 db5d9fbf70
			
		
	
	db5d9fbf70
	
	
	
		
			
			* Quiz updates * Enable Partial Trainersanity * Losable Key Items Still Count * New options api * Type Chart Seed * Continue switching to new options API * Level Scaling and Quiz fixes * Level Scaling and Quiz fixes * Clarify that palettes are only for Super Gameboy * Type chart seed groups use one random players' options * remove goal option again * Text updates * Trainersanity Trainers ignore Blind Trainers setting * Re-order simple connecting interiors so that directions are preserved when possible * Dexsanity exact number * Year update * Dexsanity Doc update * revert accidental file deletion * Fixes * Add world parameter to logic calls * restore correct seeded random object * missing world.options changes * Trainersanity table bug fix * delete entrances as well as exits when restarting door shuffle * Do not collect route 25 item for level scaling if trainer is trainersanity * world.options in level_scaling.py * Update worlds/pokemon_rb/level_scaling.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/pokemon_rb/encounters.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/pokemon_rb/encounters.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * world -> multiworld * Fix Cerulean Cave Hidden Item Center Rocks region * Fix Cerulean Cave Hidden Item Center Rocks region for real * Remove "self-locking" rules * Update worlds/pokemon_rb/regions.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Fossil events * Update worlds/pokemon_rb/level_scaling.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --------- Co-authored-by: alchav <alchav@jalchavware.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
		
			
				
	
	
		
			983 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			983 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from dataclasses import dataclass
 | |
| from Options import (PerGameCommonOptions, Toggle, Choice, Range, NamedRange, FreeText, TextChoice, DeathLink,
 | |
|                      ItemsAccessibility)
 | |
| 
 | |
| 
 | |
| class GameVersion(Choice):
 | |
|     """Select Red or Blue version."""
 | |
|     display_name = "Game Version"
 | |
|     option_red = 1
 | |
|     option_blue = 0
 | |
|     default = "random"
 | |
| 
 | |
| 
 | |
| class TrainerName(TextChoice):
 | |
|     """Your trainer name. If not set to choose_in_game, must be a name not exceeding 7 characters, and the prompt to
 | |
|     name your character in-game will be skipped. See the setup guide on archipelago.gg for a list of allowed characters."""
 | |
|     display_name = "Trainer Name"
 | |
|     option_choose_in_game = -1
 | |
|     default = -1
 | |
| 
 | |
| 
 | |
| class RivalName(TextChoice):
 | |
|     """Your rival's name. If not set to choose_in_game, must be a name not exceeding 7 characters, and the prompt to
 | |
|     name your rival in-game will be skipped. See the setup guide on archipelago.gg for a list of allowed characters."""
 | |
|     display_name = "Rival's Name"
 | |
|     option_choose_in_game = -1
 | |
|     default = -1
 | |
| 
 | |
| 
 | |
| class Goal(Choice):
 | |
|     """If Professor Oak is selected, your victory condition will require challenging and defeating Oak after becoming
 | |
|     Champion and defeating or capturing the Pokemon at the end of Cerulean Cave."""
 | |
|     display_name = "Goal"
 | |
|     option_pokemon_league = 0
 | |
|     option_professor_oak = 1
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|     default = 0
 | |
| 
 | |
| 
 | |
| class EliteFourBadgesCondition(Range):
 | |
|     """Number of badges required to challenge the Elite Four once the Indigo Plateau has been reached.
 | |
|     Your rival will reveal the amount needed on the first Route 22 battle (after turning in Oak's Parcel)."""
 | |
|     display_name = "Elite Four Badges Condition"
 | |
|     range_start = 0
 | |
|     range_end = 8
 | |
|     default = 8
 | |
| 
 | |
| 
 | |
| class EliteFourKeyItemsCondition(Range):
 | |
|     """Percentage of available key items (not counting items you can lose) required to challenge the Elite Four. Does
 | |
|     not count HMs. Evolution stones and Exp. All are key items in Archipelago."""
 | |
|     display_name = "Elite Four Key Items Condition"
 | |
|     range_start = 0
 | |
|     range_end = 100
 | |
|     default = 0
 | |
|     total = 0
 | |
| 
 | |
| 
 | |
| class EliteFourPokedexCondition(Range):
 | |
|     """Percentage of logically-reachable Pokemon that must be registered as "owned" in the Pokedex in order to
 | |
|     challenge the Elite Four."""
 | |
|     display_name = "Elite Four Pokedex Condition"
 | |
|     range_start = 0
 | |
|     range_end = 100
 | |
|     default = 0
 | |
|     total = 0
 | |
| 
 | |
| 
 | |
| class VictoryRoadCondition(Range):
 | |
|     """Number of badges required to reach the front entrance of Victory Road."""
 | |
|     display_name = "Route 23 Condition"
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|     range_start = 0
 | |
|     range_end = 8
 | |
|     default = 7
 | |
| 
 | |
| 
 | |
| class Route22GateCondition(Range):
 | |
|     """Number of badges required to pass through the Route 22 Gate"""
 | |
|     display_name = "Route 22 Gate Condition"
 | |
|     range_start = 0
 | |
|     range_end = 7
 | |
|     default = 7
 | |
| 
 | |
| 
 | |
| class ViridianGymCondition(Range):
 | |
|     """Number of badges required to enter Viridian Gym."""
 | |
|     display_name = "Viridian Gym Condition"
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|     range_start = 0
 | |
|     range_end = 7
 | |
|     default = 7
 | |
| 
 | |
| 
 | |
| class CeruleanCaveBadgesCondition(Range):
 | |
|     """Number of badges needed to access the Cerulean Cave entrance in addition to the required Key Items."""
 | |
|     display_name = "Cerulean Cave Badges Condition"
 | |
|     range_start = 0
 | |
|     range_end = 8
 | |
|     default = 4
 | |
| 
 | |
| 
 | |
| class CeruleanCaveKeyItemsCondition(Range):
 | |
|     """Percentage of available key items (not counting items you can lose) required to access the Cerulean Cave
 | |
|     entrance in addition to the required badges. Does not count HMs.
