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	8f71dac417
	
	
	
		
			
			Co-authored-by: Jouramie <16137441+Jouramie@users.noreply.github.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
		
			
				
	
	
		
			732 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			732 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import logging
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| from random import Random
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| from typing import List, Set
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| 
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| from BaseClasses import Item, ItemClassification
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| from .item_data import StardewItemFactory, items_by_group, Group, item_table, ItemData
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| from ..content.feature import friendsanity
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| from ..content.game_content import StardewContent
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| from ..data.game_item import ItemTag
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| from ..mods.mod_data import ModNames
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| from ..options import StardewValleyOptions, FestivalLocations, ExcludeGingerIsland, SpecialOrderLocations, SeasonRandomization, Museumsanity, \
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|     ElevatorProgression, BackpackProgression, ArcadeMachineLocations, Monstersanity, Goal, \
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|     Chefsanity, Craftsanity, BundleRandomization, EntranceRandomization, Shipsanity, Walnutsanity, EnabledFillerBuffs, TrapDifficulty
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| from ..strings.ap_names.ap_option_names import BuffOptionName, WalnutsanityOptionName
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| from ..strings.ap_names.ap_weapon_names import APWeapon
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| from ..strings.ap_names.buff_names import Buff
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| from ..strings.ap_names.community_upgrade_names import CommunityUpgrade
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| from ..strings.ap_names.mods.mod_items import SVEQuestItem
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| from ..strings.currency_names import Currency
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| from ..strings.tool_names import Tool
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| from ..strings.wallet_item_names import Wallet
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| 
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| logger = logging.getLogger(__name__)
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| 
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| def get_too_many_items_error_message(locations_count: int, items_count: int) -> str:
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|     return f"There should be at least as many locations [{locations_count}] as there are mandatory items [{items_count}]"
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| 
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| 
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| def create_items(item_factory: StardewItemFactory, locations_count: int, items_to_exclude: List[Item],
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|                  options: StardewValleyOptions, content: StardewContent, random: Random) -> List[Item]:
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|     items = []
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|     unique_items = create_unique_items(item_factory, options, content, random)
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| 
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|     remove_items(items_to_exclude, unique_items)
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| 
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|     remove_items_if_no_room_for_them(unique_items, locations_count, random)
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| 
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|     items += unique_items
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|     logger.debug(f"Created {len(unique_items)} unique items")
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| 
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|     unique_filler_items = create_unique_filler_items(item_factory, options, random, locations_count - len(items))
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|     items += unique_filler_items
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|     logger.debug(f"Created {len(unique_filler_items)} unique filler items")
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| 
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|     resource_pack_items = fill_with_resource_packs_and_traps(item_factory, options, random, items + items_to_exclude, locations_count - len(items))
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|     items += resource_pack_items
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|     logger.debug(f"Created {len(resource_pack_items)} resource packs")
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| 
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|     return items
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| 
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| 
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| def remove_items(items_to_remove, items):
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|     for item in items_to_remove:
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|         if item in items:
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|             items.remove(item)
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| 
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| 
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| def remove_items_if_no_room_for_them(unique_items: List[Item], locations_count: int, random: Random):
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|     if len(unique_items) <= locations_count:
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|         return
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| 
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|     number_of_items_to_remove = len(unique_items) - locations_count
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|     removable_items = [item for item in unique_items if item.classification == ItemClassification.filler or item.classification == ItemClassification.trap]
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|     if len(removable_items) < number_of_items_to_remove:
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|         logger.debug(f"Player has more items than locations, trying to remove {number_of_items_to_remove} random non-progression items")
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|         removable_items = [item for item in unique_items if not item.classification & ItemClassification.progression]
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|     else:
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|         logger.debug(f"Player has more items than locations, trying to remove {number_of_items_to_remove} random filler items")
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|     assert len(removable_items) >= number_of_items_to_remove, get_too_many_items_error_message(locations_count, len(unique_items))
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|     items_to_remove = random.sample(removable_items, number_of_items_to_remove)
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|     remove_items(items_to_remove, unique_items)
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| 
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| 
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| def create_unique_items(item_factory: StardewItemFactory, options: StardewValleyOptions, content: StardewContent, random: Random) -> List[Item]:
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|     items = []
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| 
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|     items.extend(item_factory(item) for item in items_by_group[Group.COMMUNITY_REWARD])
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|     items.append(item_factory(CommunityUpgrade.movie_theater))  # It is a community reward, but we need two of them
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|     create_raccoons(item_factory, options, items)
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|     items.append(item_factory(Wallet.metal_detector))  # Always offer at least one metal detector
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| 
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|     create_backpack_items(item_factory, options, items)
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|     create_weapons(item_factory, options, items)
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|     items.append(item_factory("Skull Key"))
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|     create_elevators(item_factory, options, items)
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|     create_tools(item_factory, content, items)
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|     create_skills(item_factory, content, items)
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|     create_wizard_buildings(item_factory, options, items)
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|     create_carpenter_buildings(item_factory, content, items)
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|     items.append(item_factory("Railroad Boulder Removed"))
