578 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			578 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import csv
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| import enum
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| from dataclasses import dataclass
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| from random import Random
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| from typing import Optional, Dict, Protocol, List, FrozenSet, Iterable
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| 
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| from . import data
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| from .bundles.bundle_room import BundleRoom
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| from .content.game_content import StardewContent
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| from .data.game_item import ItemTag
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| from .data.museum_data import all_museum_items
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| from .mods.mod_data import ModNames
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| from .options import ExcludeGingerIsland, ArcadeMachineLocations, SpecialOrderLocations, Museumsanity, \
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|     FestivalLocations, ElevatorProgression, BackpackProgression, FarmType
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| from .options import StardewValleyOptions, Craftsanity, Chefsanity, Cooksanity, Shipsanity, Monstersanity
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| from .strings.goal_names import Goal
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| from .strings.quest_names import ModQuest, Quest
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| from .strings.region_names import Region, LogicRegion
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| from .strings.villager_names import NPC
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| 
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| LOCATION_CODE_OFFSET = 717000
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| 
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| 
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| class LocationTags(enum.Enum):
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|     MANDATORY = enum.auto()
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|     BUNDLE = enum.auto()
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|     COMMUNITY_CENTER_BUNDLE = enum.auto()
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|     CRAFTS_ROOM_BUNDLE = enum.auto()
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|     PANTRY_BUNDLE = enum.auto()
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|     FISH_TANK_BUNDLE = enum.auto()
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|     BOILER_ROOM_BUNDLE = enum.auto()
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|     BULLETIN_BOARD_BUNDLE = enum.auto()
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|     VAULT_BUNDLE = enum.auto()
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|     COMMUNITY_CENTER_ROOM = enum.auto()
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|     RACCOON_BUNDLES = enum.auto()
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|     BACKPACK = enum.auto()
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|     TOOL_UPGRADE = enum.auto()
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|     HOE_UPGRADE = enum.auto()
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|     PICKAXE_UPGRADE = enum.auto()
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|     AXE_UPGRADE = enum.auto()
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|     WATERING_CAN_UPGRADE = enum.auto()
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|     TRASH_CAN_UPGRADE = enum.auto()
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|     FISHING_ROD_UPGRADE = enum.auto()
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|     PAN_UPGRADE = enum.auto()
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|     THE_MINES_TREASURE = enum.auto()
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|     CROPSANITY = enum.auto()
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|     ELEVATOR = enum.auto()
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|     SKILL_LEVEL = enum.auto()
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|     FARMING_LEVEL = enum.auto()
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|     FISHING_LEVEL = enum.auto()
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|     FORAGING_LEVEL = enum.auto()
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|     COMBAT_LEVEL = enum.auto()
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|     MINING_LEVEL = enum.auto()
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|     MASTERY_LEVEL = enum.auto()
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|     BUILDING_BLUEPRINT = enum.auto()
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|     STORY_QUEST = enum.auto()
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|     ARCADE_MACHINE = enum.auto()
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|     ARCADE_MACHINE_VICTORY = enum.auto()
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|     JOTPK = enum.auto()
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|     JUNIMO_KART = enum.auto()
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|     HELP_WANTED = enum.auto()
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|     TRAVELING_MERCHANT = enum.auto()
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|     FISHSANITY = enum.auto()
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|     MUSEUM_MILESTONES = enum.auto()
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|     MUSEUM_DONATIONS = enum.auto()
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|     FRIENDSANITY = enum.auto()
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|     FESTIVAL = enum.auto()
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|     FESTIVAL_HARD = enum.auto()
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|     DESERT_FESTIVAL_CHEF = enum.auto()
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|     SPECIAL_ORDER_BOARD = enum.auto()
