* Adventure: remove absolute imports * Alttp: remove absolute imports (all but tests) * Aquaria: remove absolute imports in tests running tests from apworld may fail (on 3.8 and maybe in the future) otherwise * DKC3: remove absolute imports * LADX: remove absolute imports * Overcooked 2: remove absolute imports in tests running tests from apworld may fail otherwise * Rogue Legacy: remove absolute imports in tests running tests from apworld may fail otherwise * SC2: remove absolute imports * SMW: remove absolute imports * Subnautica: remove absolute imports in tests running tests from apworld may fail otherwise * Zillion: remove absolute imports in tests running tests from apworld may fail otherwise
		
			
				
	
	
		
			736 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			736 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import logging
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import time
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from NetUtils import ClientStatus, color
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from worlds.AutoSNIClient import SNIClient
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from .Names.TextBox import generate_received_text
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snes_logger = logging.getLogger("SNES")
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# FXPAK Pro protocol memory mapping used by SNI
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ROM_START = 0x000000
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WRAM_START = 0xF50000
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WRAM_SIZE = 0x20000
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SRAM_START = 0xE00000
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SMW_ROMHASH_START = 0x7FC0
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ROMHASH_SIZE = 0x15
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SMW_PROGRESS_DATA       = WRAM_START + 0x1F02
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SMW_DRAGON_COINS_DATA   = WRAM_START + 0x1F2F
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SMW_PATH_DATA           = WRAM_START + 0x1EA2
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SMW_EVENT_ROM_DATA      = ROM_START + 0x2D608
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SMW_ACTIVE_LEVEL_DATA   = ROM_START + 0x37F70
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SMW_MOON_DATA           = WRAM_START + 0x1FEE
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SMW_HIDDEN_1UP_DATA     = WRAM_START + 0x1F3C
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SMW_BONUS_BLOCK_DATA    = WRAM_START + 0x1A000
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SMW_BLOCKSANITY_DATA    = WRAM_START + 0x1A400
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SMW_BLOCKSANITY_FLAGS   = WRAM_START + 0x1A010
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SMW_LEVEL_CLEAR_FLAGS   = WRAM_START + 0x1A200
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SMW_SPECIAL_WORLD_CLEAR = WRAM_START + 0x1F1E
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SMW_GOAL_DATA                = ROM_START + 0x01BFA0
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SMW_REQUIRED_BOSSES_DATA     = ROM_START + 0x01BFA1
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SMW_REQUIRED_EGGS_DATA       = ROM_START + 0x01BFA2
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SMW_SEND_MSG_DATA            = ROM_START + 0x01BFA3
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SMW_RECEIVE_MSG_DATA         = ROM_START + 0x01BFA4
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SMW_DEATH_LINK_ACTIVE_ADDR   = ROM_START + 0x01BFA5
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SMW_DRAGON_COINS_ACTIVE_ADDR = ROM_START + 0x01BFA6
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SMW_SWAMP_DONUT_GH_ADDR      = ROM_START + 0x01BFA7
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SMW_MOON_ACTIVE_ADDR         = ROM_START + 0x01BFA8
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SMW_HIDDEN_1UP_ACTIVE_ADDR   = ROM_START + 0x01BFA9
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SMW_BONUS_BLOCK_ACTIVE_ADDR  = ROM_START + 0x01BFAA
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SMW_BLOCKSANITY_ACTIVE_ADDR  = ROM_START + 0x01BFAB
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SMW_GAME_STATE_ADDR       = WRAM_START + 0x100
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SMW_MARIO_STATE_ADDR      = WRAM_START + 0x71
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SMW_BOSS_STATE_ADDR       = WRAM_START + 0xD9B
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SMW_ACTIVE_BOSS_ADDR      = WRAM_START + 0x13FC
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SMW_CURRENT_LEVEL_ADDR    = WRAM_START + 0x13BF
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SMW_CURRENT_SUBLEVEL_ADDR = WRAM_START + 0x10B
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SMW_MESSAGE_BOX_ADDR      = WRAM_START + 0x1426
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SMW_BONUS_STAR_ADDR       = WRAM_START + 0xF48
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SMW_EGG_COUNT_ADDR        = WRAM_START + 0x1F24
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SMW_BOSS_COUNT_ADDR       = WRAM_START + 0x1F26
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SMW_NUM_EVENTS_ADDR       = WRAM_START + 0x1F2E
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SMW_SFX_ADDR              = WRAM_START + 0x1DFC
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SMW_PAUSE_ADDR            = WRAM_START + 0x13D4
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SMW_MESSAGE_QUEUE_ADDR    = WRAM_START + 0xC391
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SMW_ACTIVE_THWIMP_ADDR    = WRAM_START + 0x0F3C
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SMW_GOAL_ITEM_COUNT       = WRAM_START + 0x1A01E
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SMW_RECV_PROGRESS_ADDR = WRAM_START + 0x01F2B
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SMW_BLOCKSANITY_BLOCK_COUNT = 582
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SMW_GOAL_LEVELS                = [0x28, 0x31, 0x32]
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SMW_INVALID_MARIO_STATES       = [0x05, 0x06, 0x0A, 0x0C, 0x0D]
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SMW_BAD_TEXT_BOX_LEVELS        = [0x00, 0x26, 0x02, 0x4B]
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SMW_BOSS_STATES                = [0x80, 0xC0, 0xC1]
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SMW_UNCOLLECTABLE_LEVELS       = [0x25, 0x07, 0x0B, 0x40, 0x0E, 0x1F, 0x20, 0x1B, 0x1A, 0x35, 0x34, 0x31, 0x32]
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SMW_UNCOLLECTABLE_DRAGON_COINS = [0x24]
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class SMWSNIClient(SNIClient):
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    game = "Super Mario World"
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    patch_suffix = ".apsmw"
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    async def deathlink_kill_player(self, ctx):
