* Hollow Knight updates:
- Add configurable goals (Any, THK, Siblings, Radiance)
  - Change base logic to require Opened_Black_Egg_Temple instead of
    requiring 3 dreamers.  This is future-proof for transition rando,
    where Black Egg might not have been located yet.
  - Add combat logic for THK and Radiance on par with Rando4's boss logic,
    so itemless HK shouldn't be required.
- Existing completion logic now uses Black_Egg_te
- Add White Palace options
  (Exclude, King Fragment Only, No Path of Pain, Include)
  - Excluded WP may still be required for King Fragment if Charms are
    not randomized
  - Simply don't place WP locations that are excluded
  - Distinguish between POP locations (required for POP), WP checks (
    actual item locations), WP transitions (relevant for future transition
    rando), and WP events (logically required to reach King Fragment)
  - Many transitions were listed twice.  Remove duplicates.
  - Sort transitions by scene
- For randomizable locations that have no logical significance when not
    randomized, simply skip adding them to the pool entirely for
    theoretically faster generation.
* Hollow Knight updates
  - Support random starting geo up to 1000 geo.
  - Always include locations rather than dropping unrandomized "logicless"
    ones, as it is required to best support same-slot coop.
		
	
		
			
				
	
	
		
			37 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Dict, Set, NamedTuple
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| from .ExtractedData import items, logic_items, item_effects
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| 
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| item_table = {}
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| 
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| 
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| class HKItemData(NamedTuple):
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|     advancement: bool
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|     id: int
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|     type: str
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| 
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| 
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| for i, (item_name, item_type) in enumerate(items.items(), start=0x1000000):
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|     item_table[item_name] = HKItemData(advancement=item_name in logic_items or item_name in item_effects,
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|                                        id=i, type=item_type)
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| 
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| lookup_id_to_name: Dict[int, str] = {data.id: item_name for item_name, data in item_table.items()}
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| lookup_type_to_names: Dict[str, Set[str]] = {}
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| for item, item_data in item_table.items():
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|     lookup_type_to_names.setdefault(item_data.type, set()).add(item)
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| 
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| item_name_groups = {group: lookup_type_to_names[group] for group in ("Skill", "Charm", "Mask", "Vessel",
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|                                                                      "Relic", "Root", "Map", "Stag", "Cocoon",
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|                                                                      "Soul", "DreamWarrior", "DreamBoss")}
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| 
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| directionals = ('', 'Left_', 'Right_')
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| 
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| item_name_groups.update({
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|     "Dreamer": {"Herrah", "Monomon", "Lurien"},
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|     "Cloak": {x + 'Mothwing_Cloak' for x in directionals} | {'Shade_Cloak', 'Split_Shade_Cloak'},
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|     "Claw": {x + 'Mantis_Claw' for x in directionals},
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|     "CDash": {x + 'Crystal_Heart' for x in directionals},
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|     "Fragments": {"Queen_Fragment", "King_Fragment", "Void_Heart"},
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| })
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| item_name_groups['Horizontal'] = item_name_groups['Cloak'] | item_name_groups['CDash']
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| item_name_groups['Vertical'] = item_name_groups['Claw'] | {'Monarch_Wings'}
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