Adds HotS, LotV and NCO campaigns to SC2 game. The world's name has changed to reflect that (it's not only Wings of Liberty now) The client was patched in a way that can still join to games generated prior this change --------- Co-authored-by: Magnemania <magnemight@gmail.com> Co-authored-by: EnvyDragon <138727357+EnvyDragon@users.noreply.github.com> Co-authored-by: Matthew <matthew.marinets@gmail.com> Co-authored-by: hopop201 <benjy.hopop201@gmail.com> Co-authored-by: Salzkorn <salzkitty@gmail.com> Co-authored-by: genderdruid <pallyoffail@gmail.com> Co-authored-by: MadiMadsen <137329235+MadiMadsen@users.noreply.github.com> Co-authored-by: neocerber <neocerber@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
		
			
				
	
	
		
			305 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			305 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from typing import *
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import asyncio
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from kvui import GameManager, HoverBehavior, ServerToolTip
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from kivy.app import App
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from kivy.clock import Clock
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from kivy.uix.tabbedpanel import TabbedPanelItem
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from kivy.uix.gridlayout import GridLayout
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from kivy.lang import Builder
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from kivy.uix.label import Label
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from kivy.uix.button import Button
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from kivy.uix.floatlayout import FloatLayout
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from kivy.uix.scrollview import ScrollView
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from kivy.properties import StringProperty
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from worlds.sc2.Client import SC2Context, calc_unfinished_missions, parse_unlock
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from worlds.sc2.MissionTables import lookup_id_to_mission, lookup_name_to_mission, campaign_race_exceptions, \
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    SC2Mission, SC2Race, SC2Campaign
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from worlds.sc2.Locations import LocationType, lookup_location_id_to_type
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from worlds.sc2.Options import LocationInclusion
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from worlds.sc2 import SC2World, get_first_mission
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class HoverableButton(HoverBehavior, Button):
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    pass
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class MissionButton(HoverableButton):
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    tooltip_text = StringProperty("Test")
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    def __init__(self, *args, **kwargs):
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        super(HoverableButton, self).__init__(*args, **kwargs)
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        self.layout = FloatLayout()
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        self.popuplabel = ServerToolTip(text=self.text, markup=True)
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        self.popuplabel.padding = [5, 2, 5, 2]
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        self.layout.add_widget(self.popuplabel)
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    def on_enter(self):
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        self.popuplabel.text = self.tooltip_text
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        if self.ctx.current_tooltip:
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            App.get_running_app().root.remove_widget(self.ctx.current_tooltip)
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        if self.tooltip_text == "":
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            self.ctx.current_tooltip = None
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        else:
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            App.get_running_app().root.add_widget(self.layout)
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            self.ctx.current_tooltip = self.layout
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    def on_leave(self):
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        self.ctx.ui.clear_tooltip()
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    @property
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    def ctx(self) -> SC2Context:
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        return App.get_running_app().ctx
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class CampaignScroll(ScrollView):
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    pass
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class MultiCampaignLayout(GridLayout):
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    pass
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class CampaignLayout(GridLayout):
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    pass
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class MissionLayout(GridLayout):
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    pass
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class MissionCategory(GridLayout):
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    pass
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class SC2Manager(GameManager):
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    logging_pairs = [
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        ("Client", "Archipelago"),
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        ("Starcraft2", "Starcraft2"),
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    ]
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    base_title = "Archipelago Starcraft 2 Client"
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    campaign_panel: Optional[CampaignLayout] = None
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    last_checked_locations: Set[int] = set()
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    mission_id_to_button: Dict[int, MissionButton] = {}
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    launching: Union[bool, int] = False  # if int -> mission ID
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    refresh_from_launching = True
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    first_check = True
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    first_mission = ""
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    ctx: SC2Context
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    def __init__(self, ctx) -> None:
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        super().__init__(ctx)
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    def clear_tooltip(self) -> None:
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        if self.ctx.current_tooltip:
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            App.get_running_app().root.remove_widget(self.ctx.current_tooltip)
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        self.ctx.current_tooltip = None
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    def build(self):
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        container = super().build()
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        panel = TabbedPanelItem(text="Starcraft 2 Launcher")
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        panel.content = CampaignScroll()
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        self.campaign_panel = MultiCampaignLayout()
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        panel.content.add_widget(self.campaign_panel)
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        self.tabs.add_widget(panel)
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        Clock.schedule_interval(self.build_mission_table, 0.5)
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        return container
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    def build_mission_table(self, dt) -> None:
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        if (not self.launching and (not self.last_checked_locations == self.ctx.checked_locations or
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                                    not self.refresh_from_launching)) or self.first_check:
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            assert self.campaign_panel is not None
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            self.refresh_from_launching = True
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            self.campaign_panel.clear_widgets()
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            if self.ctx.mission_req_table:
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                self.last_checked_locations = self.ctx.checked_locations.copy()
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                self.first_check = False
