 462ddce72c
			
		
	
	462ddce72c
	
	
	
		
			
			* Fix wrapping too early if docstring is within 120 characters and re-indent other lines. * Remove auto-word wrapping and tweaked all worlds' option docstrings formatting. Options should wrap around the 120 character mark to prevent template files from being too long horizontally. This also allows manual-indentation to work again. * Fix missing '#' on empty lines in output from docstring.
		
			
				
	
	
		
			496 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			496 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import typing
 | |
| from .ExtractedData import logic_options, starts, pool_options
 | |
| from .Rules import cost_terms
 | |
| 
 | |
| from Options import Option, DefaultOnToggle, Toggle, Choice, Range, OptionDict, SpecialRange
 | |
| from .Charms import vanilla_costs, names as charm_names
 | |
| 
 | |
| if typing.TYPE_CHECKING:
 | |
|     # avoid import during runtime
 | |
|     from random import Random
 | |
| else:
 | |
|     Random = typing.Any
 | |
| 
 | |
| 
 | |
| locations = {"option_" + start: i for i, start in enumerate(starts)}
 | |
| # This way the dynamic start names are picked up by the MetaClass Choice belongs to
 | |
| StartLocation = type("StartLocation", (Choice,), {"__module__": __name__, "auto_display_name": False, **locations,
 | |
|                                                   "__doc__": "Choose your start location. "
 | |
|                                                              "This is currently only locked to King's Pass."})
 | |
| del (locations)
 | |
| 
 | |
| option_docstrings = {
 | |
|     "RandomizeDreamers": "Allow for Dreamers to be randomized into the item pool and opens their locations for "
 | |
|                          "randomization.",
 | |
|     "RandomizeSkills": "Allow for Skills, such as Mantis Claw or Shade Soul, to be randomized into the item pool. "
 | |
|                        "Also opens their locations\n    for receiving randomized items.",
 | |
|     "RandomizeFocus": "Removes the ability to focus and randomizes it into the item pool.",
 | |
|     "RandomizeSwim": "Removes the ability to swim in water and randomizes it into the item pool.",
 | |
|     "RandomizeCharms": "Allow for Charms to be randomized into the item pool and open their locations for "
 | |
|                        "randomization. Includes Charms\n    sold in shops.",
 | |
|     "RandomizeKeys": "Allow for Keys to be randomized into the item pool. Includes those sold in shops.",
 | |
|     "RandomizeMaskShards": "Allow for Mask Shard to be randomized into the item pool and open their locations for"
 | |
|                            " randomization.",
 | |
|     "RandomizeVesselFragments": "Allow for Vessel Fragments to be randomized into the item pool and open their "
 | |
|                                 "locations for randomization.",
 | |
|     "RandomizeCharmNotches": "Allow for Charm Notches to be randomized into the item pool. "
 | |
|                              "Includes those sold by Salubra.",
 | |
|     "RandomizePaleOre": "Randomize Pale Ores into the item pool and open their locations for randomization.",
 | |
|     "RandomizeGeoChests": "Allow for Geo Chests to contain randomized items, "
 | |
|                           "as well as their Geo reward being randomized into the item pool.",
 | |
|     "RandomizeJunkPitChests": "Randomize the contents of junk pit chests into the item pool and open their locations "
 | |
|                               "for randomization.",
 | |
|     "RandomizeRancidEggs": "Randomize Rancid Eggs into the item pool and open their locations for randomization",
 | |
|     "RandomizeRelics": "Randomize Relics (King's Idol, et al.) into the item pool and open their locations for"
 | |
|                        " randomization.",
 | |
|     "RandomizeWhisperingRoots": "Randomize the essence rewards from Whispering Roots into the item pool. Whispering "
 | |
|                                 "Roots will now grant a randomized\n    item when completed. This can be previewed by "
 | |
|                                 "standing on the root.",
 | |
|     "RandomizeBossEssence": "Randomize boss essence drops, such as those for defeating Warrior Dreams, into the item "
 | |
|                             "pool and open their locations\n    for randomization.",
 | |
|     "RandomizeGrubs": "Randomize Grubs into the item pool and open their locations for randomization.",
 | |
|     "RandomizeMimics": "Randomize Mimic Grubs into the item pool and open their locations for randomization."