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        from SNIClient import DeathState, snes_buffered_write, snes_flush_writes, snes_read
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        game_state = await snes_read(ctx, SMW_GAME_STATE_ADDR, 0x1)
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        if game_state[0] != 0x14:
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            return
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        mario_state = await snes_read(ctx, SMW_MARIO_STATE_ADDR, 0x1)
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        if mario_state[0] != 0x00:
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            return
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        message_box = await snes_read(ctx, SMW_MESSAGE_BOX_ADDR, 0x1)
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        if message_box[0] != 0x00:
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            return
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        pause_state = await snes_read(ctx, SMW_PAUSE_ADDR, 0x1)
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        if pause_state[0] != 0x00:
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            return
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        snes_buffered_write(ctx, WRAM_START + 0x9D, bytes([0x30])) # Freeze Gameplay
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        snes_buffered_write(ctx, WRAM_START + 0x1DFB, bytes([0x09])) # Death Music
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        snes_buffered_write(ctx, WRAM_START + 0x0DDA, bytes([0xFF])) # Flush Music Buffer
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        snes_buffered_write(ctx, WRAM_START + 0x1407, bytes([0x00])) # Flush Cape Fly Phase
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        snes_buffered_write(ctx, WRAM_START + 0x140D, bytes([0x00])) # Flush Spin Jump Flag
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        snes_buffered_write(ctx, WRAM_START + 0x188A, bytes([0x00])) # Flush Empty Byte because the game does it
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        snes_buffered_write(ctx, WRAM_START + 0x7D, bytes([0x90])) # Mario Y Speed
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        snes_buffered_write(ctx, WRAM_START + 0x1496, bytes([0x30])) # Death Timer
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        snes_buffered_write(ctx, SMW_MARIO_STATE_ADDR, bytes([0x09])) # Mario State -> Dead
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        await snes_flush_writes(ctx)
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        ctx.death_state = DeathState.dead
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        ctx.last_death_link = time.time()
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    async def validate_rom(self, ctx):
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        from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
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        rom_name = await snes_read(ctx, SMW_ROMHASH_START, ROMHASH_SIZE)
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        if rom_name is None or rom_name == bytes([0] * ROMHASH_SIZE) or rom_name[:3] != b"SMW":
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            return False
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        ctx.game = self.game
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        ctx.items_handling = 0b111  # remote items
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        receive_option = await snes_read(ctx, SMW_RECEIVE_MSG_DATA, 0x1)
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        send_option = await snes_read(ctx, SMW_SEND_MSG_DATA, 0x1)
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        ctx.receive_option = receive_option[0]
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        ctx.send_option = send_option[0]
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        ctx.allow_collect = True
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        death_link = await snes_read(ctx, SMW_DEATH_LINK_ACTIVE_ADDR, 1)
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        if death_link:
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            await ctx.update_death_link(bool(death_link[0] & 0b1))
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        if ctx.rom != rom_name:
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            ctx.current_sublevel_value = 0
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        ctx.rom = rom_name
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        return True
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    def add_message_to_queue(self, new_message):
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        if not hasattr(self, "message_queue"):
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            self.message_queue = []
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        self.message_queue.append(new_message)
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    async def handle_message_queue(self, ctx):
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        from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
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        if not hasattr(self, "message_queue") or len(self.message_queue) == 0:
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            return
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        game_state = await snes_read(ctx, SMW_GAME_STATE_ADDR, 0x1)
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        if game_state[0] != 0x14:
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            return
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        mario_state = await snes_read(ctx, SMW_MARIO_STATE_ADDR, 0x1)
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        if mario_state[0] != 0x00:
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            return
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        message_box = await snes_read(ctx, SMW_MESSAGE_BOX_ADDR, 0x1)
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        if message_box[0] != 0x00:
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            return
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        pause_state = await snes_read(ctx, SMW_PAUSE_ADDR, 0x1)
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        if pause_state[0] != 0x00:
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            return
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        current_level = await snes_read(ctx, SMW_CURRENT_LEVEL_ADDR, 0x1)
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        if current_level[0] in SMW_BAD_TEXT_BOX_LEVELS:
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            return
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        boss_state = await snes_read(ctx, SMW_BOSS_STATE_ADDR, 0x1)