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                self.first_mission = get_first_mission(self.ctx.mission_req_table)
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                self.mission_id_to_button = {}
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                available_missions, unfinished_missions = calc_unfinished_missions(self.ctx)
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                multi_campaign_layout_height = 0
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                for campaign, missions in sorted(self.ctx.mission_req_table.items(), key=lambda item: item[0].id):
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                    categories: Dict[str, List[str]] = {}
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                    # separate missions into categories
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                    for mission_index in missions:
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                        mission_info = self.ctx.mission_req_table[campaign][mission_index]
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                        if mission_info.category not in categories:
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                            categories[mission_info.category] = []
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                        categories[mission_info.category].append(mission_index)
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                    max_mission_count = max(len(categories[category]) for category in categories)
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                    if max_mission_count == 1:
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                        campaign_layout_height = 115
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                    else:
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                        campaign_layout_height = (max_mission_count + 2) * 50
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                    multi_campaign_layout_height += campaign_layout_height
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                    campaign_layout = CampaignLayout(size_hint_y=None, height=campaign_layout_height)
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                    if campaign != SC2Campaign.GLOBAL:
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                        campaign_layout.add_widget(
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                            Label(text=campaign.campaign_name, size_hint_y=None, height=25, outline_width=1)
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                        )
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                    mission_layout = MissionLayout()
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                    for category in categories:
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                        category_name_height = 0
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                        category_spacing = 3
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                        if category.startswith('_'):
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                            category_display_name = ''
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                        else:
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                            category_display_name = category
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                            category_name_height += 25
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                            category_spacing = 10
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                        category_panel = MissionCategory(padding=[category_spacing,6,category_spacing,6])
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                        category_panel.add_widget(
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                            Label(text=category_display_name, size_hint_y=None, height=category_name_height, outline_width=1))
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                        for mission in categories[category]:
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                            text: str = mission
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                            tooltip: str = ""
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                            mission_obj: SC2Mission = lookup_name_to_mission[mission]
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                            mission_id: int = mission_obj.id
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                            mission_data = self.ctx.mission_req_table[campaign][mission]
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                            remaining_locations, plando_locations, remaining_count = self.sort_unfinished_locations(mission)
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                            # Map has uncollected locations
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                            if mission in unfinished_missions:
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                                if self.any_valuable_locations(remaining_locations):
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                                    text = f"[color=6495ED]{text}[/color]"
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                                else:
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                                    text = f"[color=A0BEF4]{text}[/color]"
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                            elif mission in available_missions:
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                                text = f"[color=FFFFFF]{text}[/color]"
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                            # Map requirements not met
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                            else:
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                                text = f"[color=a9a9a9]{text}[/color]"
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                                tooltip = f"Requires: "
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                                if mission_data.required_world:
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                                    tooltip += ", ".join(list(self.ctx.mission_req_table[parse_unlock(req_mission).campaign])[parse_unlock(req_mission).connect_to - 1] for
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                                                            req_mission in
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                                                            mission_data.required_world)
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                                    if mission_data.number:
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                                        tooltip += " and "
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                                if mission_data.number:
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                                    tooltip += f"{self.ctx.mission_req_table[campaign][mission].number} missions completed"
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                            if mission_id == self.ctx.final_mission:
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                                if mission in available_missions:
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                                    text = f"[color=FFBC95]{mission}[/color]"
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                                else:
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                                    text = f"[color=D0C0BE]{mission}[/color]"
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                                if tooltip:
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                                    tooltip += "\n"
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                                tooltip += "Final Mission"
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                            if remaining_count > 0:
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                                if tooltip:
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                                    tooltip += "\n\n"
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                                tooltip += f"-- Uncollected locations --"
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                                for loctype in LocationType:
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                                    if len(remaining_locations[loctype]) > 0:
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                                        if loctype == LocationType.VICTORY:
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                                            tooltip += f"\n- {remaining_locations[loctype][0]}"
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                                        else:
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                                            tooltip += f"\n{self.get_location_type_title(loctype)}:\n- "
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                                            tooltip += "\n- ".join(remaining_locations[loctype])
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                                if len(plando_locations) > 0:
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                                    tooltip += f"\nPlando:\n- "
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                                    tooltip += "\n- ".join(plando_locations)
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                            MISSION_BUTTON_HEIGHT = 50
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                            for pad in range(mission_data.ui_vertical_padding):
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                                column_spacer = Label(text='', size_hint_y=None, height=MISSION_BUTTON_HEIGHT)
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                                category_panel.add_widget(column_spacer)
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                            mission_button = MissionButton(text=text, size_hint_y=None, height=MISSION_BUTTON_HEIGHT)
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                            mission_race = mission_obj.race
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                            if mission_race == SC2Race.ANY:
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                                mission_race = mission_obj.campaign.race
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                            race = campaign_race_exceptions.get(mission_obj, mission_race)
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                            racial_colors = {
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                                SC2Race.TERRAN: (0.24, 0.84, 0.68),
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                                SC2Race.ZERG: (1, 0.65, 0.37),
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                                SC2Race.PROTOSS: (0.55, 0.7, 1)
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                            }
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                            if race in racial_colors:
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                                mission_button.background_color = racial_colors[race]
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                            mission_button.tooltip_text = tooltip
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                            mission_button.bind(on_press=self.mission_callback)
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                            self.mission_id_to_button[mission_id] = mission_button
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                            category_panel.add_widget(mission_button)
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                        category_panel.add_widget(Label(text=""))
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                        mission_layout.add_widget(category_panel)
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                    campaign_layout.add_widget(mission_layout)
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                    self.campaign_panel.add_widget(campaign_layout)
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                self.campaign_panel.height = multi_campaign_layout_height
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        elif self.launching:
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            assert self.campaign_panel is not None
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            self.refresh_from_launching = False
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            self.campaign_panel.clear_widgets()
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            self.campaign_panel.add_widget(Label(text="Launching Mission: " +
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                                                        lookup_id_to_mission[self.launching].mission_name))
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            if self.ctx.ui:
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                self.ctx.ui.clear_tooltip()
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    def mission_callback(self, button: MissionButton) -> None:
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        if not self.launching:
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            mission_id: int = next(k for k, v in self.mission_id_to_button.items() if v == button)
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            if self.ctx.play_mission(mission_id):
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                self.launching = mission_id
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                Clock.schedule_once(self.finish_launching, 10)
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    def finish_launching(self, dt):
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        self.launching = False
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    def sort_unfinished_locations(self, mission_name: str) -> Tuple[Dict[LocationType, List[str]], List[str], int]:
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        locations: Dict[LocationType, List[str]] = {loctype: [] for loctype in LocationType}
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        count = 0
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        for loc in self.ctx.locations_for_mission(mission_name):
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            if loc in self.ctx.missing_locations:
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                count += 1
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                locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names[loc])
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        plando_locations = []
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        for plando_loc in self.ctx.plando_locations:
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            for loctype in LocationType:
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                if plando_loc in locations[loctype]:
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                    locations[loctype].remove(plando_loc)
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                    plando_locations.append(plando_loc)
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        return locations, plando_locations, count
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    def any_valuable_locations(self, locations: Dict[LocationType, List[str]]) -> bool:
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        for loctype in LocationType:
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            if len(locations[loctype]) > 0 and self.ctx.location_inclusions[loctype] == LocationInclusion.option_enabled:
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                return True
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        return False
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    def get_location_type_title(self, location_type: LocationType) -> str:
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        title = location_type.name.title().replace("_", " ")
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        if self.ctx.location_inclusions[location_type] == LocationInclusion.option_disabled:
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            title += " (Nothing)"
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        elif self.ctx.location_inclusions[location_type] == LocationInclusion.option_resources:
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            title += " (Resources)"
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        else:
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            title += ""
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        return title
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def start_gui(context: SC2Context):
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    context.ui = SC2Manager(context)
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    context.ui_task = asyncio.create_task(context.ui.async_run(), name="UI")
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    import pkgutil
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    data = pkgutil.get_data(SC2World.__module__, "Starcraft2.kv").decode()
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    Builder.load_string(data)
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