 | |
|                        "Mimic Grubs are always placed\n    in your own game.",
 | |
|     "RandomizeMaps": "Randomize Maps into the item pool. This causes Cornifer to give you a message allowing you to see"
 | |
|                      " and buy an item\n    that is randomized into that location as well.",
 | |
|     "RandomizeStags": "Randomize Stag Stations unlocks into the item pool as well as placing randomized items "
 | |
|                       "on the stag station bell/toll.",
 | |
|     "RandomizeLifebloodCocoons": "Randomize Lifeblood Cocoon grants into the item pool and open their locations"
 | |
|                                  " for randomization.",
 | |
|     "RandomizeGrimmkinFlames": "Randomize Grimmkin Flames into the item pool and open their locations for "
 | |
|                                "randomization.",
 | |
|     "RandomizeJournalEntries": "Randomize the Hunter's Journal as well as the findable journal entries into the item "
 | |
|                                "pool, and open their locations\n    for randomization. Does not include journal entries "
 | |
|                                "gained by killing enemies.",
 | |
|     "RandomizeNail": "Removes the ability to swing the nail left, right and up, and shuffles these into the item pool.",
 | |
|     "RandomizeGeoRocks": "Randomize Geo Rock rewards into the item pool and open their locations for randomization.",
 | |
|     "RandomizeBossGeo": "Randomize boss Geo drops into the item pool and open those locations for randomization.",
 | |
|     "RandomizeSoulTotems": "Randomize Soul Refill items into the item pool and open the Soul Totem locations for"
 | |
|                            " randomization.",
 | |
|     "RandomizeLoreTablets": "Randomize Lore items into the itempool, one per Lore Tablet, and place randomized item "
 | |
|                             "grants on the tablets themselves.\n    You must still read the tablet to get the item.",
 | |
|     "PreciseMovement": "Places skips into logic which require extremely precise player movement, possibly without "
 | |
|                        "movement skills such as\n    dash or hook.",
 | |
|     "ProficientCombat": "Places skips into logic which require proficient combat, possibly with limited items.",
 | |
|     "BackgroundObjectPogos": "Places skips into logic for locations which are reachable via pogoing off of "
 | |
|                              "background objects.",
 | |
|     "EnemyPogos": "Places skips into logic for locations which are reachable via pogos off of enemies.",
 | |
|     "ObscureSkips": "Places skips into logic which are considered obscure enough that a beginner is not expected "
 | |
|                     "to know them.",
 | |
|     "ShadeSkips": "Places shade skips into logic which utilize the player's shade for pogoing or damage boosting.",
 | |
|     "InfectionSkips": "Places skips into logic which are only possible after the crossroads become infected.",
 | |
|     "FireballSkips": "Places skips into logic which require the use of spells to reset fall speed while in mid-air.",
 | |
|     "SpikeTunnels": "Places skips into logic which require the navigation of narrow tunnels filled with spikes.",
 | |
|     "AcidSkips": "Places skips into logic which require crossing a pool of acid without Isma's Tear, or water if swim "
 | |
|                  "is disabled.",
 | |
|     "DamageBoosts": "Places skips into logic which require you to take damage from an enemy or hazard to progress.",
 | |
|     "DangerousSkips": "Places skips into logic which contain a high risk of taking damage.",
 | |
|     "DarkRooms": "Places skips into logic which require navigating dark rooms without the use of the Lumafly Lantern.",
 | |
|     "ComplexSkips": "Places skips into logic which require intense setup or are obscure even beyond advanced skip "
 | |
|                     "standards.",
 | |
|     "DifficultSkips": "Places skips into logic which are considered more difficult than typical.",
 | |
|     "RemoveSpellUpgrades": "Removes the second level of all spells from the item pool."