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|     SPECIAL_ORDER_QI = enum.auto()
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|     REQUIRES_QI_ORDERS = enum.auto()
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|     REQUIRES_MASTERIES = enum.auto()
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|     GINGER_ISLAND = enum.auto()
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|     WALNUT_PURCHASE = enum.auto()
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|     WALNUTSANITY = enum.auto()
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|     WALNUTSANITY_PUZZLE = enum.auto()
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|     WALNUTSANITY_BUSH = enum.auto()
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|     WALNUTSANITY_DIG = enum.auto()
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|     WALNUTSANITY_REPEATABLE = enum.auto()
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| 
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|     BABY = enum.auto()
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|     MONSTERSANITY = enum.auto()
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|     MONSTERSANITY_GOALS = enum.auto()
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|     MONSTERSANITY_PROGRESSIVE_GOALS = enum.auto()
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|     MONSTERSANITY_MONSTER = enum.auto()
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|     SHIPSANITY = enum.auto()
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|     SHIPSANITY_CROP = enum.auto()
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|     SHIPSANITY_FISH = enum.auto()
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|     SHIPSANITY_FULL_SHIPMENT = enum.auto()
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|     COOKSANITY = enum.auto()
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|     COOKSANITY_QOS = enum.auto()
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|     CHEFSANITY = enum.auto()
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|     CHEFSANITY_QOS = enum.auto()
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|     CHEFSANITY_PURCHASE = enum.auto()
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|     CHEFSANITY_FRIENDSHIP = enum.auto()
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|     CHEFSANITY_SKILL = enum.auto()
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|     CHEFSANITY_STARTER = enum.auto()
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|     CRAFTSANITY = enum.auto()
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|     BOOKSANITY = enum.auto()
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|     BOOKSANITY_POWER = enum.auto()
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|     BOOKSANITY_SKILL = enum.auto()
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|     BOOKSANITY_LOST = enum.auto()
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|     # Mods
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|     # Skill Mods
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|     LUCK_LEVEL = enum.auto()
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|     BINNING_LEVEL = enum.auto()
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|     COOKING_LEVEL = enum.auto()
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|     SOCIALIZING_LEVEL = enum.auto()
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|     MAGIC_LEVEL = enum.auto()
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|     ARCHAEOLOGY_LEVEL = enum.auto()
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| 
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|     DEPRECATED = enum.auto()
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| 
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| 
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| @dataclass(frozen=True)
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| class LocationData:
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|     code_without_offset: Optional[int]
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|     region: str
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|     name: str
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|     mod_name: Optional[str] = None
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|     tags: FrozenSet[LocationTags] = frozenset()
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| 
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|     @property
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|     def code(self) -> Optional[int]:
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|         return LOCATION_CODE_OFFSET + self.code_without_offset if self.code_without_offset is not None else None
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| 
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| 
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| class StardewLocationCollector(Protocol):
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|     def __call__(self, name: str, code: Optional[int], region: str) -> None:
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|         raise NotImplementedError
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| 
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| 
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| def load_location_csv() -> List[LocationData]:
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|     from importlib.resources import files
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| 
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|     with files(data).joinpath("locations.csv").open() as file:
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|         reader = csv.DictReader(file)
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|         return [LocationData(int(location["id"]) if location["id"] else None,
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|                              location["region"],
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|                              location["name"],
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|                              str(location["mod_name"]) if location["mod_name"] else None,
