236 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			236 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import typing
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| 
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| from enum import Enum
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| 
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| from BaseClasses import MultiWorld, Region, Entrance, Location
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| from .Locations import SM64Location, location_table, locBoB_table, locWhomp_table, locJRB_table, locCCM_table, \
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|     locBBH_table, \
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|     locHMC_table, locLLL_table, locSSL_table, locDDD_table, locSL_table, \
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|     locWDW_table, locTTM_table, locTHI_table, locTTC_table, locRR_table, \
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|     locPSS_table, locSA_table, locBitDW_table, locTotWC_table, locCotMC_table, \
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|     locVCutM_table, locBitFS_table, locWMotR_table, locBitS_table, locSS_table    
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| 
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| class SM64Levels(int, Enum):
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|     BOB_OMB_BATTLEFIELD = 91
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|     WHOMPS_FORTRESS = 241
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|     JOLLY_ROGER_BAY = 121
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|     COOL_COOL_MOUNTAIN = 51
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|     BIG_BOOS_HAUNT = 41
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|     HAZY_MAZE_CAVE = 71
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|     LETHAL_LAVA_LAND = 221
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|     SHIFTING_SAND_LAND = 81
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|     DIRE_DIRE_DOCKS = 231
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|     SNOWMANS_LAND = 101
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|     WET_DRY_WORLD = 111
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|     TALL_TALL_MOUNTAIN = 361
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|     TINY_HUGE_ISLAND_TINY = 132
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|     TINY_HUGE_ISLAND_HUGE = 131
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|     TICK_TOCK_CLOCK = 141
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|     RAINBOW_RIDE = 151
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|     THE_PRINCESS_SECRET_SLIDE = 271
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|     THE_SECRET_AQUARIUM = 201
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|     BOWSER_IN_THE_DARK_WORLD = 171
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|     TOWER_OF_THE_WING_CAP = 291
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|     CAVERN_OF_THE_METAL_CAP = 281
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|     VANISH_CAP_UNDER_THE_MOAT = 181
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|     BOWSER_IN_THE_FIRE_SEA = 191
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|     WING_MARIO_OVER_THE_RAINBOW = 311
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| 
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| # sm64paintings is a dict of entrances, format LEVEL | AREA
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| sm64_level_to_paintings: typing.Dict[SM64Levels, str] = {
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|     SM64Levels.BOB_OMB_BATTLEFIELD: "Bob-omb Battlefield",
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|     SM64Levels.WHOMPS_FORTRESS: "Whomp's Fortress",
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|     SM64Levels.JOLLY_ROGER_BAY: "Jolly Roger Bay",
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|     SM64Levels.COOL_COOL_MOUNTAIN: "Cool, Cool Mountain",
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|     SM64Levels.BIG_BOOS_HAUNT: "Big Boo's Haunt",
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|     SM64Levels.HAZY_MAZE_CAVE: "Hazy Maze Cave",
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|     SM64Levels.LETHAL_LAVA_LAND: "Lethal Lava Land",
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|     SM64Levels.SHIFTING_SAND_LAND: "Shifting Sand Land",
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|     SM64Levels.DIRE_DIRE_DOCKS: "Dire, Dire Docks",
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|     SM64Levels.SNOWMANS_LAND: "Snowman's Land",
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|     SM64Levels.WET_DRY_WORLD: "Wet-Dry World",
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|     SM64Levels.TALL_TALL_MOUNTAIN: "Tall, Tall Mountain",
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|     SM64Levels.TINY_HUGE_ISLAND_TINY: "Tiny-Huge Island (Tiny)",
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|     SM64Levels.TINY_HUGE_ISLAND_HUGE: "Tiny-Huge Island (Huge)",
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|     SM64Levels.TICK_TOCK_CLOCK: "Tick Tock Clock",
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|     SM64Levels.RAINBOW_RIDE: "Rainbow Ride"
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| }
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| sm64_paintings_to_level = { painting: level for (level,painting) in sm64_level_to_paintings.items() }
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| 
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| # sm64secrets is a dict of secret areas, same format as sm64paintings
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| sm64_level_to_secrets: typing.Dict[SM64Levels, str] = {
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|     SM64Levels.THE_PRINCESS_SECRET_SLIDE: "The Princess's Secret Slide",
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|     SM64Levels.THE_SECRET_AQUARIUM: "The Secret Aquarium",
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|     SM64Levels.BOWSER_IN_THE_DARK_WORLD: "Bowser in the Dark World",
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|     SM64Levels.TOWER_OF_THE_WING_CAP: "Tower of the Wing Cap",
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|     SM64Levels.CAVERN_OF_THE_METAL_CAP: "Cavern of the Metal Cap",
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|     SM64Levels.VANISH_CAP_UNDER_THE_MOAT: "Vanish Cap under the Moat",
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|     SM64Levels.BOWSER_IN_THE_FIRE_SEA: "Bowser in the Fire Sea",
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|     SM64Levels.WING_MARIO_OVER_THE_RAINBOW: "Wing Mario over the Rainbow"
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| }
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| sm64_secrets_to_level = { secret: level for (level,secret) in sm64_level_to_secrets.items() }
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| 
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| sm64_entrances_to_level = { **sm64_paintings_to_level, **sm64_secrets_to_level }
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| sm64_level_to_entrances = { **sm64_level_to_paintings, **sm64_level_to_secrets }
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| 
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| def create_regions(world: MultiWorld, player: int):
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|     regSS = Region("Menu", player, world, "Castle Area")
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|     create_default_locs(regSS, locSS_table, player)
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|     world.regions.append(regSS)