 | |
| }
 | |
| 
 | |
| default_on = {
 | |
|     "RandomizeDreamers",
 | |
|     "RandomizeSkills",
 | |
|     "RandomizeCharms",
 | |
|     "RandomizeKeys",
 | |
|     "RandomizeMaskShards",
 | |
|     "RandomizeVesselFragments",
 | |
|     "RandomizePaleOre",
 | |
|     "RandomizeRelics"
 | |
| }
 | |
| 
 | |
| shop_to_option = {
 | |
|     "Seer": "SeerRewardSlots",
 | |
|     "Grubfather": "GrubfatherRewardSlots",
 | |
|     "Sly": "SlyShopSlots",
 | |
|     "Sly_(Key)": "SlyKeyShopSlots",
 | |
|     "Iselda": "IseldaShopSlots",
 | |
|     "Salubra": "SalubraShopSlots",
 | |
|     "Leg_Eater": "LegEaterShopSlots",
 | |
|     "Salubra_(Requires_Charms)": "IseldaShopSlots",
 | |
|     "Egg_Shop": "EggShopSlots",
 | |
| }
 | |
| 
 | |
| hollow_knight_randomize_options: typing.Dict[str, type(Option)] = {}
 | |
| 
 | |
| for option_name, option_data in pool_options.items():
 | |
|     extra_data = {"__module__": __name__, "items": option_data[0], "locations": option_data[1]}
 | |
|     if option_name in option_docstrings:
 | |
|         extra_data["__doc__"] = option_docstrings[option_name]
 | |
|     if option_name in default_on:
 | |
|         option = type(option_name, (DefaultOnToggle,), extra_data)
 | |
|     else:
 | |
|         option = type(option_name, (Toggle,), extra_data)
 | |
|     globals()[option.__name__] = option
 | |
|     hollow_knight_randomize_options[option.__name__] = option
 | |
| 
 | |
| hollow_knight_logic_options: typing.Dict[str, type(Option)] = {}
 | |
| for option_name in logic_options.values():
 | |
|     if option_name in hollow_knight_randomize_options:
 | |
|         continue
 | |
|     extra_data = {"__module__": __name__}
 | |
|     if option_name in option_docstrings:
 | |
|         extra_data["__doc__"] = option_docstrings[option_name]
 | |
|         option = type(option_name, (Toggle,), extra_data)
 | |
|     globals()[option.__name__] = option
 | |
|     hollow_knight_logic_options[option.__name__] = option
 | |
| 
 | |
| 
 | |
| class RandomizeElevatorPass(Toggle):
 | |
|     """Adds an Elevator Pass item to the item pool, which is then required to use the large elevators connecting
 | |
|     City of Tears to the Forgotten Crossroads and Resting Grounds."""
 | |
|     display_name = "Randomize Elevator Pass"
 | |
|     default = False
 | |
| 
 | |
| 
 | |
| class SplitMothwingCloak(Toggle):
 | |
|     """Splits the Mothwing Cloak into left- and right-only versions of the item. Randomly adds a second left or
 | |
|     right Mothwing cloak item which functions as the upgrade to Shade Cloak."""
 | |
|     display_name = "Split Mothwing Cloak"
 | |
|     default = False
 | |
| 
 | |
| 
 | |
| class SplitMantisClaw(Toggle):
 | |
|     """Splits the Mantis Claw into left- and right-only versions of the item."""
 | |
|     display_name = "Split Mantis Claw"
 | |
|     default = False
 | |
| 
 | |
| 
 | |
| class SplitCrystalHeart(Toggle):
 | |
|     """Splits the Crystal Heart into left- and right-only versions of the item."""
 | |
|     display_name = "Split Crystal Heart"
 | |
|     default = False
 | |
| 
 | |
| 
 | |
| class MinimumGrubPrice(Range):
 | |
|     """The minimum grub price in the range of prices that an item should cost from Grubfather."""
 | |
|     display_name = "Minimum Grub Price"
 | |
|     range_start = 1
 | |
|     range_end = 46
 | |
|     default = 1
 | |
| 
 | |
| 
 | |
| class MaximumGrubPrice(MinimumGrubPrice):
 | |
|     """The maximum grub price in the range of prices that an item should cost from Grubfather."""
 | |
|     display_name = "Maximum Grub Price"
 | |
|     default = 23
 | |
| 
 | |
| 
 | |
| class MinimumEssencePrice(Range):
 | |
|     """The minimum essence price in the range of prices that an item should cost from Seer."""
 | |
|     display_name = "Minimum Essence Price"
 | |
|     range_start = 1
 | |
|     range_end = 2800
 | |
|     default = 1
 | |
| 
 | |
| 
 | |
| class MaximumEssencePrice(MinimumEssencePrice):
 | |
|     """The maximum essence price in the range of prices that an item should cost from Seer."""
 | |
|     display_name = "Maximum Essence Price"
 | |
|     default = 1400
 | |
| 
 | |
| 
 | |
| class MinimumEggPrice(Range):
 | |
|     """The minimum rancid egg price in the range of prices that an item should cost from Jiji.
 | |
|     Only takes effect if the EggSlotShops option is greater than 0."""
