Files
Grinch-AP/worlds/yugioh06/rom.py
Rensen3 539ee1c5da Yu-Gi-oh! 2006: implement new game (#2795)
* Initial implementation of Yu-Gi-Oh! WC 2006

* Added Opponents and banlists

* Initial implementation of Yu-Gi-Oh! WC 2006

* Added Opponents and banlists

* Added Campaign Logic

* Added Bonuses Logic

* Added challenge logic

* fixed yugioh client

* ygo06 rom cleanup and include lua

* ygo06 patch cleanup

* ygo06 move client to world folder

* lots of small changes

* bug fixes

* implemented filler item for yugioh06

* BizHawkClient: Add client and connector

* BizHawkClient: Add launcher component and inno_setup lines

* BizHawkClient: Misc stability updates and small improvements

Bad commit organization a consequence of working with two different branches and not keeping the commits separated

* BizHawkClient: Add docstrings

* BizHawkClient: Pull in changes from other branch

* BizHawkClient: Fix no handler message not displaying after changed ROMs

* BizHawkClient: Remove extra print statement from lua

* BizHawkClient: Change version command to use raw strings

* BizHawkClient: Change script version to single integer

* YGO06: added logic for "all expect type forbidden" limited duels

* YGO06: Structure Deck choice now affects logic. Fixed a bug with tier 5 campaign opponents. Added logic for TD16 Union.

* BizHawkClient: Add newline to version for lua script

* BizHawkClient: Call send_connect from BizHawkClient's watcher loop

* BizHawkClient: Add handling for failed request getting script version

* BizHawkClient: Have base64.lua check lua version explicitly for bit operations

On 2.9, it would detect LuaJIT and flood the console with deprecation warnings

* BizHawkClient: Update connector script for slightly better errors and address Gambatte frame sync issue

* BizHawkClient: Remove accidentally added print statements

* BizHawkClient: Fix connector server not closing correctly

* BizHawkClient: Move some connector code around, some linting

* BizHawkClient: Small cleanup in lua

* BizHawkClient: Lua linting

* BizHawkClient: Remove outdated sentences in docstrings

* YGO06: Logic additions and bug fixes

* BizHawkClient: Correctly null check patch file arg

* BizHawkClient: Initialize logging

* BizHawkClient: Move code to worlds/_bizhawk

Also splits out BizHawk communication functions to their own file for use outside this client

* BizHawkClient: Add license to connector lua, add types to docs

* BizHawkClient: Add module docstrings

* YGO06: Logic additions

* BizHawkClient: Allow clients to define multiple systems

* BizHawkClient: Better logging and handling of interruptions to connection to script

* YGO06: Logic additions

* YGO06: Added text to options

* YGO06: Ported to bizhawk client

* YGO06: fix goal not being detected

* YGO06: fix access item rule for tier 5 column 1 and 2

* YGO06: docu and bug fixes

* YGO06: change name

* YGO06: some fixes

* YGO06: fix starting opponent and booster not applying

* YGO06: added option to reduce the amount of challenges and remove the no ban list from pool.

* YGO06: added rom being asked for on first use

* YGO06: fix rules for challenges

* YGO06: create proper rules for TD04 Ritual Summon

* YGO06: mark most banlists as usefull instead of progression

* YGO06: reduce the required core boosters across the board

* YGO06: fix client not loading if another game already loaded the bizhawk client

* YGO06: fix client not finding the bizhawk client.

* YGO06: fix TD08 Draw not giving out an item

* YGO06: small text changes

* YGO06: update to version 0.4.4

* YGO06: logic mixin clean-up

* YGO06: added option for campaign opponents as goal

* Pokemon Emerald add encounter table randomization

* Pokemon Emerald: Item ball randomization working

* Pokemon Emerald: Clean up code a little

* Pokemon Emerald: Partial rework of region/location creation

* Pokemon Emerald: Dedupe items and add more readable names

* Refactor region creation to manually defined regions

* Split region json

* Use new data.json with flattened constants and add HM locations

* YGO06: bug fixes

* YGO06: bug fix

* YGO06: changes default options to be more beginner friendly

* YGO06: attempt at universal tracker support. Settings are stored in slot data now.