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|     items.append(item_factory(CommunityUpgrade.fruit_bats))
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|     items.append(item_factory(CommunityUpgrade.mushroom_boxes))
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|     items.append(item_factory("Beach Bridge"))
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|     create_tv_channels(item_factory, options, items)
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|     create_quest_rewards(item_factory, options, items)
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|     create_stardrops(item_factory, options, content, items)
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|     create_museum_items(item_factory, options, items)
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|     create_arcade_machine_items(item_factory, options, items)
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|     create_movement_buffs(item_factory, options, items)
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|     create_traveling_merchant_items(item_factory, items)
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|     items.append(item_factory("Return Scepter"))
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|     create_seasons(item_factory, options, items)
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|     create_seeds(item_factory, content, items)
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|     create_friendsanity_items(item_factory, options, content, items, random)
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|     create_festival_rewards(item_factory, options, items)
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|     create_special_order_board_rewards(item_factory, options, items)
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|     create_special_order_qi_rewards(item_factory, options, items)
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|     create_walnuts(item_factory, options, items)
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|     create_walnut_purchase_rewards(item_factory, options, items)
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|     create_crafting_recipes(item_factory, options, items)
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|     create_cooking_recipes(item_factory, options, items)
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|     create_shipsanity_items(item_factory, options, items)
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|     create_booksanity_items(item_factory, content, items)
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|     create_goal_items(item_factory, options, items)
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|     items.append(item_factory("Golden Egg"))
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|     items.append(item_factory(CommunityUpgrade.mr_qi_plane_ride))
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| 
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|     create_sve_special_items(item_factory, options, items)
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|     create_magic_mod_spells(item_factory, options, items)
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|     create_deepwoods_pendants(item_factory, options, items)
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|     create_archaeology_items(item_factory, options, items)
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| 
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|     return items
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| 
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| 
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| def create_raccoons(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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|     number_progressive_raccoons = 9
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|     if options.quest_locations.has_no_story_quests():
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|         number_progressive_raccoons = number_progressive_raccoons - 1
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| 
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|     items.extend(item_factory(item) for item in [CommunityUpgrade.raccoon] * number_progressive_raccoons)
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| 
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| 
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| def create_backpack_items(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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|     if (options.backpack_progression == BackpackProgression.option_progressive or
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|             options.backpack_progression == BackpackProgression.option_early_progressive):
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|         items.extend(item_factory(item) for item in ["Progressive Backpack"] * 2)
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|         if ModNames.big_backpack in options.mods:
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|             items.append(item_factory("Progressive Backpack"))
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| 
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| 
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| def create_weapons(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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|     weapons = weapons_count(options)
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|     items.extend(item_factory(item) for item in [APWeapon.slingshot] * 2)
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|     monstersanity = options.monstersanity
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|     if monstersanity == Monstersanity.option_none:  # Without monstersanity, might not be enough checks to split the weapons
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|         items.extend(item_factory(item) for item in [APWeapon.weapon] * weapons)
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|         items.extend(item_factory(item) for item in [APWeapon.footwear] * 3)  # 1-2 | 3-4 | 6-7-8
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|         return
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| 
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|     items.extend(item_factory(item) for item in [APWeapon.sword] * weapons)
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|     items.extend(item_factory(item) for item in [APWeapon.club] * weapons)
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|     items.extend(item_factory(item) for item in [APWeapon.dagger] * weapons)
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|     items.extend(item_factory(item) for item in [APWeapon.footwear] * 4)  # 1-2 | 3-4 | 6-7-8 | 11-13
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|     if monstersanity == Monstersanity.option_goals or monstersanity == Monstersanity.option_one_per_category or \
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|             monstersanity == Monstersanity.option_short_goals or monstersanity == Monstersanity.option_very_short_goals:
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|         return
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|     if options.exclude_ginger_island == ExcludeGingerIsland.option_true:
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|         rings_items = [item for item in items_by_group[Group.RING] if item.classification is not ItemClassification.filler]
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|     else:
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|         rings_items = [item for item in items_by_group[Group.RING]]
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|     items.extend(item_factory(item) for item in rings_items)
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| 
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| 
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| def create_elevators(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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|     if options.elevator_progression == ElevatorProgression.option_vanilla:
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|         return
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| 
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|     items.extend([item_factory(item) for item in ["Progressive Mine Elevator"] * 24])
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|     if ModNames.deepwoods in options.mods:
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|         items.extend([item_factory(item) for item in ["Progressive Woods Obelisk Sigils"] * 10])
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|     if ModNames.skull_cavern_elevator in options.mods:
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|         items.extend([item_factory(item) for item in ["Progressive Skull Cavern Elevator"] * 8])
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| 
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| 
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| def create_tools(item_factory: StardewItemFactory, content: StardewContent, items: List[Item]):
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|     tool_progression = content.features.tool_progression
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|     for tool, count in tool_progression.tool_distribution.items():
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|         item = item_table[tool_progression.to_progressive_item(tool)]
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| 
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|         # Trash can is only used in tool upgrade logic, so the last trash can is not progression because it basically does not unlock anything.
