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* initial work on procedure patch * more flexibility load default procedure for version 5 patches add args for procedure add default extension for tokens and bsdiff allow specifying additional required extensions for generation * pushing current changes to go fix tloz bug * move tokens into a separate inheritable class * forgot the commit to remove token from ProcedurePatch * further cleaning from bad commit * start on docstrings * further work on docstrings and typing * improve docstrings * fix incorrect docstring * cleanup * clean defaults and docstring * define interface that has only the bare minimum required for `Patch.create_rom_file` * change to dictionary.get * remove unnecessary if statement * update to explicitly check for procedure, restore compatible version and manual override * Update Files.py * remove struct uses * Update Rom.py * convert KDL3 to APPP * change class variables to instance variables * Update worlds/Files.py Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/Files.py Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * move required_extensions to tuple * fix missing tuple ellipsis * fix classvar mixup * rename tokens to _tokens. use hasattr * type hint cleanup * Update Files.py * initial base for local items, need to finish * coo not clean * handle local items for real, appp cleanup * actually make bosses send their locations * fix cloudy park 4 rule, zero deathlink message * remove redundant door_shuffle bool when generic ER gets in, this whole function gets rewritten. So just clean it a little now. * properly fix deathlink messages, fix fill error * update docs * add prefill items * fix kine fill error * Update Rom.py * Update Files.py * mypy and softlock fix * Update Gifting.py * mypy phase 1 * fix rare async client bug * Update __init__.py * typing cleanup * fix stone softlock because of the way Kine's Stone works, you can't clear the stone blocks before clearing the burning blocks, so we have to bring Burning from outside * Update Rom.py * Add option groups * Rename to lowercase * finish rename * whoops broke the world * fix animal duplication bug * overhaul filler generation * add Miku flavor * Update gifting.py * fix issues related to max_hs increase * Update test_locations.py * fix boss shuffle not working if level shuffle is disabled * fix bleeding default levels * Update options.py * thought this would print seed * yay bad merges * forgot options too * yeah lets just break generation while at it * this is probably a problem * cap required heart stars * Revert "cap required heart stars" This reverts commit 759efd3e2b14ec2855082de041ac989cb9c5d500. * fix duplication removal placement, deprecated test option * forgot that we need to account for what we place * move location ids * rewrite trap handling * further stage renumber fixes * forgot one more * basic UT support * fix local heart star checks * fix pattern --------- Co-authored-by: beauxq <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
58 lines
1.5 KiB
Python
58 lines
1.5 KiB
Python
from typing import Dict, Any
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all_random = {
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"progression_balancing": "random",
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"accessibility": "random",
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"death_link": "random",
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"game_language": "random",
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"goal": "random",
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"goal_speed": "random",
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"total_heart_stars": "random",
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"heart_stars_required": "random",
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"filler_percentage": "random",
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"trap_percentage": "random",
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"gooey_trap_weight": "random",
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"slow_trap_weight": "random",
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"ability_trap_weight": "random",
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"jumping_target": "random",
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"stage_shuffle": "random",
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"boss_shuffle": "random",
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"allow_bb": "random",
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"animal_randomization": "random",
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"copy_ability_randomization": "random",
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"strict_bosses": "random",
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"open_world": "random",
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"ow_boss_requirement": "random",
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"boss_requirement_random": "random",
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"consumables": "random",
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"starsanity": "random",
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"kirby_flavor_preset": "random",
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"gooey_flavor_preset": "random",
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"music_shuffle": "random",
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}
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beginner = {
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"goal": "zero",
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"goal_speed": "normal",
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"total_heart_stars": 50,
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"heart_stars_required": 30,
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"filler_percentage": 25,
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"trap_percentage": 0,
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"gooey_trap_weight": "random",
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"slow_trap_weight": "random",
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"ability_trap_weight": "random",
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"jumping_target": 5,
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"stage_shuffle": "pattern",
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"boss_shuffle": "shuffled",
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"allow_bb": "random",
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"strict_bosses": True,
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"open_world": True,
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"ow_boss_requirement": 3,
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}
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kdl3_options_presets: Dict[str, Dict[str, Any]] = {
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"All Random": all_random,
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"Beginner": beginner,
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}
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