Files
Grinch-AP/worlds/stardew_valley/test/__init__.py
Aaron Wagener 7193182294 Core: move option results to the World class instead of MultiWorld (#993)
🤞 

* map option objects to a `World.options` dict

* convert RoR2 to options dict system for testing

* add temp behavior for lttp with notes

* copy/paste bad

* convert `set_default_common_options` to a namespace property

* reorganize test call order

* have fill_restrictive use the new options system

* update world api

* update soe tests

* fix world api

* core: auto initialize a dataclass on the World class with the option results

* core: auto initialize a dataclass on the World class with the option results: small tying improvement

* add `as_dict` method to the options dataclass

* fix namespace issues with tests

* have current option updates use `.value` instead of changing the option

* update ror2 to use the new options system again

* revert the junk pool dict since it's cased differently

* fix begin_with_loop typo

* write new and old options to spoiler

* change factorio option behavior back

* fix comparisons

* move common and per_game_common options to new system

* core: automatically create missing options_dataclass from legacy option_definitions

* remove spoiler special casing and add back the Factorio option changing but in new system

* give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly

* reimplement `inspect.get_annotations`

* move option info generation for webhost to new system

* need to include Common and PerGame common since __annotations__ doesn't include super

* use get_type_hints for the options dictionary

* typing.get_type_hints returns the bases too.

* forgot to sweep through generate

* sweep through all the tests

* swap to a metaclass property

* move remaining usages from get_type_hints to metaclass property

* move remaining usages from __annotations__ to metaclass property

* move remaining usages from legacy dictionaries to metaclass property

* remove legacy dictionaries

* cache the metaclass property

* clarify inheritance in world api

* move the messenger to new options system

* add an assert for my dumb

* update the doc

* rename o to options

* missed a spot

* update new messenger options

* comment spacing

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* fix tests

* fix missing import

* make the documentation definition more accurate

* use options system for loc creation

* type cast MessengerWorld

* fix typo and use quotes for cast

* LTTP: set random seed in tests

* ArchipIdle: remove change here as it's default on AutoWorld

* Stardew: Need to set state because `set_default_common_options` used to

* The Messenger: update shop rando and helpers to new system; optimize imports

* Add a kwarg to `as_dict` to do the casing for you

* RoR2: use new kwarg for less code

* RoR2: revert some accidental reverts

* The Messenger: remove an unnecessary variable

* remove TypeVar that isn't used

* CommonOptions not abstract

* Docs: fix mistake in options api.md

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* create options for item link worlds

* revert accidental doc removals

* Item Links: set default options on group

* change Zillion to new options dataclass

* remove unused parameter to function

* use TypeGuard for Literal narrowing

* move dlc quest to new api

* move overcooked 2 to new api

* fixed some missed code in oc2

* - Tried to be compliant with 993 (WIP?)

* - I think it all works now

* - Removed last trace of me touching core

* typo

* It now passes all tests!

* Improve options, fix all issues I hope

* - Fixed init options

* dlcquest: fix bad imports

* missed a file

* - Reduce code duplication

* add as_dict documentation

* - Use .items(), get option name more directly, fix slot data content

* - Remove generic options from the slot data

* improve slot data documentation

* remove `CommonOptions.get_value` (#21)

* better slot data description

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@yahoo.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-10-10 22:30:20 +02:00