 | |
|     Evolution stones and Exp. All are key items in Archipelago."""
 | |
|     display_name = "Cerulean Cave Key Items Condition"
 | |
|     range_start = 0
 | |
|     range_end = 100
 | |
|     default = 50
 | |
|     total = 0
 | |
| 
 | |
| 
 | |
| class Route3Condition(Choice):
 | |
|     """Set a condition to pass through from Pewter City to Route 3."""
 | |
|     display_name = "Route 3 Condition"
 | |
|     option_open = 0
 | |
|     option_defeat_brock = 1
 | |
|     option_defeat_any_gym = 2
 | |
|     option_boulder_badge = 3
 | |
|     option_any_badge = 4
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|     default = 1
 | |
| 
 | |
| 
 | |
| class RobbedHouseOfficer(Toggle):
 | |
|     """You can disable to remove the requirement to help Bill before you can enter the robbed house in Cerulean City."""
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|     display_name = "Robbed House Officer"
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|     default = 1
 | |
| 
 | |
| 
 | |
| class SecondFossilCheckCondition(Range):
 | |
|     """After choosing one of the fossil location items, you can obtain the remaining item from the Cinnabar Lab
 | |
|     Scientist after reviving this number of fossils."""
 | |
|     display_name = "Second Fossil Check Condition"
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|     range_start = 0
 | |
|     range_end = 3
 | |
|     default = 3
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| 
 | |
| 
 | |
| class FossilCheckItemTypes(Choice):
 | |
|     """The two fossil checks always contain items for your own game. Here, you can choose what types of items can
 | |
|     appear. Key Items means only advancement items can appear. Unique means key items or TMs may appear. No Key Items
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|     means no advancement items may appear."""
 | |
|     display_name = "Fossil Check Item Types"
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|     option_any = 0
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|     option_key_items = 1
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|     option_unique_items = 2
 | |
|     option_no_key_items = 3
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|     default = 0
 | |
| 
 | |
| 
 | |
| class BadgeSanity(Toggle):
 | |
|     """Shuffle gym badges into the general item pool. If turned off, badges will be shuffled across the 8 gyms."""
 | |
|     display_name = "Badgesanity"
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|     default = 0
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| 
 | |
| 
 | |
| class BadgesNeededForHMMoves(Choice):
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|     """Off will remove the requirement for badges to use HM moves. Extra will give the Marsh, Volcano, and Earth Badges
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|     a random HM move to enable. Extra Plus will additionally pick two random badges to enable a second HM move.
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|     You will only need one of the required badges to use the HM move."""
 | |
|     display_name = "Badges Needed For HM Moves"
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|     default = 1
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|     option_on = 1
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|     alias_true = 1
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|     option_off = 0
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|     alias_false = 0
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|     option_extra = 2
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|     option_extra_plus = 3
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| 
 | |
| 
 | |
| class OldMan(Choice):
 | |
|     """With Open Viridian City, the Old Man will let you through without needing to turn in Oak's Parcel.
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|     Early Parcel will ensure Oak's Parcel is available at the beginning of your game."""
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|     display_name = "Old Man"
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|     option_vanilla = 0
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|     option_early_parcel = 1
 | |
|     option_open_viridian_city = 2
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|     default = 1
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| 
 | |
| 
 | |
| class ExpAll(Choice):
 | |
|     """Choose how the Exp. All item is handled. It can be removed entirely, shuffled into the item pool, or you can
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|     start with it."""
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|     display_name = "Exp. All"
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|     option_remove = 0
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|     option_randomize = 1
 | |
|     option_start_with = 2
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|     default = 1
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| 
 | |
| 
 | |
| class RandomizePokedex(Choice):
 | |
|     """Randomize the location of the Pokedex, or start with it."""
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|     display_name = "Randomize Pokedex"
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|     option_vanilla = 0
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|     option_randomize = 1
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|     option_start_with = 2
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|     default = 0
 | |
| 
 | |
| 
 | |
| class KeyItemsOnly(Toggle):
 | |
|     """Shuffle only Key Items. This overrides Randomize Hidden Items, Trainersanity, and Dexsanity.
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|     Sets all non-excluded locations in your game to Priority Locations.
 | |
|     May have high generation failure rates for solo games or small multiworlds, especially with Door Shuffle."""
 | |
|     display_name = "Key Items Only"
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|     default = 0
 | |
| 
 | |
| 
 | |
| class Tea(Toggle):
 | |
|     """Adds a Tea item to the item pool which the Saffron guards require instead of the vending machine drinks.
 | |
|     Adds a location check to the Celadon Mansion 1F, where Tea is acquired in FireRed and LeafGreen."""
 | |
|     display_name = "Tea"
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|     default = 0
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| 
 | |
| 
 | |
| class ExtraKeyItems(Toggle):
 | |
|     """Adds key items that are required to access the Rocket Hideout, Cinnabar Mansion, Safari Zone, and Power Plant.
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|     Adds four item pickups to Rock Tunnel B1F."""
 | |
|     display_name = "Extra Key Items"
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|     default = 0
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| 
 | |
| 
 | |
| class SplitCardKey(Choice):
 | |
|     """Splits the Card Key item into 10 different Keys, one for each Silph Co floor 2F through 11F.
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|     Adds location checks to 9 NPCs in Silph Co.
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|     With Progressive, you will always obtain the keys in order from 2F to 11F."""
 | |
|     display_name = "Split Card Key"
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|     option_off = 0
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|     option_on = 1
 | |
|     option_progressive = 2
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|     default = 0
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| 
 | |
| 
 | |
| class AllElevatorsLocked(Toggle):
 | |
|     """Adds requirements to the Celadon Department Store elevator and Silph Co elevators to have the Lift Key.
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|     No logical implications normally, but may have a significant impact on some Door Shuffle options."""