* YGO06: fix for older python versions

* YGO06: fix slot data

* YGO06: added diiferent opponents to the campaign

* YGO06: fix small bug with opponent icons

* YGO06: fix unwanted changes

* YGO06: repair merge with main

* YGO06: map out all of the opponents

* YGO06: added opponent shuffle

* YGO06: added logic to opponent shuffle

* YGO06: added option to use ocg art

* YGO06: bug_fixes

* YGO06: removed todos, since they are not needed anymore

* YGO06: added draft mode

* YGO06: added logic to draft mode

* YGO06: Added Money multiplier when you lose

* YGO06: Fixed Unit Test errors

* YGO06: Added Random deck option

* YGO06: Bug fix with registering client

* YGO06: client clean-up

* YGO06: fixed card misspellings

* YGO06: removed unused imports and other small changes

* YGO06: small changes

* YGO06: fix generation error when the combination of starting with "No Banlist" and not adding "No Banlist" to the pool is selected

* YGO06: fix ocg art path overwriting Huge Revolution bugfix

* YGO06: added comments and other minor changes

* YGO06: fixed byte length in client for money

* YGO06: fixes for webhost and options

* YGO06: use the proper random function

* YGO06: change settings to options

* YGO06: move to procedure patch

* YGO06: fix imports

* YGO06: fix download link for patch not showing

* YGO06: remove unnecessary Optional

* YGO06: fix universal tracker stuff

* YGO06: add typings

* YGO06: small cleanup

* yugioh06:  small change to setup

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* YGO06: remove logic mixin

* YGO06: fix create item and implement create filler and get filler item name

* YGO06: remove double lambdas

* YGO06: use pkgutil.get_data instaed pf zipFile

* YGO06: fix starting items being duplicated

* YGO06: lots of small changes

* YGO06: moved functions to match execution order

* YGO06: run ruff

* YGO06: run ruff format

* YGO06: fix ruff errors

* YGO06: undo ruff format for rules

* YGO06: move import to prevent circular dependency

* YGO06: remove unused class

* YGO06: optimizing rules

* YGO06: some optimization and small bug fix

---------

Co-authored-by: Zunawe <gyroscope15@gmail.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-05-17 19:23:05 +02:00

