Files
Grinch-AP/worlds/hk/Items.py
Daniel Grace e5a1052089 Hollow Knight updates (goals, WP/POP, etc.) (#438)
* Hollow Knight updates:

- Add configurable goals (Any, THK, Siblings, Radiance)
  - Change base logic to require Opened_Black_Egg_Temple instead of
    requiring 3 dreamers.  This is future-proof for transition rando,
    where Black Egg might not have been located yet.
  - Add combat logic for THK and Radiance on par with Rando4's boss logic,
    so itemless HK shouldn't be required.
- Existing completion logic now uses Black_Egg_te

- Add White Palace options
  (Exclude, King Fragment Only, No Path of Pain, Include)
  - Excluded WP may still be required for King Fragment if Charms are
    not randomized
  - Simply don't place WP locations that are excluded
  - Distinguish between POP locations (required for POP), WP checks (
    actual item locations), WP transitions (relevant for future transition
    rando), and WP events (logically required to reach King Fragment)
  - Many transitions were listed twice.  Remove duplicates.
  - Sort transitions by scene

- For randomizable locations that have no logical significance when not
    randomized, simply skip adding them to the pool entirely for
    theoretically faster generation.

* Hollow Knight updates

  - Support random starting geo up to 1000 geo.
  - Always include locations rather than dropping unrandomized "logicless"
    ones, as it is required to best support same-slot coop.
2022-06-13 08:23:03 +02:00

37 lines
1.5 KiB
Python

from typing import Dict, Set, NamedTuple
from .ExtractedData import items, logic_items, item_effects
item_table = {}
class HKItemData(NamedTuple):
advancement: bool
id: int
type: str
for i, (item_name, item_type) in enumerate(items.items(), start=0x1000000):
item_table[item_name] = HKItemData(advancement=item_name in logic_items or item_name in item_effects,
id=i, type=item_type)
lookup_id_to_name: Dict[int, str] = {data.id: item_name for item_name, data in item_table.items()}
lookup_type_to_names: Dict[str, Set[str]] = {}
for item, item_data in item_table.items():
lookup_type_to_names.setdefault(item_data.type, set()).add(item)
item_name_groups = {group: lookup_type_to_names[group] for group in ("Skill", "Charm", "Mask", "Vessel",
"Relic", "Root", "Map", "Stag", "Cocoon",
"Soul", "DreamWarrior", "DreamBoss")}
directionals = ('', 'Left_', 'Right_')
item_name_groups.update({
"Dreamer": {"Herrah", "Monomon", "Lurien"},
"Cloak": {x + 'Mothwing_Cloak' for x in directionals} | {'Shade_Cloak', 'Split_Shade_Cloak'},
"Claw": {x + 'Mantis_Claw' for x in directionals},
"CDash": {x + 'Crystal_Heart' for x in directionals},
"Fragments": {"Queen_Fragment", "King_Fragment", "Void_Heart"},
})
item_name_groups['Horizontal'] = item_name_groups['Cloak'] | item_name_groups['CDash']
item_name_groups['Vertical'] = item_name_groups['Claw'] | {'Monarch_Wings'}