* Stardew Valley Archipelago implementation * fix breaking changes * - Added and Updated Documentation for the game * Removed fun * Remove entire idea of step, due to possible inconsistency with the main AP core * Commented out the desired steps, fix renaming after rebase * Fixed wording * tests now passes on 3.8 * run flake8 * remove dependency so apworld work again * remove dependency for real * - Fix Formatting in the Game Page - Removed disabled Option Descriptions for Entrance Randomizer - Improved Game Page's description of the Arcade Machine buffs - Trimmed down the text on the Options page for Arcade Machines, so that it is smaller * - Removed blankspace * remove player field * remove None check in options * document the scripts * fix pytest warning * use importlib.resources.files * fix * add version requirement to importlib_resources * remove __init__.py from data folder * increment data version * let the __init__.py for 3.9 * use sorted() instead of list() * replace frozenset from fish_data with tuples * remove dependency on pytest * - Add a bit of text to the guide to tell them about how to redeem some received items * - Added a comment about which mod version to use * change single quotes for double quotes * Minimum client version both ways * Changed version number to be more specific. The mod will handle deciding --------- Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
		
			
				
	
	
		
			27 lines
		
	
	
		
			972 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			972 B
		
	
	
	
		
			Python
		
	
	
	
	
	
import unittest
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from BaseClasses import MultiWorld
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from .. import StardewValleyWorld
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from ..items import item_table
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class TestItems(unittest.TestCase):
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    def test_can_create_item_of_resource_pack(self):
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        item_name = "Resource Pack: 500 Money"
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        multi_world = MultiWorld(1)
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        multi_world.game[1] = "Stardew Valley"
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        multi_world.player_name = {1: "Tester"}
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        world = StardewValleyWorld(multi_world, 1)
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        item = world.create_item(item_name)
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        assert item.name == item_name
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    def test_items_table_footprint_is_between_717000_and_727000(self):
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        item_with_lowest_id = min((item for item in item_table.values() if item.code is not None), key=lambda x: x.code)
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        item_with_highest_id = max((item for item in item_table.values() if item.code is not None),
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                                   key=lambda x: x.code)
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        assert item_with_lowest_id.code >= 717000
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        assert item_with_highest_id.code < 727000
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