 | |
|     display_name = "Minimum Egg Price"
 | |
|     range_start = 1
 | |
|     range_end = 21
 | |
|     default = 1
 | |
| 
 | |
| 
 | |
| class MaximumEggPrice(MinimumEggPrice):
 | |
|     """The maximum rancid egg price in the range of prices that an item should cost from Jiji.
 | |
|     Only takes effect if the EggSlotShops option is greater than 0."""
 | |
|     display_name = "Maximum Egg Price"
 | |
|     default = 10
 | |
| 
 | |
| 
 | |
| class MinimumCharmPrice(Range):
 | |
|     """The minimum charm price in the range of prices that an item should cost for Salubra's shop item which also
 | |
|     carry a charm cost."""
 | |
|     display_name = "Minimum Charm Requirement"
 | |
|     range_start = 1
 | |
|     range_end = 40
 | |
|     default = 1
 | |
| 
 | |
| 
 | |
| class MaximumCharmPrice(MinimumCharmPrice):
 | |
|     """The maximum charm price in the range of prices that an item should cost for Salubra's shop item which also
 | |
|     carry a charm cost."""
 | |
|     display_name = "Maximum Charm Requirement"
 | |
|     default = 20
 | |
| 
 | |
| 
 | |
| class MinimumGeoPrice(Range):
 | |
|     """The minimum geo price for items in geo shops."""
 | |
|     display_name = "Minimum Geo Price"
 | |
|     range_start = 1
 | |
|     range_end = 200
 | |
|     default = 1
 | |
| 
 | |
| 
 | |
| class MaximumGeoPrice(Range):
 | |
|     """The maximum geo price for items in geo shops."""
 | |
|     display_name = "Maximum Geo Price"
 | |
|     range_start = 1
 | |
|     range_end = 2000
 | |
|     default = 400
 | |
| 
 | |
| 
 | |
| class RandomCharmCosts(SpecialRange):
 | |
|     """Total Notch Cost of all Charms together. Vanilla sums to 90.
 | |
|     This value is distributed among all charms in a random fashion.
 | |
|     Special Cases:
 | |
|     Set to -1 or vanilla for vanilla costs.
 | |
|     Set to -2 or shuffle to shuffle around the vanilla costs to different charms."""
 | |
| 
 | |
|     display_name = "Randomize Charm Notch Costs"
 | |
|     range_start = -2
 | |
|     range_end = 240
 | |
|     default = -1
 | |
|     vanilla_costs: typing.List[int] = vanilla_costs
 | |
|     charm_count: int = len(vanilla_costs)
 | |
|     special_range_names = {
 | |
|         "vanilla": -1,
 | |
|         "shuffle": -2
 | |
|     }
 | |
| 
 | |
|     def get_costs(self, random_source: Random) -> typing.List[int]:
 | |
|         charms: typing.List[int]
 | |
|         if -1 == self.value:
 | |
|             return self.vanilla_costs.copy()
 | |
|         elif -2 == self.value:
 | |
|             charms = self.vanilla_costs.copy()
 | |
|             random_source.shuffle(charms)
 | |
|             return charms
 | |
|         else:
 | |
|             charms = [0]*self.charm_count
 | |
|             for x in range(self.value):
 | |
|                 index = random_source.randint(0, self.charm_count-1)
 | |
|                 while charms[index] > 5:
 | |
|                     index = random_source.randint(0, self.charm_count-1)
 | |
|                 charms[index] += 1
 | |
|             return charms
 | |
| 
 | |
| 
 | |
| class PlandoCharmCosts(OptionDict):
 | |
|     """Allows setting a Charm's Notch costs directly, mapping {name: cost}.
 | |
|     This is set after any random Charm Notch costs, if applicable."""
 | |
|     display_name = "Charm Notch Cost Plando"
 | |
|     valid_keys = frozenset(charm_names)
 | |
| 
 | |
|     def get_costs(self, charm_costs: typing.List[int]) -> typing.List[int]:
 | |
|         for name, cost in self.value.items():
 | |
|             charm_costs[charm_names.index(name)] = cost
 | |
|         return charm_costs
 | |
| 
 | |
| 
 | |
| class SlyShopSlots(Range):
 | |
|     """For each extra slot, add a location to the Sly Shop and a filler item to the item pool."""