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|         if tool == Tool.trash_can:
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|             count -= 1
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|             items.append(item_factory(item, ItemClassification.useful))
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| 
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|         items.extend([item_factory(item) for _ in range(count)])
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| 
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| 
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| def create_skills(item_factory: StardewItemFactory, content: StardewContent, items: List[Item]):
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|     skill_progression = content.features.skill_progression
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|     if not skill_progression.is_progressive:
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|         return
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| 
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|     for skill in content.skills.values():
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|         items.extend(item_factory(skill.level_name) for _ in skill_progression.get_randomized_level_names_by_level(skill))
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| 
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|         if skill_progression.is_mastery_randomized(skill):
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|             items.append(item_factory(skill.mastery_name))
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| 
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|     if skill_progression.are_masteries_shuffled:
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|         items.append(item_factory(Wallet.mastery_of_the_five_ways))
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| 
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| 
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| def create_wizard_buildings(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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|     useless_buildings_classification = ItemClassification.progression_skip_balancing if world_is_perfection(options) else ItemClassification.useful
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|     items.append(item_factory("Earth Obelisk", useless_buildings_classification))
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|     items.append(item_factory("Water Obelisk", useless_buildings_classification))
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|     items.append(item_factory("Desert Obelisk"))
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|     items.append(item_factory("Junimo Hut"))
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|     items.append(item_factory("Gold Clock", useless_buildings_classification))
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|     if options.exclude_ginger_island == ExcludeGingerIsland.option_false:
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|         items.append(item_factory("Island Obelisk"))
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|     if ModNames.deepwoods in options.mods:
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|         items.append(item_factory("Woods Obelisk"))
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| 
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| 
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| def create_carpenter_buildings(item_factory: StardewItemFactory, content: StardewContent, items: List[Item]):
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|     building_progression = content.features.building_progression
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|     if not building_progression.is_progressive:
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|         return
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| 
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|     for building in content.farm_buildings.values():
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|         item_name, _ = building_progression.to_progressive_item(building.name)
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|         items.append(item_factory(item_name))
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| 
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| 
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| def create_quest_rewards(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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|     create_special_quest_rewards(item_factory, options, items)
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|     create_help_wanted_quest_rewards(item_factory, options, items)
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| 
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|     create_quest_rewards_sve(item_factory, options, items)
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| 
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| 
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| def create_special_quest_rewards(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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|     if options.quest_locations.has_no_story_quests():
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|         return
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|     # items.append(item_factory("Adventurer's Guild")) # Now unlocked always!
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|     items.append(item_factory(Wallet.club_card))
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|     items.append(item_factory(Wallet.magnifying_glass))
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|     if ModNames.sve in options.mods:
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|         items.append(item_factory(Wallet.bears_knowledge))
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|     else:
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|         items.append(item_factory(Wallet.bears_knowledge, ItemClassification.useful))  # Not necessary outside of SVE
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|     items.append(item_factory(Wallet.iridium_snake_milk))
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|     items.append(item_factory("Dark Talisman"))
