* Created panels mode door shuffle * Added some panel door item names * Remove RUNT TURN panel door Not really useful. * Fix logic with First SIX related stuff * Add group_doors to slot data * Fix LEVEL 2 behavior with panels mode * Fixed unit tests * Fixed duplicate IDs from merge * Just regenerated new IDs * Fixed duplication of color and door group items * Removed unnecessary unit test option * Fix The Seeker being achievable without entrance door * Fix The Observant being achievable without locked panels * Added some more panel doors * Added Progressive Suits Area * Lingo: Fix Basement access with THE MASTER * Added indirect conditions for MASTER-blocked entrances * Fixed Incomparable achievement access * Fix STAIRS panel logic * Fix merge error with good items * Is this clearer? * DREAD and TURN LEARN * Allow a weird edge case for reduced locations Panels mode door shuffle + grouped doors + color shuffle + pilgrimage enabled is exactly the right number of items for reduced locations. Removing color shuffle also allows for disabling pilgrimage, adding sunwarp locking, or both, with a couple of locations left over. * Prevent small sphere one on panels mode * Added shuffle_doors aliases for old options * Fixed a unit test * Updated datafile * Tweaked requirements for reduced locations * Added player name to OptionError messages * Update generated.dat
		
			
				
	
	
		
			139 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from . import LingoTestBase
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class TestDisabledPilgrimage(LingoTestBase):
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    options = {
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        "enable_pilgrimage": "false",
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        "shuffle_colors": "false"
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    }
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    def test_access(self):
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        self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
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        self.collect_by_name("Pilgrim Room - Sun Painting")
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        self.assertTrue(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
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class TestPilgrimageWithRoofAndPaintings(LingoTestBase):
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    options = {
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        "enable_pilgrimage": "true",
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        "shuffle_colors": "false",
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        "shuffle_doors": "doors",
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        "pilgrimage_allows_roof_access": "true",
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        "pilgrimage_allows_paintings": "true",
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        "early_color_hallways": "false"
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    }
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    def test_access(self):
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        doors = ["Second Room - Exit Door", "Crossroads - Roof Access", "Hub Room - Crossroads Entrance",
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                 "Outside The Undeterred - Green Painting"]
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        for door in doors:
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            self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
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            self.collect_by_name(door)
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        self.assertTrue(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
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class TestPilgrimageNoRoofYesPaintings(LingoTestBase):
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    options = {
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        "enable_pilgrimage": "true",
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        "shuffle_colors": "false",
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        "shuffle_doors": "doors",
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        "pilgrimage_allows_roof_access": "false",
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        "pilgrimage_allows_paintings": "true",
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        "early_color_hallways": "false"
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    }
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    def test_access(self):
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        doors = ["Second Room - Exit Door", "Crossroads - Roof Access", "Hub Room - Crossroads Entrance",
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                 "Outside The Undeterred - Green Painting", "Crossroads - Tower Entrance",
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                 "Orange Tower Fourth Floor - Hot Crusts Door", "Orange Tower First Floor - Shortcut to Hub Room",
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                 "Starting Room - Street Painting"]
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        for door in doors:
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            self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
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            self.collect_by_name(door)
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        self.assertTrue(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
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class TestPilgrimageNoRoofNoPaintings(LingoTestBase):
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    options = {
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        "enable_pilgrimage": "true",
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        "shuffle_colors": "false",
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        "shuffle_doors": "doors",
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        "pilgrimage_allows_roof_access": "false",
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        "pilgrimage_allows_paintings": "false",
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        "early_color_hallways": "false"
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    }
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    def test_access(self):
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        doors = ["Second Room - Exit Door", "Crossroads - Roof Access", "Hub Room - Crossroads Entrance",
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                 "Outside The Undeterred - Green Painting", "Orange Tower First Floor - Shortcut to Hub Room",
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                 "Starting Room - Street Painting", "Outside The Initiated - Shortcut to Hub Room",
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                 "Directional Gallery - Shortcut to The Undeterred", "Orange Tower First Floor - Salt Pepper Door",
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                 "Color Hunt - Shortcut to The Steady", "The Bearer - Entrance",
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                 "Orange Tower Fifth Floor - Quadruple Intersection", "The Tenacious - Shortcut to Hub Room",
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                 "Outside The Agreeable - Tenacious Entrance", "Crossroads - Tower Entrance",
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                 "Orange Tower Fourth Floor - Hot Crusts Door"]
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        for door in doors:
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            self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
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            self.collect_by_name(door)
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        self.assertTrue(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
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class TestPilgrimageRequireStartingRoom(LingoTestBase):
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    options = {
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        "enable_pilgrimage": "true",
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        "shuffle_colors": "false",
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        "shuffle_doors": "complex",
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        "pilgrimage_allows_roof_access": "false",
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        "pilgrimage_allows_paintings": "false",
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        "early_color_hallways": "false"
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    }
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    def test_access(self):
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        doors = ["Second Room - Exit Door", "Crossroads - Roof Access", "Hub Room - Crossroads Entrance",
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                 "Outside The Undeterred - Green Painting", "Outside The Undeterred - Number Hunt",
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                 "Starting Room - Street Painting", "Outside The Initiated - Shortcut to Hub Room",
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                 "Directional Gallery - Shortcut to The Undeterred", "Orange Tower First Floor - Salt Pepper Door",
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                 "Color Hunt - Shortcut to The Steady", "The Bearer - Entrance",
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                 "Orange Tower Fifth Floor - Quadruple Intersection", "The Tenacious - Shortcut to Hub Room",
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                 "Outside The Agreeable - Tenacious Entrance", "Crossroads - Tower Entrance",
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                 "Orange Tower Fourth Floor - Hot Crusts Door", "Challenge Room - Welcome Door",
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                 "Number Hunt - Challenge Entrance", "Welcome Back Area - Shortcut to Starting Room"]
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        for door in doors:
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            self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
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            self.collect_by_name(door)
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        self.assertTrue(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
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class TestPilgrimageYesRoofNoPaintings(LingoTestBase):
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    options = {
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        "enable_pilgrimage": "true",
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        "shuffle_colors": "false",
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        "shuffle_doors": "doors",
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        "pilgrimage_allows_roof_access": "true",
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        "pilgrimage_allows_paintings": "false",
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        "early_color_hallways": "false"
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    }
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    def test_access(self):
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        doors = ["Second Room - Exit Door", "Crossroads - Roof Access", "Hub Room - Crossroads Entrance",
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                 "Outside The Undeterred - Green Painting", "Orange Tower First Floor - Shortcut to Hub Room",
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                 "Starting Room - Street Painting", "Outside The Initiated - Shortcut to Hub Room",
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                 "Directional Gallery - Shortcut to The Undeterred", "Orange Tower First Floor - Salt Pepper Door",
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                 "Color Hunt - Shortcut to The Steady", "The Bearer - Entrance",
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                 "Orange Tower Fifth Floor - Quadruple Intersection"]
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        for door in doors:
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            self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
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            self.collect_by_name(door)
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        self.assertTrue(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
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