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Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
44 lines
1.1 KiB
Python
44 lines
1.1 KiB
Python
from functools import singledispatch
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from typing import Set
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from . import StardewRule, Reach, Count, AggregatingStardewRule, Has
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def look_for_indirect_connection(rule: StardewRule) -> Set[str]:
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required_regions = set()
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_find(rule, required_regions, depth=0)
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return required_regions
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@singledispatch
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def _find(rule: StardewRule, regions: Set[str], depth: int):
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...
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@_find.register
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def _(rule: AggregatingStardewRule, regions: Set[str], depth: int):
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assert depth < 50, "Recursion depth exceeded"
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for r in rule.original_rules:
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_find(r, regions, depth + 1)
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@_find.register
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def _(rule: Count, regions: Set[str], depth: int):
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assert depth < 50, "Recursion depth exceeded"
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for r in rule.rules:
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_find(r, regions, depth + 1)
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@_find.register
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def _(rule: Has, regions: Set[str], depth: int):
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assert depth < 50, f"Recursion depth exceeded on {rule.item}"
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r = rule.other_rules[rule.item]
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_find(r, regions, depth + 1)
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@_find.register
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def _(rule: Reach, regions: Set[str], depth: int):
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assert depth < 50, "Recursion depth exceeded"
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if rule.resolution_hint == "Region":
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regions.add(rule.spot)
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