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|     display_name = "All Elevators Locked"
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|     default = 1
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| 
 | |
| 
 | |
| class ExtraStrengthBoulders(Toggle):
 | |
|     """Adds Strength Boulders blocking the Route 11 gate, and in Route 13 (can be bypassed with Surf).
 | |
|     This potentially increases the usefulness of Strength as well as the Bicycle."""
 | |
|     display_name = "Extra Strength Boulders"
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|     default = 0
 | |
| 
 | |
| 
 | |
| class RequireItemFinder(Toggle):
 | |
|     """Require Item Finder to pick up hidden items."""
 | |
|     display_name = "Require Item Finder"
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|     default = 0
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| 
 | |
| 
 | |
| class RandomizeHiddenItems(Choice):
 | |
|     """Randomize hidden items. If you choose exclude, they will be randomized but will be guaranteed junk items."""
 | |
|     display_name = "Randomize Hidden Items"
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|     option_on = 1
 | |
|     option_off = 0
 | |
|     alias_true = 1
 | |
|     alias_false = 0
 | |
|     option_exclude = 2
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|     default = 0
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| 
 | |
| 
 | |
| class PrizeSanity(Toggle):
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|     """Shuffles the TM prizes at the Celadon Prize Corner into the item pool."""
 | |
|     display_name = "Prizesanity"
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|     default = 0
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| 
 | |
| 
 | |
| class TrainerSanity(NamedRange):
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|     """Add location checks to trainers, which can be obtained by talking to a trainer after defeating them. Does not
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|     affect gym leaders and some scripted event battles. You may specify a number of trainers to have checks, and in
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|     this case they will be randomly selected. There is no in-game indication as to which trainers have checks."""
 | |
|     display_name = "Trainersanity"
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|     default = 0
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|     range_start = 0
 | |
|     range_end = 317
 | |
|     special_range_names = {
 | |
|         "disabled": 0,
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|         "full": 317
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|     }
 | |
| 
 | |
| 
 | |
| class RequirePokedex(Toggle):
 | |
|     """Require the Pokedex to obtain items from Oak's Aides or from Dexsanity checks."""
 | |
|     display_name = "Require Pokedex"
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|     default = 1
 | |
| 
 | |
| 
 | |
| class AllPokemonSeen(Toggle):
 | |
|     """Start with all Pokemon "seen" in your Pokedex. This allows you to see where Pokemon can be encountered in the
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|     wild. Pokemon found by fishing or in the Cerulean Cave are not displayed.
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|     The Pokedex also shows which HMs can be learned by Pokemon registered as seen."""
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|     default = 0
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|     display_name = "All Pokemon Seen"
 | |
| 
 | |
| 
 | |
| class DexSanity(NamedRange):
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|     """Adds location checks for Pokemon flagged "owned" on your Pokedex. You may specify the exact number of Dexsanity
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|     checks to add, and they will be distributed to Pokemon randomly.
 | |
|     If Accessibility is set to Full, Dexsanity checks for Pokemon that are not logically reachable will be removed,
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|     so the number could be lower than you specified.
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|     If Pokedex is required, the Dexsanity checks for Pokemon you acquired before acquiring the Pokedex can be found by
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|     talking to Professor Oak or evaluating the Pokedex via Oak's PC."""
 | |
|     display_name = "Dexsanity"
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|     default = 0
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|     range_start = 0
 | |
|     range_end = 151
 | |
|     special_range_names = {
 | |
|         "disabled": 0,
 | |
|         "full": 151
 | |
|     }
 | |
| 
 | |
| 
 | |
| class FreeFlyLocation(Toggle):
 | |
|     """One random Fly destination will be unlocked by default."""
 | |
|     display_name = "Free Fly Location"
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|     default = 1
 | |
| 
 | |
| 
 | |
| class TownMapFlyLocation(Toggle):
 | |
|     """One random Fly destination will be unlocked when you obtain the Town Map."""
 | |
|     display_name = "Town Map Fly Location"
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class DoorShuffle(Choice):
 | |
|     """Simple: entrances are randomized together in groups: Pokemarts, Gyms, single exit dungeons, dual exit dungeons,
 | |
|     single exit misc interiors, dual exit misc interiors are all shuffled separately. Safari Zone is not shuffled.
 | |
|     On Simple only, the Town Map will be updated to show the new locations for each dungeon.
 | |
|     Interiors: Any outdoor entrance may lead to any interior, but intra-interior doors are not shuffled. Previously
 | |
|     named Full.
 | |
|     Full: Exterior to interior entrances are shuffled, and interior to interior doors are shuffled, separately.
 | |
|     Insanity: All doors in the game are shuffled.
 | |
|     Decoupled: Doors may be decoupled from each other, so that leaving through an exit may not return you to the
 | |
|     door you entered from."""
 | |
|     display_name = "Door Shuffle"
 | |
|     option_off = 0
 | |
|     option_simple = 1
 | |
|     option_interiors = 2
 | |
|     option_full = 3
 | |
|     option_insanity = 4
 | |
|     option_decoupled = 5
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class WarpTileShuffle(Choice):
 | |
|     """Vanilla: The warp tiles in Silph Co and Sabrina's Gym are not changed.
 | |
|     Shuffle: The warp tile destinations are shuffled among themselves.
 | |
|     Mixed: The warp tiles are mixed into the pool of available doors for Full, Insanity, and Decoupled. Same as Shuffle
 | |
|     for any other door shuffle option."""
 | |
|     display_name = "Warp Tile Shuffle"
 | |
|     default = 0
 | |
|     option_vanilla = 0
 | |
|     option_shuffle = 1
 | |
|     option_mixed = 2
 | |
|     alias_true = 1
 | |
|     alias_on = 1
 | |
|     alias_off = 0
 | |
|     alias_false = 0
 | |
| 
 | |
| 
 | |
| class RandomizeRockTunnel(Toggle):
 | |
|     """Randomize the layout of Rock Tunnel. If Full, Insanity, or Decoupled Door Shuffle is on, this will cause only the
 | |
|     main entrances to Rock Tunnel to be shuffled."""
 | |
|     display_name = "Randomize Rock Tunnel"
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class DarkRockTunnelLogic(Toggle):
 | |
|     """Logically require Flash to traverse the Rock Tunnel, so you are never forced to traverse it in the dark."""