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        if boss_state[0] in SMW_BOSS_STATES:
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            return
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        active_boss = await snes_read(ctx, SMW_ACTIVE_BOSS_ADDR, 0x1)
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        if active_boss[0] != 0x00:
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            return
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        next_message = self.message_queue.pop(0)
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        snes_buffered_write(ctx, SMW_MESSAGE_QUEUE_ADDR, bytes(next_message))
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        snes_buffered_write(ctx, SMW_MESSAGE_BOX_ADDR, bytes([0x03]))
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        snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([0x22]))
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        await snes_flush_writes(ctx)
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    def add_trap_to_queue(self, trap_item, trap_msg):
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        self.trap_queue = getattr(self, "trap_queue", [])
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        self.trap_queue.append((trap_item, trap_msg))
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    def should_show_message(self, ctx, next_item):
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        return ctx.receive_option == 1 or \
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                (ctx.receive_option == 2 and ((next_item.flags & 1) != 0)) or \
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                (ctx.receive_option == 3 and ((next_item.flags & 1) != 0 and next_item.item != 0xBC0002))
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    async def handle_trap_queue(self, ctx):
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        from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
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        if not hasattr(self, "trap_queue") or len(self.trap_queue) == 0:
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            return
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        game_state = await snes_read(ctx, SMW_GAME_STATE_ADDR, 0x1)
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        if game_state[0] != 0x14:
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            return
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        mario_state = await snes_read(ctx, SMW_MARIO_STATE_ADDR, 0x1)
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        if mario_state[0] != 0x00:
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            return
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        pause_state = await snes_read(ctx, SMW_PAUSE_ADDR, 0x1)
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        if pause_state[0] != 0x00:
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            return
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        next_trap, message = self.trap_queue.pop(0)
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        from .Rom import trap_rom_data
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        if next_trap.item in trap_rom_data:
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            trap_active = await snes_read(ctx, WRAM_START + trap_rom_data[next_trap.item][0], 0x3)
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            if next_trap.item == 0xBC0016:
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                # Timer Trap
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                if trap_active[0] == 0 or (trap_active[0] == 1 and trap_active[1] == 0 and trap_active[2] == 0):
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                    # Trap already active
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                    self.add_trap_to_queue(next_trap, message)
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                    return
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                else:
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                    snes_buffered_write(ctx, WRAM_START + trap_rom_data[next_trap.item][0], bytes([0x01]))
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                    snes_buffered_write(ctx, WRAM_START + trap_rom_data[next_trap.item][0] + 1, bytes([0x00]))
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                    snes_buffered_write(ctx, WRAM_START + trap_rom_data[next_trap.item][0] + 2, bytes([0x00]))
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            else:
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                if trap_active[0] > 0:
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                    # Trap already active
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                    self.add_trap_to_queue(next_trap, message)
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                    return
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                else:
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                    if next_trap.item == 0xBC001D:
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                        # Special case thwimp trap
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                        # Do not fire if the previous thwimp hasn't reached the player's Y pos
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                        active_thwimp = await snes_read(ctx, SMW_ACTIVE_THWIMP_ADDR, 0x1)
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                        if active_thwimp[0] != 0xFF:
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                            self.add_trap_to_queue(next_trap, message)
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                            return
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                    verify_game_state = await snes_read(ctx, SMW_GAME_STATE_ADDR, 0x1)
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                    if verify_game_state[0] == 0x14 and len(trap_rom_data[next_trap.item]) > 2:
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                        snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([trap_rom_data[next_trap.item][2]]))
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                    new_item_count = trap_rom_data[next_trap.item][1]
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                    snes_buffered_write(ctx, WRAM_START + trap_rom_data[next_trap.item][0], bytes([new_item_count]))
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            current_level = await snes_read(ctx, SMW_CURRENT_LEVEL_ADDR, 0x1)
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            if current_level[0] in SMW_BAD_TEXT_BOX_LEVELS:
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                return