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|     if options.exclude_ginger_island == ExcludeGingerIsland.option_false:
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|         items.append(item_factory("Fairy Dust Recipe"))
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| 
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| 
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| def create_help_wanted_quest_rewards(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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|     if options.quest_locations <= 0:
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|         return
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| 
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|     number_help_wanted = options.quest_locations.value
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|     quest_per_prize_ticket = 3
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|     number_prize_tickets = number_help_wanted // quest_per_prize_ticket
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|     items.extend(item_factory(item) for item in [Currency.prize_ticket] * number_prize_tickets)
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| 
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| 
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| def create_stardrops(item_factory: StardewItemFactory, options: StardewValleyOptions, content: StardewContent, items: List[Item]):
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|     stardrops_classification = get_stardrop_classification(options)
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|     items.append(item_factory("Stardrop", stardrops_classification))  # The Mines level 100
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|     items.append(item_factory("Stardrop", stardrops_classification))  # Old Master Cannoli
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|     items.append(item_factory("Stardrop", stardrops_classification))  # Krobus Stardrop
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|     if content.features.fishsanity.is_enabled:
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|         items.append(item_factory("Stardrop", stardrops_classification))  # Master Angler Stardrop
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|     if ModNames.deepwoods in options.mods:
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|         items.append(item_factory("Stardrop", stardrops_classification))  # Petting the Unicorn
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|     if content.features.friendsanity.is_enabled:
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|         items.append(item_factory("Stardrop", stardrops_classification))  # Spouse Stardrop
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| 
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| 
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| def create_museum_items(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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|     items.append(item_factory(Wallet.rusty_key))
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|     items.append(item_factory(Wallet.dwarvish_translation_guide))
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|     items.append(item_factory("Ancient Seeds Recipe"))
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|     items.append(item_factory("Stardrop", get_stardrop_classification(options)))
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|     if options.museumsanity == Museumsanity.option_none:
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|         return
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|     items.extend(item_factory(item) for item in ["Magic Rock Candy"] * 10)
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|     items.extend(item_factory(item) for item in ["Ancient Seeds"] * 5)
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|     items.append(item_factory(Wallet.metal_detector))
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| 
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| 
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| def create_friendsanity_items(item_factory: StardewItemFactory, options: StardewValleyOptions, content: StardewContent, items: List[Item], random: Random):
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|     if not content.features.friendsanity.is_enabled:
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|         return
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| 
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|     create_babies(item_factory, items, random)
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| 
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|     for villager in content.villagers.values():
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|         item_name = friendsanity.to_item_name(villager.name)
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| 
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|         for _ in content.features.friendsanity.get_randomized_hearts(villager):
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|             items.append(item_factory(item_name, ItemClassification.progression))
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| 
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|     need_pet = options.goal == Goal.option_grandpa_evaluation
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|     pet_item_classification = ItemClassification.progression_skip_balancing if need_pet else ItemClassification.useful
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| 
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|     for _ in content.features.friendsanity.get_pet_randomized_hearts():
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|         items.append(item_factory(friendsanity.pet_heart_item_name, pet_item_classification))
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| 
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| 
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| def create_babies(item_factory: StardewItemFactory, items: List[Item], random: Random):
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|     baby_items = [item for item in items_by_group[Group.BABY]]
