110 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from BaseClasses import Entrance, Item, ItemClassification, Location, MultiWorld, Region, Tutorial
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from worlds.AutoWorld import WebWorld, World
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from worlds.generic.Rules import set_rule
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from .Options import clique_options
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item_table = {
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    "The feeling of satisfaction.": 69696969,
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    "Button Key": 69696968,
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}
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location_table = {
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    "The Button": 69696969,
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    "The Desk": 69696968,
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}
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class CliqueWebWorld(WebWorld):
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    theme = "partyTime"
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    tutorials = [
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        Tutorial(
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            tutorial_name="Start Guide",
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            description="A guide to playing Clique.",
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            language="English",
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            file_name="guide_en.md",
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            link="guide/en",
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            authors=["Phar"]
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        )
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    ]
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class CliqueWorld(World):
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    """The greatest game ever designed. Full of exciting gameplay!"""
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    game = "Clique"
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    topology_present = False
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    data_version = 1
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    web = CliqueWebWorld()
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    option_definitions = clique_options
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    location_name_to_id = location_table
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    item_name_to_id = item_table
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    def create_item(self, name: str) -> "Item":
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        return Item(name, ItemClassification.progression, self.item_name_to_id[name], self.player)
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    def get_setting(self, name: str):
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        return getattr(self.multiworld, name)[self.player]
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    def fill_slot_data(self) -> dict:
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        return {option_name: self.get_setting(option_name).value for option_name in self.option_definitions}
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    def generate_basic(self) -> None:
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        self.multiworld.itempool.append(self.create_item("The feeling of satisfaction."))
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        if self.multiworld.hard_mode[self.player]:
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            self.multiworld.itempool.append(self.create_item("Button Key"))
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    def create_regions(self) -> None:
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        if self.multiworld.hard_mode[self.player]:
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            self.multiworld.regions += [
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                create_region(self.multiworld, self.player, "Menu", None, ["Entrance to THE BUTTON"]),
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                create_region(self.multiworld, self.player, "THE BUTTON", self.location_name_to_id)
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            ]
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        else:
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            self.multiworld.regions += [
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                create_region(self.multiworld, self.player, "Menu", None, ["Entrance to THE BUTTON"]),
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                create_region(self.multiworld, self.player, "THE BUTTON", {"The Button": 69696969})
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            ]
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        self.multiworld.get_entrance("Entrance to THE BUTTON", self.player)\
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            .connect(self.multiworld.get_region("THE BUTTON", self.player))
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    def get_filler_item_name(self) -> str:
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        return self.multiworld.random.choice(item_table)
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    def set_rules(self) -> None:
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        if self.multiworld.hard_mode[self.player]:
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            set_rule(
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                self.multiworld.get_location("The Button", self.player),
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                lambda state: state.has("Button Key", self.player)
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            )
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            self.multiworld.completion_condition[self.player] = lambda state: \
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                state.has("Button Key", self.player)
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        else:
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            self.multiworld.completion_condition[self.player] = lambda state: \
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                state.has("The feeling of satisfaction.", self.player)
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def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
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    region = Region(name, player, world)
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    if locations:
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        for location_name in locations.keys():
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            location = CliqueLocation(player, location_name, locations[location_name], region)
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            region.locations.append(location)
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    if exits:
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        for _exit in exits:
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            region.exits.append(Entrance(player, _exit, region))
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    return region
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class CliqueItem(Item):
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    game = "Clique"
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class CliqueLocation(Location):
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    game: str = "Clique"
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