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            boss_state = await snes_read(ctx, SMW_BOSS_STATE_ADDR, 0x1)
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            if boss_state[0] in SMW_BOSS_STATES:
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                return
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            active_boss = await snes_read(ctx, SMW_ACTIVE_BOSS_ADDR, 0x1)
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            if active_boss[0] != 0x00:
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                return
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            if self.should_show_message(ctx, next_trap):
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                self.add_message_to_queue(message)
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 | 
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    async def game_watcher(self, ctx):
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        from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
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        boss_state = await snes_read(ctx, SMW_BOSS_STATE_ADDR, 0x1)
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        game_state = await snes_read(ctx, SMW_GAME_STATE_ADDR, 0x1)
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        mario_state = await snes_read(ctx, SMW_MARIO_STATE_ADDR, 0x1)
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        if game_state is None:
 | 
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            # We're not properly connected
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            return
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        elif game_state[0] >= 0x18:
 | 
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            if not ctx.finished_game:
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                current_level = await snes_read(ctx, SMW_CURRENT_LEVEL_ADDR, 0x1)
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 | 
						|
                if current_level[0] in SMW_GOAL_LEVELS:
 | 
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                    await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
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                    ctx.finished_game = True
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            return
 | 
						|
        elif game_state[0] < 0x0B:
 | 
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            # We haven't loaded a save file
 | 
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            ctx.message_queue = []
 | 
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            ctx.current_sublevel_value = 0
 | 
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            return
 | 
						|
        elif mario_state[0] in SMW_INVALID_MARIO_STATES:
 | 
						|
            # Mario can't come to the phone right now
 | 
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            return
 | 
						|
 | 
						|
        if "DeathLink" in ctx.tags and game_state[0] == 0x14 and ctx.last_death_link + 1 < time.time():
 | 
						|
            currently_dead = mario_state[0] == 0x09
 | 
						|
            await ctx.handle_deathlink_state(currently_dead)
 | 
						|
 | 
						|
        # Check for Egg Hunt ending
 | 
						|
        goal = await snes_read(ctx, SMW_GOAL_DATA, 0x1)
 | 
						|
        if game_state[0] == 0x14 and goal[0] == 1:
 | 
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            current_level = await snes_read(ctx, SMW_CURRENT_LEVEL_ADDR, 0x1)
 | 
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            message_box = await snes_read(ctx, SMW_MESSAGE_BOX_ADDR, 0x1)
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            egg_count = await snes_read(ctx, SMW_EGG_COUNT_ADDR, 0x1)
 | 
						|
            required_egg_count = await snes_read(ctx, SMW_REQUIRED_EGGS_DATA, 0x1)
 | 
						|
 | 
						|
            if current_level[0] == 0x28 and message_box[0] == 0x01 and egg_count[0] >= required_egg_count[0]:
 | 
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                snes_buffered_write(ctx, WRAM_START + 0x13C6, bytes([0x08]))
 | 
						|
                snes_buffered_write(ctx, WRAM_START + 0x13CE, bytes([0x01]))
 | 
						|
                snes_buffered_write(ctx, WRAM_START + 0x1DE9, bytes([0x01]))
 | 
						|
                snes_buffered_write(ctx, SMW_GAME_STATE_ADDR, bytes([0x18]))
 | 
						|
 | 
						|
                await snes_flush_writes(ctx)
 | 
						|
                return
 | 
						|
 | 
						|
        egg_count     = await snes_read(ctx, SMW_EGG_COUNT_ADDR, 0x1)
 | 
						|
        boss_count    = await snes_read(ctx, SMW_BOSS_COUNT_ADDR, 0x1)
 | 
						|
        display_count = await snes_read(ctx, SMW_BONUS_STAR_ADDR, 0x1)
 | 
						|
 | 
						|
        if goal[0] == 0 and boss_count[0] > display_count[0]:
 | 
						|
            snes_buffered_write(ctx, SMW_BONUS_STAR_ADDR, bytes([boss_count[0]]))
 | 
						|
            await snes_flush_writes(ctx)
 | 
						|
        elif goal[0] == 1 and egg_count[0] > display_count[0]:
 | 
						|
            snes_buffered_write(ctx, SMW_BONUS_STAR_ADDR, bytes([egg_count[0]]))
 | 
						|
            await snes_flush_writes(ctx)
 | 
						|
 | 
						|
        await self.handle_message_queue(ctx)
 | 
						|
        await self.handle_trap_queue(ctx)
 | 
						|
 | 
						|
        new_checks = []
 | 
						|
        event_data = await snes_read(ctx, SMW_EVENT_ROM_DATA, 0x60)
 | 
						|
        progress_data = bytearray(await snes_read(ctx, SMW_PROGRESS_DATA, 0x0F))
 | 
						|
        dragon_coins_data = bytearray(await snes_read(ctx, SMW_DRAGON_COINS_DATA, 0x0C))
 | 
						|
        dragon_coins_active = await snes_read(ctx, SMW_DRAGON_COINS_ACTIVE_ADDR, 0x1)
 | 
						|
        moon_data = bytearray(await snes_read(ctx, SMW_MOON_DATA, 0x0C))
 | 
						|
        moon_active = await snes_read(ctx, SMW_MOON_ACTIVE_ADDR, 0x1)
 | 
						|
        hidden_1up_data = bytearray(await snes_read(ctx, SMW_HIDDEN_1UP_DATA, 0x0C))
 | 
						|
        hidden_1up_active = await snes_read(ctx, SMW_HIDDEN_1UP_ACTIVE_ADDR, 0x1)
 | 
						|
        bonus_block_data = bytearray(await snes_read(ctx, SMW_BONUS_BLOCK_DATA, 0x0C))
 | 
						|
        bonus_block_active = await snes_read(ctx, SMW_BONUS_BLOCK_ACTIVE_ADDR, 0x1)
 | 
						|
        blocksanity_data = bytearray(await snes_read(ctx, SMW_BLOCKSANITY_DATA, SMW_BLOCKSANITY_BLOCK_COUNT))
 | 
						|
        blocksanity_flags = bytearray(await snes_read(ctx, SMW_BLOCKSANITY_FLAGS, 0xC))
 | 
						|
        blocksanity_active = await snes_read(ctx, SMW_BLOCKSANITY_ACTIVE_ADDR, 0x1)
 | 
						|
        level_clear_flags = bytearray(await snes_read(ctx, SMW_LEVEL_CLEAR_FLAGS, 0x60))
 | 
						|
        from .Rom import item_rom_data, ability_rom_data, trap_rom_data, icon_rom_data
 | 
						|
        from .Levels import location_id_to_level_id, level_info_dict, level_blocks_data
 | 
						|
        from worlds import AutoWorldRegister
 | 
						|
        for loc_name, level_data in location_id_to_level_id.items():