 | |
|     display_name = "Dark Rock Tunnel Logic"
 | |
|     default = 1
 | |
| 
 | |
| 
 | |
| class OaksAidRt2(Range):
 | |
|     """Number of Pokemon registered in the Pokedex required to receive the item from Oak's Aide on Route 2.
 | |
|     Vanilla is 10."""
 | |
|     display_name = "Oak's Aide Route 2"
 | |
|     range_start = 1
 | |
|     range_end = 80
 | |
|     default = 10
 | |
| 
 | |
| 
 | |
| class OaksAidRt11(Range):
 | |
|     """Number of Pokemon registered in the Pokedex required to receive the item from Oak's Aide on Route 11.
 | |
|     Vanilla is 30."""
 | |
|     display_name = "Oak's Aide Route 11"
 | |
|     range_start = 1
 | |
|     range_end = 80
 | |
|     default = 20
 | |
| 
 | |
| 
 | |
| class OaksAidRt15(Range):
 | |
|     """Number of Pokemon registered in the Pokedex required to receive the item from Oak's Aide on Route 15.
 | |
|     Vanilla is 50."""
 | |
|     display_name = "Oak's Aide Route 15"
 | |
|     range_start = 1
 | |
|     range_end = 80
 | |
|     default = 30
 | |
| 
 | |
| 
 | |
| class Stonesanity(Toggle):
 | |
|     """Removes the four evolution stones from the Celadon Department Store and replaces four of the five Moon Stones
 | |
|     in the item pool with the four shop stones. If randomize_hidden_items is off, this will cause the two hidden
 | |
|     Moon Stone locations to be randomized anyway. These are in Pokemon Mansion 1F and Mt Moon B2F."""
 | |
|     display_name = "Stonesanity"
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class LevelScaling(Choice):
 | |
|     """Off: Encounters use vanilla game levels.
 | |
|     By Spheres: Levels are scaled by access sphere. Areas reachable in later spheres will have higher levels.
 | |
|     By Spheres and Distance: Levels are scaled by access spheres as well as distance from Pallet Town, measured by
 | |
|     number  of internal region connections. This is a much more severe curving of levels and may lead to much less
 | |
|     variation in levels found in a particular map. However, it may make the higher door shuffle settings significantly
 | |
|     more bearable, as these options more often result in a smaller number of larger access spheres.
 | |
|     Auto: Scales by Spheres if Door Shuffle is off or on Simple, otherwise scales by Spheres and Distance"""
 | |
|     display_name = "Level Scaling"
 | |
|     option_off = 0
 | |
|     option_by_spheres = 1
 | |
|     option_by_spheres_and_distance = 2
 | |
|     option_auto = 3
 | |
|     default = 3
 | |
| 
 | |
| 
 | |
| class ExpModifier(NamedRange):
 | |
|     """Modifier for EXP gained. When specifying a number, exp is multiplied by this amount and divided by 16."""
 | |
|     display_name = "Exp Modifier"
 | |
|     default = 16
 | |
|     range_start = default // 4
 | |
|     range_end = 255
 | |
|     special_range_names = {
 | |
|         "half": default // 2,
 | |
|         "normal": default,
 | |
|         "double": default * 2,
 | |
|         "triple": default * 3,
 | |
|         "quadruple": default * 4,
 | |
|         "quintuple": default * 5,
 | |
|         "sextuple": default * 6,
 | |
|         "septuple": default * 7,
 | |
|         "octuple": default * 8,
 | |
|     }
 | |
| 
 | |
| 
 | |
| class RandomizeWildPokemon(Choice):
 | |
|     """Randomize all wild Pokemon and game corner prize Pokemon. match_types will select a Pokemon with at least one
 | |
|     type matching the original type of the original Pokemon. match_base_stats will prefer Pokemon with closer base stat
 | |
|     totals. match_types_and_base_stats will match types and will weight towards similar base stats, but there may not be
 | |
|     many to choose from."""
 | |
|     display_name = "Randomize Wild Pokemon"
 | |
|     default = 0
 | |
|     option_vanilla = 0
 | |
|     option_match_types = 1
 | |
|     option_match_base_stats = 2
 | |
|     option_match_types_and_base_stats = 3
 | |
|     option_completely_random = 4
 | |
| 
 | |
| 
 | |
| class Area1To1Mapping(Toggle):
 | |
|     """When randomizing wild Pokemon, for each zone, all instances of a particular Pokemon will be replaced with the
 | |
|     same Pokemon, resulting in fewer Pokemon in each area."""
 | |
|     default = 1
 | |
|     display_name = "Area 1-to-1 Mapping"
 | |
| 
 | |
| 
 | |
| class RandomizeStarterPokemon(Choice):
 | |
|     """Randomize the starter Pokemon choices."""
 | |
|     display_name = "Randomize Starter Pokemon"
 | |
|     default = 0
 | |
|     option_vanilla = 0
 | |
|     option_match_types = 1
 | |
|     option_match_base_stats = 2
 | |
|     option_match_types_and_base_stats = 3
 | |
|     option_completely_random = 4
 | |
| 
 | |
| 
 | |
| class RandomizeStaticPokemon(Choice):
 | |
|     """Randomize one-time gift and encountered Pokemon. These will always be first evolution stage Pokemon."""
 | |
|     display_name = "Randomize Static Pokemon"
 | |
|     default = 0
 | |
|     option_vanilla = 0
 | |
|     option_match_types = 1
 | |
|     option_match_base_stats = 2
 | |
|     option_match_types_and_base_stats = 3
 | |
|     option_completely_random = 4
 | |
| 
 | |
| 
 | |
| class RandomizeLegendaryPokemon(Choice):
 | |
|     """Randomize Legendaries. Mew has been added as an encounter at the Vermilion dock truck.
 | |
|     Shuffle will shuffle the legendaries with each other. Static will shuffle them into other static Pokemon locations.
 | |
|     'Any' will allow legendaries to appear anywhere based on wild and static randomization options, and their locations
 | |
|     will be randomized according to static Pokemon randomization options."""
