* Blasphemous: WIP overhaul * Entrance rule mistake * stuff * Getting closer * Real?? Maybe?? * Don't fail me now 🙏 * Add starting location tests * More tests (it still doesn't work actually 😔) * REAL * Add unreachable regions to test_reachability.py * PR ready - Remove unused functions from init - Use group exclusive functions in rules - Style changes * Bump required client version * Clean up unused imports * Change slot data * Review fixes - Prevent strength calculations from including excess items - Add new lines to ends of files - Fix missed deprecated option and random usage in init * Update option docstrings, add groups * Add preprocessor files * Update option docstrings again actually * Update player strength calculation * Rename group methods * Fix missing logic for RESCUED_CHERUB_06 * Register indirect conditions * Register indirect conditions (part 2) * Update extracted logic, change slot data key * Add region to excluded list * A capital letter * Use camelCase keys in preprocessor * Write some of new setup guide * Remove indents before list points * Change locationinfo to list of dictonaries * Finish docs, update extractor config and data * Mark region_data.py as generated * Suggested changes * More suggested changes * Suggested changes again - Use OptionError - Create list of disabled locations before looping - Check if options are equal to str instead of int - Clean up start location override - Reword some of setup guide - Organize location list - Remove unnecessary escaped quotes from option docstrings - Add world type to test base * C# moment * Requested changes * Update .gitattributes --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
		
			
				
	
	
		
			136 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			136 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from . import BlasphemousTestBase
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class TestBrotherhoodEasy(BlasphemousTestBase):
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    options = {
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        "starting_location": "brotherhood",
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        "difficulty": "easy"
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    }
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class TestBrotherhoodNormal(BlasphemousTestBase):
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    options = {
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        "starting_location": "brotherhood",
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        "difficulty": "normal"
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    }
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class TestBrotherhoodHard(BlasphemousTestBase):
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    options = {
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        "starting_location": "brotherhood",
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        "difficulty": "hard"
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    }
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class TestAlberoEasy(BlasphemousTestBase):
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    options = {
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        "starting_location": "albero",
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        "difficulty": "easy"
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    }
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class TestAlberoNormal(BlasphemousTestBase):
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    options = {
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        "starting_location": "albero",
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        "difficulty": "normal"
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    }
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class TestAlberoHard(BlasphemousTestBase):
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    options = {
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        "starting_location": "albero",
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        "difficulty": "hard"
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    }
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class TestConventEasy(BlasphemousTestBase):
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    options = {
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        "starting_location": "convent",
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        "difficulty": "easy"
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    }
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class TestConventNormal(BlasphemousTestBase):
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    options = {
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        "starting_location": "convent",
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        "difficulty": "normal"
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    }
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class TestConventHard(BlasphemousTestBase):
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    options = {
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        "starting_location": "convent",
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        "difficulty": "hard"
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    }
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class TestGrievanceEasy(BlasphemousTestBase):
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    options = {
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        "starting_location": "grievance",
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        "difficulty": "easy"
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    }
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class TestGrievanceNormal(BlasphemousTestBase):
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    options = {
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        "starting_location": "grievance",
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        "difficulty": "normal"
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    }
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class TestGrievanceHard(BlasphemousTestBase):
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    options = {
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        "starting_location": "grievance",
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        "difficulty": "hard"
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    }
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class TestKnotOfWordsEasy(BlasphemousTestBase):
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    options = {
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        "starting_location": "knot_of_words",
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        "difficulty": "easy"
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    }
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class TestKnotOfWordsNormal(BlasphemousTestBase):
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    options = {
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        "starting_location": "knot_of_words",
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        "difficulty": "normal"
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    }
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class TestKnotOfWordsHard(BlasphemousTestBase):
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    options = {
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        "starting_location": "knot_of_words",
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        "difficulty": "hard"
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    }
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class TestRooftopsEasy(BlasphemousTestBase):
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    options = {
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        "starting_location": "rooftops",
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        "difficulty": "easy"
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    }
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class TestRooftopsNormal(BlasphemousTestBase):
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    options = {
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        "starting_location": "rooftops",
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        "difficulty": "normal"
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    }
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class TestRooftopsHard(BlasphemousTestBase):
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    options = {
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        "starting_location": "rooftops",
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        "difficulty": "hard"
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    }
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# mourning and havoc can't be selected on easy or normal. hard only
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class TestMourningHavocHard(BlasphemousTestBase):
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    options = {
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        "starting_location": "mourning_havoc",
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        "difficulty": "hard"
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    }
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