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|     for i in range(2):
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|         chosen_baby = random.choice(baby_items)
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|         items.append(item_factory(chosen_baby))
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| 
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| 
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| def create_arcade_machine_items(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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|     if options.arcade_machine_locations == ArcadeMachineLocations.option_full_shuffling:
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|         items.append(item_factory("JotPK: Progressive Boots"))
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|         items.append(item_factory("JotPK: Progressive Boots"))
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|         items.append(item_factory("JotPK: Progressive Gun"))
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|         items.append(item_factory("JotPK: Progressive Gun"))
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|         items.append(item_factory("JotPK: Progressive Gun"))
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|         items.append(item_factory("JotPK: Progressive Gun"))
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|         items.append(item_factory("JotPK: Progressive Ammo"))
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|         items.append(item_factory("JotPK: Progressive Ammo"))
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|         items.append(item_factory("JotPK: Progressive Ammo"))
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|         items.append(item_factory("JotPK: Extra Life"))
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|         items.append(item_factory("JotPK: Extra Life"))
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|         items.append(item_factory("JotPK: Increased Drop Rate"))
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|         items.extend(item_factory(item) for item in ["Junimo Kart: Extra Life"] * 8)
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| 
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| 
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| def create_movement_buffs(item_factory, options: StardewValleyOptions, items: List[Item]):
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|     movement_buffs: int = options.movement_buff_number.value
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|     items.extend(item_factory(item) for item in [Buff.movement] * movement_buffs)
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| 
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| 
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| def create_traveling_merchant_items(item_factory: StardewItemFactory, items: List[Item]):
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|     items.extend([*(item_factory(item) for item in items_by_group[Group.TRAVELING_MERCHANT_DAY]),
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|                   *(item_factory(item) for item in ["Traveling Merchant Stock Size"] * 6)])
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| 
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| 
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| def create_seasons(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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|     if options.season_randomization == SeasonRandomization.option_disabled:
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|         return
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| 
 | |
|     if options.season_randomization == SeasonRandomization.option_progressive:
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|         items.extend([item_factory(item) for item in ["Progressive Season"] * 3])
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|         return
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| 
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|     items.extend([item_factory(item) for item in items_by_group[Group.SEASON]])
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| 
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| 
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| def create_seeds(item_factory: StardewItemFactory, content: StardewContent, items: List[Item]):
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|     if not content.features.cropsanity.is_enabled:
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|         return
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| 
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|     items.extend(item_factory(item_table[seed.name]) for seed in content.find_tagged_items(ItemTag.CROPSANITY_SEED))
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| 
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| 
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| def create_festival_rewards(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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|     items.append(item_factory("Deluxe Scarecrow Recipe"))
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|     if options.festival_locations == FestivalLocations.option_disabled:
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|         return
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| 
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|     festival_rewards = [item_factory(item) for item in items_by_group[Group.FESTIVAL] if item.classification != ItemClassification.filler]
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|     items.extend([*festival_rewards, item_factory("Stardrop", get_stardrop_classification(options))])
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| 
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| 
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| def create_walnuts(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
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|     walnutsanity = options.walnutsanity
 | |
|     if options.exclude_ginger_island == ExcludeGingerIsland.option_true or walnutsanity == Walnutsanity.preset_none:
 | |
|         return
 | |
| 
 | |
|     # Give baseline walnuts just to be nice
 | |