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|                              frozenset(LocationTags[group]
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|                                        for group in location["tags"].split(",")
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|                                        if group))
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|                 for location in reader]
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| 
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| 
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| events_locations = [
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|     LocationData(None, Region.farm_house, Goal.grandpa_evaluation),
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|     LocationData(None, Region.community_center, Goal.community_center),
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|     LocationData(None, Region.mines_floor_120, Goal.bottom_of_the_mines),
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|     LocationData(None, Region.skull_cavern_100, Goal.cryptic_note),
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|     LocationData(None, Region.beach, Goal.master_angler),
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|     LocationData(None, Region.museum, Goal.complete_museum),
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|     LocationData(None, Region.farm_house, Goal.full_house),
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|     LocationData(None, Region.island_west, Goal.greatest_walnut_hunter),
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|     LocationData(None, Region.adventurer_guild, Goal.protector_of_the_valley),
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|     LocationData(None, LogicRegion.shipping, Goal.full_shipment),
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|     LocationData(None, LogicRegion.kitchen, Goal.gourmet_chef),
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|     LocationData(None, Region.farm, Goal.craft_master),
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|     LocationData(None, LogicRegion.shipping, Goal.legend),
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|     LocationData(None, Region.farm, Goal.mystery_of_the_stardrops),
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|     LocationData(None, Region.farm, Goal.allsanity),
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|     LocationData(None, Region.qi_walnut_room, Goal.perfection),
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| ]
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| 
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| all_locations = load_location_csv() + events_locations
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| location_table: Dict[str, LocationData] = {location.name: location for location in all_locations}
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| locations_by_tag: Dict[LocationTags, List[LocationData]] = {}
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| 
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| 
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| def initialize_groups():
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|     for location in all_locations:
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|         for tag in location.tags:
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|             location_group = locations_by_tag.get(tag, list())
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|             location_group.append(location)
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|             locations_by_tag[tag] = location_group
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| 
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| 
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| initialize_groups()
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| 
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| 
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| def extend_cropsanity_locations(randomized_locations: List[LocationData], content: StardewContent):
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|     cropsanity = content.features.cropsanity
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|     if not cropsanity.is_enabled:
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|         return
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| 
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|     randomized_locations.extend(location_table[cropsanity.to_location_name(item.name)]
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|                                 for item in content.find_tagged_items(ItemTag.CROPSANITY))
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| 
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| 
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| def extend_quests_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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|     if options.quest_locations.has_no_story_quests():
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|         return
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| 
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|     story_quest_locations = locations_by_tag[LocationTags.STORY_QUEST]
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|     story_quest_locations = filter_disabled_locations(options, content, story_quest_locations)
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|     randomized_locations.extend(story_quest_locations)
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| 
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|     for i in range(0, options.quest_locations.value):
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|         batch = i // 7
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|         index_this_batch = i % 7
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|         if index_this_batch < 4:
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|             randomized_locations.append(
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|                 location_table[f"Help Wanted: Item Delivery {(batch * 4) + index_this_batch + 1}"])