 | |
|     display_name = "Randomize Legendary Pokemon"
 | |
|     default = 0
 | |
|     option_vanilla = 0
 | |
|     option_shuffle = 1
 | |
|     option_static = 2
 | |
|     option_any = 3
 | |
| 
 | |
| 
 | |
| class CatchEmAll(Choice):
 | |
|     """Guarantee all first evolution stage Pokemon are available, or all Pokemon of all stages.
 | |
|     Currently only has an effect if wild Pokemon are randomized."""
 | |
|     display_name = "Catch 'Em All"
 | |
|     default = 0
 | |
|     option_off = 0
 | |
|     alias_false = 0
 | |
|     option_first_stage = 1
 | |
|     option_all_pokemon = 2
 | |
| 
 | |
| 
 | |
| class RandomizeTrainerParties(Choice):
 | |
|     """Randomize enemy Pokemon encountered in trainer battles."""
 | |
|     display_name = "Randomize Trainer Parties"
 | |
|     default = 0
 | |
|     option_vanilla = 0
 | |
|     option_match_types = 1
 | |
|     option_match_base_stats = 2
 | |
|     option_match_types_and_base_stats = 3
 | |
|     option_completely_random = 4
 | |
| 
 | |
| 
 | |
| class TrainerLegendaries(Toggle):
 | |
|     """Allow legendary Pokemon in randomized trainer parties."""
 | |
|     display_name = "Trainer Legendaries"
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class BlindTrainers(Range):
 | |
|     """Chance each frame that you are standing on a tile in a trainer's line of sight that they will fail to initiate a
 | |
|     battle. If you move into and out of their line of sight without stopping, this chance will only trigger once.
 | |
|     Trainers which have Trainersanity location checks ignore the Blind Trainers setting."""
 | |
|     display_name = "Blind Trainers"
 | |
|     range_start = 0
 | |
|     range_end = 100
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class MinimumStepsBetweenEncounters(Range):
 | |
|     """Minimum number of steps between wild Pokemon encounters."""
 | |
|     display_name = "Minimum Steps Between Encounters"
 | |
|     default = 3
 | |
|     range_start = 1
 | |
|     range_end = 255
 | |
| 
 | |
| 
 | |
| class RandomizePokemonStats(Choice):
 | |
|     """Randomize base stats for each Pokemon. Shuffle will shuffle the 5 base stat values amongst each other. Randomize
 | |
|     will completely randomize each stat, but will still add up to the same base stat total."""
 | |
|     display_name = "Randomize Pokemon Stats"
 | |
|     default = 0
 | |
|     option_vanilla = 0
 | |
|     option_shuffle = 1
 | |
|     option_randomize = 2
 | |
| 
 | |
| 
 | |
| class RandomizePokemonCatchRates(Toggle):
 | |
|     """Randomize the catch rate for each Pokemon."""
 | |
|     display_name = "Randomize Catch Rates"
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class MinimumCatchRate(Range):
 | |
|     """Minimum catch rate for each Pokemon. If randomize_catch_rates is on, this will be the minimum value that can be
 | |
|     chosen. Otherwise, it will raise any Pokemon's catch rate up to this value if its normal catch rate is lower."""
 | |
|     display_name = "Minimum Catch Rate"
 | |
|     range_start = 1
 | |
|     range_end = 255
 | |
|     default = 3
 | |
| 
 | |
| 
 | |
| class MoveBalancing(Toggle):
 | |
|     """All one-hit-KO moves and fixed-damage moves become normal damaging moves.
 | |
|     Blizzard, and moves that cause sleep have their accuracy reduced."""
 | |
|     display_name = "Move Balancing"
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class FixCombatBugs(Toggle):
 | |
|     """Fixes a variety of combat-related bugs. Note that this fixes the Focus Energy bug. The Focus Energy bug causes
 | |
|     critical strike chances to be doubled when Focus Energy has not been used and halved when it is used.
 | |
|     Fixing this bug means critical strike chances outside the use of Focus Energy are quartered from the vanilla rate."""
 | |
|     display_name = "Fix Combat Bugs"
 | |
|     default = 1
 | |
| 
 | |
| 
 | |
| class RandomizePokemonMovesets(Choice):
 | |
|     """Randomize the moves learned by Pokemon. prefer_types will prefer moves that match the type of the Pokemon."""
 | |
|     display_name = "Randomize Pokemon Movesets"
 | |
|     option_vanilla = 0
 | |
|     option_prefer_types = 1
 | |
|     option_completely_random = 2
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class ConfineTranstormToDitto(Toggle):
 | |
|     """Regardless of moveset randomization, will keep Ditto's first move as Transform no others will learn it.
 | |
|     If an enemy Pokemon uses transform before you catch it, it will permanently change to Ditto after capture."""
 | |
|     display_name = "Confine Transform to Ditto"
 | |
|     default = 1
 | |
| 
 | |
| 
 | |
| class StartWithFourMoves(Toggle):
 | |
|     """If movesets are randomized, this will give all Pokemon 4 starting moves."""
 | |
|     display_name = "Start With Four Moves"
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class SameTypeAttackBonus(Toggle):
 | |
|     """Here you can disable Same Type Attack Bonus, so that a move matching a Pokemon's type has no benefit.
 | |
|     If disabled, all moves will gain 25% extra damage, instead of same type moves gaining 50% extra damage."""
 | |
|     display_name = "Same Type Attack Bonus"
 | |
|     default = 1
 | |
| 
 | |
| 
 | |
| class RandomizeTMMoves(Toggle):
 | |
|     """Randomize the moves taught by TMs.
 | |
|     All TM items will be flagged as 'filler' items regardless of how good the move they teach are."""
 | |
|     display_name = "Randomize TM Moves"
 | |
| 
 | |
| 
 | |
| class TMHMCompatibility(NamedRange):
 | |
|     range_start = 0
 | |
|     range_end = 100
 | |
|     special_range_names = {
 | |
|         "vanilla": -1,
 | |
|         "none": 0,
 | |
|         "full": 100
 | |
|     }
 | |
|     default = -1
 | |
| 
 | |
| 
 | |
| class TMSameTypeCompatibility(TMHMCompatibility):
 | |
|     """Chance of each TM being usable on each Pokemon whose type matches the move."""