|     num_single_walnuts = 0
 | |
|     num_triple_walnuts = 2
 | |
|     num_penta_walnuts = 1
 | |
|     # https://stardewvalleywiki.com/Golden_Walnut
 | |
|     # Totals should be accurate, but distribution is slightly offset to make room for baseline walnuts
 | |
|     if WalnutsanityOptionName.puzzles in walnutsanity:  # 61
 | |
|         num_single_walnuts += 6  # 6
 | |
|         num_triple_walnuts += 5  # 15
 | |
|         num_penta_walnuts += 8  # 40
 | |
|     if WalnutsanityOptionName.bushes in walnutsanity:  # 25
 | |
|         num_single_walnuts += 16  # 16
 | |
|         num_triple_walnuts += 3  # 9
 | |
|     if WalnutsanityOptionName.dig_spots in walnutsanity:  # 18
 | |
|         num_single_walnuts += 18  # 18
 | |
|     if WalnutsanityOptionName.repeatables in walnutsanity:  # 33
 | |
|         num_single_walnuts += 30  # 30
 | |
|         num_triple_walnuts += 1  # 3
 | |
| 
 | |
|     items.extend([item_factory(item) for item in ["Golden Walnut"] * num_single_walnuts])
 | |
|     items.extend([item_factory(item) for item in ["3 Golden Walnuts"] * num_triple_walnuts])
 | |
|     items.extend([item_factory(item) for item in ["5 Golden Walnuts"] * num_penta_walnuts])
 | |
| 
 | |
| 
 | |
| def create_walnut_purchase_rewards(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
 | |
|     if options.exclude_ginger_island == ExcludeGingerIsland.option_true:
 | |
|         return
 | |
| 
 | |
|     items.extend([item_factory("Boat Repair"),
 | |
|                   item_factory("Open Professor Snail Cave"),
 | |
|                   item_factory("Ostrich Incubator Recipe"),
 | |
|                   item_factory("Treehouse"),
 | |
|                   *[item_factory(item) for item in items_by_group[Group.WALNUT_PURCHASE]]])
 | |
| 
 | |
| 
 | |
| def create_special_order_board_rewards(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
 | |
|     if options.special_order_locations & SpecialOrderLocations.option_board:
 | |
|         special_order_board_items = [item for item in items_by_group[Group.SPECIAL_ORDER_BOARD]]
 | |
|         items.extend([item_factory(item) for item in special_order_board_items])
 | |
| 
 | |
| 
 | |
| def special_order_board_item_classification(item: ItemData, need_all_recipes: bool) -> ItemClassification:
 | |
|     if item.classification is ItemClassification.useful:
 | |
|         return ItemClassification.useful
 | |
|     if item.name == "Special Order Board":
 | |
|         return ItemClassification.progression
 | |
|     if need_all_recipes and "Recipe" in item.name:
 | |
|         return ItemClassification.progression_skip_balancing
 | |
|     if item.name == "Monster Musk Recipe":
 | |
|         return ItemClassification.progression_skip_balancing
 | |
|     return ItemClassification.useful
 | |
| 
 | |
| 
 | |
| def create_special_order_qi_rewards(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
 | |
|     if options.exclude_ginger_island == ExcludeGingerIsland.option_true:
 | |
|         return
 | |
|     qi_gem_rewards = []
 | |
|     if options.bundle_randomization >= BundleRandomization.option_remixed:
 | |
|         qi_gem_rewards.append("15 Qi Gems")
 | |
|         qi_gem_rewards.append("15 Qi Gems")
 | |
| 
 | |
|     if options.special_order_locations & SpecialOrderLocations.value_qi:
 | |
|         qi_gem_rewards.extend(["100 Qi Gems", "10 Qi Gems", "40 Qi Gems", "25 Qi Gems", "25 Qi Gems",
 | |
|                                "40 Qi Gems", "20 Qi Gems", "50 Qi Gems", "40 Qi Gems", "35 Qi Gems"])
 | |
| 
 | |
|     qi_gem_items = [item_factory(reward) for reward in qi_gem_rewards]
 | |
|     items.extend(qi_gem_items)
 | |
| 
 | |
| 
 | |
| def create_tv_channels(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
 | |
|     channels = [channel for channel in items_by_group[Group.TV_CHANNEL]]
 | |
|     if options.entrance_randomization == EntranceRandomization.option_disabled:
 | |
|         channels = [channel for channel in channels if channel.name != "The Gateway Gazette"]
 | |
|     items.extend([item_factory(item) for item in channels])
 | |
| 
 | |
| 
 | |
| def create_crafting_recipes(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
 | |
|     has_craftsanity = options.craftsanity == Craftsanity.option_all
 | |
|     crafting_recipes = []
 | |
|     crafting_recipes.extend([recipe for recipe in items_by_group[Group.QI_CRAFTING_RECIPE]])
 | |
|     if has_craftsanity:
 | |
|         crafting_recipes.extend([recipe for recipe in items_by_group[Group.CRAFTSANITY]])
 | |
|     crafting_recipes = remove_excluded_items(crafting_recipes, options)
 | |
|     items.extend([item_factory(item) for item in crafting_recipes])
 | |
| 
 | |
| 
 | |
| def create_cooking_recipes(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
 | |
|     chefsanity = options.chefsanity
 | |
|     if chefsanity == Chefsanity.option_none:
 | |
|         return
 | |
| 
 | |
|     chefsanity_recipes_by_name = {recipe.name: recipe for recipe in items_by_group[Group.CHEFSANITY_STARTER]}  # Dictionary to not make duplicates
 | |
| 
 | |
|     if chefsanity & Chefsanity.option_queen_of_sauce:
 | |
|         chefsanity_recipes_by_name.update({recipe.name: recipe for recipe in items_by_group[Group.CHEFSANITY_QOS]})
 | |
|     if chefsanity & Chefsanity.option_purchases:
 | |
|         chefsanity_recipes_by_name.update({recipe.name: recipe for recipe in items_by_group[Group.CHEFSANITY_PURCHASE]})
 | |
|     if chefsanity & Chefsanity.option_friendship:
 | |
|         chefsanity_recipes_by_name.update({recipe.name: recipe for recipe in items_by_group[Group.CHEFSANITY_FRIENDSHIP]})
 | |
|     if chefsanity & Chefsanity.option_skills:
 | |
|         chefsanity_recipes_by_name.update({recipe.name: recipe for recipe in items_by_group[Group.CHEFSANITY_SKILL]})
 | |
| 
 | |
|     filtered_chefsanity_recipes = remove_excluded_items(list(chefsanity_recipes_by_name.values()), options)
 | |
|     items.extend([item_factory(item) for item in filtered_chefsanity_recipes])
 | |
| 
 | |
| 
 | |
| def create_shipsanity_items(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
 | |
|     shipsanity = options.shipsanity
 | |
|     if shipsanity != Shipsanity.option_everything:
 | |
|         return
 | |
| 
 | |
|     items.append(item_factory(Wallet.metal_detector))
 | |
| 
 | |
| 
 | |
| def create_booksanity_items(item_factory: StardewItemFactory, content: StardewContent, items: List[Item]):
