Files
Grinch-AP/worlds/messenger/client_setup.py
Aaron Wagener d3dbdb4491 Kivy: Add a button prompt box (#3470)
* Kivy: Add a button prompt box

* auto format the buttons to display 2 per row to look nicer

* update to kivymd

* have the uri popup use the new API

* have messenger use the new API

* make the buttonprompt import even more lazy

* messenger needs to be lazy too

* make the buttons take up the full dialog width

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2025-05-19 01:08:39 +02:00

259 lines
11 KiB
Python

import argparse
import io
import logging
import os.path
import requests
import subprocess
import urllib.request
from shutil import which
from typing import Any, Callable, TYPE_CHECKING
from zipfile import ZipFile
from Utils import is_windows, messagebox, open_file, tuplize_version
if TYPE_CHECKING:
from kvui import ButtonsPrompt
MOD_URL = "https://api.github.com/repos/alwaysintreble/TheMessengerRandomizerModAP/releases/latest"
def create_yes_no_popup(title: str, text: str, callback: Callable[[str], None]) -> "ButtonsPrompt":
from kvui import ButtonsPrompt
buttons = ["Yes", "No", "Cancel"]
prompt = ButtonsPrompt(title, text, callback, *buttons)
prompt.open()
return prompt
def launch_game(*args) -> None:
"""Check the game installation, then launch it"""
def courier_installed() -> bool:
"""Check if Courier is installed"""
assembly_path = os.path.join(game_folder, "TheMessenger_Data", "Managed", "Assembly-CSharp.dll")
with open(assembly_path, "rb") as assembly:
for line in assembly:
if b"Courier" in line:
return True
return False
def mod_installed() -> bool:
"""Check if the mod is installed"""
return os.path.exists(os.path.join(game_folder, "Mods", "TheMessengerRandomizerAP", "courier.toml"))
def request_data(request_url: str) -> Any:
"""Fetches json response from given url"""
logging.info(f"requesting {request_url}")
response = requests.get(request_url)
if response.status_code == 200: # success
try:
data = response.json()
except requests.exceptions.JSONDecodeError:
raise RuntimeError(f"Unable to fetch data. (status code {response.status_code})")
else:
raise RuntimeError(f"Unable to fetch data. (status code {response.status_code})")
return data
def install_courier() -> None:
"""Installs latest version of Courier"""
# can't use latest since courier uses pre-release tags
courier_url = "https://api.github.com/repos/Brokemia/Courier/releases"
latest_download = request_data(courier_url)[0]["assets"][-1]["browser_download_url"]
with urllib.request.urlopen(latest_download) as download:
with ZipFile(io.BytesIO(download.read()), "r") as zf:
for member in zf.infolist():
zf.extract(member, path=game_folder)
os.chdir(game_folder)
# linux and mac handling
if not is_windows:
mono_exe = which("mono")
if not mono_exe:
# download and use mono kickstart
# this allows steam deck support
mono_kick_url = "https://github.com/flibitijibibo/MonoKickstart/archive/716f0a2bd5d75138969090494a76328f39a6dd78.zip"
files = []
with urllib.request.urlopen(mono_kick_url) as download:
with ZipFile(io.BytesIO(download.read()), "r") as zf:
for member in zf.infolist():
if "precompiled/" not in member.filename or member.filename.endswith("/"):
continue
member.filename = member.filename.split("/")[-1]
if member.filename.endswith("bin.x86_64"):
member.filename = "MiniInstaller.bin.x86_64"
zf.extract(member, path=game_folder)
files.append(member.filename)
mono_installer = os.path.join(game_folder, "MiniInstaller.bin.x86_64")
os.chmod(mono_installer, 0o755)
installer = subprocess.Popen(mono_installer, shell=False)
failure = installer.wait()
for file in files:
os.remove(file)
else:
installer = subprocess.Popen([mono_exe, os.path.join(game_folder, "MiniInstaller.exe")], shell=True)
failure = installer.wait()
else:
installer = subprocess.Popen(os.path.join(game_folder, "MiniInstaller.exe"), shell=True)
failure = installer.wait()
print(failure)
if failure:
messagebox("Failure", "Failed to install Courier", True)
os.chdir(working_directory)
raise RuntimeError("Failed to install Courier")
os.chdir(working_directory)
if courier_installed():
messagebox("Success!", "Courier successfully installed!")
return
messagebox("Failure", "Failed to install Courier", True)
raise RuntimeError("Failed to install Courier")
def install_mod() -> None:
"""Installs latest version of the mod"""
assets = request_data(MOD_URL)["assets"]
if len(assets) == 1:
release_url = assets[0]["browser_download_url"]
