560 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			560 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Dict, List, NamedTuple, Optional, Set
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| 
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| import Utils
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| 
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| 
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| class RoomAndDoor(NamedTuple):
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|     room: Optional[str]
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|     door: str
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| 
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| 
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| class RoomAndPanel(NamedTuple):
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|     room: Optional[str]
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|     panel: str
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| 
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| 
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| class RoomEntrance(NamedTuple):
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|     room: str  # source room
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|     door: Optional[RoomAndDoor]
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|     painting: bool
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| 
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| 
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| class Room(NamedTuple):
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|     name: str
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|     entrances: List[RoomEntrance]
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| 
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| 
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| class Door(NamedTuple):
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|     name: str
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|     item_name: str
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|     location_name: Optional[str]
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|     panels: Optional[List[RoomAndPanel]]
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|     skip_location: bool
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|     skip_item: bool
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|     door_ids: List[str]
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|     painting_ids: List[str]
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|     event: bool
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|     group: Optional[str]
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|     include_reduce: bool
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|     junk_item: bool
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| 
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| 
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| class Panel(NamedTuple):
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|     required_rooms: List[str]
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|     required_doors: List[RoomAndDoor]
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|     required_panels: List[RoomAndPanel]
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|     colors: List[str]
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|     check: bool
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|     event: bool
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|     internal_ids: List[str]
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|     exclude_reduce: bool
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|     achievement: bool
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|     non_counting: bool
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| 
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| 
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| class Painting(NamedTuple):
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|     id: str
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|     room: str
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|     enter_only: bool
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|     exit_only: bool
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|     orientation: str
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|     required: bool
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|     required_when_no_doors: bool
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|     required_door: Optional[RoomAndDoor]
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|     disable: bool
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|     move: bool
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|     req_blocked: bool
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|     req_blocked_when_no_doors: bool
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| 
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| 
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| class Progression(NamedTuple):
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|     item_name: str
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|     index: int
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| 
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| 
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| ROOMS: Dict[str, Room] = {}
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| PANELS: Dict[str, Panel] = {}
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| DOORS: Dict[str, Door] = {}
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| PAINTINGS: Dict[str, Painting] = {}
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| 
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| ALL_ROOMS: List[Room] = []
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| DOORS_BY_ROOM: Dict[str, Dict[str, Door]] = {}
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| PANELS_BY_ROOM: Dict[str, Dict[str, Panel]] = {}
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| PAINTINGS_BY_ROOM: Dict[str, List[Painting]] = {}
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| 
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| PROGRESSIVE_ITEMS: List[str] = []
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| PROGRESSION_BY_ROOM: Dict[str, Dict[str, Progression]] = {}
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| 
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| PAINTING_ENTRANCES: int = 0
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| PAINTING_EXIT_ROOMS: Set[str] = set()
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| PAINTING_EXITS: int = 0
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| REQUIRED_PAINTING_ROOMS: List[str] = []
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| REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS: List[str] = []
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| 
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| SPECIAL_ITEM_IDS: Dict[str, int] = {}
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| PANEL_LOCATION_IDS: Dict[str, Dict[str, int]] = {}
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| DOOR_LOCATION_IDS: Dict[str, Dict[str, int]] = {}
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| DOOR_ITEM_IDS: Dict[str, Dict[str, int]] = {}
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| DOOR_GROUP_ITEM_IDS: Dict[str, int] = {}
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| PROGRESSIVE_ITEM_IDS: Dict[str, int] = {}
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| 
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| 
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| def load_static_data():
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|     global PAINTING_EXITS, SPECIAL_ITEM_IDS, PANEL_LOCATION_IDS, DOOR_LOCATION_IDS, DOOR_ITEM_IDS, \
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|         DOOR_GROUP_ITEM_IDS, PROGRESSIVE_ITEM_IDS
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| 
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|     try:
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|         from importlib.resources import files
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|     except ImportError:
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|         from importlib_resources import files
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| 
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|     from . import data
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| 
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|     # Load in all item and location IDs. These are broken up into groups based on the type of item/location.