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|         elif index_this_batch == 4:
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|             randomized_locations.append(location_table[f"Help Wanted: Fishing {batch + 1}"])
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|         elif index_this_batch == 5:
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|             randomized_locations.append(location_table[f"Help Wanted: Slay Monsters {batch + 1}"])
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|         elif index_this_batch == 6:
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|             randomized_locations.append(location_table[f"Help Wanted: Gathering {batch + 1}"])
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| 
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| 
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| def extend_fishsanity_locations(randomized_locations: List[LocationData], content: StardewContent, random: Random):
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|     fishsanity = content.features.fishsanity
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|     if not fishsanity.is_enabled:
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|         return
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| 
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|     for fish in content.fishes.values():
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|         if not fishsanity.is_included(fish):
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|             continue
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| 
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|         if fishsanity.is_randomized and random.random() >= fishsanity.randomization_ratio:
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|             continue
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| 
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|         randomized_locations.append(location_table[fishsanity.to_location_name(fish.name)])
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| 
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| 
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| def extend_museumsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, random: Random):
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|     prefix = "Museumsanity: "
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|     if options.museumsanity == Museumsanity.option_none:
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|         return
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|     elif options.museumsanity == Museumsanity.option_milestones:
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|         randomized_locations.extend(locations_by_tag[LocationTags.MUSEUM_MILESTONES])
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|     elif options.museumsanity == Museumsanity.option_randomized:
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|         randomized_locations.extend(location_table[f"{prefix}{museum_item.item_name}"]
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|                                     for museum_item in all_museum_items if random.random() < 0.4)
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|     elif options.museumsanity == Museumsanity.option_all:
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|         randomized_locations.extend(location_table[f"{prefix}{museum_item.item_name}"] for museum_item in all_museum_items)
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| 
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| 
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| def extend_friendsanity_locations(randomized_locations: List[LocationData], content: StardewContent):
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|     friendsanity = content.features.friendsanity
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|     if not friendsanity.is_enabled:
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|         return
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| 
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|     randomized_locations.append(location_table[f"Spouse Stardrop"])
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|     extend_baby_locations(randomized_locations)
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| 
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|     for villager in content.villagers.values():
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|         for heart in friendsanity.get_randomized_hearts(villager):
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|             randomized_locations.append(location_table[friendsanity.to_location_name(villager.name, heart)])
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| 
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|     for heart in friendsanity.get_pet_randomized_hearts():
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|         randomized_locations.append(location_table[friendsanity.to_location_name(NPC.pet, heart)])
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| 
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| 
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| def extend_baby_locations(randomized_locations: List[LocationData]):
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|     baby_locations = [location for location in locations_by_tag[LocationTags.BABY]]
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|     randomized_locations.extend(baby_locations)
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| 
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| 
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| def extend_building_locations(randomized_locations: List[LocationData], content: StardewContent):
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|     building_progression = content.features.building_progression
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|     if not building_progression.is_progressive:
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|         return
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| 
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|     for building in content.farm_buildings.values():
