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* Stardew Valley Archipelago implementation * fix breaking changes * - Added and Updated Documentation for the game * Removed fun * Remove entire idea of step, due to possible inconsistency with the main AP core * Commented out the desired steps, fix renaming after rebase * Fixed wording * tests now passes on 3.8 * run flake8 * remove dependency so apworld work again * remove dependency for real * - Fix Formatting in the Game Page - Removed disabled Option Descriptions for Entrance Randomizer - Improved Game Page's description of the Arcade Machine buffs - Trimmed down the text on the Options page for Arcade Machines, so that it is smaller * - Removed blankspace * remove player field * remove None check in options * document the scripts * fix pytest warning * use importlib.resources.files * fix * add version requirement to importlib_resources * remove __init__.py from data folder * increment data version * let the __init__.py for 3.9 * use sorted() instead of list() * replace frozenset from fish_data with tuples * remove dependency on pytest * - Add a bit of text to the guide to tell them about how to redeem some received items * - Added a comment about which mod version to use * change single quotes for double quotes * Minimum client version both ways * Changed version number to be more specific. The mod will handle deciding --------- Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
27 lines
623 B
Python
27 lines
623 B
Python
from dataclasses import dataclass
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from typing import Tuple
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@dataclass(frozen=True)
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class GameItem:
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name: str
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item_id: int
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def __repr__(self):
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return f"{self.name} [{self.item_id}]"
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def __lt__(self, other):
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return self.name < other.name
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@dataclass(frozen=True)
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class FishItem(GameItem):
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locations: Tuple[str]
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seasons: Tuple[str]
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difficulty: int
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def __repr__(self):
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return f"{self.name} [{self.item_id}] (Locations: {self.locations} |" \
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f" Seasons: {self.seasons} |" \
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f" Difficulty: {self.difficulty}) "
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