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| 
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|     regBoB = create_region("Bob-omb Battlefield", player, world)
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|     create_default_locs(regBoB, locBoB_table, player)
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|     if (world.EnableCoinStars[player].value):
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|         regBoB.locations.append(SM64Location(player, "BoB: 100 Coins", location_table["BoB: 100 Coins"], regBoB))
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|     world.regions.append(regBoB)
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| 
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|     regWhomp = create_region("Whomp's Fortress", player, world)
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|     create_default_locs(regWhomp, locWhomp_table, player)
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|     if (world.EnableCoinStars[player].value):
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|         regWhomp.locations.append(SM64Location(player, "WF: 100 Coins", location_table["WF: 100 Coins"], regWhomp))
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|     world.regions.append(regWhomp)
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| 
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|     regJRB = create_region("Jolly Roger Bay", player, world)
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|     create_default_locs(regJRB, locJRB_table, player)
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|     if (world.EnableCoinStars[player].value):
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|         regJRB.locations.append(SM64Location(player, "JRB: 100 Coins", location_table["JRB: 100 Coins"], regJRB))
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|     world.regions.append(regJRB)
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| 
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|     regCCM = create_region("Cool, Cool Mountain", player, world)
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|     create_default_locs(regCCM, locCCM_table, player)
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|     if (world.EnableCoinStars[player].value):
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|         regCCM.locations.append(SM64Location(player, "CCM: 100 Coins", location_table["CCM: 100 Coins"], regCCM))
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|     world.regions.append(regCCM)
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| 
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|     regBBH = create_region("Big Boo's Haunt", player, world)
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|     create_default_locs(regBBH, locBBH_table, player)
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|     if (world.EnableCoinStars[player].value):
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|         regBBH.locations.append(SM64Location(player, "BBH: 100 Coins", location_table["BBH: 100 Coins"], regBBH))
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|     world.regions.append(regBBH)
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| 
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|     regPSS = create_region("The Princess's Secret Slide", player, world)
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|     create_default_locs(regPSS, locPSS_table, player)
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|     world.regions.append(regPSS)
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| 
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|     regSA = create_region("The Secret Aquarium", player, world)
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|     create_default_locs(regSA, locSA_table, player)
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|     world.regions.append(regSA)
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| 
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|     regTotWC = create_region("Tower of the Wing Cap", player, world)
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|     create_default_locs(regTotWC, locTotWC_table, player)
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|     world.regions.append(regTotWC)
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| 
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|     regBitDW = create_region("Bowser in the Dark World", player, world)
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|     create_default_locs(regBitDW, locBitDW_table, player)
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|     world.regions.append(regBitDW)
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| 
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|     regBasement = create_region("Basement", player, world)
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|     world.regions.append(regBasement)
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| 
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|     regHMC = create_region("Hazy Maze Cave", player, world)
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|     create_default_locs(regHMC, locHMC_table, player)
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|     if (world.EnableCoinStars[player].value):
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|         regHMC.locations.append(SM64Location(player, "HMC: 100 Coins", location_table["HMC: 100 Coins"], regHMC))
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|     world.regions.append(regHMC)
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| 
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|     regLLL = create_region("Lethal Lava Land", player, world)
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|     create_default_locs(regLLL, locLLL_table, player)
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|     if (world.EnableCoinStars[player].value):
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|         regLLL.locations.append(SM64Location(player, "LLL: 100 Coins", location_table["LLL: 100 Coins"], regLLL))
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|     world.regions.append(regLLL)
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| 
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|     regSSL = create_region("Shifting Sand Land", player, world)
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|     create_default_locs(regSSL, locSSL_table, player)
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|     if (world.EnableCoinStars[player].value):
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|         regSSL.locations.append(SM64Location(player, "SSL: 100 Coins", location_table["SSL: 100 Coins"], regSSL))
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|     world.regions.append(regSSL)
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| 
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|     regDDD = create_region("Dire, Dire Docks", player, world)
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|     create_default_locs(regDDD, locDDD_table, player)
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|     if (world.EnableCoinStars[player].value):
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|         regDDD.locations.append(SM64Location(player, "DDD: 100 Coins", location_table["DDD: 100 Coins"], regDDD))
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|     world.regions.append(regDDD)
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| 
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|     regCotMC = create_region("Cavern of the Metal Cap", player, world)
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|     create_default_locs(regCotMC, locCotMC_table, player)
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|     world.regions.append(regCotMC)