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|         if building.name in building_progression.starting_buildings:
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|             continue
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| 
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|         location_name = building_progression.to_location_name(building.name)
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|         randomized_locations.append(location_table[location_name])
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| 
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| 
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| def extend_festival_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, random: Random):
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|     if options.festival_locations == FestivalLocations.option_disabled:
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|         return
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| 
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|     festival_locations = locations_by_tag[LocationTags.FESTIVAL]
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|     if not options.museumsanity:
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|         festival_locations = [location for location in festival_locations if location.name not in ("Rarecrow #7 (Tanuki)", "Rarecrow #8 (Tribal Mask)")]
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| 
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|     randomized_locations.extend(festival_locations)
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|     extend_hard_festival_locations(randomized_locations, options)
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|     extend_desert_festival_chef_locations(randomized_locations, options, random)
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| 
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| 
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| def extend_hard_festival_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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|     if options.festival_locations != FestivalLocations.option_hard:
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|         return
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| 
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|     hard_festival_locations = locations_by_tag[LocationTags.FESTIVAL_HARD]
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|     randomized_locations.extend(hard_festival_locations)
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| 
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| 
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| def extend_desert_festival_chef_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, random: Random):
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|     festival_chef_locations = locations_by_tag[LocationTags.DESERT_FESTIVAL_CHEF]
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|     number_to_add = 5 if options.festival_locations == FestivalLocations.option_easy else 10
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|     locations_to_add = random.sample(festival_chef_locations, number_to_add)
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|     randomized_locations.extend(locations_to_add)
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| 
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| 
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| def extend_special_order_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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|     if options.special_order_locations & SpecialOrderLocations.option_board:
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|         board_locations = filter_disabled_locations(options, content, locations_by_tag[LocationTags.SPECIAL_ORDER_BOARD])
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|         randomized_locations.extend(board_locations)
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| 
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|     include_island = options.exclude_ginger_island == ExcludeGingerIsland.option_false
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|     if options.special_order_locations & SpecialOrderLocations.value_qi and include_island:
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|         include_arcade = options.arcade_machine_locations != ArcadeMachineLocations.option_disabled
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|         qi_orders = [location for location in locations_by_tag[LocationTags.SPECIAL_ORDER_QI] if
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|                      include_arcade or LocationTags.JUNIMO_KART not in location.tags]
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|         randomized_locations.extend(qi_orders)
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| 
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| 
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| def extend_walnut_purchase_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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|     if options.exclude_ginger_island == ExcludeGingerIsland.option_true:
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|         return
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|     randomized_locations.append(location_table["Repair Ticket Machine"])
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|     randomized_locations.append(location_table["Repair Boat Hull"])
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|     randomized_locations.append(location_table["Repair Boat Anchor"])
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|     randomized_locations.append(location_table["Open Professor Snail Cave"])
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|     randomized_locations.append(location_table["Complete Island Field Office"])
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|     randomized_locations.extend(locations_by_tag[LocationTags.WALNUT_PURCHASE])
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| 
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| 