 | |
| 
 | |
|     display_name = "Sly Shop Slots"
 | |
|     default = 8
 | |
|     range_end = 16
 | |
| 
 | |
| 
 | |
| class SlyKeyShopSlots(Range):
 | |
|     """For each extra slot, add a location to the Sly Shop (requiring Shopkeeper's Key) and a filler item to the item
 | |
|     pool."""
 | |
| 
 | |
|     display_name = "Sly Key Shop Slots"
 | |
|     default = 6
 | |
|     range_end = 16
 | |
| 
 | |
| 
 | |
| class IseldaShopSlots(Range):
 | |
|     """For each extra slot, add a location to the Iselda Shop and a filler item to the item pool."""
 | |
| 
 | |
|     display_name = "Iselda Shop Slots"
 | |
|     default = 2
 | |
|     range_end = 16
 | |
| 
 | |
| 
 | |
| class SalubraShopSlots(Range):
 | |
|     """For each extra slot, add a location to the Salubra Shop, and a filler item to the item pool."""
 | |
| 
 | |
|     display_name = "Salubra Shop Slots"
 | |
|     default = 5
 | |
|     range_start = 0
 | |
|     range_end = 16
 | |
| 
 | |
| 
 | |
| class SalubraCharmShopSlots(Range):
 | |
|     """For each extra slot, add a location to the Salubra Shop (requiring Charms), and a filler item to the item
 | |
|     pool."""
 | |
| 
 | |
|     display_name = "Salubra Charm Shop Slots"
 | |
|     default = 5
 | |
|     range_end = 16
 | |
| 
 | |
| 
 | |
| class LegEaterShopSlots(Range):
 | |
|     """For each extra slot, add a location to the Leg Eater Shop and a filler item to the item pool."""
 | |
| 
 | |
|     display_name = "Leg Eater Shop Slots"
 | |
|     default = 3
 | |
|     range_end = 16
 | |
| 
 | |
| 
 | |
| class GrubfatherRewardSlots(Range):
 | |
|     """For each extra slot, add a location to the Grubfather and a filler item to the item pool."""
 | |
| 
 | |
|     display_name = "Grubfather Reward Slots"
 | |
|     default = 7
 | |
|     range_end = 16
 | |
| 
 | |
| 
 | |
| class SeerRewardSlots(Range):
 | |
|     """For each extra slot, add a location to the Seer and a filler item to the item pool."""
 | |
| 
 | |
|     display_name = "Seer Reward Reward Slots"
 | |
|     default = 8
 | |
|     range_end = 16
 | |
| 
 | |
| 
 | |
| class EggShopSlots(Range):
 | |
|     """For each slot, add a location to the Egg Shop and a filler item to the item pool."""
 | |
| 
 | |
|     display_name = "Egg Shop Item Slots"
 | |
|     range_end = 16
 | |
| 
 | |
| 
 | |
| class ExtraShopSlots(Range):
 | |
|     """For each extra slot, add a location to a randomly chosen shop a filler item to the item pool.
 | |
| 
 | |
|     The Egg Shop will be excluded from this list unless it has at least one item.
 | |
| 
 | |
|     Shops are capped at 16 items each.
 | |
|     """
 | |
| 
 | |
|     display_name = "Additional Shop Slots"
 | |
|     default = 0
 | |
|     range_end = 9 * 16  # Number of shops x max slots per shop.
 | |
| 
 | |
| 
 | |
| class Goal(Choice):
 | |
|     """The goal required of you in order to complete your run in Archipelago."""
 | |
|     display_name = "Goal"
 | |
|     option_any = 0
 | |
|     option_hollowknight = 1
 | |
|     option_siblings = 2
 | |
|     option_radiance = 3
 | |
|     # Client support exists for this, but logic is a nightmare
 | |
|     # option_godhome = 4
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class WhitePalace(Choice):
 | |
|     """
 | |
|     Whether or not to include White Palace or not.  Note: Even if excluded, the King Fragment check may still be
 | |
|     required if charms are vanilla.
 | |
|     """
 | |
|     display_name = "White Palace"
 | |
|     option_exclude = 0  # No White Palace at all
 | |
|     option_kingfragment = 1  # Include King Fragment check only
 | |
|     option_nopathofpain = 2  # Exclude Path of Pain locations.
 | |
|     option_include = 3  # Include all White Palace locations, including Path of Pain.
