Adds Link's Awakening: DX. Fully imports and forks LADXR, with permission - https://github.com/daid/LADXR
		
			
				
	
	
		
			59 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from ..roomEditor import RoomEditor, ObjectWarp
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from ..worldSetup import ENTRANCE_INFO
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def changeEntrances(rom, mapping):
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    warp_to_indoor = {}
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    warp_to_outdoor = {}
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    for key in mapping.keys():
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        info = ENTRANCE_INFO[key]
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        re = RoomEditor(rom, info.alt_room if info.alt_room is not None else info.room)
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        warp = re.getWarps()[info.index if info.index not in (None, "all") else 0]
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        warp_to_indoor[key] = warp
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        assert info.target == warp.room, "%s != %03x" % (key, warp.room)
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        re = RoomEditor(rom, warp.room)
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        for warp in re.getWarps():
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            if warp.room == info.room:
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                warp_to_outdoor[key] = warp
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        assert key in warp_to_outdoor, "Missing warp to outdoor on %s" % (key)
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    # First collect all the changes we need to do per room
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    changes_per_room = {}
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    def addChange(source_room, target_room, new_warp):
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        if source_room not in changes_per_room:
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            changes_per_room[source_room] = {}
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        changes_per_room[source_room][target_room] = new_warp
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    for key, target in mapping.items():
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        if key == target:
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            continue
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        info = ENTRANCE_INFO[key]
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        # Change the entrance to point to the new indoor room
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        addChange(info.room, warp_to_indoor[key].room, warp_to_indoor[target])
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        if info.alt_room:
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            addChange(info.alt_room, warp_to_indoor[key].room, warp_to_indoor[target])
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        # Change the exit to point to the right outside
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        addChange(warp_to_indoor[target].room, ENTRANCE_INFO[target].room, warp_to_outdoor[key])
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        if ENTRANCE_INFO[target].instrument_room is not None:
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            addChange(ENTRANCE_INFO[target].instrument_room, ENTRANCE_INFO[target].room, warp_to_outdoor[key])
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    # Finally apply the changes, we need to do this once per room to prevent A->B->C issues.
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    for room, changes in changes_per_room.items():
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        re = RoomEditor(rom, room)
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        for idx, obj in enumerate(re.objects):
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            if isinstance(obj, ObjectWarp) and obj.room in changes:
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                re.objects[idx] = changes[obj.room].copy()
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        re.store(rom)
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def readEntrances(rom):
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    result = {}
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    for key, info in ENTRANCE_INFO.items():
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        re = RoomEditor(rom, info.alt_room if info.alt_room is not None else info.room)
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        warp = re.getWarps()[info.index if info.index not in (None, "all") else 0]
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        for other_key, other_info in ENTRANCE_INFO.items():
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            if warp.room == other_info.target:
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                result[key] = other_key
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    return result
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