 | |
|     display_name = "TM Same-Type Compatibility"
 | |
| 
 | |
| 
 | |
| class TMNormalTypeCompatibility(TMHMCompatibility):
 | |
|     """Chance of each TM being usable on each Pokemon if the move is Normal type and the Pokemon is not."""
 | |
|     display_name = "TM Normal-Type Compatibility"
 | |
| 
 | |
| 
 | |
| class TMOtherTypeCompatibility(TMHMCompatibility):
 | |
|     """Chance of each TM being usable on each Pokemon if the move a type other than Normal or one of the Pokemon's types."""
 | |
|     display_name = "TM Other-Type Compatibility"
 | |
| 
 | |
| 
 | |
| class HMSameTypeCompatibility(TMHMCompatibility):
 | |
|     """Chance of each HM being usable on each Pokemon whose type matches the move.
 | |
|     At least one Pokemon will always be able to learn the moves needed to meet your accessibility requirements."""
 | |
|     display_name = "HM Same-Type Compatibility"
 | |
| 
 | |
| 
 | |
| class HMNormalTypeCompatibility(TMHMCompatibility):
 | |
|     """Chance of each HM being usable on each Pokemon if the move is Normal type and the Pokemon is not.
 | |
|     At least one Pokemon will always be able to learn the moves needed to meet your accessibility requirements."""
 | |
|     display_name = "HM Normal-Type Compatibility"
 | |
| 
 | |
| 
 | |
| class HMOtherTypeCompatibility(TMHMCompatibility):
 | |
|     """Chance of each HM being usable on each Pokemon if the move a type other than Normal or one of the Pokemon's types.
 | |
|     At least one Pokemon will always be able to learn the moves needed to meet your accessibility requirements."""
 | |
|     display_name = "HM Other-Type Compatibility"
 | |
| 
 | |
| 
 | |
| class InheritTMHMCompatibility(Toggle):
 | |
|     """If on, evolved Pokemon will inherit their pre-evolved form's TM and HM compatibilities.
 | |
|     They will then roll the above set chances again at a 50% lower rate for all TMs and HMs their predecessor could not
 | |
|     learn, unless the evolved form has additional or different types, then moves of those new types will be rolled
 | |
|     at the full set chance."""
 | |
|     display_name = "Inherit TM/HM Compatibility"
 | |
| 
 | |
| 
 | |
| class RandomizePokemonTypes(Choice):
 | |
|     """Randomize the types of each Pokemon. Follow Evolutions will ensure Pokemon's types remain the same when evolving
 | |
|     (except possibly gaining a type)."""
 | |
|     display_name = "Pokemon Types"
 | |
|     option_vanilla = 0
 | |
|     option_follow_evolutions = 1
 | |
|     option_randomize = 2
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class RandomizeMoveTypes(Toggle):
 | |
|     """Randomize the types of each move."""
 | |
|     display_name = "Randomize Move Types"
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class SecondaryTypeChance(NamedRange):
 | |
|     """If randomize_pokemon_types is on, this is the chance each Pokemon will have a secondary type. If follow_evolutions
 | |
|     is selected, it is the chance a second type will be added at each evolution stage. vanilla will give secondary types
 | |
|     to Pokemon that normally have a secondary type."""
 | |
|     display_name = "Secondary Type Chance"
 | |
|     range_start = 0
 | |
|     range_end = 100
 | |
|     default = -1
 | |
|     special_range_names = {
 | |
|         "vanilla": -1
 | |
|     }
 | |
| 
 | |
| 
 | |
| class RandomizeTypeChart(Choice):
 | |
|     """Randomize the type chart. If 'randomize' is chosen, the matchup weight options will determine the weights.
 | |
|     If the numbers chosen across the 4 settings add up to exactly 225, they will be the exact numbers of those matchups.
 | |
|     Otherwise, the normal super effective, and not very effective matchup settings will be used as weights.
 | |
|     The immunities option will always be the exact amount of immunity matchups.
 | |
|     If 'chaos' is chosen, the matchup settings will be ignored and every type matchup will be given a random damage
 | |
|     modifier anywhere between 0 to 200% damage, in 10% increments."""
 | |
|     display_name = "Randomize Type Chart"
 | |
|     option_vanilla = 0
 | |
|     option_randomize = 1
 | |
|     option_chaos = 2
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class TypeChartSeed(FreeText):
 | |
|     """You can enter a number to use as a seed for the type chart. If you enter anything besides a number or "random",
 | |
|     it will be used as a type chart group name, and everyone using the same group name will get the same type chart,
 | |
|     made using the type chart options of one random player within the group. If a group name is used, the type matchup
 | |
|     information will not be made available for trackers."""
 | |
|     display_name = "Type Chart Seed"
 | |
|     default = "random"
 | |
| 
 | |
| 
 | |
| class NormalMatchups(Range):
 | |
|     """If 'randomize' is chosen for Randomize Type Chart, this will be the weight for neutral matchups.
 | |
|     No effect if 'chaos' is chosen"""
 | |
|     display_name = "Normal Matchups"
 | |
|     default = 143
 | |
|     range_start = 0
 | |
|     range_end = 225
 | |
| 
 | |
| 
 | |
| class SuperEffectiveMatchups(Range):
 | |
|     """If 'randomize' is chosen for Randomize Type Chart, this will be the weight for super effective matchups.
 | |
|     No effect if 'chaos' is chosen"""
 | |
|     display_name = "Super Effective Matchups"
 | |
|     default = 38
 | |
|     range_start = 0
 | |
|     range_end = 225
 | |
| 
 | |
| 
 | |
| class NotVeryEffectiveMatchups(Range):
 | |
|     """If 'randomize' is chosen for Randomize Type Chart, this will be the weight for not very effective matchups.