 | |
|     booksanity = content.features.booksanity
 | |
|     if not booksanity.is_enabled:
 | |
|         return
 | |
| 
 | |
|     items.extend(item_factory(item_table[booksanity.to_item_name(book.name)]) for book in content.find_tagged_items(ItemTag.BOOK_POWER))
 | |
|     progressive_lost_book = item_table[booksanity.progressive_lost_book]
 | |
|     items.extend(item_factory(progressive_lost_book) for _ in content.features.booksanity.get_randomized_lost_books())
 | |
| 
 | |
| 
 | |
| def create_goal_items(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
 | |
|     goal = options.goal
 | |
|     if goal != Goal.option_perfection and goal != Goal.option_complete_collection:
 | |
|         return
 | |
| 
 | |
|     items.append(item_factory(Wallet.metal_detector))
 | |
| 
 | |
| 
 | |
| def create_archaeology_items(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
 | |
|     mods = options.mods
 | |
|     if ModNames.archaeology not in mods:
 | |
|         return
 | |
| 
 | |
|     items.append(item_factory(Wallet.metal_detector))
 | |
| 
 | |
| 
 | |
| def create_filler_festival_rewards(item_factory: StardewItemFactory, options: StardewValleyOptions) -> List[Item]:
 | |
|     if options.festival_locations == FestivalLocations.option_disabled:
 | |
|         return []
 | |
| 
 | |
|     return [item_factory(item) for item in items_by_group[Group.FESTIVAL] if
 | |
|             item.classification == ItemClassification.filler]
 | |
| 
 | |
| 
 | |
| def create_magic_mod_spells(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
 | |
|     if ModNames.magic not in options.mods:
 | |
|         return
 | |
|     items.extend([item_factory(item) for item in items_by_group[Group.MAGIC_SPELL]])
 | |
| 
 | |
| 
 | |
| def create_deepwoods_pendants(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
 | |
|     if ModNames.deepwoods not in options.mods:
 | |
|         return
 | |
|     items.extend([item_factory(item) for item in ["Pendant of Elders", "Pendant of Community", "Pendant of Depths"]])
 | |
| 
 | |
| 
 | |
| def create_sve_special_items(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
 | |
|     if ModNames.sve not in options.mods:
 | |
|         return
 | |
| 
 | |
|     items.extend([item_factory(item) for item in items_by_group[Group.MOD_WARP] if item.mod_name == ModNames.sve])
 | |
| 
 | |
| 
 | |
| def create_quest_rewards_sve(item_factory: StardewItemFactory, options: StardewValleyOptions, items: List[Item]):
 | |
|     if ModNames.sve not in options.mods:
 | |
|         return
 | |
| 
 | |
|     exclude_ginger_island = options.exclude_ginger_island == ExcludeGingerIsland.option_true
 | |
|     items.extend([item_factory(item) for item in SVEQuestItem.sve_always_quest_items])
 | |
|     if not exclude_ginger_island:
 | |
|         items.extend([item_factory(item) for item in SVEQuestItem.sve_always_quest_items_ginger_island])
 | |
| 
 | |
|     if options.quest_locations.has_no_story_quests():
 | |
|         return
 | |
| 
 | |
|     items.extend([item_factory(item) for item in SVEQuestItem.sve_quest_items])
 | |
|     if exclude_ginger_island:
 | |
|         return
 | |
|     items.extend([item_factory(item) for item in SVEQuestItem.sve_quest_items_ginger_island])
 | |
| 
 | |
| 
 | |
| def create_unique_filler_items(item_factory: StardewItemFactory, options: StardewValleyOptions, random: Random,
 | |
|                                available_item_slots: int) -> List[Item]:
 | |
|     items = []
 | |
| 
 | |
|     items.extend(create_filler_festival_rewards(item_factory, options))
 | |
| 
 | |
|     if len(items) > available_item_slots:
 | |
|         items = random.sample(items, available_item_slots)
 | |
|     return items
 | |
| 
 | |
| 
 | |
| def weapons_count(options: StardewValleyOptions):
 | |
|     weapon_count = 5
 | |
|     if ModNames.sve in options.mods:
 | |
|         weapon_count += 1
 | |
|     return weapon_count
 | |
| 
 | |
| 
 | |
| def fill_with_resource_packs_and_traps(item_factory: StardewItemFactory, options: StardewValleyOptions, random: Random,
 | |
|                                        items_already_added: List[Item],
 | |
|                                        available_item_slots: int) -> List[Item]:
 | |
|     include_traps = options.trap_difficulty != TrapDifficulty.option_no_traps
 | |
|     items_already_added_names = [item.name for item in items_already_added]
 | |
|     useful_resource_packs = [pack for pack in items_by_group[Group.RESOURCE_PACK_USEFUL]
 | |
|                              if pack.name not in items_already_added_names]
 | |
|     trap_items = [trap for trap in items_by_group[Group.TRAP]
 | |
|                   if trap.name not in items_already_added_names and
 | |
|                   Group.DEPRECATED not in trap.groups and
 | |
|                   (trap.mod_name is None or trap.mod_name in options.mods) and
 | |
|                   options.trap_distribution[trap.name] > 0]
 | |
|     player_buffs = get_allowed_player_buffs(options.enabled_filler_buffs)
 | |
| 
 | |
|     priority_filler_items = []
 | |
|     priority_filler_items.extend(useful_resource_packs)
 | |
|     priority_filler_items.extend(player_buffs)
 | |
| 
 | |
|     if include_traps:
 | |
|         priority_filler_items.extend(trap_items)
 | |
| 
 | |
|     exclude_ginger_island = options.exclude_ginger_island == ExcludeGingerIsland.option_true
 | |
|     all_filler_packs = remove_excluded_items(get_all_filler_items(include_traps, exclude_ginger_island), options)
 | |
|     all_filler_packs.extend(player_buffs)
 | |
|     priority_filler_items = remove_excluded_items(priority_filler_items, options)
 | |
| 
 | |
|     number_priority_items = len(priority_filler_items)
 | |
|     if available_item_slots < number_priority_items:
 | |
|         chosen_priority_items = [item_factory(resource_pack) for resource_pack in
 | |
|                                  random.sample(priority_filler_items, available_item_slots)]
 | |
|         return chosen_priority_items
 | |
| 
 | |
|     items = []
 | |
|     chosen_priority_items = [item_factory(resource_pack,
 | |
|                                           ItemClassification.trap if resource_pack.classification == ItemClassification.trap else ItemClassification.useful)
 | |
|                              for resource_pack in priority_filler_items]
 | |
|     items.extend(chosen_priority_items)
 | |