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|     with files(data).joinpath("ids.yaml").open() as file:
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|         config = Utils.parse_yaml(file)
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| 
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|         if "special_items" in config:
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|             for item_name, item_id in config["special_items"].items():
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|                 SPECIAL_ITEM_IDS[item_name] = item_id
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| 
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|         if "panels" in config:
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|             for room_name in config["panels"].keys():
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|                 PANEL_LOCATION_IDS[room_name] = {}
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| 
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|                 for panel_name, location_id in config["panels"][room_name].items():
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|                     PANEL_LOCATION_IDS[room_name][panel_name] = location_id
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| 
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|         if "doors" in config:
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|             for room_name in config["doors"].keys():
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|                 DOOR_LOCATION_IDS[room_name] = {}
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|                 DOOR_ITEM_IDS[room_name] = {}
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| 
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|                 for door_name, door_data in config["doors"][room_name].items():
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|                     if "location" in door_data:
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|                         DOOR_LOCATION_IDS[room_name][door_name] = door_data["location"]
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| 
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|                     if "item" in door_data:
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|                         DOOR_ITEM_IDS[room_name][door_name] = door_data["item"]
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| 
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|         if "door_groups" in config:
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|             for item_name, item_id in config["door_groups"].items():
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|                 DOOR_GROUP_ITEM_IDS[item_name] = item_id
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| 
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|         if "progression" in config:
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|             for item_name, item_id in config["progression"].items():
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|                 PROGRESSIVE_ITEM_IDS[item_name] = item_id
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| 
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|     # Process the main world file.
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|     with files(data).joinpath("LL1.yaml").open() as file:
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|         config = Utils.parse_yaml(file)
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| 
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|         for room_name, room_data in config.items():
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|             process_room(room_name, room_data)
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| 
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|         PAINTING_EXITS = len(PAINTING_EXIT_ROOMS)
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| 
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| 
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| def get_special_item_id(name: str):
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|     if name not in SPECIAL_ITEM_IDS:
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|         raise Exception(f"Item ID for special item {name} not found in ids.yaml.")
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| 
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|     return SPECIAL_ITEM_IDS[name]
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| 
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| 
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| def get_panel_location_id(room: str, name: str):
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|     if room not in PANEL_LOCATION_IDS or name not in PANEL_LOCATION_IDS[room]:
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|         raise Exception(f"Location ID for panel {room} - {name} not found in ids.yaml.")
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| 
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|     return PANEL_LOCATION_IDS[room][name]
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| 
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| 
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| def get_door_location_id(room: str, name: str):
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|     if room not in DOOR_LOCATION_IDS or name not in DOOR_LOCATION_IDS[room]:
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|         raise Exception(f"Location ID for door {room} - {name} not found in ids.yaml.")
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| 
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|     return DOOR_LOCATION_IDS[room][name]
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| 
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| 
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| def get_door_item_id(room: str, name: str):
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|     if room not in DOOR_ITEM_IDS or name not in DOOR_ITEM_IDS[room]:
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|         raise Exception(f"Item ID for door {room} - {name} not found in ids.yaml.")
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| 
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|     return DOOR_ITEM_IDS[room][name]
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| 
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| 
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| def get_door_group_item_id(name: str):
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|     if name not in DOOR_GROUP_ITEM_IDS:
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|         raise Exception(f"Item ID for door group {name} not found in ids.yaml.")
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| 
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|     return DOOR_GROUP_ITEM_IDS[name]
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| 
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| 
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| def get_progressive_item_id(name: str):
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|     if name not in PROGRESSIVE_ITEM_IDS:
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|         raise Exception(f"Item ID for progressive item {name} not found in ids.yaml.")
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| 
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|     return PROGRESSIVE_ITEM_IDS[name]
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| 
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| 
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| def process_entrance(source_room, doors, room_obj):
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|     global PAINTING_ENTRANCES, PAINTING_EXIT_ROOMS
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| 
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|     # If the value of an entrance is just True, that means that the entrance is always accessible.
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|     if doors is True:
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|         room_obj.entrances.append(RoomEntrance(source_room, None, False))
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|     elif isinstance(doors, dict):
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|         # If the value of an entrance is a dictionary, that means the entrance requires a door to be accessible, is a
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|         # painting-based entrance, or both.