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| def extend_mandatory_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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|     mandatory_locations = [location for location in locations_by_tag[LocationTags.MANDATORY]]
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|     filtered_mandatory_locations = filter_disabled_locations(options, content, mandatory_locations)
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|     randomized_locations.extend(filtered_mandatory_locations)
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| 
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| 
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| def extend_situational_quest_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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|     if options.quest_locations.has_no_story_quests():
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|         return
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|     if ModNames.distant_lands in options.mods:
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|         if ModNames.alecto in options.mods:
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|             randomized_locations.append(location_table[ModQuest.WitchOrder])
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|         else:
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|             randomized_locations.append(location_table[ModQuest.CorruptedCropsTask])
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| 
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| 
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| def extend_bundle_locations(randomized_locations: List[LocationData], bundle_rooms: List[BundleRoom]):
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|     for room in bundle_rooms:
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|         room_location = f"Complete {room.name}"
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|         if room_location in location_table:
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|             randomized_locations.append(location_table[room_location])
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|         for bundle in room.bundles:
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|             randomized_locations.append(location_table[bundle.name])
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| 
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| 
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| def extend_backpack_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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|     if options.backpack_progression == BackpackProgression.option_vanilla:
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|         return
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|     backpack_locations = [location for location in locations_by_tag[LocationTags.BACKPACK]]
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|     filtered_backpack_locations = filter_modded_locations(options, backpack_locations)
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|     randomized_locations.extend(filtered_backpack_locations)
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| 
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| 
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| def extend_elevator_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
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|     if options.elevator_progression == ElevatorProgression.option_vanilla:
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|         return
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|     elevator_locations = [location for location in locations_by_tag[LocationTags.ELEVATOR]]
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|     filtered_elevator_locations = filter_modded_locations(options, elevator_locations)
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|     randomized_locations.extend(filtered_elevator_locations)
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| 
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| 
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| def extend_monstersanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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|     monstersanity = options.monstersanity
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|     if monstersanity == Monstersanity.option_none:
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|         return
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|     if monstersanity == Monstersanity.option_one_per_monster or monstersanity == Monstersanity.option_split_goals:
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|         monster_locations = [location for location in locations_by_tag[LocationTags.MONSTERSANITY_MONSTER]]
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|         filtered_monster_locations = filter_disabled_locations(options, content, monster_locations)
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|         randomized_locations.extend(filtered_monster_locations)
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|         return
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|     goal_locations = [location for location in locations_by_tag[LocationTags.MONSTERSANITY_GOALS]]
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|     filtered_goal_locations = filter_disabled_locations(options, content, goal_locations)
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|     randomized_locations.extend(filtered_goal_locations)
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|     if monstersanity != Monstersanity.option_progressive_goals:
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|         return
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|     progressive_goal_locations = [location for location in locations_by_tag[LocationTags.MONSTERSANITY_PROGRESSIVE_GOALS]]
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|     filtered_progressive_goal_locations = filter_disabled_locations(options, content, progressive_goal_locations)
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|     randomized_locations.extend(filtered_progressive_goal_locations)