|     available_item_slots -= number_priority_items
 | |
|     all_filler_packs = [filler_pack for filler_pack in all_filler_packs
 | |
|                         if Group.MAXIMUM_ONE not in filler_pack.groups or
 | |
|                         (filler_pack.name not in [priority_item.name for priority_item in
 | |
|                                                   priority_filler_items] and filler_pack.name not in items_already_added_names)]
 | |
| 
 | |
|     filler_weights = get_filler_weights(options, all_filler_packs)
 | |
| 
 | |
|     while available_item_slots > 0:
 | |
|         resource_pack = random.choices(all_filler_packs, weights=filler_weights, k=1)[0]
 | |
|         exactly_2 = Group.AT_LEAST_TWO in resource_pack.groups
 | |
|         while exactly_2 and available_item_slots == 1:
 | |
|             resource_pack = random.choices(all_filler_packs, weights=filler_weights, k=1)[0]
 | |
|             exactly_2 = Group.AT_LEAST_TWO in resource_pack.groups
 | |
|         classification = ItemClassification.useful if resource_pack.classification == ItemClassification.progression else resource_pack.classification
 | |
|         items.append(item_factory(resource_pack, classification))
 | |
|         available_item_slots -= 1
 | |
|         if exactly_2:
 | |
|             items.append(item_factory(resource_pack, classification))
 | |
|             available_item_slots -= 1
 | |
|         if exactly_2 or Group.MAXIMUM_ONE in resource_pack.groups:
 | |
|             index = all_filler_packs.index(resource_pack)
 | |
|             all_filler_packs.pop(index)
 | |
|             filler_weights.pop(index)
 | |
| 
 | |
|     return items
 | |
| 
 | |
| 
 | |
| def get_filler_weights(options: StardewValleyOptions, all_filler_packs: List[ItemData]):
 | |
|     weights = []
 | |
|     for filler in all_filler_packs:
 | |
|         if filler.name in options.trap_distribution:
 | |
|             num = options.trap_distribution[filler.name]
 | |
|         else:
 | |
|             num = options.trap_distribution.default_weight
 | |
|         weights.append(num)
 | |
|     return weights
 | |
| 
 | |
| 
 | |
| def filter_deprecated_items(items: List[ItemData]) -> List[ItemData]:
 | |
|     return [item for item in items if Group.DEPRECATED not in item.groups]
 | |
| 
 | |
| 
 | |
| def filter_ginger_island_items(exclude_island: bool, items: List[ItemData]) -> List[ItemData]:
 | |
|     return [item for item in items if not exclude_island or Group.GINGER_ISLAND not in item.groups]
 | |
| 
 | |
| 
 | |
| def filter_mod_items(mods: Set[str], items: List[ItemData]) -> List[ItemData]:
 | |
|     return [item for item in items if item.mod_name is None or item.mod_name in mods]
 | |
| 
 | |
| 
 | |
| def remove_excluded_items(items, options: StardewValleyOptions):
 | |
|     return remove_excluded_items_island_mods(items, options.exclude_ginger_island == ExcludeGingerIsland.option_true, options.mods.value)
 | |
| 
 | |
| 
 | |
| def remove_excluded_items_island_mods(items, exclude_ginger_island: bool, mods: Set[str]):
 | |
|     deprecated_filter = filter_deprecated_items(items)
 | |
|     ginger_island_filter = filter_ginger_island_items(exclude_ginger_island, deprecated_filter)
 | |
|     mod_filter = filter_mod_items(mods, ginger_island_filter)
 | |
|     return mod_filter
 | |
| 
 | |
| 
 | |
| def generate_filler_choice_pool(options: StardewValleyOptions) -> list[str]:
 | |
|     include_traps = options.trap_difficulty != TrapDifficulty.option_no_traps
 | |
|     exclude_island = options.exclude_ginger_island == ExcludeGingerIsland.option_true
 | |
| 
 | |
|     available_filler = get_all_filler_items(include_traps, exclude_island)
 | |
|     available_filler = remove_limited_amount_packs(available_filler)
 | |
| 
 | |
|     return [item.name for item in available_filler]
 | |
| 
 | |
| 
 | |
| def remove_limited_amount_packs(packs):
 | |
|     return [pack for pack in packs if Group.MAXIMUM_ONE not in pack.groups and Group.AT_LEAST_TWO not in pack.groups]
 | |
| 
 | |
| 
 | |
| def get_all_filler_items(include_traps: bool, exclude_ginger_island: bool) -> List[ItemData]:
 | |
|     all_filler_items = [pack for pack in items_by_group[Group.RESOURCE_PACK]]
 | |
|     all_filler_items.extend(items_by_group[Group.TRASH])
 | |
|     if include_traps:
 | |
|         all_filler_items.extend(items_by_group[Group.TRAP])
 | |
|     all_filler_items = remove_excluded_items_island_mods(all_filler_items, exclude_ginger_island, set())
 | |
|     return all_filler_items
 | |
| 
 | |
| 
 | |
| def get_allowed_player_buffs(buff_option: EnabledFillerBuffs) -> List[ItemData]:
 | |
|     allowed_buffs = []
 | |
|     if BuffOptionName.luck in buff_option:
 | |
|         allowed_buffs.append(item_table[Buff.luck])
 | |
|     if BuffOptionName.damage in buff_option:
 | |
|         allowed_buffs.append(item_table[Buff.damage])
 | |
|     if BuffOptionName.defense in buff_option:
 | |
|         allowed_buffs.append(item_table[Buff.defense])
 | |
|     if BuffOptionName.immunity in buff_option:
 | |
|         allowed_buffs.append(item_table[Buff.immunity])
 | |
|     if BuffOptionName.health in buff_option:
 | |
|         allowed_buffs.append(item_table[Buff.health])
 | |
|     if BuffOptionName.energy in buff_option:
 | |
|         allowed_buffs.append(item_table[Buff.energy])
 | |
|     if BuffOptionName.bite in buff_option:
 | |
|         allowed_buffs.append(item_table[Buff.bite_rate])
 | |
|     if BuffOptionName.fish_trap in buff_option:
 | |
|         allowed_buffs.append(item_table[Buff.fish_trap])
 | |
|     if BuffOptionName.fishing_bar in buff_option:
 | |
|         allowed_buffs.append(item_table[Buff.fishing_bar])
 | |
|     if BuffOptionName.quality in buff_option:
 | |
|         allowed_buffs.append(item_table[Buff.quality])
 | |
|     if BuffOptionName.glow in buff_option:
 | |
|         allowed_buffs.append(item_table[Buff.glow])
 | |
|     return allowed_buffs
 | |
| 
 | |
| 
 | |
| def get_stardrop_classification(options) -> ItemClassification:
 | |
|     return ItemClassification.progression_skip_balancing if world_is_perfection(options) or world_is_stardrops(options) else ItemClassification.useful
 | |
| 
 | |
| 
 | |
| def world_is_perfection(options) -> bool:
 | |
|     return options.goal == Goal.option_perfection
 | |
| 
 | |
| 
 | |
| def world_is_stardrops(options) -> bool:
 | |
|     return options.goal == Goal.option_mystery_of_the_stardrops
 |