 | |
|     No effect if 'chaos' is chosen"""
 | |
|     display_name = "Not Very Effective Matchups"
 | |
|     default = 38
 | |
|     range_start = 0
 | |
|     range_end = 225
 | |
| 
 | |
| 
 | |
| class ImmunityMatchups(Range):
 | |
|     """If 'randomize' is chosen for Randomize Type Chart, this will be the exact number of immunities.
 | |
|     No effect if 'chaos' is chosen"""
 | |
|     display_name = "Immunity Matchups"
 | |
|     default = 6
 | |
|     range_start = 0
 | |
|     range_end = 100
 | |
| 
 | |
| 
 | |
| class SafariZoneNormalBattles(Toggle):
 | |
|     """Change the Safari Zone to have standard wild Pokemon battles."""
 | |
|     display_name = "Safari Zone Normal Battles"
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class NormalizeEncounterChances(Toggle):
 | |
|     """Each wild encounter table has 10 slots for Pokemon. Normally the chance for each being chosen ranges from
 | |
|     19.9% to 1.2%. Turn this on to normalize them all to 10% each."""
 | |
|     display_name = "Normalize Encounter Chances"
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class ReusableTMs(Toggle):
 | |
|     """Makes TMs reusable, so they will not be consumed upon use."""
 | |
|     display_name = "Reusable TMs"
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class BetterShops(Choice):
 | |
|     """Change every town's Pokemart to contain all normal Pokemart items. Additionally, you can add the Master Ball
 | |
|     to these shops."""
 | |
|     display_name = "Better Shops"
 | |
|     option_off = 0
 | |
|     option_on = 1
 | |
|     option_add_master_ball = 2
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class MasterBallPrice(Range):
 | |
|     """Price for Master Balls. Can only be bought if Better Shops is set to Add Master Ball, but this will affect the
 | |
|     sell price regardless. Vanilla is 0"""
 | |
|     display_name = "Master Ball Price"
 | |
|     range_end = 999999
 | |
|     default = 5000
 | |
| 
 | |
| 
 | |
| class StartingMoney(Range):
 | |
|     """The amount of money you start with."""
 | |
|     display_name = "Starting Money"
 | |
|     default = 3000
 | |
|     range_start = 0
 | |
|     range_end = 999999
 | |
| 
 | |
| 
 | |
| class LoseMoneyOnBlackout(Toggle):
 | |
|     """Lose half your money when blacking out, as in vanilla."""
 | |
|     display_name = "Lose Money on Blackout"
 | |
|     default = 1
 | |
| 
 | |
| 
 | |
| class TrapPercentage(Range):
 | |
|     """Chance for each filler item to be replaced with trap items. Keep in mind that trainersanity vastly increases the
 | |
|     number of filler items. The trap weight options will determine which traps can be chosen from and at what likelihood."""
 | |
|     display_name = "Trap Percentage"
 | |
|     range_end = 100
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class TrapWeight(Choice):
 | |
|     option_low = 1
 | |
|     option_medium = 3
 | |
|     option_high = 5
 | |
|     option_disabled = 0
 | |
|     default = 3
 | |
| 
 | |
| 
 | |
| class PoisonTrapWeight(TrapWeight):
 | |
|     """Weights for Poison Traps. These apply the Poison status to all your party members."""
 | |
|     display_name = "Poison Trap Weight"
 | |
| 
 | |
| 
 | |
| class FireTrapWeight(TrapWeight):
 | |
|     """Weights for Fire Traps. These apply the Burn status to all your party members."""
 | |
|     display_name = "Fire Trap Weight"
 | |
| 
 | |
| 
 | |
| class ParalyzeTrapWeight(TrapWeight):
 | |
|     """Weights for Paralyze Traps. These apply the Paralyze status to all your party members."""
 | |
|     display_name = "Paralyze Trap Weight"
 | |
| 
 | |
| 
 | |
| class SleepTrapWeight(TrapWeight):
 | |
|     """Weights for Sleep Traps. These apply the Sleep status to all your party members, for randomly between 1 and 7 turns."""
 | |
|     display_name = "Sleep Trap Weight"
 | |
| 
 | |
| 
 | |
| class IceTrapWeight(TrapWeight):
 | |
|     """Weights for Ice Traps. These apply the Ice status to all your party members. Don't forget to buy Ice Heals!"""
 | |
|     display_name = "Ice Trap Weight"
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class PokeDollSkip(Choice):
 | |
|     """Patch out the Pokemon Tower Poke Doll skip or have this skip considered in logic."""
 | |
|     display_name = "Poke Doll Skip"
 | |
|     option_patched = 0
 | |
|     option_in_logic = 1
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class BicycleGateSkips(Choice):
 | |
|     """Patch out the Route 16/18 Bicycle Gate skips or have these skips considered in logic."""