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|         if "painting" in doors and "door" not in doors:
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|             PAINTING_EXIT_ROOMS.add(room_obj.name)
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|             PAINTING_ENTRANCES += 1
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| 
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|             room_obj.entrances.append(RoomEntrance(source_room, None, True))
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|         else:
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|             if "painting" in doors and doors["painting"]:
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|                 PAINTING_EXIT_ROOMS.add(room_obj.name)
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|                 PAINTING_ENTRANCES += 1
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| 
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|             room_obj.entrances.append(RoomEntrance(source_room, RoomAndDoor(
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|                 doors["room"] if "room" in doors else None,
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|                 doors["door"]
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|             ), doors["painting"] if "painting" in doors else False))
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|     else:
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|         # If the value of an entrance is a list, then there are multiple possible doors that can give access to the
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|         # entrance.
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|         for door in doors:
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|             if "painting" in door and door["painting"]:
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|                 PAINTING_EXIT_ROOMS.add(room_obj.name)
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|                 PAINTING_ENTRANCES += 1
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| 
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|             room_obj.entrances.append(RoomEntrance(source_room, RoomAndDoor(
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|                 door["room"] if "room" in door else None,
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|                 door["door"]
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|             ), door["painting"] if "painting" in door else False))
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| 
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| 
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| def process_panel(room_name, panel_name, panel_data):
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|     global PANELS, PANELS_BY_ROOM
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| 
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|     full_name = f"{room_name} - {panel_name}"
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| 
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|     # required_room can either be a single room or a list of rooms.
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|     if "required_room" in panel_data:
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|         if isinstance(panel_data["required_room"], list):
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|             required_rooms = panel_data["required_room"]
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|         else:
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|             required_rooms = [panel_data["required_room"]]
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|     else:
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|         required_rooms = []
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| 
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|     # required_door can either be a single door or a list of doors. For convenience, the room key for each door does not
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|     # need to be specified if the door is in this room.
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|     required_doors = list()
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|     if "required_door" in panel_data:
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|         if isinstance(panel_data["required_door"], dict):
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|             door = panel_data["required_door"]
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|             required_doors.append(RoomAndDoor(
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|                 door["room"] if "room" in door else None,
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|                 door["door"]
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|             ))
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|         else:
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|             for door in panel_data["required_door"]:
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|                 required_doors.append(RoomAndDoor(
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|                     door["room"] if "room" in door else None,
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|                     door["door"]
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|                 ))
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| 
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|     # required_panel can either be a single panel or a list of panels. For convenience, the room key for each panel does
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|     # not need to be specified if the panel is in this room.
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|     required_panels = list()
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|     if "required_panel" in panel_data:
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|         if isinstance(panel_data["required_panel"], dict):
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|             other_panel = panel_data["required_panel"]
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|             required_panels.append(RoomAndPanel(
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|                 other_panel["room"] if "room" in other_panel else None,
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|                 other_panel["panel"]
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|             ))
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|         else:
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|             for other_panel in panel_data["required_panel"]:
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|                 required_panels.append(RoomAndPanel(
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|                     other_panel["room"] if "room" in other_panel else None,
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|                     other_panel["panel"]
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|                 ))
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| 
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|     # colors can either be a single color or a list of colors.
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|     if "colors" in panel_data:
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|         if isinstance(panel_data["colors"], list):
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|             colors = panel_data["colors"]
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|         else:
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|             colors = [panel_data["colors"]]
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|     else:
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|         colors = []
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| 
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|     if "check" in panel_data:
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|         check = panel_data["check"]
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|     else:
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|         check = False
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| 
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|     if "event" in panel_data:
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|         event = panel_data["event"]
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|     else:
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|         event = False
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| 
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|     if "achievement" in panel_data:
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|         achievement = True
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|     else:
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|         achievement = False
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| 
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|     if "exclude_reduce" in panel_data:
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|         exclude_reduce = panel_data["exclude_reduce"]
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|     else:
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|         exclude_reduce = False
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| 
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|     if "non_counting" in panel_data:
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|         non_counting = panel_data["non_counting"]
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|     else:
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|         non_counting = False
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| 
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|     if "id" in panel_data:
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|         if isinstance(panel_data["id"], list):
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|             internal_ids = panel_data["id"]
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|         else:
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|             internal_ids = [panel_data["id"]]
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|     else:
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|         internal_ids = []
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| 
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|     panel_obj = Panel(required_rooms, required_doors, required_panels, colors, check, event, internal_ids,
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|                       exclude_reduce, achievement, non_counting)
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|     PANELS[full_name] = panel_obj
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|     PANELS_BY_ROOM[room_name][panel_name] = panel_obj
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| 
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| 
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| def process_door(room_name, door_name, door_data):
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|     global DOORS, DOORS_BY_ROOM
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| 
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|     # The item name associated with a door can be explicitly specified in the configuration. If it is not, it is
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|     # generated from the room and door name.