126 lines
6.3 KiB
Python

import os
from argparse import Namespace
from typing import Dict, FrozenSet, Tuple, Any, ClassVar
from BaseClasses import MultiWorld
from test.TestBase import WorldTestBase
from test.general import gen_steps, setup_solo_multiworld as setup_base_solo_multiworld
from .. import StardewValleyWorld
from ..mods.mod_data import ModNames
from worlds.AutoWorld import call_all
from ..options import Cropsanity, SkillProgression, SpecialOrderLocations, Friendsanity, NumberOfLuckBuffs, SeasonRandomization, ToolProgression, \
ElevatorProgression, Museumsanity, BackpackProgression, BuildingProgression, ArcadeMachineLocations, HelpWantedLocations, Fishsanity, NumberOfMovementBuffs, \
BundleRandomization, BundlePrice, FestivalLocations, FriendsanityHeartSize, ExcludeGingerIsland, TrapItems, Goal, Mods
class SVTestBase(WorldTestBase):
game = "Stardew Valley"
world: StardewValleyWorld
player: ClassVar[int] = 1
skip_long_tests: bool = True
def world_setup(self, *args, **kwargs):
super().world_setup(*args, **kwargs)
long_tests_key = "long"
if long_tests_key in os.environ:
self.skip_long_tests = not bool(os.environ[long_tests_key])
if self.constructed:
self.world = self.multiworld.worlds[self.player] # noqa
@property
def run_default_tests(self) -> bool:
# world_setup is overridden, so it'd always run default tests when importing SVTestBase
is_not_stardew_test = type(self) is not SVTestBase
should_run_default_tests = is_not_stardew_test and super().run_default_tests
return should_run_default_tests
def minimal_locations_maximal_items(self):
min_max_options = {
SeasonRandomization.internal_name: SeasonRandomization.option_randomized,
Cropsanity.internal_name: Cropsanity.option_shuffled,
BackpackProgression.internal_name: BackpackProgression.option_vanilla,
ToolProgression.internal_name: ToolProgression.option_vanilla,
SkillProgression.internal_name: SkillProgression.option_vanilla,
BuildingProgression.internal_name: BuildingProgression.option_vanilla,
ElevatorProgression.internal_name: ElevatorProgression.option_vanilla,
ArcadeMachineLocations.internal_name: ArcadeMachineLocations.option_disabled,
SpecialOrderLocations.internal_name: SpecialOrderLocations.option_disabled,
HelpWantedLocations.internal_name: 0,
Fishsanity.internal_name: Fishsanity.option_none,
Museumsanity.internal_name: Museumsanity.option_none,
Friendsanity.internal_name: Friendsanity.option_none,
NumberOfMovementBuffs.internal_name: 12,
NumberOfLuckBuffs.internal_name: 12,
}
return min_max_options
def allsanity_options_without_mods(self):
allsanity = {
Goal.internal_name: Goal.option_perfection,
BundleRandomization.internal_name: BundleRandomization.option_shuffled,
BundlePrice.internal_name: BundlePrice.option_expensive,
SeasonRandomization.internal_name: SeasonRandomization.option_randomized,
Cropsanity.internal_name: Cropsanity.option_shuffled,
BackpackProgression.internal_name: BackpackProgression.option_progressive,
ToolProgression.internal_name: ToolProgression.option_progressive,
SkillProgression.internal_name: SkillProgression.option_progressive,
BuildingProgression.internal_name: BuildingProgression.option_progressive,
FestivalLocations.internal_name: FestivalLocations.option_hard,
ElevatorProgression.internal_name: ElevatorProgression.option_progressive,
ArcadeMachineLocations.internal_name: ArcadeMachineLocations.option_full_shuffling,
SpecialOrderLocations.internal_name: SpecialOrderLocations.option_board_qi,
HelpWantedLocations.internal_name: 56,
Fishsanity.internal_name: Fishsanity.option_all,
Museumsanity.internal_name: Museumsanity.option_all,
Friendsanity.internal_name: Friendsanity.option_all_with_marriage,
FriendsanityHeartSize.internal_name: 1,
NumberOfMovementBuffs.internal_name: 12,
NumberOfLuckBuffs.internal_name: 12,
ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_false,
TrapItems.internal_name: TrapItems.option_nightmare,
}
return allsanity
def allsanity_options_with_mods(self):
allsanity = {}
allsanity.update(self.allsanity_options_without_mods())
all_mods = (
ModNames.deepwoods, ModNames.tractor, ModNames.big_backpack,
ModNames.luck_skill, ModNames.magic, ModNames.socializing_skill, ModNames.archaeology,
ModNames.cooking_skill, ModNames.binning_skill, ModNames.juna,
ModNames.jasper, ModNames.alec, ModNames.yoba, ModNames.eugene,
ModNames.wellwick, ModNames.ginger, ModNames.shiko, ModNames.delores,
ModNames.ayeisha, ModNames.riley, ModNames.skull_cavern_elevator
)
allsanity.update({Mods.internal_name: all_mods})
return allsanity
pre_generated_worlds = {}
# Mostly a copy of test.general.setup_solo_multiworld, I just don't want to change the core.
def setup_solo_multiworld(test_options=None, seed=None,
_cache: Dict[FrozenSet[Tuple[str, Any]], MultiWorld] = {}) -> MultiWorld: # noqa
if test_options is None:
test_options = {}
# Yes I reuse the worlds generated between tests, its speeds the execution by a couple seconds
frozen_options = frozenset(test_options.items()).union({seed})
if frozen_options in _cache:
return _cache[frozen_options]
multiworld = setup_base_solo_multiworld(StardewValleyWorld, ())
multiworld.set_seed(seed)
# print(f"Seed: {multiworld.seed}") # Uncomment to print the seed for every test
args = Namespace()
for name, option in StardewValleyWorld.options_dataclass.type_hints.items():
value = option(test_options[name]) if name in test_options else option.from_any(option.default)
setattr(args, name, {1: value})
multiworld.set_options(args)
for step in gen_steps:
call_all(multiworld, step)
_cache[frozen_options] = multiworld
return multiworld