 | |
|     display_name = "Bicycle Gate Skips"
 | |
|     option_patched = 0
 | |
|     option_in_logic = 1
 | |
|     default = 0
 | |
| 
 | |
| 
 | |
| class RandomizePokemonPalettes(Choice):
 | |
|     """Modify Super Gameboy palettes of Pokemon. Primary Type will set Pokemons' palettes based on their primary type,
 | |
|     Follow Evolutions will randomize palettes but they will remain the same through evolutions (except Eeveelutions),
 | |
|     Completely Random will randomize all Pokemons' palettes individually"""
 | |
|     display_name = "Randomize Pokemon Palettes"
 | |
|     option_vanilla = 0
 | |
|     option_primary_type = 1
 | |
|     option_follow_evolutions = 2
 | |
|     option_completely_random = 3
 | |
| 
 | |
| 
 | |
| @dataclass
 | |
| class PokemonRBOptions(PerGameCommonOptions):
 | |
|     accessibility: ItemsAccessibility
 | |
|     game_version: GameVersion
 | |
|     trainer_name: TrainerName
 | |
|     rival_name: RivalName
 | |
|     # goal: Goal
 | |
|     elite_four_badges_condition: EliteFourBadgesCondition
 | |
|     elite_four_key_items_condition: EliteFourKeyItemsCondition
 | |
|     elite_four_pokedex_condition: EliteFourPokedexCondition
 | |
|     victory_road_condition: VictoryRoadCondition
 | |
|     route_22_gate_condition: Route22GateCondition
 | |
|     viridian_gym_condition: ViridianGymCondition
 | |
|     cerulean_cave_badges_condition: CeruleanCaveBadgesCondition
 | |
|     cerulean_cave_key_items_condition: CeruleanCaveKeyItemsCondition
 | |
|     route_3_condition: Route3Condition
 | |
|     robbed_house_officer: RobbedHouseOfficer
 | |
|     second_fossil_check_condition: SecondFossilCheckCondition
 | |
|     fossil_check_item_types: FossilCheckItemTypes
 | |
|     exp_all: ExpAll
 | |
|     old_man: OldMan
 | |
|     badgesanity: BadgeSanity
 | |
|     badges_needed_for_hm_moves: BadgesNeededForHMMoves
 | |
|     key_items_only: KeyItemsOnly
 | |
|     tea: Tea
 | |
|     extra_key_items: ExtraKeyItems
 | |
|     split_card_key: SplitCardKey
 | |
|     all_elevators_locked: AllElevatorsLocked
 | |
|     extra_strength_boulders: ExtraStrengthBoulders
 | |
|     require_item_finder: RequireItemFinder
 | |
|     randomize_hidden_items: RandomizeHiddenItems
 | |
|     prizesanity: PrizeSanity
 | |
|     trainersanity: TrainerSanity
 | |
|     dexsanity: DexSanity
 | |
|     randomize_pokedex: RandomizePokedex
 | |
|     require_pokedex: RequirePokedex
 | |
|     all_pokemon_seen: AllPokemonSeen
 | |
|     oaks_aide_rt_2: OaksAidRt2
 | |
|     oaks_aide_rt_11: OaksAidRt11
 | |
|     oaks_aide_rt_15: OaksAidRt15
 | |
|     stonesanity: Stonesanity
 | |
|     door_shuffle: DoorShuffle
 | |
|     warp_tile_shuffle: WarpTileShuffle
 | |
|     randomize_rock_tunnel: RandomizeRockTunnel
 | |
|     dark_rock_tunnel_logic: DarkRockTunnelLogic
 | |
|     free_fly_location: FreeFlyLocation
 | |
|     town_map_fly_location: TownMapFlyLocation
 | |
|     blind_trainers: BlindTrainers
 | |
|     minimum_steps_between_encounters: MinimumStepsBetweenEncounters
 | |
|     level_scaling: LevelScaling
 | |
|     exp_modifier: ExpModifier
 | |
|     randomize_wild_pokemon: RandomizeWildPokemon
 | |
|     area_1_to_1_mapping: Area1To1Mapping
 | |
|     randomize_starter_pokemon: RandomizeStarterPokemon
 | |
|     randomize_static_pokemon: RandomizeStaticPokemon
 | |
|     randomize_legendary_pokemon: RandomizeLegendaryPokemon
 | |
|     catch_em_all: CatchEmAll
 | |
|     randomize_pokemon_stats: RandomizePokemonStats
 | |
|     randomize_pokemon_catch_rates: RandomizePokemonCatchRates
 | |
|     minimum_catch_rate: MinimumCatchRate
 | |
|     randomize_trainer_parties: RandomizeTrainerParties
 | |
|     trainer_legendaries: TrainerLegendaries
 | |
|     move_balancing: MoveBalancing
 | |
|     fix_combat_bugs: FixCombatBugs
 | |
|     randomize_pokemon_movesets: RandomizePokemonMovesets
 | |
|     confine_transform_to_ditto: ConfineTranstormToDitto
 | |
|     start_with_four_moves: StartWithFourMoves
 | |
|     same_type_attack_bonus: SameTypeAttackBonus
 | |
|     randomize_tm_moves: RandomizeTMMoves
 | |
|     tm_same_type_compatibility: TMSameTypeCompatibility
 | |
|     tm_normal_type_compatibility: TMNormalTypeCompatibility
 | |
|     tm_other_type_compatibility: TMOtherTypeCompatibility
 | |
|     hm_same_type_compatibility: HMSameTypeCompatibility
 | |
|     hm_normal_type_compatibility: HMNormalTypeCompatibility
 | |
|     hm_other_type_compatibility: HMOtherTypeCompatibility
 | |
|     inherit_tm_hm_compatibility: InheritTMHMCompatibility
 | |
|     randomize_move_types: RandomizeMoveTypes
 | |
|     randomize_pokemon_types: RandomizePokemonTypes
 | |
|     secondary_type_chance: SecondaryTypeChance
 | |
|     randomize_type_chart: RandomizeTypeChart
 | |
|     normal_matchups: NormalMatchups
 | |
|     super_effective_matchups: SuperEffectiveMatchups
 | |
|     not_very_effective_matchups: NotVeryEffectiveMatchups
 | |
|     immunity_matchups: ImmunityMatchups
 | |
|     type_chart_seed: TypeChartSeed
 | |
|     safari_zone_normal_battles: SafariZoneNormalBattles
 | |
|     normalize_encounter_chances: NormalizeEncounterChances
 | |
|     reusable_tms: ReusableTMs
 | |
|     better_shops: BetterShops
 | |
|     master_ball_price: MasterBallPrice
 | |
|     starting_money: StartingMoney
 | |
|     lose_money_on_blackout: LoseMoneyOnBlackout
 | |
|     poke_doll_skip: PokeDollSkip
 | |
|     bicycle_gate_skips: BicycleGateSkips
 | |
|     trap_percentage: TrapPercentage
 | |
|     poison_trap_weight: PoisonTrapWeight
 | |
|     fire_trap_weight: FireTrapWeight
 | |
|     paralyze_trap_weight: ParalyzeTrapWeight
 | |
|     sleep_trap_weight: SleepTrapWeight
 | |
|     ice_trap_weight: IceTrapWeight
 | |
|     randomize_pokemon_palettes: RandomizePokemonPalettes
 | |
|     death_link: DeathLink
 |