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|     if "item_name" in door_data:
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|         item_name = door_data["item_name"]
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|     else:
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|         item_name = f"{room_name} - {door_name}"
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| 
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|     if "skip_location" in door_data:
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|         skip_location = door_data["skip_location"]
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|     else:
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|         skip_location = False
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| 
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|     if "skip_item" in door_data:
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|         skip_item = door_data["skip_item"]
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|     else:
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|         skip_item = False
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| 
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|     if "event" in door_data:
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|         event = door_data["event"]
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|     else:
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|         event = False
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| 
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|     if "include_reduce" in door_data:
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|         include_reduce = door_data["include_reduce"]
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|     else:
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|         include_reduce = False
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| 
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|     if "junk_item" in door_data:
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|         junk_item = door_data["junk_item"]
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|     else:
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|         junk_item = False
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| 
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|     if "group" in door_data:
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|         group = door_data["group"]
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|     else:
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|         group = None
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| 
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|     # panels is a list of panels. Each panel can either be a simple string (the name of a panel in the current room) or
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|     # a dictionary specifying a panel in a different room.
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|     if "panels" in door_data:
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|         panels = list()
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|         for panel in door_data["panels"]:
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|             if isinstance(panel, dict):
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|                 panels.append(RoomAndPanel(panel["room"], panel["panel"]))
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|             else:
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|                 panels.append(RoomAndPanel(None, panel))
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|     else:
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|         skip_location = True
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|         panels = None
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| 
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|     # The location name associated with a door can be explicitly specified in the configuration. If it is not, then the
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|     # name is generated using a combination of all of the panels that would ordinarily open the door. This can get quite
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|     # messy if there are a lot of panels, especially if panels from multiple rooms are involved, so in these cases it
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|     # would be better to specify a name.
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|     if "location_name" in door_data:
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|         location_name = door_data["location_name"]
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|     elif skip_location is False:
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|         panel_per_room = dict()
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|         for panel in panels:
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|             panel_room_name = room_name if panel.room is None else panel.room
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|             panel_per_room.setdefault(panel_room_name, []).append(panel.panel)
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| 
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|         room_strs = list()
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|         for door_room_str, door_panels_str in panel_per_room.items():
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|             room_strs.append(door_room_str + " - " + ", ".join(door_panels_str))
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| 
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|         location_name = " and ".join(room_strs)
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|     else:
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|         location_name = None
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| 
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|     # The id field can be a single item, or a list of door IDs, in the event that the item for this logical door should
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|     # open more than one actual in-game door.
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|     if "id" in door_data:
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|         if isinstance(door_data["id"], list):
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|             door_ids = door_data["id"]
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|         else:
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|             door_ids = [door_data["id"]]
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|     else:
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|         door_ids = []
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| 
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|     # The painting_id field can be a single item, or a list of painting IDs, in the event that the item for this logical
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|     # door should move more than one actual in-game painting.
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|     if "painting_id" in door_data:
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|         if isinstance(door_data["painting_id"], list):
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|             painting_ids = door_data["painting_id"]
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|         else:
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|             painting_ids = [door_data["painting_id"]]
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|     else:
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|         painting_ids = []
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| 
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|     door_obj = Door(door_name, item_name, location_name, panels, skip_location, skip_item, door_ids,
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|                     painting_ids, event, group, include_reduce, junk_item)
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| 
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|     DOORS[door_obj.item_name] = door_obj
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|     DOORS_BY_ROOM[room_name][door_name] = door_obj
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| 
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| 
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| def process_painting(room_name, painting_data):
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|     global PAINTINGS, PAINTINGS_BY_ROOM, REQUIRED_PAINTING_ROOMS, REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS
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| 
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|     # Read in information about this painting and store it in an object.
