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			193 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from __future__ import annotations
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| 
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| import logging
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| import itertools
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| from typing import List, Dict, Any, cast
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| 
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| from BaseClasses import Region, Location, Item, Tutorial, ItemClassification
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| from worlds.AutoWorld import World, WebWorld
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| from . import items
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| from . import locations
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| from . import creatures
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| from . import options
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| from .items import item_table, group_items, items_by_type, ItemType
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| from .rules import set_rules
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| 
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| logger = logging.getLogger("Subnautica")
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| 
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| 
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| class SubnaticaWeb(WebWorld):
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|     tutorials = [Tutorial(
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|         "Multiworld Setup Guide",
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|         "A guide to setting up the Subnautica randomizer connected to an Archipelago Multiworld",
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|         "English",
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|         "setup_en.md",
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|         "setup/en",
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|         ["Berserker"]
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|     )]
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| 
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| 
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| all_locations = {data["name"]: loc_id for loc_id, data in locations.location_table.items()}
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| all_locations.update(creatures.creature_locations)
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| 
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| 
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| class SubnauticaWorld(World):
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|     """
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|     Subnautica is an undersea exploration game. Stranded on an alien world, you become infected by
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|     an unknown bacteria. The planet's automatic quarantine will shoot you down if you try to leave.
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|     You must find a cure for yourself, build an escape rocket, and leave the planet.
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|     """
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|     game = "Subnautica"
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|     web = SubnaticaWeb()
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| 
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|     item_name_to_id = {data.name: item_id for item_id, data in items.item_table.items()}
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|     location_name_to_id = all_locations
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|     options_dataclass = options.SubnauticaOptions
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|     options: options.SubnauticaOptions
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|     data_version = 10
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|     required_client_version = (0, 4, 1)
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| 
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|     creatures_to_scan: List[str]
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| 
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|     def generate_early(self) -> None:
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|         if not self.options.filler_items_distribution.weights_pair[1][-1]:
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|             raise Exception("Filler Items Distribution needs at least one positive weight.")
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|         if self.options.early_seaglide:
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|             self.multiworld.local_early_items[self.player]["Seaglide Fragment"] = 2
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| 
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|         scan_option: options.AggressiveScanLogic = self.options.creature_scan_logic
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|         creature_pool = scan_option.get_pool()
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| 
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|         self.options.creature_scans.value = min(
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|             len(creature_pool),
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|             self.options.creature_scans.value
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|         )
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| 
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|         self.creatures_to_scan = self.random.sample(
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|             creature_pool, self.options.creature_scans.value)
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| 
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|     def create_regions(self):
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|         # Create Regions
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|         menu_region = Region("Menu", self.player, self.multiworld)
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|         planet_region = Region("Planet 4546B", self.player, self.multiworld)
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| 
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|         # Link regions together
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|         menu_region.connect(planet_region, "Lifepod 5")
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| 
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|         # Create regular locations
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|         location_names = itertools.chain((location["name"] for location in locations.location_table.values()),
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|                                          (creature + creatures.suffix for creature in self.creatures_to_scan))
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|         for location_name in location_names:
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|             loc_id = self.location_name_to_id[location_name]
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|             location = SubnauticaLocation(self.player, location_name, loc_id, planet_region)
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|             planet_region.locations.append(location)
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| 
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|         # Create events
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|         goal_event_name = self.options.goal.get_event_name()
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| 
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|         for event in locations.events:
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|             location = SubnauticaLocation(self.player, event, None, planet_region)
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|             planet_region.locations.append(location)
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|             location.place_locked_item(
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|                 SubnauticaItem(event, ItemClassification.progression, None, player=self.player))
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|             if event == goal_event_name:
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|                 # make the goal event the victory "item"
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|                 location.item.name = "Victory"
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| 
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|         # Register regions to multiworld
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|         self.multiworld.regions += [
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|             menu_region,
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|             planet_region
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|         ]
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| 
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|     # refer to rules.py
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|     set_rules = set_rules
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| 
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|     def create_items(self):
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|         # Generate item pool
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|         pool: List[SubnauticaItem] = []
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|         extras = self.options.creature_scans.value
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| 
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|         grouped = set(itertools.chain.from_iterable(group_items.values()))
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| 
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|         for item_id, item in item_table.items():
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|             if item_id in grouped:
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|                 extras += item.count
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|             else:
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|                 for i in range(item.count):
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|                     subnautica_item = self.create_item(item.name)
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|                     if item.name == "Neptune Launch Platform":
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|                         self.get_location("Aurora - Captain Data Terminal").place_locked_item(
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|                             subnautica_item)
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|                     else:
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|                         pool.append(subnautica_item)
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| 
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|         group_amount: int = 2
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|         assert len(group_items) * group_amount <= extras
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|         for item_id in group_items:
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|             name = item_table[item_id].name
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|             for _ in range(group_amount):
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|                 pool.append(self.create_item(name))
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|             extras -= group_amount
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| 
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|         for item_name in self.random.sample(
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|                 # list of high-count important fragments as priority filler
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|                 [
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|                     "Cyclops Engine Fragment",
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|                     "Cyclops Hull Fragment",
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|                     "Cyclops Bridge Fragment",
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|                     "Seamoth Fragment",
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|                     "Prawn Suit Fragment",
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|                     "Mobile Vehicle Bay Fragment",
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|                     "Modification Station Fragment",
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|                     "Moonpool Fragment",
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|                     "Laser Cutter Fragment",
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|                 ],
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|                 k=min(extras, 9)):
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|             item = self.create_item(item_name)
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|             pool.append(item)
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|             extras -= 1
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| 
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|         # resource bundle filler
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|         for _ in range(extras):
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|             item = self.create_filler()
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|             item = cast(SubnauticaItem, item)
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|             pool.append(item)
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| 
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|         self.multiworld.itempool += pool
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| 
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|     def fill_slot_data(self) -> Dict[str, Any]:
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|         vanilla_tech: List[str] = []
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| 
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|         slot_data: Dict[str, Any] = {
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|             "goal": self.options.goal.current_key,
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|             "swim_rule": self.options.swim_rule.current_key,
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|             "vanilla_tech": vanilla_tech,
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|             "creatures_to_scan": self.creatures_to_scan,
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|             "death_link": self.options.death_link.value,
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|             "free_samples": self.options.free_samples.value,
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|         }
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| 
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|         return slot_data
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| 
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|     def create_item(self, name: str) -> SubnauticaItem:
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|         item_id: int = self.item_name_to_id[name]
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| 
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|         return SubnauticaItem(name,
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|                               item_table[item_id].classification,
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|                               item_id, player=self.player)
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| 
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|     def get_filler_item_name(self) -> str:
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|         item_names, cum_item_weights = self.options.filler_items_distribution.weights_pair
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|         return self.random.choices(item_names,
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|                                    cum_weights=cum_item_weights,
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|                                    k=1)[0]
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| 
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| 
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| class SubnauticaLocation(Location):
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|     game: str = "Subnautica"
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| 
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| 
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| class SubnauticaItem(Item):
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|     game: str = "Subnautica"
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