipelaGOAL root directory.\n"
|
|
f"Please check your host.yaml file.\n"
|
|
f"If the value of 'jakanddaxter_options > auto_detect_root_directory' is true, verify that OpenGOAL "
|
|
f"is installed properly.\n"
|
|
f"If it is false, check the value of 'jakanddaxter_options > root_directory'. "
|
|
f"Verify it is a valid existing path, and all backslashes have been replaced with forward slashes.")
|
|
ctx.on_log_error(logger, msg)
|
|
return
|
|
|
|
# Now we can FINALLY attempt to start the programs.
|
|
if not gk_running:
|
|
# Per-mod saves and settings are stored outside the ArchipelaGOAL root folder, so we have to traverse
|
|
# a relative path, normalize it, and pass it in as an argument to gk. This folder will be created if
|
|
# it does not exist.
|
|
config_relative_path = "../_settings/archipelagoal"
|
|
config_path = os.path.normpath(
|
|
os.path.join(
|
|
root_path,
|
|
os.path.normpath(config_relative_path)))
|
|
|
|
# The game freezes if text is inadvertently selected in the stdout/stderr data streams. Let's pipe those
|
|
# streams to a file, and let's not clutter the screen with another console window.
|
|
timestamp = datetime.now().strftime("%Y_%m_%d_%H_%M_%S")
|
|
log_path = os.path.join(Utils.user_path("logs"), f"JakAndDaxterGame_{timestamp}.txt")
|
|
log_path = os.path.normpath(log_path)
|
|
with open(log_path, "w") as log_file:
|
|
gk_process = subprocess.Popen(
|
|
[gk_path, "--game", "jak1",
|
|
"--config-path", config_path,
|
|
"--", "-v", "-boot", "-fakeiso", "-debug"],
|
|
stdout=log_file,
|
|
stderr=log_file,
|
|
creationflags=subprocess.CREATE_NO_WINDOW)
|
|
|
|
if not goalc_running:
|
|
# For the OpenGOAL Compiler, the existence of the "data" subfolder indicates you are running it from
|
|
# a built package. This subfolder is treated as its proj_path.
|
|
proj_path = os.path.join(root_path, "data")
|
|
if os.path.exists(proj_path):
|
|
|
|
# Look for "iso_data" path to automate away an oft-forgotten manual step of mod updates.
|
|
# All relative paths should start from root_path and end with "jak1".
|
|
goalc_args = []
|
|
possible_relative_paths = {
|
|
"../../../../../active/jak1/data/iso_data/jak1",
|
|
"./data/iso_data/jak1",
|
|
}
|
|
|
|
for iso_relative_path in possible_relative_paths:
|
|
iso_path = os.path.normpath(
|
|
os.path.join(
|
|
root_path,
|
|
os.path.normpath(iso_relative_path)))
|
|
|
|
if os.path.exists(iso_path):
|
|
goalc_args = [goalc_path, "--game", "jak1", "--proj-path", proj_path, "--iso-path", iso_path]
|
|
logger.debug(f"iso_data folder found: {iso_path}")
|
|
break
|
|
else:
|
|
logger.debug(f"iso_data folder not found, continuing: {iso_path}")
|
|
|
|
if not goalc_args:
|
|
msg = (f"The iso_data folder could not be found.\n"
|
|
f"Please follow these steps:\n"
|
|
f" Run the OpenGOAL Launcher, click Jak and Daxter > Advanced > Open Game Data Folder.\n"
|
|
f" Copy the iso_data folder from this location.\n"
|
|
f" Click Jak and Daxter > Features > Mods > ArchipelaGOAL > Advanced > "
|
|
f"Open Game Data Folder.\n"
|
|
f" Paste the iso_data folder in this location.\n"
|
|
f" Click Advanced > Compile. When this is done, click Continue.\n"
|
|
f" Close all launchers, games, clients, and console windows, then restart Archipelago.\n"
|
|
f"(See Setup Guide for more details.)")
|
|
ctx.on_log_error(logger, msg)
|
|
return
|
|
|
|
# The non-existence of the "data" subfolder indicates you are running it from source, as a developer.
|
|
# The compiler will traverse upward to find the project path on its own. It will also assume your
|
|
# "iso_data" folder is at the root of your repository. Therefore, we don't need any of those arguments.
|
|
else:
|
|
goalc_args = [goalc_path, "--game", "jak1"]
|
|
|
|
# This needs to be a new console. The REPL console cannot share a window with any other process.
|
|
goalc_process = subprocess.Popen(goalc_args, creationflags=subprocess.CREATE_NEW_CONSOLE)
|
|
|
|
except AttributeError as e:
|
|
if " " in e.args[0]:
|
|
# YAML keys in Host.yaml ought to contain no spaces, which means this is a much more important error.
|
|
ctx.on_log_error(logger, e.args[0])
|
|
else:
|
|
ctx.on_log_error(logger,
|
|
f"Host.yaml does not contain {e.args[0]}, unable to locate game executables.")
|
|
return
|
|
except FileNotFoundError as e:
|
|
msg = (f"The following path could not be found: {e.filename}\n"
|
|
f"Please check your host.yaml file.\n"
|
|
f"If the value of 'jakanddaxter_options > auto_detect_root_directory' is true, verify that OpenGOAL "
|
|
f"is installed properly.\n"
|
|
f"If it is false, check the value of 'jakanddaxter_options > root_directory'."
|
|
f"Verify it is a valid existing path, and all backslashes have been replaced with forward slashes.")
|
|
ctx.on_log_error(logger, msg)
|
|
return
|
|
|
|
# Auto connect the repl and memr agents. Sleep 5 because goalc takes just a little bit of time to load,
|
|
# and it's not something we can await.
|
|
ctx.on_log_info(logger, "This may take a bit... Wait for the game's title sequence before continuing!")
|
|
await asyncio.sleep(5)
|
|
ctx.repl.initiated_connect = True
|
|
ctx.memr.initiated_connect = True
|
|
|
|
|
|
async def main():
|
|
Utils.init_logging("JakAndDaxterClient", exception_logger="Client")
|
|
|
|
ctx = JakAndDaxterContext(None, None)
|
|
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
|
ctx.repl_task = create_task_log_exception(ctx.run_repl_loop())
|
|
ctx.memr_task = create_task_log_exception(ctx.run_memr_loop())
|
|
|
|
if gui_enabled:
|
|
ctx.run_gui()
|
|
ctx.run_cli()
|
|
|
|
# Find and run the game (gk) and compiler/repl (goalc).
|
|
create_task_log_exception(run_game(ctx))
|
|
await ctx.exit_event.wait()
|
|
await ctx.shutdown()
|
|
|
|
|
|
def launch():
|
|
# use colorama to display colored text highlighting
|
|
colorama.just_fix_windows_console()
|
|
asyncio.run(main())
|
|
colorama.deinit()
|