mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
- Added more progressive locations and associated items. - Added an option to enable materials/consumables/estus randomization, some players complain about the number of locations and the randomness of those items. - Added an option to add DLC Items and Locations to the pool, the player must own both the ASHES OF ARIANDEL and the RINGED CITY DLC. Co-authored-by: Br00ty <83629348+Br00ty@users.noreply.github.com> Co-authored-by: Friðberg Reynir Traustason <fridberg.traustason@gmail.com>
37 lines
1.3 KiB
Python
37 lines
1.3 KiB
Python
import sys
|
|
|
|
from BaseClasses import Item
|
|
from worlds.dark_souls_3.data.items_data import item_tables, dlc_shields_table, dlc_weapons_upgrade_10_table, \
|
|
dlc_weapons_upgrade_5_table, dlc_goods_table, dlc_spells_table, dlc_armor_table, dlc_ring_table, dlc_misc_table, dlc_goods_2_table
|
|
|
|
|
|
class DarkSouls3Item(Item):
|
|
game: str = "Dark Souls III"
|
|
|
|
dlc_set = {**dlc_shields_table, **dlc_weapons_upgrade_10_table, **dlc_weapons_upgrade_5_table,
|
|
**dlc_goods_table, **dlc_spells_table, **dlc_armor_table, **dlc_ring_table, **dlc_misc_table}
|
|
|
|
dlc_progressive = {**dlc_goods_2_table}
|
|
|
|
@staticmethod
|
|
def get_name_to_id() -> dict:
|
|
base_id = 100000
|
|
table_offset = 100
|
|
|
|
output = {}
|
|
for i, table in enumerate(item_tables):
|
|
if len(table) > table_offset:
|
|
raise Exception("An item table has {} entries, that is more than {} entries (table #{})".format(len(table), table_offset, i))
|
|
output.update({name: id for id, name in enumerate(table, base_id + (table_offset * i))})
|
|
|
|
return output
|
|
|
|
@staticmethod
|
|
def is_dlc_item(name) -> bool:
|
|
return name in DarkSouls3Item.dlc_set
|
|
|
|
@staticmethod
|
|
def is_dlc_progressive(name) -> bool:
|
|
return name in DarkSouls3Item.dlc_progressive
|
|
|