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* initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
67 lines
1.9 KiB
Python
67 lines
1.9 KiB
Python
from Options import DefaultOnToggle, DeathLink, Range, Accessibility, Choice
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class MessengerAccessibility(Accessibility):
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default = Accessibility.option_locations
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# defaulting to locations accessibility since items makes certain items self-locking
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__doc__ = Accessibility.__doc__.replace(f"default {Accessibility.default}", f"default {default}")
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class Logic(DefaultOnToggle):
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"""Whether the seed should be guaranteed completable."""
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display_name = "Use Logic"
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class PowerSeals(DefaultOnToggle):
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"""Whether power seal locations should be randomized."""
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display_name = "Shuffle Seals"
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class Goal(Choice):
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"""Requirement to finish the game. Power Seal Hunt will force power seal locations to be shuffled."""
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display_name = "Goal"
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option_open_music_box = 0
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option_power_seal_hunt = 1
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class MusicBox(DefaultOnToggle):
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"""Whether the music box gauntlet needs to be done."""
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display_name = "Music Box Gauntlet"
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class NotesNeeded(Range):
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"""How many notes are needed to access the Music Box."""
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display_name = "Notes Needed"
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range_start = 1
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range_end = 6
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default = range_end
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class AmountSeals(Range):
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"""Number of power seals that exist in the item pool when power seal hunt is the goal."""
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display_name = "Total Power Seals"
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range_start = 1
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range_end = 45
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default = range_end
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class RequiredSeals(Range):
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"""Percentage of total seals required to open the shop chest."""
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display_name = "Percent Seals Required"
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range_start = 10
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range_end = 100
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default = range_end
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messenger_options = {
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"accessibility": MessengerAccessibility,
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"enable_logic": Logic,
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"shuffle_seals": PowerSeals,
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"goal": Goal,
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"music_box": MusicBox,
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"notes_needed": NotesNeeded,
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"total_seals": AmountSeals,
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"percent_seals_required": RequiredSeals,
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"death_link": DeathLink,
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}
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