 5f73c245fc
			
		
	
	5f73c245fc
	
	
	
		
			
			* Init * remove submodule * Init * Update docs * Fix tests * Update to use apcivvi * Update Readme and codeowners * Minor changes * Remove .value from options (except starting hint) * Minor updates * remove unnecessary property * Cleanup Rules and Region * Fix output file generation * Implement feedback * Remove 'AP' tag and fix issue with format strings and using same quotes * Update worlds/civ_6/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Minor docs changes * minor updates * Small rework of create items * Minor updates * Remove unused variable * Move client to Launcher Components with rest of similar clients * Revert "Move client to Launcher Components with rest of similar clients" This reverts commit f9fd5df9fdf19eaf4f1de54e21e3c33a74f02364. * modify component * Fix generation issues * Fix tests * Minor change * Add improvement and test case * Minor options changes * . * Preliminary Review * Fix failing test due to slot data serialization * Format json * Remove exclude missable boosts * Update options (update goody hut text, make research multiplier a range) * Update docs punctuation and slot data init * Move priority/excluded locations into options * Implement docs PR feedback * PR Feedback for options * PR feedback misc * Update location classification and fix client type * Fix typings * Update research cost multiplier * Remove unnecessary location priority code * Remove extrenous use of items() * WIP PR Feedback * WIP PR Feedback * Add victory event * Add option set for death link effect * PR improvements * Update post fill hint to support items with multiple classifications * remove unnecessary len * Move location exclusion logic * Update test to use set instead of accidental dict * Update docs around progressive eras and boost locations * Update docs for options to be more readable * Fix issue with filler items and prehints * Update filler_data to be static * Update links in docs * Minor updates and PR feedback * Update boosts data * Update era required items * Update existing techs * Update existing techs * move boost data class * Update reward data * Update prereq data * Update new items and progressive districts * Remove unused code * Make filler item name func more efficient * Update death link text * Move Civ6 to the end of readme * Fix bug with hidden locations and location.name * Partial PR Feedback Implementation * Format changes * Minor review feedback * Modify access rules to use list created in generate_early * Modify boost rules to precalculate requirements * Remove option checks from access rules * Fix issue with pre initialized dicts * Add inno setup for civ6 client * Update inno_setup.iss --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
		
			
				
	
	
		
			75 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import random
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| 
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| from typing import TYPE_CHECKING, List
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| if TYPE_CHECKING:
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|     from .Civ6Client import CivVIContext
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| 
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| # any is also an option but should not be considered an effect
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| DEATH_LINK_EFFECTS = ["Gold", "Faith", "Era Score", "Unit Killed"]
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| 
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| 
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| async def handle_receive_deathlink(ctx: 'CivVIContext', message: str):
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|     """Resolves the effects of a deathlink received from the multiworld based on the options selected by the player"""
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|     chosen_effects: List[str] = ctx.slot_data["death_link_effect"]
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|     effect = random.choice(chosen_effects)
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| 
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|     percent = ctx.slot_data["death_link_effect_percent"]
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|     if effect == "Gold":
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|         ctx.logger.info(f"Decreasing gold by {percent}%")
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|         await ctx.game_interface.decrease_gold_by_percent(percent, message)
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|     elif effect == "Faith":
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|         ctx.logger.info(f"Decreasing faith by {percent}%")
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|         await ctx.game_interface.decrease_faith_by_percent(percent, message)
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|     elif effect == "Era Score":
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|         ctx.logger.info("Decreasing era score by 1")
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|         await ctx.game_interface.decrease_era_score_by_amount(1, message)
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|     elif effect == "Unit Killed":
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|         ctx.logger.info("Destroying a random unit")
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|         await ctx.game_interface.kill_unit(message)
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| 
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| 
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| async def handle_check_deathlink(ctx: 'CivVIContext'):
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|     """Checks if the local player should send out a deathlink to the multiworld as well as if we should respond to any pending deathlinks sent to us """
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|     # check if we received a death link
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|     if ctx.received_death_link:
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|         ctx.received_death_link = False
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|         await handle_receive_deathlink(ctx, ctx.death_link_message)
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| 
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|     # Check if we should send out a death link
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|     result = await ctx.game_interface.get_deathlink()
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|     if ctx.death_link_just_changed:
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|         ctx.death_link_just_changed = False
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|         return
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|     if result != "false":
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|         messages = [f"lost a unit to a {result}",
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|                     f"offered a sacrifice to the great {result}",
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|                     f"was killed by a {result}",
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|                     f"made a donation to the {result} fund",
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|                     f"made a tactical error",
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|                     f"picked a fight with a {result} and lost",
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|                     f"tried to befriend an enemy {result}",
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|                     f"used a {result} to reduce their military spend",
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|                     f"was defeated by a {result} in combat",
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|                     f"bravely struck a {result} and paid the price",
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|                     f"had a lapse in judgement against a {result}",
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|                     f"learned at the hands of a {result}",
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|                     f"attempted to non peacefully negotiate with a {result}",
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|                     f"was outsmarted by a {result}",
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|                     f"received a lesson from a {result}",
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|                     f"now understands the importance of not fighting a {result}",
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|                     f"let a {result} get the better of them",
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|                     f"allowed a {result} to show them the error of their ways",
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|                     f"heard the tragedy of Darth Plagueis the Wise from a {result}",
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|                     f"refused to join a {result} in their quest for power",
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|                     f"was tired of sitting in BK and decided to fight a {result} instead",
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|                     f"purposely lost to a {result} as a cry for help",
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|                     f"is wanting to remind everyone that they are here to have fun and not to win",
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|                     f"is reconsidering their pursuit of a domination victory",
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|                     f"had their plans toppled by a {result}",
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|                     ]
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| 
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|         if ctx.slot is not None:
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|             player = ctx.player_names[ctx.slot]
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|             message = random.choice(messages)
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|             await ctx.send_death(f"{player} {message}")
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