 | 
						|
            loc_id = AutoWorldRegister.world_types[ctx.game].location_name_to_id[loc_name]
 | 
						|
            if loc_id not in ctx.locations_checked:
 | 
						|
 | 
						|
                event_id = event_data[level_data[0]]
 | 
						|
 | 
						|
                if level_data[1] == 2:
 | 
						|
                    # Dragon Coins Check
 | 
						|
                    if not dragon_coins_active or dragon_coins_active[0] == 0:
 | 
						|
                        continue
 | 
						|
 | 
						|
                    progress_byte = (level_data[0] // 8)
 | 
						|
                    progress_bit  = 7 - (level_data[0] % 8)
 | 
						|
 | 
						|
                    data = dragon_coins_data[progress_byte]
 | 
						|
                    masked_data = data & (1 << progress_bit)
 | 
						|
                    bit_set = (masked_data != 0)
 | 
						|
 | 
						|
                    if bit_set:
 | 
						|
                        new_checks.append(loc_id)
 | 
						|
                elif level_data[1] == 3:
 | 
						|
                    # Moon Check
 | 
						|
                    if not moon_active or moon_active[0] == 0:
 | 
						|
                        continue
 | 
						|
 | 
						|
                    progress_byte = (level_data[0] // 8)
 | 
						|
                    progress_bit  = 7 - (level_data[0] % 8)
 | 
						|
 | 
						|
                    data = moon_data[progress_byte]
 | 
						|
                    masked_data = data & (1 << progress_bit)
 | 
						|
                    bit_set = (masked_data != 0)
 | 
						|
 | 
						|
                    if bit_set:
 | 
						|
                        new_checks.append(loc_id)
 | 
						|
                elif level_data[1] == 4:
 | 
						|
                    # Hidden 1-Up Check
 | 
						|
                    if not hidden_1up_active or hidden_1up_active[0] == 0:
 | 
						|
                        continue
 | 
						|
 | 
						|
                    progress_byte = (level_data[0] // 8)
 | 
						|
                    progress_bit  = 7 - (level_data[0] % 8)
 | 
						|
 | 
						|
                    data = hidden_1up_data[progress_byte]
 | 
						|
                    masked_data = data & (1 << progress_bit)
 | 
						|
                    bit_set = (masked_data != 0)
 | 
						|
 | 
						|
                    if bit_set:
 | 
						|
                        new_checks.append(loc_id)
 | 
						|
                elif level_data[1] == 5:
 | 
						|
                    # Bonus Block Check
 | 
						|
                    if not bonus_block_active or bonus_block_active[0] == 0:
 | 
						|
                        continue
 | 
						|
 | 
						|
                    progress_byte = (level_data[0] // 8)
 | 
						|
                    progress_bit  = 7 - (level_data[0] % 8)
 | 
						|
 | 
						|
                    data = bonus_block_data[progress_byte]
 | 
						|
                    masked_data = data & (1 << progress_bit)
 | 
						|
                    bit_set = (masked_data != 0)
 | 
						|
 | 
						|
                    if bit_set:
 | 
						|
                        new_checks.append(loc_id)
 | 
						|
                elif level_data[1] >= 100:
 | 
						|
                    if not blocksanity_active or blocksanity_active[0] == 0:
 | 
						|
                        continue
 | 
						|
                    block_index = level_data[1] - 100
 | 
						|
                    if blocksanity_data[block_index] != 0:
 | 
						|
                        new_checks.append(loc_id)
 | 
						|
                else:
 | 
						|
                    event_id_value = event_id + level_data[1]
 | 
						|
 | 
						|
                    progress_byte = (event_id_value // 8)
 | 
						|
                    progress_bit  = 7 - (event_id_value % 8)
 | 
						|
 | 
						|
                    data = progress_data[progress_byte]
 | 
						|
                    masked_data = data & (1 << progress_bit)
 | 
						|
                    bit_set = (masked_data != 0)
 | 
						|
 | 
						|
                    if bit_set:
 | 
						|
                        new_checks.append(loc_id)
 | 
						|
 | 
						|
        verify_game_state = await snes_read(ctx, SMW_GAME_STATE_ADDR, 0x1)
 | 
						|
        if verify_game_state is None or verify_game_state[0] < 0x0B or verify_game_state[0] > 0x29:
 | 
						|
            # We have somehow exited the save file (or worse)
 | 
						|
            print("Exit Save File")
 | 
						|
            return
 | 
						|
 | 
						|
        rom = await snes_read(ctx, SMW_ROMHASH_START, ROMHASH_SIZE)
 | 
						|
        if rom != ctx.rom:
 | 
						|
            ctx.rom = None
 | 
						|
            print("Exit ROM")
 | 
						|
            # We have somehow loaded a different ROM
 | 
						|
            return
 | 
						|
 | 
						|
        for new_check_id in new_checks:
 | 
						|
            ctx.locations_checked.add(new_check_id)
 | 
						|
            location = ctx.location_names.lookup_in_game(new_check_id)
 | 
						|
            snes_logger.info(
 | 
						|
                f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
 | 
						|
            await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
 | 
						|
 | 
						|
        # Send Current Room for Tracker
 | 
						|
        current_sublevel_data = await snes_read(ctx, SMW_CURRENT_SUBLEVEL_ADDR, 2)
 | 
						|
        current_sublevel_value = current_sublevel_data[0] + (current_sublevel_data[1] << 8)
 | 
						|
 | 
						|
        if game_state[0] != 0x14:
 | 
						|
            current_sublevel_value = 0
 | 
						|
 | 
						|
        if ctx.current_sublevel_value != current_sublevel_value:
 | 
						|
            ctx.current_sublevel_value = current_sublevel_value
 | 
						|
 | 
						|
            # Send level id data to tracker
 | 
						|
            await ctx.send_msgs(
 | 
						|
                [
 | 
						|
                    {
 | 
						|
                        "cmd": "Set",
 | 
						|
                        "key": f"smw_curlevelid_{ctx.team}_{ctx.slot}",
 | 
						|
                        "default": 0,
 | 
						|
                        "want_reply": False,
 | 
						|
                        "operations": [
 | 
						|
                            {
 | 
						|
                                "operation": "replace",
 | 
						|
                                "value": ctx.current_sublevel_value,
 | 
						|
                            }
 | 
						|
                        ],
 | 
						|
                    }
 | 
						|
                ]
 | 
						|
            )
 | 
						|
 | 
						|
        if game_state[0] != 0x14:
 | 
						|
            # Don't receive items or collect locations outside of in-level mode
 | 
						|
            ctx.current_sublevel_value = 0
 | 
						|
            return
 | 
						|
        
 | 
						|
        if boss_state[0] in SMW_BOSS_STATES:
 | 
						|
            # Don't receive items or collect locations inside boss battles
 | 
						|
            return
 | 
						|
 | 
						|
        recv_count = await snes_read(ctx, SMW_RECV_PROGRESS_ADDR, 2)
 | 
						|
        if recv_count is None:
 | 
						|
            # Add a small failsafe in case we get a None. Other SNI games do this...
 | 
						|
            return
 | 
						|
        recv_index = recv_count[0] | (recv_count[1] << 8)
 | 
						|
 | 
						|
        if recv_index < len(ctx.items_received):
 | 
						|
            item = ctx.items_received[recv_index]
 | 
						|
            recv_index += 1
 | 
						|
            sending_game = ctx.slot_info[item.player].game
 | 
						|
            logging.info('Received %s from %s (%s) (%d/%d in list)' % (
 | 
						|
                color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
 | 
						|
                color(ctx.player_names[item.player], 'yellow'),
 | 
						|
                ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
 | 
						|
 | 
						|
            if self.should_show_message(ctx, item):
 | 
						|
                if item.item != 0xBC0012 and item.item not in trap_rom_data:
 | 
						|
                    # Don't send messages for Boss Tokens
 | 
						|
                    item_name = ctx.item_names.lookup_in_game(item.item)
 | 
						|
                    player_name = ctx.player_names[item.player]
 | 
						|
 | 
						|
                    receive_message = generate_received_text(item_name, player_name)
 | 
						|
                    self.add_message_to_queue(receive_message)
 | 
						|
 | 
						|
            snes_buffered_write(ctx, SMW_RECV_PROGRESS_ADDR, bytes([recv_index&0xFF, (recv_index>>8)&0xFF]))
 | 
						|
            if item.item in trap_rom_data:
 | 
						|
                item_name = ctx.item_names.lookup_in_game(item.item)
 | 
						|
                player_name = ctx.player_names[item.player]
 | 
						|
 | 
						|
                receive_message = generate_received_text(item_name, player_name)
 | 
						|
                self.add_trap_to_queue(item, receive_message)
 | 
						|
            elif item.item in item_rom_data:
 | 
						|
                item_count = await snes_read(ctx, WRAM_START + item_rom_data[item.item][0], 0x1)
 | 
						|
                increment = item_rom_data[item.item][1]
 | 
						|
 | 
						|
                new_item_count = item_count[0]
 | 
						|
                if increment > 1:
 | 
						|
                    new_item_count = increment
 | 
						|
                else:
 | 
						|
                    new_item_count += increment
 | 
						|
 | 
						|
                if verify_game_state[0] == 0x14 and len(item_rom_data[item.item]) > 2:
 | 
						|
                    snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([item_rom_data[item.item][2]]))
 | 
						|
 | 
						|
                snes_buffered_write(ctx, WRAM_START + item_rom_data[item.item][0], bytes([new_item_count]))
 | 
						|
            elif item.item in icon_rom_data:
 | 
						|
                queue_addr = await snes_read(ctx, WRAM_START + icon_rom_data[item.item][0], 2)
 | 
						|
                queue_addr = queue_addr[0] + (queue_addr[1] << 8)
 | 
						|
                queue_addr += 1
 | 
						|
                snes_buffered_write(ctx, WRAM_START + icon_rom_data[item.item][0], bytes([queue_addr&0xFF, (queue_addr>>8)&0xFF]))
 | 
						|
                if (goal[0] == 0 and item.item == 0xBC0012) or (goal[0] == 1 and item.item == 0xBC0002):
 | 
						|
                    goal_item_count = await snes_read(ctx, SMW_GOAL_ITEM_COUNT, 1)
 | 
						|
                    snes_buffered_write(ctx, SMW_GOAL_ITEM_COUNT, bytes([goal_item_count[0] + 1]))
 | 
						|
 | 
						|
            elif item.item in ability_rom_data:
 | 
						|
                # Handle Upgrades
 | 
						|
                for rom_data in ability_rom_data[item.item]:
 | 
						|
                    data = await snes_read(ctx, WRAM_START + rom_data[0], 1)
 | 
						|
                    masked_data = data[0] | (1 << rom_data[1])
 | 
						|
                    snes_buffered_write(ctx, WRAM_START + rom_data[0], bytes([masked_data]))
 | 
						|
                    snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([0x3E])) # SMW_TODO: Custom sounds for each
 | 
						|
            elif item.item == 0xBC000A:
 | 
						|
                # Handle Progressive Powerup
 | 
						|
                data = await snes_read(ctx, WRAM_START + 0x1F2D, 1)
 | 
						|
                mushroom_data = data[0] & (1 << 0)
 | 
						|
                fire_flower_data = data[0] & (1 << 1)
 | 
						|
                cape_data = data[0] & (1 << 2)
 | 
						|
                if mushroom_data == 0:
 | 
						|
                    masked_data = data[0] | (1 << 0)
 | 
						|
                    snes_buffered_write(ctx, WRAM_START + 0x1F2D, bytes([masked_data]))
 | 
						|
                    snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([0x3E]))
 | 
						|
                elif fire_flower_data == 0:
 | 
						|
                    masked_data = data[0] | (1 << 1)
 | 
						|
                    snes_buffered_write(ctx, WRAM_START + 0x1F2D, bytes([masked_data]))
 | 
						|
                    snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([0x3E]))
 | 
						|
                elif cape_data == 0:
 | 
						|
                    masked_data = data[0] | (1 << 2)
 | 
						|
                    snes_buffered_write(ctx, WRAM_START + 0x1F2D, bytes([masked_data]))
 | 
						|
                    snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([0x41]))
 | 
						|
                else:
 | 
						|
                    # Extra Powerup?
 | 
						|
                    pass
 | 
						|
            elif item.item == 0xBC0015:
 | 
						|
                # Handle Literature Trap
 | 
						|
                from .Names.LiteratureTrap import lit_trap_text_list
 | 
						|
                import random
 | 
						|
                rand_trap = random.choice(lit_trap_text_list)
 | 
						|
 | 
						|
                for message in rand_trap:
 | 
						|
                    self.add_message_to_queue(message)
 | 
						|
 | 
						|
            await snes_flush_writes(ctx)
 | 
						|
 | 
						|
        # Handle Collected Locations
 | 
						|
        new_events = 0
 | 
						|
        path_data = bytearray(await snes_read(ctx, SMW_PATH_DATA, 0x60))
 | 
						|
        donut_gh_swapped = await snes_read(ctx, SMW_SWAMP_DONUT_GH_ADDR, 0x1)
 | 
						|
        new_dragon_coin = False
 | 
						|
        new_moon = False
 | 
						|
        new_hidden_1up = False
 | 
						|
        new_bonus_block = False
 | 
						|
        new_blocksanity = False
 | 
						|
        new_blocksanity_flags = False
 | 
						|
 | 
						|
        for loc_id in ctx.checked_locations:
 | 
						|
            if loc_id not in ctx.locations_checked:
 | 
						|
                ctx.locations_checked.add(loc_id)
 | 
						|
                loc_name = ctx.location_names.lookup_in_game(loc_id)
 | 
						|
 | 
						|
                if loc_name not in location_id_to_level_id:
 | 
						|
                    continue
 | 
						|
 | 
						|
                level_data = location_id_to_level_id[loc_name]
 | 
						|
 | 
						|
                if level_data[1] == 2:
 | 
						|
                    # Dragon Coins Check
 | 
						|
                    if level_data[0] in SMW_UNCOLLECTABLE_DRAGON_COINS:
 | 
						|
                        continue
 | 
						|
 | 
						|
                    progress_byte = (level_data[0] // 8)
 | 
						|
                    progress_bit  = 7 - (level_data[0] % 8)
 | 
						|
 | 
						|
                    data = dragon_coins_data[progress_byte]
 | 
						|
                    new_data = data | (1 << progress_bit)
 | 
						|
                    dragon_coins_data[progress_byte] = new_data
 | 
						|
 | 
						|
                    new_dragon_coin = True
 | 
						|
                elif level_data[1] == 3:
 | 
						|
                    # Moon Check
 | 
						|
 | 
						|
                    progress_byte = (level_data[0] // 8)
 | 
						|
                    progress_bit  = 7 - (level_data[0] % 8)
 | 
						|
 | 
						|
                    data = moon_data[progress_byte]
 | 
						|
                    new_data = data | (1 << progress_bit)
 | 
						|
                    moon_data[progress_byte] = new_data
 | 
						|
 | 
						|
                    new_moon = True
 | 
						|
                elif level_data[1] == 4:
 | 
						|
                    # Hidden 1-Up Check
 | 
						|
                    progress_byte = (level_data[0] // 8)
 | 
						|
                    progress_bit  = 7 - (level_data[0] % 8)
 | 
						|
 | 
						|
                    data = hidden_1up_data[progress_byte]
 | 
						|
                    new_data = data | (1 << progress_bit)
 | 
						|
                    hidden_1up_data[progress_byte] = new_data
 | 
						|
 | 
						|
                    new_hidden_1up = True
 | 
						|
                elif level_data[1] == 5:
 | 
						|
                    # Bonus block prize Check
 | 
						|
 | 
						|
                    progress_byte = (level_data[0] // 8)
 | 
						|
                    progress_bit  = 7 - (level_data[0] % 8)
 | 
						|
 | 
						|
                    data = bonus_block_data[progress_byte]
 | 
						|
                    new_data = data | (1 << progress_bit)
 | 
						|
                    bonus_block_data[progress_byte] = new_data
 | 
						|
 | 
						|
                    new_bonus_block = True
 | 
						|
                elif level_data[1] >= 100:
 | 
						|
                    # Blocksanity flag Check
 | 
						|
                    block_index = level_data[1] - 100
 | 
						|
                    blocksanity_data[block_index] = 1
 | 
						|
                    new_blocksanity = True
 | 
						|
 | 
						|
                    # All blocksanity blocks flag
 | 
						|
                    new_blocksanity_flags = True
 | 
						|
                    for block_id in level_blocks_data[level_data[0]]:
 | 
						|
                        if blocksanity_data[block_id] != 1:
 | 
						|
                            new_blocksanity_flags = False
 | 
						|
                            continue
 | 
						|
                    if new_blocksanity_flags is True:
 | 
						|
                        progress_byte = (level_data[0] // 8)
 | 
						|
                        progress_bit  = 7 - (level_data[0] % 8)
 | 
						|
                        data = blocksanity_flags[progress_byte]
 | 
						|
                        new_data = data | (1 << progress_bit)
 | 
						|
                        blocksanity_flags[progress_byte] = new_data
 | 
						|
                else:
 | 
						|
                    if level_data[0] in SMW_UNCOLLECTABLE_LEVELS:
 | 
						|
                        continue
 | 
						|
 | 
						|
                    # Handle map indicators
 | 
						|
                    flag = 1 if level_data[1] == 0 else 2
 | 
						|
                    level_clear_flags[level_data[0]] |= flag 
 | 
						|
 | 
						|
                    event_id = event_data[level_data[0]]
 | 
						|
                    event_id_value = event_id + level_data[1]
 | 
						|
 | 
						|
                    progress_byte = (event_id_value // 8)
 | 
						|
                    progress_bit  = 7 - (event_id_value % 8)
 | 
						|
 | 
						|
                    data = progress_data[progress_byte]
 | 
						|
                    masked_data = data & (1 << progress_bit)
 | 
						|
                    bit_set = (masked_data != 0)
 | 
						|
 | 
						|
                    if bit_set:
 | 
						|
                        continue
 | 
						|
 | 
						|
                    new_events += 1
 | 
						|
                    new_data = data | (1 << progress_bit)
 | 
						|
                    progress_data[progress_byte] = new_data
 | 
						|
 | 
						|
                    tile_id = await snes_read(ctx, SMW_ACTIVE_LEVEL_DATA + level_data[0], 0x1)
 | 
						|
 | 
						|
                    level_info = level_info_dict[tile_id[0]]
 | 
						|
 | 
						|
                    path = level_info.exit1Path if level_data[1] == 0 else level_info.exit2Path
 | 
						|
 | 
						|
                    if donut_gh_swapped[0] != 0 and tile_id[0] == 0x04:
 | 
						|
                        # Handle Swapped Donut GH Exits
 | 
						|
                        path = level_info.exit2Path if level_data[1] == 0 else level_info.exit1Path
 | 
						|
 | 
						|
                    if not path:
 | 
						|
                        continue
 | 
						|
 | 
						|
                    this_end_path = path_data[tile_id[0]]
 | 
						|
                    new_data = this_end_path | path.thisEndDirection
 | 
						|
                    path_data[tile_id[0]] = new_data
 | 
						|
 | 
						|
                    other_end_path = path_data[path.otherLevelID]
 | 
						|
                    new_data = other_end_path | path.otherEndDirection
 | 
						|
                    path_data[path.otherLevelID] = new_data
 | 
						|
 | 
						|
        if new_dragon_coin:
 | 
						|
            snes_buffered_write(ctx, SMW_DRAGON_COINS_DATA, bytes(dragon_coins_data))
 | 
						|
        if new_moon:
 | 
						|
            snes_buffered_write(ctx, SMW_MOON_DATA, bytes(moon_data))
 | 
						|
        if new_hidden_1up:
 | 
						|
            snes_buffered_write(ctx, SMW_HIDDEN_1UP_DATA, bytes(hidden_1up_data))
 | 
						|
        if new_bonus_block:
 | 
						|
            snes_buffered_write(ctx, SMW_BONUS_BLOCK_DATA, bytes(bonus_block_data))
 | 
						|
        if new_blocksanity:
 | 
						|
            snes_buffered_write(ctx, SMW_BLOCKSANITY_DATA, bytes(blocksanity_data))
 | 
						|
        if new_blocksanity_flags:
 | 
						|
            snes_buffered_write(ctx, SMW_BLOCKSANITY_FLAGS, bytes(blocksanity_flags))
 | 
						|
        if new_events > 0:
 | 
						|
            snes_buffered_write(ctx, SMW_LEVEL_CLEAR_FLAGS, bytes(level_clear_flags))
 | 
						|
            snes_buffered_write(ctx, SMW_PROGRESS_DATA, bytes(progress_data))
 | 
						|
            snes_buffered_write(ctx, SMW_PATH_DATA, bytes(path_data))
 | 
						|
            old_events = await snes_read(ctx, SMW_NUM_EVENTS_ADDR, 0x1)
 | 
						|
            snes_buffered_write(ctx, SMW_NUM_EVENTS_ADDR, bytes([old_events[0] + new_events]))
 | 
						|
 | 
						|
        await snes_flush_writes(ctx)
 |