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| 
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| 
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| def extend_shipsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
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|     shipsanity = options.shipsanity
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|     if shipsanity == Shipsanity.option_none:
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|         return
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|     if shipsanity == Shipsanity.option_everything:
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|         ship_locations = [location for location in locations_by_tag[LocationTags.SHIPSANITY]]
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|         filtered_ship_locations = filter_disabled_locations(options, content, ship_locations)
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|         randomized_locations.extend(filtered_ship_locations)
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|         return
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|     shipsanity_locations = set()
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|     if shipsanity == Shipsanity.option_fish or shipsanity == Shipsanity.option_full_shipment_with_fish:
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|         shipsanity_locations = shipsanity_locations.union({location for location in locations_by_tag[LocationTags.SHIPSANITY_FISH]})
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|     if shipsanity == Shipsanity.option_crops:
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|         shipsanity_locations = shipsanity_locations.union({location for location in locations_by_tag[LocationTags.SHIPSANITY_CROP]})
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|     if shipsanity == Shipsanity.option_full_shipment or shipsanity == Shipsanity.option_full_shipment_with_fish:
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|         shipsanity_locations = shipsanity_locations.union({location for location in locations_by_tag[LocationTags.SHIPSANITY_FULL_SHIPMENT]})
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| 
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|     filtered_shipsanity_locations = filter_disabled_locations(options, content, list(shipsanity_locations))
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|     randomized_locations.extend(filtered_shipsanity_locations)
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| 
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| 
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| def extend_cooksanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
 | |
|     cooksanity = options.cooksanity
 | |
|     if cooksanity == Cooksanity.option_none:
 | |
|         return
 | |
|     if cooksanity == Cooksanity.option_queen_of_sauce:
 | |
|         cooksanity_locations = (location for location in locations_by_tag[LocationTags.COOKSANITY_QOS])
 | |
|     else:
 | |
|         cooksanity_locations = (location for location in locations_by_tag[LocationTags.COOKSANITY])
 | |
| 
 | |
|     filtered_cooksanity_locations = filter_disabled_locations(options, content, cooksanity_locations)
 | |
|     randomized_locations.extend(filtered_cooksanity_locations)
 | |
| 
 | |
| 
 | |
| def extend_chefsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
 | |
|     chefsanity = options.chefsanity
 | |
|     if chefsanity == Chefsanity.option_none:
 | |
|         return
 | |
| 
 | |
|     chefsanity_locations_by_name = {}  # Dictionary to not make duplicates
 | |
| 
 | |
|     if chefsanity & Chefsanity.option_queen_of_sauce:
 | |
|         chefsanity_locations_by_name.update({location.name: location for location in locations_by_tag[LocationTags.CHEFSANITY_QOS]})
 | |
|     if chefsanity & Chefsanity.option_purchases:
 | |
|         chefsanity_locations_by_name.update({location.name: location for location in locations_by_tag[LocationTags.CHEFSANITY_PURCHASE]})
 | |
|     if chefsanity & Chefsanity.option_friendship:
 | |
|         chefsanity_locations_by_name.update({location.name: location for location in locations_by_tag[LocationTags.CHEFSANITY_FRIENDSHIP]})
 | |
|     if chefsanity & Chefsanity.option_skills:
 | |
|         chefsanity_locations_by_name.update({location.name: location for location in locations_by_tag[LocationTags.CHEFSANITY_SKILL]})
 | |
| 
 | |
|     filtered_chefsanity_locations = filter_disabled_locations(options, content, list(chefsanity_locations_by_name.values()))
 | |
|     randomized_locations.extend(filtered_chefsanity_locations)
 | |
| 
 | |
| 
 | |
| def extend_craftsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions, content: StardewContent):
 | |
|     if options.craftsanity == Craftsanity.option_none:
 | |
|         return
 | |
| 
 | |
|     craftsanity_locations = [craft for craft in locations_by_tag[LocationTags.CRAFTSANITY]]
 | |
|     filtered_craftsanity_locations = filter_disabled_locations(options, content, craftsanity_locations)
 | |
|     randomized_locations.extend(filtered_craftsanity_locations)
 | |
| 
 | |
| 
 | |
| def extend_book_locations(randomized_locations: List[LocationData], content: StardewContent):
 | |
|     booksanity = content.features.booksanity
 | |
|     if not booksanity.is_enabled:
 | |
|         return
 | |
| 
 | |
|     book_locations = []
 | |
|     for book in content.find_tagged_items(ItemTag.BOOK):
 | |
|         if booksanity.is_included(book):
 | |
|             book_locations.append(location_table[booksanity.to_location_name(book.name)])
 | |
| 
 | |
|     book_locations.extend(location_table[booksanity.to_location_name(book)] for book in booksanity.get_randomized_lost_books())
 | |
| 
 | |
|     randomized_locations.extend(book_locations)
 | |
| 
 | |
| 
 | |
| def extend_walnutsanity_locations(randomized_locations: List[LocationData], options: StardewValleyOptions):
 | |
|     if not options.walnutsanity:
 | |
|         return
 | |
| 
 | |
|     if "Puzzles" in options.walnutsanity:
 | |
|         randomized_locations.extend(locations_by_tag[LocationTags.WALNUTSANITY_PUZZLE])
 | |
|     if "Bushes" in options.walnutsanity:
 | |