else:
for asset in assets:
if "TheMessengerRandomizerAP" in asset["name"]:
release_url = asset["browser_download_url"]
break
else:
messagebox("Failure", "Failed to find latest mod download", True)
raise RuntimeError("Failed to install Mod")
mod_folder = os.path.join(game_folder, "Mods")
os.makedirs(mod_folder, exist_ok=True)
with urllib.request.urlopen(release_url) as download:
with ZipFile(io.BytesIO(download.read()), "r") as zf:
for member in zf.infolist():
zf.extract(member, path=mod_folder)
messagebox("Success!", "Latest mod successfully installed!")
def available_mod_update(latest_version: str) -> bool:
"""Check if there's an available update"""
latest_version = latest_version.lstrip("v")
toml_path = os.path.join(game_folder, "Mods", "TheMessengerRandomizerAP", "courier.toml")
with open(toml_path, "r") as f:
installed_version = f.read().splitlines()[1].strip("version = \"")
logging.info(f"Installed version: {installed_version}. Latest version: {latest_version}")
# one of the alpha builds
return "alpha" in latest_version or tuplize_version(latest_version) > tuplize_version(installed_version)
def after_courier_install_popup(answer: str) -> None:
"""Gets called if the user doesn't have courier installed. Handle the button they pressed."""
nonlocal prompt
prompt.dismiss()
if answer in ("No", "Cancel"):
return
logging.info("Installing Courier")
install_courier()
prompt = create_yes_no_popup("Install Mod",
"No randomizer mod detected. Would you like to install now?",
after_mod_install_popup)
def after_mod_install_popup(answer: str) -> None:
"""Gets called if the user has courier but mod isn't installed, or there's an available update."""
nonlocal prompt
prompt.dismiss()
if answer in ("No", "Cancel"):
return
logging.info("Installing Mod")
install_mod()
prompt = create_yes_no_popup("Launch Game",
"Courier and Game mod installed successfully. Launch game now?",
launch)
def after_mod_update_popup(answer: str) -> None:
"""Gets called if there's an available update."""
nonlocal prompt
prompt.dismiss()
if answer == "Cancel":
return
if answer == "Yes":
logging.info("Updating Mod")
install_mod()
prompt = create_yes_no_popup("Launch Game",
"Courier and Game mod installed successfully. Launch game now?",
launch)
else:
prompt = create_yes_no_popup("Launch Game",
"Game Mod not updated. Launch game now?",
launch)
def launch(answer: str | None = None) -> None:
"""Launch the game."""
nonlocal args
if prompt:
prompt.dismiss()
if answer and answer in ("No", "Cancel"):
return
parser = argparse.ArgumentParser(description="Messenger Client Launcher")
parser.add_argument("url", type=str, nargs="?", help="Archipelago Webhost uri to auto connect to.")
args = parser.parse_args(args)
if not is_windows:
if args.url:
open_file(f"steam://rungameid/764790//{args.url}/")
else:
open_file("steam://rungameid/764790")
else:
os.chdir(game_folder)
if args.url:
subprocess.Popen([MessengerWorld.settings.game_path, str(args.url)])
else:
subprocess.Popen(MessengerWorld.settings.game_path)
os.chdir(working_directory)
from . import MessengerWorld
try:
game_folder = os.path.dirname(MessengerWorld.settings.game_path)
except ValueError as e:
logging.error(e)
messagebox("Invalid File", "Selected file did not match expected hash. "
"Please try again and ensure you select The Messenger.exe.")
return
working_directory = os.getcwd()
# setup ssl context
try:
import certifi
import ssl
context = ssl.create_default_context(ssl.Purpose.SERVER_AUTH, cafile=certifi.where())
context.set_alpn_protocols(["http/1.1"])
https_handler = urllib.request.HTTPSHandler(context=context)
opener = urllib.request.build_opener(https_handler)
urllib.request.install_opener(opener)
except ImportError:
pass
if not courier_installed():
prompt = create_yes_no_popup("Install Courier",
"No Courier installation detected. Would you like to install now?",
after_courier_install_popup)
return
if not mod_installed():
prompt = create_yes_no_popup("Install Mod",
"No randomizer mod detected. Would you like to install now?",
after_mod_install_popup)
return
else:
latest = request_data(MOD_URL)["tag_name"]
if available_mod_update(latest):
prompt = create_yes_no_popup("Update Mod",
f"New mod version detected. Would you like to update to {latest} now?",
after_mod_update_popup)
return
if not args:
prompt = create_yes_no_popup("Launch Game",
"Mod installed and up to date. Would you like to launch the game now?",
launch)