Files
Grinch-AP/worlds/stardew_valley/scripts/export_locations.py
agilbert1412 9b22458f44 Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 15:04:25 +02:00

33 lines
1.0 KiB
Python

"""Locations export script
This script can be used to export all the AP locations into a json file in the output folder. This file is used by the
tests of the mod to ensure it can handle all possible locations.
To run the script, use `python -m worlds.stardew_valley.scripts.export_locations` from the repository root.
"""
import json
import os
from worlds.stardew_valley import location_table
if not os.path.isdir("output"):
os.mkdir("output")
if __name__ == "__main__":
with open("output/stardew_valley_location_table.json", "w+") as f:
locations = {
"Cheat Console":
{"code": -1, "region": "Archipelago"},
"Server":
{"code": -2, "region": "Archipelago"}
}
locations.update({
location.name: {
"code": location.code,
"region": location.region,
}
for location in location_table.values()
if location.code is not None
})
json.dump({"locations": locations}, f)