* Move to new options system. switch to using self.random reformat rules file. * further reformats * fix tests to use new options system. * fix slot data to not use self.multiworld * I hate python * new starting_items docstring to prepare for 1.20.5+ item components. fix invalid json being output to starting_items * more typing fixes. * stupid quotes around type declarations * removed unused variable in ItemPool.py change null check in Structures.py * update rules "self" variable to a "world: MinecraftWorld" variable * get key, and not value for required bosses.
		
			
				
	
	
		
			198 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import os
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import json
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import settings
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import typing
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from base64 import b64encode, b64decode
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from typing import Dict, Any
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from BaseClasses import Region, Entrance, Item, Tutorial, ItemClassification, Location
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from worlds.AutoWorld import World, WebWorld
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from . import Constants
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from .Options import MinecraftOptions
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from .Structures import shuffle_structures
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from .ItemPool import build_item_pool, get_junk_item_names
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from .Rules import set_rules
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client_version = 9
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class MinecraftSettings(settings.Group):
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    class ForgeDirectory(settings.OptionalUserFolderPath):
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        pass
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    class ReleaseChannel(str):
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        """
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        release channel, currently "release", or "beta"
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        any games played on the "beta" channel have a high likelihood of no longer working on the "release" channel.
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        """
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    forge_directory: ForgeDirectory = ForgeDirectory("Minecraft Forge server")
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    max_heap_size: str = "2G"
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    release_channel: ReleaseChannel = ReleaseChannel("release")
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class MinecraftWebWorld(WebWorld):
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    theme = "jungle"
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    bug_report_page = "https://github.com/KonoTyran/Minecraft_AP_Randomizer/issues/new?assignees=&labels=bug&template=bug_report.yaml&title=%5BBug%5D%3A+Brief+Description+of+bug+here"
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    setup = Tutorial(
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        "Multiworld Setup Guide",
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        "A guide to setting up the Archipelago Minecraft software on your computer. This guide covers"
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        "single-player, multiworld, and related software.",
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        "English",
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        "minecraft_en.md",
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        "minecraft/en",
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        ["Kono Tyran"]
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    )
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    setup_es = Tutorial(
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        setup.tutorial_name,
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        setup.description,
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        "Español",
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        "minecraft_es.md",
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        "minecraft/es",
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        ["Edos"]
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    )
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    setup_sv = Tutorial(
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        setup.tutorial_name,
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        setup.description,
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        "Swedish",
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        "minecraft_sv.md",
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        "minecraft/sv",
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        ["Albinum"]
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    )
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    setup_fr = Tutorial(
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        setup.tutorial_name,
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        setup.description,
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        "Français",
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        "minecraft_fr.md",
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        "minecraft/fr",
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        ["TheLynk"]
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    )
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    tutorials = [setup, setup_es, setup_sv, setup_fr]
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class MinecraftWorld(World):
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    """
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    Minecraft is a game about creativity. In a world made entirely of cubes, you explore, discover, mine,
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    craft, and try not to explode. Delve deep into the earth and discover abandoned mines, ancient
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    structures, and materials to create a portal to another world. Defeat the Ender Dragon, and claim
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    victory!
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    """
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    game = "Minecraft"
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    options_dataclass = MinecraftOptions
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    options: MinecraftOptions
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    settings: typing.ClassVar[MinecraftSettings]
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    topology_present = True
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    web = MinecraftWebWorld()
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    item_name_to_id = Constants.item_name_to_id
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    location_name_to_id = Constants.location_name_to_id
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    def _get_mc_data(self) -> Dict[str, Any]:
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        exits = [connection[0] for connection in Constants.region_info["default_connections"]]
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        return {
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            'world_seed': self.random.getrandbits(32),
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            'seed_name': self.multiworld.seed_name,
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            'player_name': self.player_name,
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            'player_id': self.player,
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            'client_version': client_version,
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            'structures': {exit: self.multiworld.get_entrance(exit, self.player).connected_region.name for exit in exits},
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            'advancement_goal': self.options.advancement_goal.value,
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            'egg_shards_required': min(self.options.egg_shards_required.value,
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                                       self.options.egg_shards_available.value),
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            'egg_shards_available': self.options.egg_shards_available.value,
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            'required_bosses': self.options.required_bosses.current_key,
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            'MC35': bool(self.options.send_defeated_mobs.value),
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            'death_link': bool(self.options.death_link.value),
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            'starting_items': json.dumps(self.options.starting_items.value),
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            'race': self.multiworld.is_race,
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        }
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    def create_item(self, name: str) -> Item:
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        item_class = ItemClassification.filler
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        if name in Constants.item_info["progression_items"]:
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            item_class = ItemClassification.progression
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        elif name in Constants.item_info["useful_items"]:
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            item_class = ItemClassification.useful
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        elif name in Constants.item_info["trap_items"]:
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            item_class = ItemClassification.trap
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        return MinecraftItem(name, item_class, self.item_name_to_id.get(name, None), self.player)
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    def create_event(self, region_name: str, event_name: str) -> None:
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        region = self.multiworld.get_region(region_name, self.player)
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        loc = MinecraftLocation(self.player, event_name, None, region)
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        loc.place_locked_item(self.create_event_item(event_name))
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        region.locations.append(loc)
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    def create_event_item(self, name: str) -> Item:
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        item = self.create_item(name)
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        item.classification = ItemClassification.progression
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        return item
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    def create_regions(self) -> None:
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        # Create regions
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        for region_name, exits in Constants.region_info["regions"]:
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            r = Region(region_name, self.player, self.multiworld)
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            for exit_name in exits:
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                r.exits.append(Entrance(self.player, exit_name, r))
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            self.multiworld.regions.append(r)
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        # Bind mandatory connections
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        for entr_name, region_name in Constants.region_info["mandatory_connections"]:
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            e = self.multiworld.get_entrance(entr_name, self.player)
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            r = self.multiworld.get_region(region_name, self.player)
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            e.connect(r)
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        # Add locations
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        for region_name, locations in Constants.location_info["locations_by_region"].items():
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            region = self.multiworld.get_region(region_name, self.player)
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            for loc_name in locations:
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                loc = MinecraftLocation(self.player, loc_name,
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                    self.location_name_to_id.get(loc_name, None), region)
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                region.locations.append(loc)
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        # Add events
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        self.create_event("Nether Fortress", "Blaze Rods")
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        self.create_event("The End", "Ender Dragon")
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        self.create_event("Nether Fortress", "Wither")
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        # Shuffle the connections
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        shuffle_structures(self)
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    def create_items(self) -> None:
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        self.multiworld.itempool += build_item_pool(self)
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    set_rules = set_rules
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    def generate_output(self, output_directory: str) -> None:
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        data = self._get_mc_data()
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        filename = f"{self.multiworld.get_out_file_name_base(self.player)}.apmc"
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        with open(os.path.join(output_directory, filename), 'wb') as f:
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            f.write(b64encode(bytes(json.dumps(data), 'utf-8')))
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    def fill_slot_data(self) -> dict:
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        return self._get_mc_data()
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    def get_filler_item_name(self) -> str:
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        return get_junk_item_names(self.random, 1)[0]
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class MinecraftLocation(Location):
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    game = "Minecraft"
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class MinecraftItem(Item):
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    game = "Minecraft"
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def mc_update_output(raw_data, server, port):
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    data = json.loads(b64decode(raw_data))
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    data['server'] = server
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    data['port'] = port
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    return b64encode(bytes(json.dumps(data), 'utf-8'))
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