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class DeathLink(Choice):
 | |
|     """
 | |
|     When you die, everyone dies. Of course the reverse is true too.
 | |
|     When enabled, choose how incoming deathlinks are handled:
 | |
|     vanilla: DeathLink kills you and is just like any other death.  RIP your previous shade and geo.
 | |
|     shadeless: DeathLink kills you, but no shade spawns and no geo is lost.  Your previous shade, if any, is untouched.
 | |
|     shade: DeathLink functions like a normal death if you do not already have a shade, shadeless otherwise.
 | |
|     """
 | |
|     option_off = 0
 | |
|     alias_no = 0
 | |
|     alias_true = 1
 | |
|     alias_on = 1
 | |
|     alias_yes = 1
 | |
|     option_shadeless = 1
 | |
|     option_vanilla = 2
 | |
|     option_shade = 3
 | |
| 
 | |
| 
 | |
| class StartingGeo(Range):
 | |
|     """The amount of starting geo you have."""
 | |
|     display_name = "Starting Geo"
 | |
|     range_start = 0
 | |
|     range_end = 1000
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class CostSanity(Choice):
 | |
|     """If enabled, most locations with costs (like stag stations) will have randomly determined costs.
 | |
|     If set to shopsonly, CostSanity will only apply to shops (including Grubfather, Seer and Egg Shop).
 | |
|     If set to notshops, CostSanity will only apply to non-shops (e.g. Stag stations and Cornifer locations)
 | |
| 
 | |
|     These costs can be in Geo (except Grubfather, Seer and Eggshop), Grubs, Charms, Essence and/or Rancid Eggs
 | |
|     """
 | |
|     option_off = 0
 | |
|     alias_no = 0
 | |
|     option_on = 1
 | |
|     alias_yes = 1
 | |
|     option_shopsonly = 2
 | |
|     option_notshops = 3
 | |
|     display_name = "Cost Sanity"
 | |
| 
 | |
| 
 | |
| class CostSanityHybridChance(Range):
 | |
|     """The chance that a CostSanity cost will include two components instead of one, e.g. Grubs + Essence"""
 | |
|     range_end = 100
 | |
|     default = 10
 | |
| 
 | |
| 
 | |
| cost_sanity_weights: typing.Dict[str, type(Option)] = {}
 | |
| for term, cost in cost_terms.items():
 | |
|     option_name = f"CostSanity{cost.option}Weight"
 | |
|     extra_data = {
 | |
|         "__module__": __name__, "range_end": 1000,
 | |
|         "__doc__": (
 | |
|             f"The likelihood of Costsanity choosing a {cost.option} cost."
 | |
|             " Chosen as a sum of all weights from other types."
 | |
|         ),
 | |
|         "default": cost.weight
 | |
|     }
 | |
|     if cost == 'GEO':
 | |
|         extra_data["__doc__"] += " Geo costs will never be chosen for Grubfather, Seer, or Egg Shop."
 | |
| 
 | |
|     option = type(option_name, (Range,), extra_data)
 | |
|     globals()[option.__name__] = option
 | |
|     cost_sanity_weights[option.__name__] = option
 | |
| 
 | |
| 
 | |
| hollow_knight_options: typing.Dict[str, type(Option)] = {
 | |
|     **hollow_knight_randomize_options,
 | |
|     RandomizeElevatorPass.__name__: RandomizeElevatorPass,
 | |
|     **hollow_knight_logic_options,
 | |
|     **{
 | |
|         option.__name__: option
 | |
|         for option in (
 | |
|             StartLocation, Goal, WhitePalace, StartingGeo, DeathLink,
 | |
|             MinimumGeoPrice, MaximumGeoPrice,
 | |
|             MinimumGrubPrice, MaximumGrubPrice,
 | |
|             MinimumEssencePrice, MaximumEssencePrice,
 | |
|             MinimumCharmPrice, MaximumCharmPrice,
 | |
|             RandomCharmCosts, PlandoCharmCosts,
 | |
|             MinimumEggPrice, MaximumEggPrice, EggShopSlots,
 | |
|             SlyShopSlots, SlyKeyShopSlots, IseldaShopSlots,
 | |
|             SalubraShopSlots, SalubraCharmShopSlots,
 | |
|             LegEaterShopSlots, GrubfatherRewardSlots,
 | |
|             SeerRewardSlots, ExtraShopSlots,
 | |
|             SplitCrystalHeart, SplitMothwingCloak, SplitMantisClaw,
 | |
|             CostSanity, CostSanityHybridChance,
 | |
|         )
 | |
|     },
 | |
|     **cost_sanity_weights
 | |
| }
 |