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|     painting_id = painting_data["id"]
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| 
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|     if "orientation" in painting_data:
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|         orientation = painting_data["orientation"]
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|     else:
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|         orientation = ""
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| 
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|     if "disable" in painting_data:
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|         disable_painting = painting_data["disable"]
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|     else:
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|         disable_painting = False
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| 
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|     if "required" in painting_data:
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|         required_painting = painting_data["required"]
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|         if required_painting:
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|             REQUIRED_PAINTING_ROOMS.append(room_name)
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|     else:
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|         required_painting = False
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| 
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|     if "move" in painting_data:
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|         move_painting = painting_data["move"]
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|     else:
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|         move_painting = False
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| 
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|     if "required_when_no_doors" in painting_data:
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|         rwnd = painting_data["required_when_no_doors"]
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|         if rwnd:
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|             REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS.append(room_name)
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|     else:
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|         rwnd = False
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| 
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|     if "exit_only" in painting_data:
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|         exit_only = painting_data["exit_only"]
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|     else:
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|         exit_only = False
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| 
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|     if "enter_only" in painting_data:
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|         enter_only = painting_data["enter_only"]
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|     else:
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|         enter_only = False
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| 
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|     if "req_blocked" in painting_data:
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|         req_blocked = painting_data["req_blocked"]
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|     else:
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|         req_blocked = False
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| 
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|     if "req_blocked_when_no_doors" in painting_data:
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|         req_blocked_when_no_doors = painting_data["req_blocked_when_no_doors"]
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|     else:
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|         req_blocked_when_no_doors = False
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| 
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|     required_door = None
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|     if "required_door" in painting_data:
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|         door = painting_data["required_door"]
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|         required_door = RoomAndDoor(
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|             door["room"] if "room" in door else room_name,
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|             door["door"]
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|         )
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| 
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|     painting_obj = Painting(painting_id, room_name, enter_only, exit_only, orientation,
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|                             required_painting, rwnd, required_door, disable_painting, move_painting, req_blocked,
 | |
|                             req_blocked_when_no_doors)
 | |
|     PAINTINGS[painting_id] = painting_obj
 | |
|     PAINTINGS_BY_ROOM[room_name].append(painting_obj)
 | |
| 
 | |
| 
 | |
| def process_progression(room_name, progression_name, progression_doors):
 | |
|     global PROGRESSIVE_ITEMS, PROGRESSION_BY_ROOM
 | |
| 
 | |
|     # Progressive items are configured as a list of doors.
 | |
|     PROGRESSIVE_ITEMS.append(progression_name)
 | |
| 
 | |
|     progression_index = 1
 | |
|     for door in progression_doors:
 | |
|         if isinstance(door, Dict):
 | |
|             door_room = door["room"]
 | |
|             door_door = door["door"]
 | |
|         else:
 | |
|             door_room = room_name
 | |
|             door_door = door
 | |
| 
 | |
|         room_progressions = PROGRESSION_BY_ROOM.setdefault(door_room, {})
 | |
|         room_progressions[door_door] = Progression(progression_name, progression_index)
 | |
|         progression_index += 1
 | |
| 
 | |
| 
 | |
| def process_room(room_name, room_data):
 | |
|     global ROOMS, ALL_ROOMS
 | |
| 
 | |
|     room_obj = Room(room_name, [])
 | |
| 
 | |
|     if "entrances" in room_data:
 | |
|         for source_room, doors in room_data["entrances"].items():
 | |
|             process_entrance(source_room, doors, room_obj)
 | |
| 
 | |
|     if "panels" in room_data:
 | |
|         PANELS_BY_ROOM[room_name] = dict()
 | |
| 
 | |
|         for panel_name, panel_data in room_data["panels"].items():
 | |
|             process_panel(room_name, panel_name, panel_data)
 | |
| 
 | |
|     if "doors" in room_data:
 | |
|         DOORS_BY_ROOM[room_name] = dict()
 | |
| 
 | |
|         for door_name, door_data in room_data["doors"].items():
 | |
|             process_door(room_name, door_name, door_data)
 | |
| 
 | |
|     if "paintings" in room_data:
 | |
|         PAINTINGS_BY_ROOM[room_name] = []
 | |
| 
 | |
|         for painting_data in room_data["paintings"]:
 | |
|             process_painting(room_name, painting_data)
 | |
| 
 | |
|     if "progression" in room_data:
 | |
|         for progression_name, progression_doors in room_data["progression"].items():
 | |
|             process_progression(room_name, progression_name, progression_doors)
 | |
| 
 | |
|     ROOMS[room_name] = room_obj
 | |
|     ALL_ROOMS.append(room_obj)
 | |
| 
 | |
| 
 | |
| # Initialize the static data at module scope.
 | |
| load_static_data()
 | 