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| 
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|     regVCutM = create_region("Vanish Cap under the Moat", player, world)
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|     create_default_locs(regVCutM, locVCutM_table, player)
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|     world.regions.append(regVCutM)
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| 
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|     regBitFS = create_region("Bowser in the Fire Sea", player, world)
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|     create_default_locs(regBitFS, locBitFS_table, player)
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|     world.regions.append(regBitFS)
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| 
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|     regFloor2 = create_region("Second Floor", player, world)
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|     world.regions.append(regFloor2)
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| 
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|     regSL = create_region("Snowman's Land", player, world)
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|     create_default_locs(regSL, locSL_table, player)
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|     if (world.EnableCoinStars[player].value):
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|         regSL.locations.append(SM64Location(player, "SL: 100 Coins", location_table["SL: 100 Coins"], regSL))
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|     world.regions.append(regSL)
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| 
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|     regWDW = create_region("Wet-Dry World", player, world)
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|     create_default_locs(regWDW, locWDW_table, player)
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|     if (world.EnableCoinStars[player].value):
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|         regWDW.locations.append(SM64Location(player, "WDW: 100 Coins", location_table["WDW: 100 Coins"], regWDW))
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|     world.regions.append(regWDW)
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| 
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|     regTTM = create_region("Tall, Tall Mountain", player, world)
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|     create_default_locs(regTTM, locTTM_table, player)
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|     if (world.EnableCoinStars[player].value):
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|         regTTM.locations.append(SM64Location(player, "TTM: 100 Coins", location_table["TTM: 100 Coins"], regTTM))
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|     world.regions.append(regTTM)
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| 
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|     regTHIT = create_region("Tiny-Huge Island (Tiny)", player, world)
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|     create_default_locs(regTHIT, locTHI_table, player)
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|     if (world.EnableCoinStars[player].value):
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|         regTHIT.locations.append(SM64Location(player, "THI: 100 Coins", location_table["THI: 100 Coins"], regTHIT))
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|     world.regions.append(regTHIT)
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|     regTHIH = create_region("Tiny-Huge Island (Huge)", player, world)
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|     world.regions.append(regTHIH)
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| 
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|     regFloor3 = create_region("Third Floor", player, world)
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|     world.regions.append(regFloor3)
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| 
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|     regTTC = create_region("Tick Tock Clock", player, world)
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|     create_default_locs(regTTC, locTTC_table, player)
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|     if (world.EnableCoinStars[player].value):
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|         regTTC.locations.append(SM64Location(player, "TTC: 100 Coins", location_table["TTC: 100 Coins"], regTTC))
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|     world.regions.append(regTTC)
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| 
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|     regRR = create_region("Rainbow Ride", player, world)
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|     create_default_locs(regRR, locRR_table, player)
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|     if (world.EnableCoinStars[player].value):
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|         regRR.locations.append(SM64Location(player, "RR: 100 Coins", location_table["RR: 100 Coins"], regRR))
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|     world.regions.append(regRR)
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| 
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|     regWMotR = create_region("Wing Mario over the Rainbow", player, world)
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|     create_default_locs(regWMotR, locWMotR_table, player)
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|     world.regions.append(regWMotR)
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| 
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|     regBitS = create_region("Bowser in the Sky", player, world)
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|     create_default_locs(regBitS, locBitS_table, player)
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|     world.regions.append(regBitS)
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| 
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| 
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| def connect_regions(world: MultiWorld, player: int, source: str, target: str, rule=None):
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|     sourceRegion = world.get_region(source, player)
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|     targetRegion = world.get_region(target, player)
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| 
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|     connection = Entrance(player, '', sourceRegion)
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|     if rule:
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|         connection.access_rule = rule
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| 
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|     sourceRegion.exits.append(connection)
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|     connection.connect(targetRegion)
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| 
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| def create_region(name: str, player: int, world: MultiWorld) -> Region:
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|     return Region(name, player, world)
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| 
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| def create_default_locs(reg: Region, locs, player):
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|     reg_names = [name for name, id in locs.items()]
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|     reg.locations += [SM64Location(player, loc_name, location_table[loc_name], reg) for loc_name in locs]
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