164 lines
6.9 KiB
Python

import hashlib
import math
import os
import struct
from settings import get_settings
import Utils
from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes
from worlds.AutoWorld import World
from .items import item_to_index
from .rom_values import banlist_ids, function_addresses, structure_deck_selection
MD5Europe = "020411d3b08f5639eb8cb878283f84bf"
MD5America = "b8a7c976b28172995fe9e465d654297a"
class YGO06ProcedurePatch(APProcedurePatch, APTokenMixin):
game = "Yu-Gi-Oh! 2006"
hash = MD5America
patch_file_ending = ".apygo06"
result_file_ending = ".gba"
procedure = [("apply_bsdiff4", ["base_patch.bsdiff4"]), ("apply_tokens", ["token_data.bin"])]
@classmethod
def get_source_data(cls) -> bytes:
return get_base_rom_bytes()
def write_tokens(world: World, patch: YGO06ProcedurePatch):
structure_deck = structure_deck_selection.get(world.options.structure_deck.value)
# set structure deck
patch.write_token(APTokenTypes.WRITE, 0x000FD0AA, struct.pack("<B", structure_deck))
# set banlist
banlist = world.options.banlist
patch.write_token(APTokenTypes.WRITE, 0xF4496, struct.pack("<B", banlist_ids.get(banlist.value)))
# set items to locations map
randomizer_data_start = 0x0000F310
for location in world.multiworld.get_locations(world.player):
item = location.item.name
if location.item.player != world.player:
item = "Remote"
item_id = item_to_index.get(item)
if item_id is None:
continue
location_id = world.location_name_to_id[location.name] - 5730000
patch.write_token(APTokenTypes.WRITE, randomizer_data_start + location_id, struct.pack("<B", item_id))
# set starting inventory
inventory_map = [0 for i in range(32)]
starting_inventory = list(map(lambda i: i.name, world.multiworld.precollected_items[world.player]))
starting_inventory += world.options.start_inventory.value
for start_inventory in starting_inventory:
item_id = world.item_name_to_id[start_inventory] - 5730001
index = math.floor(item_id / 8)
bit = item_id % 8
inventory_map[index] = inventory_map[index] | (1 << bit)
for i in range(32):
patch.write_token(APTokenTypes.WRITE, 0xE9DC + i, struct.pack("<B", inventory_map[i]))
# set unlock conditions for the last 3 campaign opponents
third_tier_5 = (
world.options.third_tier_5_campaign_boss_challenges.value
if world.options.third_tier_5_campaign_boss_unlock_condition.value == 1
else world.options.third_tier_5_campaign_boss_campaign_opponents.value
)
patch.write_token(APTokenTypes.WRITE, 0xEEFA, struct.pack("<B", third_tier_5))
fourth_tier_5 = (
world.options.fourth_tier_5_campaign_boss_challenges.value
if world.options.fourth_tier_5_campaign_boss_unlock_condition.value == 1
else world.options.fourth_tier_5_campaign_boss_campaign_opponents.value
)
patch.write_token(APTokenTypes.WRITE, 0xEF10, struct.pack("<B", fourth_tier_5))
final = (
world.options.final_campaign_boss_challenges.value
if world.options.final_campaign_boss_unlock_condition.value == 1
else world.options.final_campaign_boss_campaign_opponents.value
)
patch.write_token(APTokenTypes.WRITE, 0xEF22, struct.pack("<B", final))
patch.write_token(
APTokenTypes.WRITE,
0xEEF8,
struct.pack(
"<B",
int((function_addresses.get(world.options.third_tier_5_campaign_boss_unlock_condition.value) - 0xEEFA) / 2),
),
)
patch.write_token(
APTokenTypes.WRITE,
0xEF0E,
struct.pack(
"<B",
int(
(function_addresses.get(world.options.fourth_tier_5_campaign_boss_unlock_condition.value) - 0xEF10) / 2
),
),
)
patch.write_token(
APTokenTypes.WRITE,
0xEF20,
struct.pack(
"<B", int((function_addresses.get(world.options.final_campaign_boss_unlock_condition.value) - 0xEF22) / 2)
),
)
# set starting money
patch.write_token(APTokenTypes.WRITE, 0xF4734, struct.pack("<I", world.options.starting_money))
patch.write_token(APTokenTypes.WRITE, 0xE70C, struct.pack("<B", world.options.money_reward_multiplier.value))
patch.write_token(APTokenTypes.WRITE, 0xE6E4, struct.pack("<B", world.options.money_reward_multiplier.value))
# normalize booster packs if option is set
if world.options.normalize_boosters_packs.value:
booster_pack_price = world.options.booster_pack_prices.value.to_bytes(2, "little")
for booster in range(51):
space = booster * 16
patch.write_token(APTokenTypes.WRITE, 0x1E5E2E8 + space, struct.pack("<B", booster_pack_price[0]))
patch.write_token(APTokenTypes.WRITE, 0x1E5E2E9 + space, struct.pack("<B", booster_pack_price[1]))
patch.write_token(APTokenTypes.WRITE, 0x1E5E2EA + space, struct.pack("<B", 5))
# set shuffled campaign opponents if option is set
if world.options.campaign_opponents_shuffle.value:
i = 0
for opp in world.campaign_opponents:
space = i * 32
patch.write_token(APTokenTypes.WRITE, 0x000F3BA + i, struct.pack("<B", opp.id))
patch.write_token(APTokenTypes.WRITE, 0x1E58D0E + space, struct.pack("<H", opp.card_id))
patch.write_token(APTokenTypes.WRITE, 0x1E58D10 + space, struct.pack("<H", opp.deck_name_id))
for j, b in enumerate(opp.deck_file.encode("ascii")):
patch.write_token(APTokenTypes.WRITE, 0x1E58D12 + space + j, struct.pack("<B", b))
i = i + 1
for j, b in enumerate(world.romName):
patch.write_token(APTokenTypes.WRITE, 0x10 + j, struct.pack("<B", b))
for j, b in enumerate(world.playerName):
patch.write_token(APTokenTypes.WRITE, 0x30 + j, struct.pack("<B", b))
patch.write_file("token_data.bin", patch.get_token_binary())
def get_base_rom_bytes(file_name: str = "") -> bytes:
base_rom_bytes = getattr(get_base_rom_bytes, "base_rom_bytes", None)
if not base_rom_bytes:
file_name = get_base_rom_path(file_name)
base_rom_bytes = bytes(Utils.read_snes_rom(open(file_name, "rb")))
basemd5 = hashlib.md5()
basemd5.update(base_rom_bytes)
md5hash = basemd5.hexdigest()
if MD5Europe != md5hash and MD5America != md5hash:
raise Exception(
"Supplied Base Rom does not match known MD5 for"
"Yu-Gi-Oh! World Championship 2006 America or Europe "
"Get the correct game and version, then dump it"
)
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
return base_rom_bytes
def get_base_rom_path(file_name: str = "") -> str:
if not file_name:
file_name = get_settings().yugioh06_settings.rom_file
if not os.path.exists(file_name):
file_name = Utils.user_path(file_name)
return file_name