|         randomized_locations.extend(locations_by_tag[LocationTags.WALNUTSANITY_BUSH])
 | |
|     if "Dig Spots" in options.walnutsanity:
 | |
|         randomized_locations.extend(locations_by_tag[LocationTags.WALNUTSANITY_DIG])
 | |
|     if "Repeatables" in options.walnutsanity:
 | |
|         randomized_locations.extend(locations_by_tag[LocationTags.WALNUTSANITY_REPEATABLE])
 | |
| 
 | |
| 
 | |
| def create_locations(location_collector: StardewLocationCollector,
 | |
|                      bundle_rooms: List[BundleRoom],
 | |
|                      options: StardewValleyOptions,
 | |
|                      content: StardewContent,
 | |
|                      random: Random):
 | |
|     randomized_locations = []
 | |
| 
 | |
|     extend_mandatory_locations(randomized_locations, options, content)
 | |
|     extend_bundle_locations(randomized_locations, bundle_rooms)
 | |
|     extend_backpack_locations(randomized_locations, options)
 | |
| 
 | |
|     if content.features.tool_progression.is_progressive:
 | |
|         randomized_locations.extend(locations_by_tag[LocationTags.TOOL_UPGRADE])
 | |
| 
 | |
|     extend_elevator_locations(randomized_locations, options)
 | |
| 
 | |
|     skill_progression = content.features.skill_progression
 | |
|     if skill_progression.is_progressive:
 | |
|         for skill in content.skills.values():
 | |
|             randomized_locations.extend([location_table[location_name] for _, location_name in skill_progression.get_randomized_level_names_by_level(skill)])
 | |
|             if skill_progression.is_mastery_randomized(skill):
 | |
|                 randomized_locations.append(location_table[skill.mastery_name])
 | |
| 
 | |
|     extend_building_locations(randomized_locations, content)
 | |
| 
 | |
|     if options.arcade_machine_locations != ArcadeMachineLocations.option_disabled:
 | |
|         randomized_locations.extend(locations_by_tag[LocationTags.ARCADE_MACHINE_VICTORY])
 | |
| 
 | |
|     if options.arcade_machine_locations == ArcadeMachineLocations.option_full_shuffling:
 | |
|         randomized_locations.extend(locations_by_tag[LocationTags.ARCADE_MACHINE])
 | |
| 
 | |
|     extend_cropsanity_locations(randomized_locations, content)
 | |
|     extend_fishsanity_locations(randomized_locations, content, random)
 | |
|     extend_museumsanity_locations(randomized_locations, options, random)
 | |
|     extend_friendsanity_locations(randomized_locations, content)
 | |
| 
 | |
|     extend_festival_locations(randomized_locations, options, random)
 | |
|     extend_special_order_locations(randomized_locations, options, content)
 | |
|     extend_walnut_purchase_locations(randomized_locations, options)
 | |
| 
 | |
|     extend_monstersanity_locations(randomized_locations, options, content)
 | |
|     extend_shipsanity_locations(randomized_locations, options, content)
 | |
|     extend_cooksanity_locations(randomized_locations, options, content)
 | |
|     extend_chefsanity_locations(randomized_locations, options, content)
 | |
|     extend_craftsanity_locations(randomized_locations, options, content)
 | |
|     extend_quests_locations(randomized_locations, options, content)
 | |
|     extend_book_locations(randomized_locations, content)
 | |
|     extend_walnutsanity_locations(randomized_locations, options)
 | |
| 
 | |
|     # Mods
 | |
|     extend_situational_quest_locations(randomized_locations, options)
 | |
| 
 | |
|     for location_data in randomized_locations:
 | |
|         location_collector(location_data.name, location_data.code, location_data.region)
 | |
| 
 | |
| 
 | |
| def filter_deprecated_locations(locations: Iterable[LocationData]) -> Iterable[LocationData]:
 | |
|     return [location for location in locations if LocationTags.DEPRECATED not in location.tags]
 | |
| 
 | |
| 
 | |
| def filter_farm_type(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]:
 | |
|     # On Meadowlands, "Feeding Animals" replaces "Raising Animals"
 | |
|     if options.farm_type == FarmType.option_meadowlands:
 | |
|         return (location for location in locations if location.name != Quest.raising_animals)
 | |
|     else:
 | |
|         return (location for location in locations if location.name != Quest.feeding_animals)
 | |
| 
 | |
| 
 | |
| def filter_ginger_island(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]:
 | |
|     include_island = options.exclude_ginger_island == ExcludeGingerIsland.option_false
 | |
|     return (location for location in locations if include_island or LocationTags.GINGER_ISLAND not in location.tags)
 | |
| 
 | |
| 
 | |
| def filter_qi_order_locations(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]:
 | |
|     include_qi_orders = options.special_order_locations & SpecialOrderLocations.value_qi
 | |
|     return (location for location in locations if include_qi_orders or LocationTags.REQUIRES_QI_ORDERS not in location.tags)
 | |
| 
 | |
| 
 | |
| def filter_masteries_locations(content: StardewContent, locations: Iterable[LocationData]) -> Iterable[LocationData]:
 | |
|     # FIXME Remove once recipes are handled by the content packs
 | |
|     if content.features.skill_progression.are_masteries_shuffled:
 | |
|         return locations
 | |
|     return (location for location in locations if LocationTags.REQUIRES_MASTERIES not in location.tags)
 | |
| 
 | |
| 
 | |
| def filter_modded_locations(options: StardewValleyOptions, locations: Iterable[LocationData]) -> Iterable[LocationData]:
 | |
|     return (location for location in locations if location.mod_name is None or location.mod_name in options.mods)
 | |
| 
 | |
| 
 | |
| def filter_disabled_locations(options: StardewValleyOptions, content: StardewContent, locations: Iterable[LocationData]) -> Iterable[LocationData]:
 | |
|     locations_deprecated_filter = filter_deprecated_locations(locations)
 | |
|     locations_farm_filter = filter_farm_type(options, locations_deprecated_filter)
 | |
|     locations_island_filter = filter_ginger_island(options, locations_farm_filter)
 | |
|     locations_qi_filter = filter_qi_order_locations(options, locations_island_filter)
 | |
|     locations_masteries_filter = filter_masteries_locations(content, locations_qi_filter)
 | |
|     locations_mod_filter = filter_modded_locations(options, locations_masteries_filter)
 | |
|     return locations_mod_filter
 | 
