Files
Grinch-AP/worlds/stardew_valley/test/long/TestRandomWorlds.py
Aaron Wagener 7193182294 Core: move option results to the World class instead of MultiWorld (#993)
🤞 

* map option objects to a `World.options` dict

* convert RoR2 to options dict system for testing

* add temp behavior for lttp with notes

* copy/paste bad

* convert `set_default_common_options` to a namespace property

* reorganize test call order

* have fill_restrictive use the new options system

* update world api

* update soe tests

* fix world api

* core: auto initialize a dataclass on the World class with the option results

* core: auto initialize a dataclass on the World class with the option results: small tying improvement

* add `as_dict` method to the options dataclass

* fix namespace issues with tests

* have current option updates use `.value` instead of changing the option

* update ror2 to use the new options system again

* revert the junk pool dict since it's cased differently

* fix begin_with_loop typo

* write new and old options to spoiler

* change factorio option behavior back

* fix comparisons

* move common and per_game_common options to new system

* core: automatically create missing options_dataclass from legacy option_definitions

* remove spoiler special casing and add back the Factorio option changing but in new system

* give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly

* reimplement `inspect.get_annotations`

* move option info generation for webhost to new system

* need to include Common and PerGame common since __annotations__ doesn't include super

* use get_type_hints for the options dictionary

* typing.get_type_hints returns the bases too.

* forgot to sweep through generate

* sweep through all the tests

* swap to a metaclass property

* move remaining usages from get_type_hints to metaclass property

* move remaining usages from __annotations__ to metaclass property

* move remaining usages from legacy dictionaries to metaclass property

* remove legacy dictionaries

* cache the metaclass property

* clarify inheritance in world api

* move the messenger to new options system

* add an assert for my dumb

* update the doc

* rename o to options

* missed a spot

* update new messenger options

* comment spacing

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* fix tests

* fix missing import

* make the documentation definition more accurate

* use options system for loc creation

* type cast MessengerWorld

* fix typo and use quotes for cast

* LTTP: set random seed in tests

* ArchipIdle: remove change here as it's default on AutoWorld

* Stardew: Need to set state because `set_default_common_options` used to

* The Messenger: update shop rando and helpers to new system; optimize imports

* Add a kwarg to `as_dict` to do the casing for you

* RoR2: use new kwarg for less code

* RoR2: revert some accidental reverts

* The Messenger: remove an unnecessary variable

* remove TypeVar that isn't used

* CommonOptions not abstract

* Docs: fix mistake in options api.md

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* create options for item link worlds

* revert accidental doc removals

* Item Links: set default options on group

* change Zillion to new options dataclass

* remove unused parameter to function

* use TypeGuard for Literal narrowing

* move dlc quest to new api

* move overcooked 2 to new api

* fixed some missed code in oc2

* - Tried to be compliant with 993 (WIP?)

* - I think it all works now

* - Removed last trace of me touching core

* typo

* It now passes all tests!

* Improve options, fix all issues I hope

* - Fixed init options

* dlcquest: fix bad imports

* missed a file

* - Reduce code duplication

* add as_dict documentation

* - Use .items(), get option name more directly, fix slot data content

* - Remove generic options from the slot data

* improve slot data documentation

* remove `CommonOptions.get_value` (#21)

* better slot data description

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@yahoo.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-10-10 22:30:20 +02:00

99 lines
4.0 KiB
Python

from typing import Dict
import random
from BaseClasses import MultiWorld
from Options import SpecialRange, Range
from .option_names import options_to_include
from .. import setup_solo_multiworld, SVTestBase
from ..checks.goal_checks import assert_perfection_world_is_valid, assert_goal_world_is_valid
from ..checks.option_checks import assert_can_reach_island_if_should, assert_cropsanity_same_number_items_and_locations, \
assert_festivals_give_access_to_deluxe_scarecrow
from ..checks.world_checks import assert_same_number_items_locations, assert_victory_exists
def get_option_choices(option) -> Dict[str, int]:
if issubclass(option, SpecialRange):
return option.special_range_names
if issubclass(option, Range):
return {f"{val}": val for val in range(option.range_start, option.range_end + 1)}
elif option.options:
return option.options
return {}
def generate_random_multiworld(world_id: int):
world_options = generate_random_world_options(world_id)
multiworld = setup_solo_multiworld(world_options, seed=world_id)
return multiworld
def generate_random_world_options(world_id: int) -> Dict[str, int]:
num_options = len(options_to_include)
world_options = dict()
rng = random.Random(world_id)
for option_index in range(0, num_options):
option = options_to_include[option_index]
option_choices = get_option_choices(option)
if not option_choices:
continue
chosen_option_value = rng.choice(list(option_choices.values()))
world_options[option.internal_name] = chosen_option_value
return world_options
def get_number_log_steps(number_worlds: int) -> int:
if number_worlds <= 10:
return 2
if number_worlds <= 100:
return 5
if number_worlds <= 500:
return 10
if number_worlds <= 1000:
return 20
if number_worlds <= 5000:
return 25
if number_worlds <= 10000:
return 50
return 100
def generate_many_worlds(number_worlds: int, start_index: int) -> Dict[int, MultiWorld]:
num_steps = get_number_log_steps(number_worlds)
log_step = number_worlds / num_steps
multiworlds = dict()
print(f"Generating {number_worlds} Solo Multiworlds [Start Seed: {start_index}] for Stardew Valley...")
for world_number in range(0, number_worlds + 1):
world_id = world_number + start_index
multiworld = generate_random_multiworld(world_id)
multiworlds[world_id] = multiworld
if world_number > 0 and world_number % log_step == 0:
print(f"Generated {world_number}/{number_worlds} worlds [{(world_number * 100) // number_worlds}%]")
print(f"Finished generating {number_worlds} Solo Multiworlds for Stardew Valley")
return multiworlds
def check_every_multiworld_is_valid(tester: SVTestBase, multiworlds: Dict[int, MultiWorld]):
for multiworld_id in multiworlds:
multiworld = multiworlds[multiworld_id]
with tester.subTest(f"Checking validity of world {multiworld_id}"):
check_multiworld_is_valid(tester, multiworld_id, multiworld)
def check_multiworld_is_valid(tester: SVTestBase, multiworld_id: int, multiworld: MultiWorld):
assert_victory_exists(tester, multiworld)
assert_same_number_items_locations(tester, multiworld)
assert_goal_world_is_valid(tester, multiworld)
assert_can_reach_island_if_should(tester, multiworld)
assert_cropsanity_same_number_items_and_locations(tester, multiworld)
assert_festivals_give_access_to_deluxe_scarecrow(tester, multiworld)
class TestGenerateManyWorlds(SVTestBase):
def test_generate_many_worlds_then_check_results(self):
if self.skip_long_tests:
return
number_worlds = 1000
start_index = random.Random().randint(0, 9999999999)
multiworlds = generate_many_worlds(number_worlds, start_index)
check_every_multiworld_is_valid(self, multiworlds)